RPGNow.com
Close
New Account
 
  
 
 
You will lose your chance to get the free product of the week.
One-click unsubscribe later if you don't enjoy the newsletter.
Close
Log In
 
 Forgot password?
 

     or     Log In with your Facebook Account
Browse









Back
Other comments left for this publisher:
Game Retailer Guide
by Megan R. [Featured Reviewer] Date Added: 10/23/2013 12:57:37
If you have ever thought that you'd like to make your living selling the games you love, this book gives the low-down on how to set up a bricks-and-mortar game store and run it effectively. It's no guarantee of success, of course, but it is full of considered and thoughtful advice from initial thoughts to opening your doors and conducting business.

It is quite biased towards someone opening a game store in the United States, if you live elsewhere ensure that you understand - in particular - the relevant laws in your country and especially the laws of contract for things like leasing or purchasing your premises. Even if you are in the USA, get professional advice. There's no substitute... but this book will equip you with the basic knowledge and enable you to ask the right questions of any advisors you retain.

Just about everything is covered. Store location. Layout. To have a gaming area or not. Internal and external signage. And the things you might not know you need to consider, like competitive analysis, and strategies for making your store stand out from the competition. Precisely what to stock and how to promote it. The 'other stuff' that you might also sell - fiction, replica weapons, food and drink, artwork.

And then there's the website, and do you want to offer an online option? Now here I speak with some knowledge, I teach an undergraduate course on business skills for e-commerce. It's only a short section - this book is about running a games store, not a website - but the material here is sound.

Next comes marketing and advertising. No use having a wonderful store if nobody knows about it. Then the all-important pricing strategy. Do you discount, and if so by how much and on what product? Worked examples give you the information you need to decide... and there are no right or wrong answers, here or anywhere else. The whole book is about the options available and empowering you to make choices that will work for the sort of business you have in mind.

With any business venture, success cannot be guaranteed, and however much good advice you receive, it's ultimately up to you to make a go of it. However, being primed with solid no-nonsense information about the specific enterprise you want to embark in will stand you in good stead: and that's what prospective game store owners will find in these pages.

Rating:
[5 of 5 Stars!]
Game Retailer Guide
Click to show product description

Add to RPGNow.com Order

City Builder Volume 2: Craftsman Places
by Roger N. [Verified Purchaser] Date Added: 07/14/2013 14:18:44
For anyone doing any sort of world building centred around cities, towns etc this whole series is very useful.

Rating:
[4 of 5 Stars!]
City Builder Volume 2: Craftsman Places
Click to show product description

Add to RPGNow.com Order

City Builder Volume 3: Entertainment Places
by Roger N. [Verified Purchaser] Date Added: 07/14/2013 14:18:26
For anyone doing any sort of world building centred around cities, towns etc this whole series is very useful.

Rating:
[4 of 5 Stars!]
City Builder Volume 3: Entertainment Places
Click to show product description

Add to RPGNow.com Order

City Builder Volume 1: Communities
by Roger N. [Verified Purchaser] Date Added: 07/14/2013 14:18:00
For anyone doing any sort of world building centred around cities, towns etc this whole series is very useful.

Rating:
[4 of 5 Stars!]
City Builder Volume 1: Communities
Click to show product description

Add to RPGNow.com Order

The Sex Cult of Cthulhu (Cardstock Characters™)
by Alastair M. [Verified Purchaser] Date Added: 06/14/2013 07:49:53
Secret cults with exotic practices have long formed a staple element in roleplaying games and tabletop figure wargames of the more imaginative sort. Cast figures to represent cult members and their victims too have been around since the early days of RPGs, but for some reason paper minis seem to have lagged far behind in this respect. This small set from Skirmisher is one of the few exceptions, although it concentrates exclusively on, mostly naked, human women, drawn in the company's signature style, bold and somewhat cartoon-like.

Given its mildly salacious title, you might expect there to be some male figures too, perhaps some fish-men or man-frogs, but the closest things to anything male are the two identical, if differently-sized, standing stone pieces, carved with mystic runes and an octopus design, and which, like many standing stones, might be thought to have a phallic dimension. This seems something of a missed opportunity, particularly given the general inventiveness shown by this and other Skirmisher paper miniature sets. Even so, the eight cultist figures here make a useful "inner cabal" caught in mid-ceremony.

The full group of minis is available in colour and black-and-white versions in the PDF file, the black-and-white pieces allowing for some hand-drawn customisation, not merely in terms of colouring, but also affording an opportunity to add clothes, fresh weapons or other features as preferred. Although giving quite some extra work to achieve, this does increase the set's potential.

Construction is straightforward, either as flat, inverted "T"-shapes, following the enclosed instructions, or recutting the bases to form triangular "A"-frame standees instead. Full back and front artwork is provided for all except the three "magic circles", which are identical, flat, square counters in two sizes. One of the two smaller rings has a spreadeagled, naked victim tied face-up to it. These circles would benefit from some background surface texture, as like the "T"-form figure bases, they are plain white otherwise. While this might be added by hand with paint or felt pens, there is much very fine detail on the intricate circle designs which could be lost easily in doing so, so the absence of options for printed texturing here appears rather an oversight.

As seems uncomfortably standard with the Skirmisher line of minis, an "actual size" printout gets you standing female humans upwards of 40mm tall, much too big to fit with other typical 28/30mm figures and scale terrain, so some experimental resizing will be needed in such cases. Again, something of an oversight in the layout.

Looking at the care involved in the artwork, it's clear this set wasn't intended simply as a throwaway one-line joke. Give the cultists some powerful magics, and your players won't think so either!

Rating:
[4 of 5 Stars!]
The Sex Cult of Cthulhu (Cardstock Characters™)
Click to show product description

Add to RPGNow.com Order

Forbidden Monsters of Foree: Brainlashers (Cardstock CharactersTM)
by Alastair M. [Verified Purchaser] Date Added: 05/30/2013 07:16:16
An interesting small set of paper miniatures from Skirmisher, which might be imagined as "purple people-eaters", since they're all purple-skinned and you probably wouldn't want to get too close to any! There are seven figures, four "normal"-sized humanoids, each with an octopoid head, a larger humanoid form mostly drawn like the convoluted contours of a brain, with tentacle hands and feet, a four-tentacled "land octopus" with a brain-contoured head/body, and a larger worm-like creature with four head tentacles surrounding its mouth.

Mental powers are shown on two of the humanoids as misty green shapes by their heads, while the mage has conjured a small blue crystal-shaped object in the air by its head. The two more physically combative humanoids have green metal weapons, seeming to hint at magical or psionic power in them as well. These weapons and the mage's staff are repeated as separate counters, and on a larger counter showing the complete set together.

The artwork is in Skirmisher's usual bold, comic-book style, somewhat cartoonish, leading to clean, clear printouts, and the figures can be constructed as flat inverted "T"-shapes, as per the instructions, or with their bases recut in "A"-frame standee form. If left intact, the "T"-style bases are plain white, as is the background to the four counters. Some layer options in the PDF file would have been welcome here, to add suitable base textures for these, as they can be quite jarring when used with printout 2D and 3D paper terrain. Or perhaps break out the felt-tip pens to colour them by hand.

Sadly, as also seems typical with many of Skirmisher's paper minis that I've made-up, there are some minor technical problems. An "actual size" printout produces the smaller humanoids as too tall to comfortably fit alongside most other 28/30mm scale figures and models, so will need resizing. Best to try a draft-quality greyscale test print on ordinary paper first, I found. However, you'll find that because the rogue/assassin figure has a cloud of green psionic power trails above its head, this drawing has been reduced in size to still fit the whole image into the same-height rectangle as the remaining humanoids, so ends up looking under-sized this way! This is OK to a point, as a successful rogue/assassin might need to hide in small spaces after all...

More troublesome is the mage, whose staff is held at an angle, and one side of the figure's background panel has been sloped out towards the top of the figure to accommodate this. When stood upright in either a "T" or "A" format, this makes it unbalanced, so even if you normally don't bother, this figure would benefit from having a small weight added to its base. The end of the mage's trailing robe has been cut off too, and as there was ample space on the printed page, I'm not sure why this figure's outline "box" couldn't have been made a little larger and properly rectangular like the others.

Overall, these aspects are not major, but do suggest a lack of care in the final layout. That's disappointing as these are good minis otherwise, which sparked ideas for me in how they might be employed in scenarios, and showing the kind of creativeness with an unusual group of creatures of the sort it would be excellent to see more often.

Rating:
[4 of 5 Stars!]
Forbidden Monsters of Foree: Brainlashers (Cardstock CharactersTM)
Click to show product description

Add to RPGNow.com Order

Forbidden Monsters of Foree: Wan-Ti Snakemen (Cardstock Characters™)
by Alastair M. [Verified Purchaser] Date Added: 05/23/2013 09:26:37
Unusual paper miniatures are always welcome to me, perhaps sparking fresh scenario ideas, or simply filling an empty niche in my imagined fantasy worlds. I found the Wan-Ti Snakemen set did both, as I discovered it while preparing a 3D paper "lost temple" in a jungle setting, for which the more humanoid figures seemed ideal, while the larger snake-bodied demi-humanoids opened up options for serpent deities and inner sanctum guards.

The artwork has quite bold, simple, comic-book lines and colours, in a somewhat cartoon style, which fits well with many other paper minis currently available, and prints out crisply from my experience. Although from the instructions provided, it's intended the fronts and backs of individual figures should be folded over and glued together as stand-up inverted "T" shapes, the base panels can be easily recut to form them into "A"-frame standee shapes instead, without necessarily gluing them at all. This latter also means you don't end up with plain white bases. Note that some of the figures have fine edge detail and there are no thick black outlines, so if you like to cut away the blank background around your flat and "T"-style paper figures, you'll have problems with these. With care, a thicker black border could be added by hand, though I haven't tried, so can't be sure the figure backs and fronts match up perfectly enough for such close cutting to be practical.

There are some minor technical issues too. The three largest miniatures have a small discrepancy in the heights of their front and back panels - around two to three millimetres. This may not sound much, but it's enough to prevent the base score and fold lines from matching up, so measure and check before you score them to prevent the finished figures falling over.

More annoyingly, while billed as compatible with 25/30mm scale minis, an "actual size" print of the PDF pages came out with the smaller human-sized figure panels a whopping 40mm tall! While all these panels are larger than the figures they contain, so could be partly cut away to reduce this unwanted gigantism, even the smallest artwork figure, a female humanoid rogue, not fully upright, was about 33mm tall foot to crown. So if, like me, you need these pieces closer to other 28/30mm figures and scale 3D models, you'll need to resize the smaller figures at least before printing them.

As it is, this is a nicely inventive set of minis. With the technical issues addressed to prevent quite so much unnecessary work, it would be better, and better still if there were some base textures added, perhaps by introducing some optional layers in the PDF file.

Rating:
[4 of 5 Stars!]
Forbidden Monsters of Foree: Wan-Ti Snakemen (Cardstock Characters™)
Click to show product description

Add to RPGNow.com Order

The Jester Dragon's Guide to Defects
by Customer Name Withheld [Verified Purchaser] Date Added: 05/03/2013 21:04:58
I absolutely adore this source book! It offers a fun addition to any D20 system by giving you the option to add some really great quirks to your character. Said quirks not only make your character more interesting, they can also make playing your character more challenging! Just imagine playing a DnD Fighter who's Allergic to Magic or a Star Wars Jedi who's a Bot Hater. The Jester Dragon's Guide to Defects even includes some excellent metagame defects like Curses Fate or Existentially Ignorant which will affect the player instead of the character!

Regardless of what type of D20 game you're playing, you'll find many defects within this book that you can use. It spans literally all of the game genres available. On top of having all of these great quirks to choose from, the book is also wonderfully illustrated. The comical depictions of many of the defects will keep you highly amused as you read through this fantastic guide!

If you're looking for a way to add some more laughs to your game, the Jester Dragon's Guide to Defects is the way to go!

Rating:
[5 of 5 Stars!]
The Jester Dragon's Guide to Defects
Click to show product description

Add to RPGNow.com Order

Castle Builder Volume 4: Towers
by Diana L. [Verified Purchaser] Date Added: 03/25/2013 16:14:36
In the fourth installment of his ten-volume work "Castle Builder," Richard T. Balsley leaves no stone unturned as he writes about towers and their construction. Not only is he thorough in the construction, uses, costs, strengths, and weaknesses of this type of stronghold, but he really does it with a lot of flair. It's clear that he is well-read, and he incorporates many examples of the use of towers from various genres of literature (including fairy-tale and fantasy genres), myths, and so much more.

This volume is such a quick read. I think in part that is due to his wit and style. This book is very informative and useful, but I have to say that the description of the wizard in his tower is alone worth the purchase and the read. I laughed so much and thoroughly enjoyed myself. Nicely done, Richard. I definitely hope "Al" makes an appearance in more of your work!

"Castle Builder Volume 4: Towers" also made me rethink the use of towers, meaning it opened my eyes to uses, layouts, etc. that I had not considered before. I highly recommend this item.

Rating:
[5 of 5 Stars!]
Castle Builder Volume 4: Towers
Click to show product description

Add to RPGNow.com Order

Wisdom from the Wastelands Issue #17: Artifact Conditions
by Justin S. D. [Verified Purchaser] Date Added: 03/20/2013 00:25:06
Great, great supplement that expands the (woefully uninspired) artifact rules in the Mutant Future core book. Adds all kinds of mayhem to your looting-n-scavenging-n-plundering!

(Lengthier review here: http://afieldguidetodoomsday.blogspot.com/2013/03/radioactiv-
e-review-wisdom-from.html)

Rating:
[5 of 5 Stars!]
Wisdom from the Wastelands Issue #17: Artifact Conditions
Click to show product description

Add to RPGNow.com Order

Swords of Kos: Hekaton
by Clint S. [Verified Purchaser] Date Added: 03/12/2013 15:37:48
An enjoyable collection of tales, Sword of Kos: Hekaton, is actually the second in a series. I was not aware of this when I purchased the book, but the collection was complete in itself and I had no trouble reading and enjoying the stories without having read the first volume. Based on reading Hekaton, I plan to pick up the first book as well.

The stories in the collection each focus on one or more residents or visitors to a fantasy version of the ancient City of Kos in the eastern Mediterranean. Overall, Hekaton reminded me of other 'Shared World' anthologies, like the Thieves' World' anthologies. Occasionally there is interweaving of main characters in one story as cameos or walk-ons in others in Hekaton, and I would have been happy to see more of this, as I felt the interconnectivity of the narrative especially in these parts.

The main body of the book is encapsulated in the introduction and epilogue - the musings of a Guard Captain regarding his expectations of the wild celebration of the 100th anniversary of the Cataclysm. All the stories take place in and around the Hekaton, but not all of them revolve around it. I think this is a good thing, as having all the stories intimately connected to the festivities would be too much. As it is, with the varied action and plots, some of which are only tangentially related to the festival, the reader gets a broader feel for the City and its workings.

Swords of KOS: Hekaton is written with the understanding of the RPGness of the world, specifically Dungeons & Dragons. This is lovingly done, and obviously with long understanding of the tropes of the D&D experience. Races, classes, class abilities and the tropes of the genre are a part of the world. For example, Adventurer is a profession understood in the world, in the same way as Bricklayer or Highwayman, and is viewed sometimes more like one than the other. The characters in the stories are diverse, possibly with a proliferation of rogues. Paladins, rangers, wizards, clerics and fighters are also represented. As a long time gamer, I have to say, i liked the game references.

Rating:
[5 of 5 Stars!]
Swords of Kos: Hekaton
Click to show product description

Add to RPGNow.com Order

Wisdom from the Wastelands Issue #26: Energy Weapons
by Megan R. [Featured Reviewer] Date Added: 03/07/2013 05:03:14
If you like futuristic energy weapons, come on in and take a read of this! It looks at disintegrators, disruptors, ion blasters, microwave emitters and sonic distruptors - all things hovering on the cusp of science-fiction and contemporary 'what-if' military weapons speculation. All are extremely deadly and high powered, and should be introduced to any game only with caution and after careful thought - someone armed with one of these is going to be well-nigh unstoppable, and if both sides have them it is time for mutually-assured destruction!

Each weapon is described clearly and concisely, and there are some good realistic illustractions. Game mechanics are handled well, and whilst they are written for the Mutant Futures ruleset it would not take much effort to translate them for other rulesets with which you are familiar.

The sonic disruptor is particularly interesting, as it can be used both for crowd control (its original design purpose) or in combat. They come in three forms: a grenade-style device you hurl at whoever you wish to be affected, a larger version that is shot out of a crew-served gun and the speaker-based type that has to be set up but is capable of sustained broadcast as it isn't dependent on an internal power supply. The effects are quite interesting, particularly in crowd-control mode, including 'dizzy' characters who move randomly as their balance and directional mobility is affected!

Neat but potentially game-changing... use with caution but have fun! You may want to make them tempremental, given to overheating or massively expensive in terms of energy expenditure, or find some other way of limiting their use as a means of maintaining game balance.

Rating:
[4 of 5 Stars!]
Wisdom from the Wastelands Issue #26: Energy Weapons
Click to show product description

Add to RPGNow.com Order

Wisdom from the Wastelands Issue #16: Robots Part 2
by Justin S. D. [Verified Purchaser] Date Added: 02/17/2013 14:26:59
Great, great product--a worthy addition to the 'WFTW' line. Highly recommended!

(More detailed review here: http://afieldguidetodoomsday.blogspot.com/2013/02/radioactiv-
e-review-wisdom-from_13.html)

Rating:
[5 of 5 Stars!]
Wisdom from the Wastelands Issue #16: Robots Part 2
Click to show product description

Add to RPGNow.com Order

Wisdom from the Wastelands Issue #15: Robots Part 1
by Justin S. D. [Verified Purchaser] Date Added: 02/09/2013 20:13:45
Over the course of reading the 5 pages, I came up with over a dozen inspirational "AH-HAH!!!" moments for my home game. This is a must-buy in the line.

LOVED this issue.

(More thorough review here: http://afieldguidetodoomsday.blogspot.com/2013/02/radioactiv-
e-review-wisdom-from.html)

Rating:
[5 of 5 Stars!]
Wisdom from the Wastelands Issue #15: Robots Part 1
Click to show product description

Add to RPGNow.com Order

The Jester Dragon's Guide to Defects
by Brendan C. [Verified Purchaser] Date Added: 02/06/2013 01:15:34
Good book, defects as an "anti-feat" is a straight forward and easy to include mechanic for adding character flaws. There's a nice balance of flaws for fantasy and sci-fi, with many of them being relevant for both sorts of settings. The art is whimsical and fits the tongue-in-cheek tone of many of the defects. There are a lot of defects included, it will probably be a while before I have to use the same one twice.

Rating:
[5 of 5 Stars!]
The Jester Dragon's Guide to Defects
Click to show product description

Add to RPGNow.com Order

Displaying 31 to 45 (of 214 reviews) Result Pages: [<< Prev]   1  2  3  4  5  6  7  8  9 ...  [Next >>] 
0 items
 Hottest Titles
 Gift Certificates
Powered by DrivethruRPG