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This is an outstanding module, simple and fun to run. The web enhancements make it an even better value (and at $3.50 I feel like I'm a thief!)
The PDF is fantastic. Despite earlier comments, I had no issues with the PDF. I use Preview on my mac and all the text is clear and easy to read, even the text in the gray boxes. Don't let earlier comments on the quality of the PDF affect your buying decision. This is a great product and a great PDF!
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In invaluable gaming resource to have.
Yours sincerely
David Culliford
Xandegar’s Adventure Realm
Xandegar@gmail.com
ABN: 83472476977
https://www.facebook.com/XandegarsAdventureRealm
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The Good: Huge, High Production Values, Detailed Descriptions, Deadly.
The Bad: The Appendix with Major NPC's is a pain especially with a huge PDF.
This is a classic Necromancer product with strong writing, deadly encounters and great art. The Orcus focus is great and the difficult encounters are just what you want from Necromancer.
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This is, without question, one of the finest and deadliest modules of 3rd edition dungeon. You don't explore Rappan Athuk. You survive it! You don't just look for treasure, you look for signs you're still breathing! Reloaded takes what was great about its predecessor, turns on the amp up to 11 and doesn't stop.
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The Mother of all Encounter tables has some errors. Primarily in Desert Creature encounters, it counts up from 001 to 094, Then next is 095-034, and then it continues from 034.... There are some other counting errors that I found, but most of them were easy to figure out (other than this one) as they appear to have just gotten the correct numbers in the incorrect columns. Is there any way we could get a correction??
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Fun for our party, we integrated it easily into our campaign.
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Great book! Any DM needs it. I was happy to find it at Drive Thru RPG for such a great price. Everything considered it is a must have.
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If you have not heard of this book, you are missing out.
This book contains a huge amount of information on the City above Barakus, and has a very large "sandbox" kind of feel. It does take some GM prep to have a good idea of what happens with which subquests where, but the PCs do not have to anything in "1 true way." I recomend this for starting a new game with new players, as the book is good for describing a new place / culture to PCs.
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Lot's of good charts for those impromptu encounters.
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The Vault of Larin Karr is a great product. It is the quintessential sandbox campaign setting, with every single location (above and underground) connecting together with a loose story tying them all into one awesome adventure module. A great model of what a real sandbox campaign should look like! Check it out!
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This is definitely my favorite low-level adventure that I have ever read. Once it starts, it doesn't stop...and the climax is a battle of epic proportions beyond anything a 2nd level group could possibly imagine.
Don't leave home without it.
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Possibly the greatest dungeon of all time. Just sayin'.
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Even though it's D&D 3.0 and you need to do some stat and treasure converting, it's probably one of the best dungeon modules I've ever seen. Absolutely wonderful. Get it if you don't have it.
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Book 3 of Necromancer Games book of iconic monsters. The monster here are a little less iconic, but still there are some favorites. If you love monsters then this is a great choice.
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You can never be too rich, too skinny or have too many monsters.
More monsters from Necromancer Games! A whole book classic and classically inspired monsters. Necromancer does "1st Edition feel" extremely well, and this is good example of why.
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