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Dreadmire Bonus Material
by Ronald W. [Verified Purchaser] Date Added: 01/01/2010 05:24:22
Dreeadmire is one of the more unique settings I have encountered since I began role playing back in the early 80s.

Rating:
[4 of 5 Stars!]
Dreadmire Bonus Material
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The Dreadmire Chronicles: Knight of the Demon Tree
by Carol R. [Verified Purchaser] Date Added: 07/18/2009 15:21:30
There was quite a fuss a year ago about this book coming out. So I decided to read it. I still don't see what the fuss was about. Mr. Reeves was too kind by half.

Rating:
[1 of 5 Stars!]
The Dreadmire Chronicles: Knight of the Demon Tree
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Publisher Reply:
This is a fake review created by a cyberstalker of "Dreadmire" author, Randy Richards.
The Dreadmire Chronicles: Knight of the Demon Tree
by L. P. R. [Verified Purchaser] Date Added: 07/18/2009 03:31:31
With a lineage that reaches back to time immemorial, the fantasy quest novel has been a bookstalls staple since Tolkien's trilogy appeared in paperback in the 1960s. Legions of imitators followed. The popularity of the genre led in turn to the creation of fantasy role-playing games, the grand-daddy of them all being TSR's "Dungeons & Dragons", which then spawned its own imitators. Novels deriving from that popular game system began at least as early as 1979, with Andre Norton's "Quag Keep" the first such.

By the mid-1990s, TSR alone had cranked out dozens of novels of varying quality set in its numerous adventure settings, until they became something of a glut on the market. After Wizards of the Coast acquired TSR, they issued several more "Greyhawk Classics" titles, essentially novelizations of older Greyhawk adventures.

All of which brings us to this particular book. Inspired by yet another gaming supplement by a small independent publisher designed for use with D&D (they are legion), it is a quest into that adventure setting, "Dreadmire". And, sadly, it is not really anything new. With a fairly standard set of all-too-familiar adventuring types, the tale leads to a not terribly surprising "twist" which, in turn, sets up the inevitable "expect a sequel" ending. The feeling this reader came away with was of having just been told all about some player's on-going campaign game yet to be finished. "Perhaps it was a great adventure, but I guess you had to be there."

On the technical end, more careful editing might have eliminated some distracting elements, including a "Foreward" [sic] in which the editor felt compelled to quote nearly verbatim an entire paragraph (uncredited) from the Encyclopedia Britannica Online for the benefit of readers who might not grasp the most basic concept of a fantasy novel. The novel itself is some 135 pages in length, excluding other matter. Even less, when one eliminates the clip art and illustrations, some of which take up more than half the page.

Overall, fans of Ms. Donald are better served by reading her award-winning Nocturnal Urges, Abaddon and Setting Suns.

Rating:
[2 of 5 Stars!]
Publisher Reply:
This is a fake review created by a cyberstalker of "Dreadmire" author, Randy Richards.
Dreadmire
by James J. [Verified Purchaser] Date Added: 11/10/2007 09:52:36
I'm really enjoyingn this book. I'm just digging into it rerally, it's a pretty big volume.
The settign is of course a great big swamp and soem folks might think there isn't much more then gators, cyprus trees,the occasional lizard man, mosquitos and mud to deal with well..you'd be wrong.
so what's inside:

A couple of maps of the setting and very good maps they are.

Encounter tables, odd spot to put them in the frotn of the book but they are easy to find there.

Writeups of thepeoel andpalces of thedreadmire really set thetoenwell and manage to present that element of the settin very well in a dozen or so pages. Another dozen pages servers as a surpsiingly comperhensive gazeteer of the dreadmire, notes the clebrations and traditions of hwe region along with a catalog of the bizarre.

3 good sized advetures. I only skimmed but they seem to be flavorful and take advantage of the setting in a constructive fashion.

There is a writeup of a number of notable characters and then the new monsters...there are a lot of new monster, some gators and acupel of surpsing variants on the mosquito and a vast variety of horribleswamop life to challenge PCs with, there are more mosnters in this book then one finds in many monster collections.

Juju items and sepelsl are presneted. Juju is the folk magic of the dreadmire tied to ancient roots of mystic lore.

There is a surpsising number of classes and class outlines in this book that all toghether make the setting come alive, some of them are quicky and strange and might not fit outside the settign but in the setting they work well, a coupel of the outlined class variants woudl have benefitted form a more detailed writeup. Using these classes for NPC and then for Pc as they becoem familair witht e setting will certainly add to the game.

A chapter of equipment includes a varitey of weapons both lethal and non-lethal.

There is a number of very useful appendiced as the back of the book that are essential reading to the DM.

This book is a good read and certainly covers it's setting in alose and entertainign fashion that will cwertainyl allow one to add to a larger campaign. One coudl of course cover an entire campaign with everythign that is covered in thsi book. It's worh tit for it's parts and for a complete setting.

Rating:
[4 of 5 Stars!]
Dreadmire
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