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This was a fantastic module to run, the investigators and I had a great time with it. Definitely a bit of work to go through it all but there is so much variety in how it can play out that the group wants to run it again as different characters to see what else this module has in it.
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My review will be short... the amount of research put into this book is staggering. I've only seen one other book with so much detail for ships and sea travel. (Note: the other book is set in the golden age of pirates so it isn't that much comparable, and it's only in French).
The art is truly something. I have to admit that I'm a Runequest noob, and I don't know most (and cannot truly appreciate the choice of ) artists that Mr Heldson took of the artist in this book, and yet, it has great visual harmony with the rest of the Runequest line.
I have to confess though that I'm already a fan of Mark Smylie. So for me, but these pieces of art are great and enable a sense of imersion in the world. Amazing overall book.
Cheers to all who worked on this project. Now when can I get the print so I can throw you more money? :)
Cheers
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Creator Reply: |
Hi Benoit,
Thank you for your comments.
The book is slowly approaching completion - if was published as a Work in Progress to coincide with Mark being given the Greg Stafford Award. Once the five outstanding pieces of art are present, a POD is likely. These illustrations are not present in the current book in any form, though I have seen the preliminary sketches. |
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Good overall. Nice design and layout. The detailed Dusty Shelf bookshop along with Edger the dog and his human would be perfect to drop into to an exsiting campaign.
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Gorgeously illustrated and very well-crafted story telling.
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Muy buen módulo de iniciación a Glorantha. Excelente para jornadas, fines de semana de "pausa" en campañas, o para probar el RuneQuest. Simpático, bien preparado, con mucha acción y toda la interacción entre PJs que quieran los jugadores. Especialmente molón si ya conocías a Yozarian de cierto módulo clásico.
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Just played this through with a group of friends and it was great!
The setting feels very real without overpowering the story and it's one of the few CoC scenarios that I've played that feels like there are multiple threads for the investigators to pull on. We didn't at any point feel like we'd run out of options (which has happened with more than a few Coc scenarios).
If you are interested in some other CoC scenarios, I'd recommend this, and if you were looking for one based in Ireland, it's a must!!!
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I found Archives of Terror a very interesting modern scenario about Romania post the Revolution of 1989. Using history and real events as inspiration to create a horror story is always compellign to me and the writer did a great job with that. I think that the core concept of the fear and paranoia of surveillance is so strong, that if a Keeper chooses to mostly focus on that and adjust the amount of supernatural elements included in the scenario, the final story can still be extremely dark and memorable.
I have deducted one star because I have located some oddities in the character sheets and main story due to the scenario probably being tested in a different system (mentions of unnatural, odd EDU scores, skills etc).
I would also like to have a more concrete reason for Florin to join the investigation and equally strong repercussions for all the characters when they read their files.
Mulțumesc!
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Por desgracia hay poco material de Runequest Glorantha en español . Gracias a Yelmalio tenemos este magnifico suplemento bastante completo y con unos mapas interesantes. Ojalá tengamos mas material de este estilo en el futuro.
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This is a fantastic resource for anyone wanting a deep dive into Carcosa. The author clearly has a love of the setting, and the solo adventure is exciting and engaging at every turn. You'd do well to pick up a copy!
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I've now run this scenario twice, with two different parties, both of which had a great deal of fun with the scenario, though, as Keeper, I will say that both times, it required some subtle (or not so subtle) nudging to get the players to the right clues, the right conversations with NPCs, etc. I don't think the scenario should be EASIER, but it's a little too open sandbox for such an enclosed environment. I wish there was a more logical progression, or if the characters were required to have a greater stake in the story than just being hotel guests.
That being said, it's a good scenario. Good enough that, again, I ran it with two different parties. I do wish that Chaosium was better about having maps and handouts for their scenarios; if smaller indie companies can do it, I see no reason Chaosium can't, but it's still a lot of fun.
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Creator Reply: |
Hi Erin - do check out the new Enhanced Edition of Shadow Over Providence. This updated, full color edition includes all new art, new maps, and new player handouts! |
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Una delicia poder disfrutar de este documento en español. Ojalá podamos hacerlo con más libros de este serie y con otras joyas sobre Runequest y Glorantha.
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These are all awesome! I used the "main" handouts (plus the optional Last Will handout) this past weekend at PAXU and it was immensely helpful running The Haunting. I am planning on printing out the rest of the optional ones (and laminating certain ones like the player's map and the telegram) for my next in person run.
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Una simpática aventura que trae de vuelta un tragicómico bandido durulz. Es en realidad una revisión de la vieja aventura El árbol de plata, adaptada a RQ:G con un pequeño giro del guión, nuevos personajes y situaciones.
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I've had the pleasure to play this with both a Keeper guiding the situation and as a solo player. In both cases, this felt like a deep delving into madness. The procedural generation of multiple iterations of Carcosa create a unique experience that carries over with legacy play and creates an evolving world depending on those who have entered before. As a kid, I was always a sucker for "Choose-Your-Own-Adventure" books. This one is more of a "Choose-Your-Madness" in the best possible way. By removing the requirement for a Keeper, the choices and penalties are your own. You have to decide your own fate. And in making decisions about your Investigator, you also are forced to confront the horrors within themselves, creating a remarkably personal journey.
The author of this guide has already established himself as a powerhouse for character creation. This book cements him as an expert on the madness that is Carcosa. The level of detail included, unique situations, and depths to which you delve into horror make me wonder if he himself has returned from Carcosa recently. And by locking different endings behind repeated playthroughs, this promises that no two games will ever be the same.
I enthusiastically and whole heartedly recommend this to anyone looking for not only an ever shifting adventure of horror, but for those who wish to fall into the waves of Lake Hali and explore the city of Carcosa. The artwork alone drew me in, but the style, care taken, and depth of what went in to this means that I'll be picking up a physical copy as soon as they become available as well.
I cannot say enough good things about this title. The first round through took just under 2 hours (including character creation) for a game, meaning this can be a fun solo plug-and-play descent into madness. The shores of Carcosa are calling with their siren song. Will you heed it?
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