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Swords of Kos Fantasy Campaign Setting
by Tom H. [Verified Purchaser] Date Added: 03/25/2017 20:45:21

Awesome campaign setting with strong world building elements. Great for heroic fantasy. Very fairly priced as well.



Rating:
[5 of 5 Stars!]
Swords of Kos Fantasy Campaign Setting
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Men & Monsters of Ethiopia: An RPG Sourcebook for 5th Edition
by Tom H. [Verified Purchaser] Date Added: 03/25/2017 20:43:25

Good supplement with cool monsters. I would recommend this to GMs and players who are looking for something different and interesting.



Rating:
[5 of 5 Stars!]
Men & Monsters of Ethiopia: An RPG Sourcebook for 5th Edition
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City Builder: A Guide to Designing Communities
by Tom H. [Verified Purchaser] Date Added: 03/25/2017 20:41:29

Another winner from Skirmisher. A great resource for GMs who are looking to create memorable world and environment for their players. Recommended.



Rating:
[5 of 5 Stars!]
City Builder: A Guide to Designing Communities
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100 Oddities for a Wizard's Library
by Tom H. [Verified Purchaser] Date Added: 03/25/2017 20:39:53

All of the "Oddities" offerings from Skirmisher are awesome. They give GM's great ideas for random strangeness, intrigue and adventure that can be injected into a game campaign/setting. With some tweaking the oddities could even be adapted to an array of RPG settings. Great for plot and adventure hooks as well. Highly recommended.



Rating:
[5 of 5 Stars!]
100 Oddities for a Wizard's Library
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100 Oddities for a Wasteland
by Tom H. [Verified Purchaser] Date Added: 03/25/2017 20:39:21

All of the "Oddities" offerings from Skirmisher are awesome. They give GM's great ideas for random strangeness, intrigue and adventure that can be injected into a game campaign/setting. With some tweaking the oddities could even be adapted to an array of RPG settings. Great for plot and adventure hooks as well. Highly recommended.



Rating:
[5 of 5 Stars!]
100 Oddities for a Wasteland
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100 Oddities for a Thieves' Guild
by Tom H. [Verified Purchaser] Date Added: 03/25/2017 20:38:37

All of the "Oddities" offerings from Skirmisher are awesome. They give GM's great ideas for random strangeness, intrigue and adventure that can be injected into a game campaign/setting. With some tweaking the oddities could even be adapted to an array of RPG settings. Great for plot and adventure hooks as well. Highly recommended.



Rating:
[5 of 5 Stars!]
100 Oddities for a Thieves' Guild
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100 Oddities for a Creepy Old House
by Tom H. [Verified Purchaser] Date Added: 03/25/2017 20:36:25

All of the "Oddities" offerings from Skirmisher are awesome. They give GM's great ideas for random strangenessa dn intrigue that can be injected into a game campaign. With some tweaking the oddities could even be adapted to an array of RPG settings. Highly recommended.



Rating:
[5 of 5 Stars!]
100 Oddities for a Creepy Old House
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Player's Guide to the Aegean (BASH Fantasy)
by Christopher C. [Verified Purchaser] Date Added: 03/23/2017 18:09:58

One of the things I like most about Skirmisher Publishing is the amount of detail they put into a product. In the Player's Guide to the Aegean we are presented with all manner of options for character creation. This product presents a myriad of ideas ranging from the various Human nationalities to their take on elves and dwarves. There are also 'monstrous' creatures like centaurs as character options.

I really enjoy this product. It is written with BASH in mind but it can be used as a resource for most any fantasy game. The versatility and detail lend themselves well to translating to other games.

Well worth the investment.



Rating:
[5 of 5 Stars!]
Player's Guide to the Aegean (BASH Fantasy)
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Player's Guide to the Aegean (BASH Fantasy)
by BENJAMIN N. [Verified Purchaser] Date Added: 03/23/2017 16:49:59

Following Men & Monsters of the Aegean, the folks at Skirmisher Game Development Group now give BASH gamers the Player’s Guide to the Aegean a guide to creating heroes for their Swords of Kos fantasy rpg set in the lands and isles around the ancient Aegean and Mediterranean seas.

As with the last BASH product, the book is a mix of modern and old artwork, some black and white and some in colour. We are given beautiful colour maps of the greater Mediterranean area and the Aegean in close-up. The Isle of Kos, the center of their setting is also mapped out in black and white and perfect for handing to every player in a cost effective manner.

The Player’s Guide provides a quick history of this world of ancient Greek legend as it would have progressed a few centuries, without the dominance/interference of Rome. In this alternate Grecian history there was a great cataclysm a century earlier that brought many monsters and races back to the world (including a few new ones).

This book provides players many options for the two most fundamental aspects of their characters: Where they come from (culture); and, what race they are. For cultures there is the Catalhoyuk (mountainous region that has forsaken metalwork and technology), Greater Peloponnese (warrior peoples of Sparta and environs), Attica & City State of Athens (lands of the traditional Hellenic culture), Republic of Rhodes (nation of seafarers), Kos & the Aegean Isles (a melting pot of the region, also strongly tied to the sea), Kingdom of Lydia (a nation run by the wealthy, for the wealthy), Tetrarchy of Anatolia (an aggressive land of humans and hobgoblins), Grand Duchy of Porphyris (an island that is home to many pirates), and Abbadonia (a tyrannical nation of islands rules by manticores).

Each of these nations/regions is given a quickly absorbed, summary description and lists of required or common skills, advantages, disadvantages, and powers that players must, or might buy as part of their background. The “required” items, if a region even has one at all, is just one skill, Stat level, or disadvantage that is intrinsic to the people of that land. The “common” listings are just great suggestions that fit the typical citizens with this background. BASH is a points-buy system and there are no free rides, so the player must pay for any of these traits from their starting character points. Each region section provides an example of a player using these trait offerings to build their unique and representative background (a great touch here).

The races section gives a good mix of traditional races from Greek myth as well as the usual DnD staple: Antaean (large 7’ tall peoples), Arachnaean (think DnD drider or spider-centaur), Centaur, Cynocephalian (a dog-headed people), Cyprean Bull Centaur (bovine centaurs), Dragonkin (humanoid dragon people), Dwarf, Elf, Gnome, Halfling, Merfolk (Princess Arial-like, fish-human hybrid), Myrmidon (ants, given humanlike form, with bodies covered in a natural, bronze-like chitin resembling plate armor), Orc, and Satyr (Pan-like, goat-human hybrids). Oh yes, and human, by far the most dominant species of the setting, is available but not given any special treatment.

Some of these races might be more, or less, common than other types, depending upon what areas of the Aegean you travel. As with regions, these races each have required and suggested traits and powers offered for the players. Each description illustrates how the race is integrated into the Swords of Kos setting. The race section provides unique powers (like Arachnean Prophecy, wherein an Arachnean character with the Domestic/Weaving skill, may take the Clairvoyance power with the limitation of must weave to use). Collectively, the races offered make a great and broad selection sure to meet most players’ tastes.

Overall, this is a good book for a setting that mixes traditional fantasy with Greek myth.



Rating:
[5 of 5 Stars!]
Men & Monsters of the Aegean (BASH Fantasy)
by Todd T. [Verified Purchaser] Date Added: 03/16/2017 20:09:25

This book is DENSE and well-worth the money. Not only is there fully-detailed information (game stats, physical description, weapons, magic, variants, etc.) of the 40+ monsters and creatures, there are also fleshed-out adventure hooks included, as well as encounter tables based on the characters' location. This can be a great aid to the Narrator.

The artwork style runs from Ancient to Medieval to Classical to Modern to photographs, with vignette and full-page images throughout. The body text is easy to read for the most part, but there are a few distracting typos in there. A couple of pages are black with reverse type; those are rather difficult to read. Some images have captions overlaying the art that are small and hard to read.

The only drawback I can think of is the size of the file (45 MB). There needs to be a low-res version of the PDF; the full-page art tends to overload my iPad and crashes it, and it also runs slowly on my computer. Maybe a better optimaization of the art files or lower-resolution images would help here.

Overall, this is a great addition to the BASH! Fantasy: Legends of Steel books and highly recommended.



Rating:
[4 of 5 Stars!]
Men & Monsters of the Aegean (BASH Fantasy)
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Into the Mines of Moira: An Adventure for 5th Edition
by Darin H. [Verified Purchaser] Date Added: 02/21/2017 08:46:57

I played this and it has to be the most imaginative and well written adventure I've played in a long time. There was a perfect balance of roleplaying with action and fighting. Then enemies were imaginative and it left you feeling immersed in the world. The group I played with had some bad luck (hilarious critical fails) in the beginning, but we prevailed. If you are loking for a fun immersive adventure, this is for you.



Rating:
[5 of 5 Stars!]
Into the Mines of Moira: An Adventure for 5th Edition
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Into the Mines of Moira: An Adventure for 5th Edition
by Richard P. [Verified Purchaser] Date Added: 02/19/2017 07:23:32

Skirmisher always produce high quality products and this is no exception. I'm delighted that they have embraced 5e Dungeons and Dragons as one of the systems they produce for.

Into the Mines of Moira is a light-hearted, high-action adventure in an unusual but familiar dungeon-style setting. The first thing that strikes you is the quality of the art; the illustrations, both colour and black and white, are exceptional and the map is clear and easily understood. There's even the potential to develop the area further if one so wished, due to its open ended nature. The story itself has some great comedic moments and yet also provides a serious challenge to players. Set in the iconic Swords of Kos Campaign Seeing, the adventure can very easily be slipped into anywhere with minimal change. To say more would be to give too much away but there is plenty of material here for any GM to make use of, the pregens inthe appendix are a particular highlight.



Rating:
[5 of 5 Stars!]
Fire Rooster (A Monster for 5th Edition)
by Clint S. [Verified Purchaser] Date Added: 01/31/2017 18:09:59

I like this relatively low powered monster, as an interesting creature that could be used in anumber of ways. Its not-necessarily hostile nature also means it could be more of a role-playing encounter than a lot of monsters, and its firey nature means it could become valuable or sought after.



Rating:
[5 of 5 Stars!]
Fire Rooster (A Monster for 5th Edition)
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100 Oddities for a Graveyard
by Timothy M. [Verified Purchaser] Date Added: 12/27/2016 23:48:55

I am seriously enjoying the "100 Oddities" series from Skirmisher. Random little things that add flair and a sense of presence to the locale in question, the Oddities are as much fun to read through as they are to put into action. Snatch up the pages and in seconds you'll be outfitting your local cemetery with things that your players can fixate on - whether they are of true import to the goals at hand or not. These can each be fleshed out into plot seeds, hooks, or red herrings at your leisure.

As long as Skirmisher keeps putting these out, I'm going to keep buying them. They serve so many purposes when designing a setting, and beyond that, you could simply take a random item from within these pages and craft a scenario around it with ease.

Don't miss out! Grab some creepy graveyard artifacts!



Rating:
[5 of 5 Stars!]
100 Oddities for a Graveyard
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100 Oddities for a Wizard's Library
by Timothy M. [Verified Purchaser] Date Added: 12/27/2016 23:40:48

As always, Skirmisher hits a homer with this one. Another in their "Oddities" series, this supplement details strange items that might be found by a party, whether adventuring, casualy visiting, or looting. It can also be used for the establishment of hooks, for a general feel of the place, or as that memoable little bit of flair that leaves your party reminiscing about the trip for years to come.

Each of the Oddities has just enough description to give a feel for it, but little enough that the GM/Referee/DM/whatever can give it its own personality.

For less than a penny apiece, you can't go wrong with the flashes of insight assembled here.



Rating:
[5 of 5 Stars!]
100 Oddities for a Wizard's Library
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