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Aftermath!
by Kurt W. [Verified Purchaser] Date Added: 11/08/2012 03:06:56

I don't know if the product I downloaded is the same one that was reviewed in 2005, but my copy was clean and well-scanned. Aftermath! was produced in the very early eighties and access to high quality printing for RPG's wasn't always affordable for small press companies like FGU. What you see in the downloaded copy is very similar to the original quality of the typeset and it isn't bad. If you like what you see in the demo pages that is what you see here.


The game itself is a fairly complex rules system. If you have played FGU's Bushido or Daredevils you will be at home with these rules, though they are slightly more complex then either of those two.



Rating:
[4 of 5 Stars!]
Aftermath!
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Bunnies And Burrows
by Jonas M. [Verified Purchaser] Date Added: 11/02/2012 12:20:56

I came upon Bunnies & Burrows out sheer curiosity for beginnings of the hobby and I was suprised to find such complete game on such subject. I am impressed how much effort has been put to the game about rabbits and rules for simulating their life. Though whimsical I was particulary impressed by how seriously the game was designed, this is no "joke game" with poorly cobbled rules. Rules remind me of D&D and for such early RPG I am not suprised about that. This is fascinating glimpse to early hobby by very least it's subject matter as it challenges assumptions what the old grumplers were open to in their games, it is apparent that not everyones game was about "fantasy fucking Vietnam" with insane underground labyrinths and ten foot poles as later sources would lead you to believe.



Rating:
[4 of 5 Stars!]
Bunnies And Burrows
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Daredevils
by Michael M. [Verified Purchaser] Date Added: 09/28/2012 14:13:35

Daredevils as an older rpg, holds up well. The rules are a little clunky but great, if you prefer the randomness of charts or if you prefer to choose your background/skills. Ultimately it’s a great resource for any type of pulp-era game and could easily be adapted to any system you would prefer to use, like Hero System or D20 Modern. The support adventures are even better as a resource in that they focus more on the sub-types of pulp genre styles, i.e. “Weird Menace or Jungle Stories”. The game is perfect on its own though and can handle any type of action and adventure campaigns you might dream up.



Rating:
[5 of 5 Stars!]
Daredevils
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Villains and Vigilantes:Signs of the Zodiac
by Chris H. [Featured Reviewer] Date Added: 08/15/2012 01:39:32

Zodiac-themed supervillains and supervillain teams are a comic-book staple. In this adventure/supplement, Darren Tenor provides another take on this trope. “Signs of the Zodiac” includes Villains & Vigilantes stats for all twelve villains, two brief adventures which each pit the heroes against six of the Zodiac Syndicate, two adventure outlines, additional adventure seeds, a detailed and fully keyed map of Zodiac Syndicate headquarters, and information about the team’s structure and strategies. This Zodiac Syndicate would make decent recurring villains for any superhero team. Of course, twelve villains vs. four heroes would be awkward, but never fear: Tenor anticipates this problem, and divides the overall Zodiac Syndicate into smaller teams suitable for use against smaller hero teams. Tenor achieves this in a way that doesn’t seem artificial, too. A lot of what makes these villains interesting is the interplay between them and their interpersonal relationships with each other; however, it will take a fairly skilled GM (or players who don’t mind interruptions from Captain Exposition) to share this information with the players. In terms of their stats and powers, the villains are a bit less interesting than their plots, and than the team as a whole—and, in a way, the adventure outline “The Replacements” acknowledges this in-game. If you’re running a continuing V&V campaign, you’ve got a ready-made source of villains and plots here. If you’re running a different supers game in campaign mode, you might find this material worth converting; it’s kind of hard to say. If you’re looking for a one-shot adventure, this isn’t it. One complaint about the production values: a 56-page PDF needs bookmarks.



Rating:
[4 of 5 Stars!]
Villains and Vigilantes:Signs of the Zodiac
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Villains and Vigilantes:Attack on the Poseidon Line
by Sean H. [Featured Reviewer] Date Added: 07/27/2012 16:02:13

Attack on the Poseidon Line involved the heroes on a cruise ship which is threatened by pirates but a much deeper plot is being played out. It is a functional enough scenario but as structured it involves a lot of civilian deaths and not a lot of discussion on how the heroes can mitigate that, which strikes me as a serious flaw in a superheroic scenario. It does have excellent maps of a cruise ship, submarine and supervillain base which could be useful for a variety of games.


As V&V is a fairly direct system, conversion to another superhero system should not be that difficult for any of these works. Each of the V&V books comes with a set of full color counters of the characters and bystanders (and sometime more) that can be printed out for game use.


Disclosure: As a featured reviewer for RPGNow/DriveThroughRPG, I received my copy of this product for free from the publisher for the purpose of this review.



Rating:
[3 of 5 Stars!]
Villains and Vigilantes:Attack on the Poseidon Line
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Villains and Vigilantes:Great Bridge
by Sean H. [Featured Reviewer] Date Added: 07/27/2012 16:01:38

Great Bridge is a collection of Japanese supervillain from the files of Department 88. Primarily is it a source of anime/magna inspired supervillain and as such, it succeeds in it design goals. However, that is all it does, none of the characters are particularly innovative in mechanical design or background, which there are a few clever lines scattered the descriptions it does not do much to distinguish itself from any other such sourcebook.


As V&V is a fairly direct system, conversion to another superhero system should not be that difficult for any of these works. Each of the V&V books comes with a set of full color counters of the characters and bystanders (and sometime more) that can be printed out for game use.


Disclosure: As a featured reviewer for RPGNow/DriveThroughRPG, I received my copy of this product for free from the publisher for the purpose of this review.



Rating:
[3 of 5 Stars!]
Villains and Vigilantes:Great Bridge
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Villains and Vigilantes:Signs of the Zodiac
by Sean H. [Featured Reviewer] Date Added: 07/27/2012 16:01:12

Signs of the Zodiac presents the Zodiac Syndicate, a group of diverse supervillain who have banded together for their mutual benefit, not world domination, but profit. Each of the Zodiac members is fully written out and has an android assistant as 12 members are a bit unwieldy, they often function as 3-person teams built around the elements tied to the various Zodiac symbols, each team’s basic dynamics and tactics are covered. Two full scenarios, along with additional superpowered characters, are included along with several scenario ideas.


As V&V is a fairly direct system, conversion to another superhero system should not be that difficult for any of these works. Each of the V&V books comes with a set of full color counters of the characters and bystanders (and sometime more) that can be printed out for game use.


Disclosure: As a featured reviewer for RPGNow/DriveThroughRPG, I received my copy of this product for free from the publisher for the purpose of this review.



Rating:
[4 of 5 Stars!]
Villains and Vigilantes:Signs of the Zodiac
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Aftermath! Survival Guide
by Dan P. [Verified Purchaser] Date Added: 07/08/2012 04:50:00

First of all let me say that this pdf is of outstanding quality. Easy to read and with both photos and illustrations. That being said, it wasn't quite what I expected. Though things such as zombies and alien invasions are covered, the book, for the most part, is an actual quide explaining how to prepare and survive through various types of real world disasters. The pdf contains 100+ pages but the only actual game information is found in the appendices. And even with that not much new material has been added.


Not a bad product, just not what I expected. Thats the reason I'm only giving this a score of 3 stars.



Rating:
[3 of 5 Stars!]
Aftermath! Survival Guide
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Villains and Vigilantes: From the Deeps of Space
by Christopher H. [Featured Reviewer] Date Added: 06/18/2012 09:36:26

There’s nothing quite like an alien invasion to bring superheroes together (just think of the Justice League cartoon from 2001, or the JLA origin story in the New 52), and this “classic” module for Villains & Vigilantes does a good job—for the mid-1980s—of dressing an alien invasion up in spandex and dice. Well, mostly. The space invaders themselves, the Capellans, are a really stupid-looking race, with green reptilian bodies and brown, furry canine heads. Their initial strategy, though—establish a beachhead in a relatively “unimportant,” undefended area—is reasonable enough. Although the adventure is called “From the Deeps of Space,” it actually has two roughly equal parts: “From the Deeps of Space” and “Into the Deeps of Space.” Not only does author Stefan Jones introduce interstellar travel rules (modified slightly, according to editor Scott Bizar, by Jack Herman and Jeff Dee), but he also provides a starmap of the systems “near” Capella, a good aid for GMs who take their heroes into that region of space. Bill Reinhold’s artwork fits the V&V style to a T. This new PDF version of an old print product does have a very few OCR problems. Overall, the adventure is good, not great; the best part may be the interstellar travel rules.



Rating:
[3 of 5 Stars!]
Villains and Vigilantes: From the Deeps of Space
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Villains and Vigilantes:Attack on the Poseidon Line
by Christopher H. [Featured Reviewer] Date Added: 06/13/2012 21:45:41

This adventure for Villains & Vigilantes combines super-powered piracy with superspy-like intrigue to form a fairly engaging story. The best type of GM for this adventure is one who can really ham up a wide variety of NPCs. Enough “if/then” decision points are built into the adventure to allow for a good range of PC choices, all ultimately leading down parallel paths toward the climax. You need relatively mature players for this adventure—not due to anything objectionable, but just because young players aren’t likely to get the jokes, pick up the more subtle clues, or understand the villain’s plot (without additional explanation). Author James Bishop also contributes the artwork, including figure flats; Bishop’s black-and-white style works well for the retro feel of V&V. Despite its strengths, this adventure isn’t a “must-have.” It’s got a good story, and would be fun to run and play, but it doesn’t really compel attention. You won’t regret running it, but you probably won’t regret passing it by, either.



Rating:
[3 of 5 Stars!]
Villains and Vigilantes:Attack on the Poseidon Line
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Villains and Vigilantes:Always Outnumbered
by Christopher H. [Featured Reviewer] Date Added: 06/12/2012 17:49:07

This collection of “three plus one” brief adventures for one or two Villains & Vigilantes player-heroes hums with the classic V&V vibe. Don’t be confused by the term “solo adventures,” used on the front cover; these aren’t adventures you play without a GM, but adventures suitable for a lone superhero. If you’re interested in these as a player rather than a GM, you shouldn’t read the rest of this review, as spoilers lie ahead!


The first adventure, “No Crime Like the Present,” is the least satisfying of the three. One encounter (plus aftermath) constitutes the whole adventure. The city planetarium makes a wonderful set-piece for the adventure, and the scenario includes some fun and memorable non-powered NPCs. However, the main villain’s name, Miz Happ, features a pun that falls a bit flat when you’re speaking instead of reading; more importantly, Miz Happ’s motivation is left vague, and seems to be simple greed, in which case her target seems ridiculously mis-chosen (how is she going to fence stolen meteorites)?


The second scenario, “Survival of the Fittest,” transpires mainly on a golf course. It introduces two super-powered NPCs who could become regular guests in an ongoing campaign. I particularly like Contender’s shtick (a super-powered protection racket), and Ilk provides a great link into the V&V adventure “Escape from the Micro-Universe.”


The third adventure, “True Believer,” features another interesting villain, Pioneer, although his shtick is different from Contender’s. The scenario believably brings together two or three villains that otherwise wouldn’t likely be involved in the same fight. Before you use “True Believer” and “Survival of the Fittest” in the same campaign, however, decide carefully whether you want to include multiple instances of “apparent heroes who are really villains.” The player-heroes might get too suspicious to trust any truly heroic NPCs.


I don’t quite understand the names of the adventures. The planetarium heist in “No Crime Like the Present” seems to have nothing to do with time; “Survival of the Fittest” could perhaps apply generically to any fight, and the confrontation is potentially lethal, I guess; and “True Believer” doesn’t have any kind of religious overtones or even “(dis)believable” illusions in it. What’s up with that? Also, some of the villains seem to have come out of a random generator, which is classic V&V but comes off feeling odd. The villain write-ups leave a lot of unanswered questions. The most nagging of these surround the villain Scrimmage, in “True Believer”; he has a devitalization ray that is never really explained, either in his origin or in terms of special effects, or even how he projects it. Some GMs will enjoy filling in these blanks; personally, I’d rather have more information provided in the adventure itself.


The fourth, brief encounter introduces yet another useful NPC, a photojournalist with insidious powers of his own. He could make a great recurring antagonist for the player-heroes in an ongoing campaign.


Overall, I generally like these scenarios, and this format. The single-encounter or mini-adventure format provides a great vehicle for introducing interesting villains and NPCs, much better than a simple roster book like Most Wanted. James Bishop’s black-and-white interior artwork and color figure flats are reasonably good, though not up to Jeff Dee quality. In the end, Always Outnumbered isn’t quite a must-have, but it’s a very good resource for a V&V gamemaster running games for one or two player-heroes, and the scenarios are easily adapted to other superhero game systems (just restat the villains and you’re good to go).



Rating:
[3 of 5 Stars!]
Villains and Vigilantes:Always Outnumbered
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Villains and Vigilantes: Opponents Unlimited
by Sean H. [Featured Reviewer] Date Added: 02/25/2012 14:17:50

Opponents Unlimited is a collection of supervillains, lone villains and groups, most of which are very offbeat or even outright zany. For colorful and unusual characters, it is worth a look.


Opponents Unlimited is a 33-page PDF (31-pages after you remove the covers) for the Villains & Vigilantes RPG written by Stephen Jones and published by Fantasy Games Unlimited. This is a scan of the original physical book, while a clean scan it makes the product a large file and unsearchable, both of which are inconvenient.


Opponents Unlimited has mostly a traditional two column layout. Each character has a black and white illustration (done by Jeff Dee one of the co-creators of V&V), there are several interior maps and two sheets of full color counters.


Opponents Unlimited is a collection of supervillains (and more) for V&V. It starts with a table of 24 encounters, paragraph long adventure seeds, and statistics for the Prankster (a trickster hero) and rouge robots and komodo dragons which show up in some of the other encounters.


Next are seven solo villains (well, one is neither hero nor villain) several of which, including an organ-legger and an alien cyborg who intend to kidnap children to use as raw material for future cyborg, could be quite dark but others which are rather light hearted.


The organizations continue the light-hearted theme with:


*B.A.D. (the Brotherhood of Amoral Dudes) lead by Auntie Phil and containing such members as Cosmic Zoom (a size-shifter with a sword) and Swarmmaster.


*The Amazing Floop Brothers, a family team of supervillains.


*V.I.L.E. (Villains In Larcenous Enterprise) who are a little more serious but only a little.


Each of these three include a mapped HQ.


There is also the Tarot Master, three Tarot Card-themed supervillains backed a group of suit-themed agents.


Each of the characters is given a fairly short description but enough to build from and often implies scenario ideas. But it is a product from the early days of RPGs and shows that to some extent. The characters are all a bit strange, as the random nature of character generation for V&V shows through, but it should be easy enough to convert them to another system.


Disclosure: As a featured reviewer for RPGNow/DriveThroughRPG, I received my copy of this product for free from the publisher for the purpose of this review.



Rating:
[4 of 5 Stars!]
Villains and Vigilantes: Opponents Unlimited
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Crisis at Crusader Citadel
by John G W. [Verified Purchaser] Date Added: 09/24/2011 12:31:06

Well all I can say is that allthough the character generation system is a little cumbersome,and not as quick as say Tsr's Marvel heroes system It's still the original, and one of the best and Iv'e played them all.With a little effort,and creativity you can generate any character you've ever seen or heard about. And Crisis at crusader citadel is an excellent launch point module



Rating:
[5 of 5 Stars!]
Crisis at Crusader Citadel
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Villains and Vigilantes
by John G W. [Verified Purchaser] Date Added: 09/13/2011 08:30:10

The products ive gotten here are great I have no complaints its great that there is a place where I can get the old Rpg's that I started role playing with I will definitely shopping here quite a bit. V&V is one of my favorites Unlike palladiums Hero's unlimited that didnt have a combat system I found out later on that you had to buy other books to get the combat system .But for me V&V is the best because it was the original.



Rating:
[5 of 5 Stars!]
Villains and Vigilantes
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Danger in the Depths, Issue #2
by Christopher H. [Featured Reviewer] Date Added: 07/23/2011 21:54:03

As the name implies, this module presents the second of a two-part adventure. Conceivably, you could run Issue 2 without having run Issue 1, but the story will make a lot more sense if the PCs have been through the adventure in Issue 1. Originally slated for publication in the 1980s but never released, this adventure takes the superheroes on an undersea voyage to overthrow Queen Shalel, the tyrant who has usurped the throne of the city of Aquina from its rightful occupant, Prince Kalm, who has appealed to the PCs for help. Aquaman and Sub-Mariner fans should enjoy the story considerably. Believe it or not, the module actually includes “wandering monster tables” for use during the heroes’ transit to Aquina. However, these are just mundane sea creatures or “giant” varieties. Cliffe actually punts on creating any exotic undersea monsters; the second random encounter table includes the entry “Unknown,” but the description simply tells the GM to make up something similar to an aquatic dinosaur (no statistics are given).



Rating:
[3 of 5 Stars!]
Danger in the Depths, Issue #2
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