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Its an awesome resource for knowing where the good guys and bad guys hang out. It lets you get into the thinking process of such characters to know where they picked their lairs and why. Its a great supplement for any GM.
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you get to know face to face with the worlds most famous and infamous characters both human and not.
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Brings out the explorer part in this age, the first or pre encounters with aliens and the supernatural in the known lands of Theah. Allows the pcs to interact with more of a traditional role playing fantasy genre from time to time.
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whole boat load of fun even on shore with these encounters and story arcs
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Waiting to down load. I would realy like RPG and am waiting to dowm load.
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Good information on various creatures. These creatures are specific to the mystic nature of Rokugan.
The organization is simple, the art work is ok, character description is relatively thorough. Pick this book up if you want to add a little flare to your game.
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Oh man, there's so much good information in here, and so many good ideas that it's hard to know where to start. If a GM were to design a New World for sailors to explore, they should look no farther than the ideas in this book. There may be reprinted material (Straits of Blood), but it's all good. The other strange thing I discovered about these Swashbuckling Adventure books (as opposed to the old school 7th Sea) is that they seemed to have been made in a hurry...this book, Explorer Society and Cathay all had a huge amount of typos. Still, great book full of great ideas.
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As always, 7th Sea books are well-written and based in awesome established fact. Los Vagos is no different...the only trouble being the scope of the thing. It's difficult to have adventures only within the country of Castille, if one of the characters is involved with Los Vagos, or only so many plot lines that will allow your Vago out of Castille on some sort of El Vago centered mission. The Gustavo school is pretty cool, but not worth spending 25Hero Points and the subsequent 125+ experience points to master. El Punal Occulto is even less interesting. If you're from Castille, you want Gallegos, Soldano, Torres or Aldana. Not a bad book, but ultimately like putting your character into the Stelets or Elaine's Knights: too restrictive.
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I believe the Invisible College is one of the most poorly understood books in the 7th Sea series, one that has a lot of background in truth, and very little in the way of power-gaming possibilities, so it gets tossed aside.
In my campaign, I plan on having the Invisible College mix with the Explorer's Society...thus making the Royal Society, which existed in the late 1600's.
I think the biggest trouble inherent in the book is how much research is necessary to make it happen. I say phooey to that. Just have fun...drink potions made of the blood of sorcerers and burst into flames. Invent stuff...dissect dogs...blow up laboratories...journey across Theah in search of brilliant minds...avoid the Inquisition...refine the telescope lens the way Newton did...blow more laboratories up...
last note: Every 7th Sea player could stand to read 'The Baroque Cycle' by Neal Stephenson. It's incredible as reference material.
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Montaigne is one of the most sophisticated places in Theah, but all too often players and GMs make the mistake of turning into bleeding hearts as soon as they see some starving peasants. Then the adventure turns into 'depose the emporer and lift up the peasants'. The GM always turns the nobles into arrogant, foppish assholes who are all plotting the downfall of their peasants.
This is not strictly the case. There are plenty of places to deal with Montaigne as a hotbed of political intrigue and gossip. There are noble nobles, and loyal knights. Not everybody is a completely debauched fashion-crazed lunatic stepping on his vassals....it's just that everybody assumes everybody else to be that way.
The difficulty is getting roleplayers to sit around a table and deal with Montaigne as such. Nearly 80% of adventures run by my party have dealt with Montaigne, in one way or another.
Large-scale war-based campaigns are delightful to play...from loyal soldiers facing the brutalities of war to shadowy figures hoping to bring the end to war through intrigue and sabotage.
If you have any inclination to run Montaigne as a tangled nest of nobles engaging in lies and deceptions, I would recommend Neal Stephenson's 'Baroque Cycle', which is as good as stepping back in time. Eliza's letters out of Versailles are a great illustration of just how brilliant and twisted Montaigne can be.
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Aside from the Players Guide, this is quite possibly the hardest 7th Sea book to find. I am so pleased to be able to get it here. I love this system, and am so very happy that I have them now on my Laptop for taking to game sessions, so much easier than lugging massive poundage of books around.
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I am so glad that these books are being made available here on the DriveThruRPG. I was so very upset when AEG stopped plublishing this line, and I can never find them in stores. This is an AMAZING system, I have been RPing it for many years, and plan to continue for quite a while.
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I love this system. It is quite possibly the greatest RPing system ever made. And the fact the the Compendium here was FREE, that is just amazing!
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It writer even says that he wanted to put together a box set that you could game in for the next couple of years and not have to buy anything else. All pre Clan War.
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This is the least helpful of the pre clan war books but is great for adding flavor or moving away from Shadowlands or court stuff. If you want to add impending doom to a 1st ed game, get it.
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