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Quantum Flux: Unique Superscience Artifacts
by Frank S. [Verified Purchaser] Date Added: 04/06/2017 02:36:44

Perhaps the most important thing about this Resource is that it was (for me) LOTS of fun to read. It's the same kind of fun you experience when you read a new novel from a favourite author or discover a new author who will become a favourite. Having read the Quantum Flux makes me want to rush out and start a new pencil and paper table-top campaign just to use some of the ideas. Unfortunately it's been years since World of Warcraft ate my RPG group. I hates you Blizzard, hates you forever.... hiss.

OK, that aside, this is a nicely put together, well formatted PDF. It is easy (and fun) to read. The images are appropriate and help set (and enhance) the mood for the text. There are no (as far as I could see) formatting errors, or problems with images displaying.

Quantum Flux delivers on the promise that no item description is a one-liner. Every item comes with a well written description that often contains multiple plot hooks. There is an enormous variety of Arfefacts ranging the hand held and potent to building and enormously potent. This is not just another Role playing resource containing an endless list of pointless variation of similar items with different traits. The Artefact descriptions include histories that evoke and enhance the atmosphere of the intending setting (Mutant Future), anchoring the artefact deep in the imagination of the reader.

Many of the Artefacts come with defects or flaws or features that should at least be described as 'making life more complicated'. These 'features' will undoubtedly add depth and excitement to game play, and should lead Players to treat nice, shiny loot with a bit more caution and respect.

All of this detail still leaves (and I think encourages) plenty of room for the ML/DM/Referee/GM to add his own strange twists to any of the items, so the descriptions are by no means straitjackets for the individual's imagination.

Amongst all the different Artefacts described it is hard to pick favourites. There are a handful that stand out as inspired, and perhaps a little more disturbing, than the rest. “Joe’s Diner/Hell’s Kitchen” should make you think twice before stepping into some random greasy spoon diner. The 'Lab Master' seems helpful and generous at first but on re-reading the description you have to wonder what the AI's real intentions and long term plans are. The Ice Fountain is just a wonderful example of technology running amok. The various dinosaur and pet-related Artefacts are fun too, and threaten to explode with Role-Playing opportunity.

My only complaint is that the use of Imperial measurements is a bit jarring but I understand that this is the standard that the publisher uses.

I think anyone wanting to add some excitement to their Mutant Future (or any similar campaign setting) should definitely get a copy of Quantum Flux, and possibly start bugging the author and publisher for a Volume 2.



Rating:
[4 of 5 Stars!]
Quantum Flux: Unique Superscience Artifacts
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Player's Guide to the Aegean (BASH Fantasy)
by Wilfredo M. [Verified Purchaser] Date Added: 04/01/2017 15:46:35

This is the Basic Action Super Heroes role-playing game version of Skirmisher Publishing’s “Aegean” Greek-mythology inspired setting. BASH is well-known for being flexible yet simple to use, so applying it (the original setting had no rules mechanics of its own) makes sense.

In this setting, not only are the gods, heroes and monsters of myth real, but a great cataclysm changed history: its now the 6th century AD and their influence still permeates the World. This allows the players to interact with the legends while still having the options of modern fantasy.

The book includes maps to all the Mediterranean Lands which is very handy for planning campaigns. It is also full of art that invokes classical styles very well.

Then it describes the various cultures of the setting, including how to build appropriate characters for each. The Non-Human races section includes both typical fantasy races such as Dwarves and Elves, and also original ones based on monsters such as Antaeus or Arachne. There are a couple of new Advantages such as Alchemy as well.

Overall, the book does its intended job very well: you can use all of its material as-is, or borrow ideas for your own Fantasy campaigns. Recommended.



Rating:
[5 of 5 Stars!]
Player's Guide to the Aegean (BASH Fantasy)
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Player's Guide to the Aegean (BASH Fantasy)
by Tom H. [Verified Purchaser] Date Added: 03/26/2017 17:38:08

A very well written handbook that provides a wealth of detail and background for creating interesting characters for the Kos setting using the BASH Fantasy system. I liked the obvious effort put into creating a historical fantasy flavour for players while still working in several of the standard and well-loved fantasy races (orcs and elves for example). It also presents players with some different races that I thought were cool options. The Cynocephalians for example; who wouldn't want to play a sword wielding, jackal-headed warrior? The Arachnaean and Centaurian races round this out with two other options to create some further diversity amongst PCs. There is effort made to give each of these races a back story as opposed to just making them a block of stats. I really liked how everything has a very ancient feel flavoured by Greek mythology, which ties directly to the equally well written and developed Swords of Kos campaign setting (check it out). Although this is called a player's handbook, there is a lot of rich stuff here for the GM as well. The races and information in the book give GMs ready made social and historical material with which to populate and add depth to their campaign. Even if the races aren't chosen by players, they could easily be used to present interesting encounters and adventure hooks. Extremely fairly priced, this is a real bargain. Hats off to the boys and girls at Skirmisher for another quality product.



Rating:
[5 of 5 Stars!]
Krampusnacht: Night of the Krampus! (BASH)
by Tom H. [Verified Purchaser] Date Added: 03/25/2017 20:46:47

Very cool adventure with the real "Bad Santa". Recommended to anyone who wants a little different Christmas story.



Rating:
[5 of 5 Stars!]
Krampusnacht: Night of the Krampus! (BASH)
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Swords of Kos Fantasy Campaign Setting
by Tom H. [Verified Purchaser] Date Added: 03/25/2017 20:45:21

Awesome campaign setting with strong world building elements. Great for heroic fantasy. Very fairly priced as well.



Rating:
[5 of 5 Stars!]
Swords of Kos Fantasy Campaign Setting
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Men & Monsters of Ethiopia: An RPG Sourcebook for 5th Edition
by Tom H. [Verified Purchaser] Date Added: 03/25/2017 20:43:25

Good supplement with cool monsters. I would recommend this to GMs and players who are looking for something different and interesting.



Rating:
[5 of 5 Stars!]
Men & Monsters of Ethiopia: An RPG Sourcebook for 5th Edition
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City Builder: A Guide to Designing Communities
by Tom H. [Verified Purchaser] Date Added: 03/25/2017 20:41:29

Another winner from Skirmisher. A great resource for GMs who are looking to create memorable world and environment for their players. Recommended.



Rating:
[5 of 5 Stars!]
City Builder: A Guide to Designing Communities
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100 Oddities for a Wizard's Library
by Tom H. [Verified Purchaser] Date Added: 03/25/2017 20:39:53

All of the "Oddities" offerings from Skirmisher are awesome. They give GM's great ideas for random strangeness, intrigue and adventure that can be injected into a game campaign/setting. With some tweaking the oddities could even be adapted to an array of RPG settings. Great for plot and adventure hooks as well. Highly recommended.



Rating:
[5 of 5 Stars!]
100 Oddities for a Wizard's Library
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100 Oddities for a Wasteland
by Tom H. [Verified Purchaser] Date Added: 03/25/2017 20:39:21

All of the "Oddities" offerings from Skirmisher are awesome. They give GM's great ideas for random strangeness, intrigue and adventure that can be injected into a game campaign/setting. With some tweaking the oddities could even be adapted to an array of RPG settings. Great for plot and adventure hooks as well. Highly recommended.



Rating:
[5 of 5 Stars!]
100 Oddities for a Wasteland
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100 Oddities for a Thieves' Guild
by Tom H. [Verified Purchaser] Date Added: 03/25/2017 20:38:37

All of the "Oddities" offerings from Skirmisher are awesome. They give GM's great ideas for random strangeness, intrigue and adventure that can be injected into a game campaign/setting. With some tweaking the oddities could even be adapted to an array of RPG settings. Great for plot and adventure hooks as well. Highly recommended.



Rating:
[5 of 5 Stars!]
100 Oddities for a Thieves' Guild
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100 Oddities for a Creepy Old House
by Tom H. [Verified Purchaser] Date Added: 03/25/2017 20:36:25

All of the "Oddities" offerings from Skirmisher are awesome. They give GM's great ideas for random strangenessa dn intrigue that can be injected into a game campaign. With some tweaking the oddities could even be adapted to an array of RPG settings. Highly recommended.



Rating:
[5 of 5 Stars!]
100 Oddities for a Creepy Old House
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Player's Guide to the Aegean (BASH Fantasy)
by Christopher C. [Verified Purchaser] Date Added: 03/23/2017 18:09:58

One of the things I like most about Skirmisher Publishing is the amount of detail they put into a product. In the Player's Guide to the Aegean we are presented with all manner of options for character creation. This product presents a myriad of ideas ranging from the various Human nationalities to their take on elves and dwarves. There are also 'monstrous' creatures like centaurs as character options.

I really enjoy this product. It is written with BASH in mind but it can be used as a resource for most any fantasy game. The versatility and detail lend themselves well to translating to other games.

Well worth the investment.



Rating:
[5 of 5 Stars!]
Player's Guide to the Aegean (BASH Fantasy)
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Player's Guide to the Aegean (BASH Fantasy)
by BENJAMIN N. [Verified Purchaser] Date Added: 03/23/2017 16:49:59

Following Men & Monsters of the Aegean, the folks at Skirmisher Game Development Group now give BASH gamers the Player’s Guide to the Aegean a guide to creating heroes for their Swords of Kos fantasy rpg set in the lands and isles around the ancient Aegean and Mediterranean seas.

As with the last BASH product, the book is a mix of modern and old artwork, some black and white and some in colour. We are given beautiful colour maps of the greater Mediterranean area and the Aegean in close-up. The Isle of Kos, the center of their setting is also mapped out in black and white and perfect for handing to every player in a cost effective manner.

The Player’s Guide provides a quick history of this world of ancient Greek legend as it would have progressed a few centuries, without the dominance/interference of Rome. In this alternate Grecian history there was a great cataclysm a century earlier that brought many monsters and races back to the world (including a few new ones).

This book provides players many options for the two most fundamental aspects of their characters: Where they come from (culture); and, what race they are. For cultures there is the Catalhoyuk (mountainous region that has forsaken metalwork and technology), Greater Peloponnese (warrior peoples of Sparta and environs), Attica & City State of Athens (lands of the traditional Hellenic culture), Republic of Rhodes (nation of seafarers), Kos & the Aegean Isles (a melting pot of the region, also strongly tied to the sea), Kingdom of Lydia (a nation run by the wealthy, for the wealthy), Tetrarchy of Anatolia (an aggressive land of humans and hobgoblins), Grand Duchy of Porphyris (an island that is home to many pirates), and Abbadonia (a tyrannical nation of islands rules by manticores).

Each of these nations/regions is given a quickly absorbed, summary description and lists of required or common skills, advantages, disadvantages, and powers that players must, or might buy as part of their background. The “required” items, if a region even has one at all, is just one skill, Stat level, or disadvantage that is intrinsic to the people of that land. The “common” listings are just great suggestions that fit the typical citizens with this background. BASH is a points-buy system and there are no free rides, so the player must pay for any of these traits from their starting character points. Each region section provides an example of a player using these trait offerings to build their unique and representative background (a great touch here).

The races section gives a good mix of traditional races from Greek myth as well as the usual DnD staple: Antaean (large 7’ tall peoples), Arachnaean (think DnD drider or spider-centaur), Centaur, Cynocephalian (a dog-headed people), Cyprean Bull Centaur (bovine centaurs), Dragonkin (humanoid dragon people), Dwarf, Elf, Gnome, Halfling, Merfolk (Princess Arial-like, fish-human hybrid), Myrmidon (ants, given humanlike form, with bodies covered in a natural, bronze-like chitin resembling plate armor), Orc, and Satyr (Pan-like, goat-human hybrids). Oh yes, and human, by far the most dominant species of the setting, is available but not given any special treatment.

Some of these races might be more, or less, common than other types, depending upon what areas of the Aegean you travel. As with regions, these races each have required and suggested traits and powers offered for the players. Each description illustrates how the race is integrated into the Swords of Kos setting. The race section provides unique powers (like Arachnean Prophecy, wherein an Arachnean character with the Domestic/Weaving skill, may take the Clairvoyance power with the limitation of must weave to use). Collectively, the races offered make a great and broad selection sure to meet most players’ tastes.

Overall, this is a good book for a setting that mixes traditional fantasy with Greek myth.



Rating:
[5 of 5 Stars!]
Men & Monsters of the Aegean (BASH Fantasy)
by Todd T. [Verified Purchaser] Date Added: 03/16/2017 20:09:25

This book is DENSE and well-worth the money. Not only is there fully-detailed information (game stats, physical description, weapons, magic, variants, etc.) of the 40+ monsters and creatures, there are also fleshed-out adventure hooks included, as well as encounter tables based on the characters' location. This can be a great aid to the Narrator.

The artwork style runs from Ancient to Medieval to Classical to Modern to photographs, with vignette and full-page images throughout. The body text is easy to read for the most part, but there are a few distracting typos in there. A couple of pages are black with reverse type; those are rather difficult to read. Some images have captions overlaying the art that are small and hard to read.

The only drawback I can think of is the size of the file (45 MB). There needs to be a low-res version of the PDF; the full-page art tends to overload my iPad and crashes it, and it also runs slowly on my computer. Maybe a better optimaization of the art files or lower-resolution images would help here.

Overall, this is a great addition to the BASH! Fantasy: Legends of Steel books and highly recommended.



Rating:
[4 of 5 Stars!]
Men & Monsters of the Aegean (BASH Fantasy)
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Into the Mines of Moira: An Adventure for 5th Edition
by Darin H. [Verified Purchaser] Date Added: 02/21/2017 08:46:57

I played this and it has to be the most imaginative and well written adventure I've played in a long time. There was a perfect balance of roleplaying with action and fighting. Then enemies were imaginative and it left you feeling immersed in the world. The group I played with had some bad luck (hilarious critical fails) in the beginning, but we prevailed. If you are loking for a fun immersive adventure, this is for you.



Rating:
[5 of 5 Stars!]
Into the Mines of Moira: An Adventure for 5th Edition
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