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The Red Isle
by Roy M. [Verified Purchaser] Date Added: 01/27/2011 22:56:24

The adventure its self is a good one shot or could be dropped into a exisiting campaign easily, but the scan is not in order. The pages alternate between the first and last pasges of the original in a way that makes reading it a pain a refrencing it akward.



Rating:
[3 of 5 Stars!]
The Red Isle
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Tomb of the Overseers
by Megan R. [Featured Reviewer] Date Added: 01/16/2011 12:16:18

This adventure is pretty much a dungeon crawl, although neatly dressed up with a backstory which makes it easy to provide suitable introductory events to round it out into a full scenario or to weave this little jaunt into an ongoing campaign. Alternatively, the backstory could be read out as a summary if you plan on running this adventure as a one-off game.


As provided, the adventurers are standing on the threshold of the Tomb of the Overseers, ready to go in. The map is laid out clearly, a bit linear... but such is the way of tombs of this sort (just look at the archaeological record!); with good succinct descriptions and notes on what you will find in each chamber. With a couple of exceptions, all monsters encountered are just that - something with which to do combat. The exceptions are pretty constrained in what they'll do, but should at least give those characters who like to talk rather than fight some opportunity to do so.


There is a distinct tendency for this adventure to be merely a mechanical puzzle-solving, monster fighting and item collection exercise, but this fits well in this instance because of the nature of the mission that the characters have been given. However, if there is a reason why the Big Bad Evil Guy at the end is actually there, it's not stated: however, he is the reason that the characters will want to collect all the handy items scattered around the place, so it is worth scavenging them all up!


Assuming the characters do defeat him, they will be able to complete their task, and there's even a note about follow-on events, although you will have to flesh them out for yourself... potential to kick-start a whole campaign if the ideas appeal.


An interesting note is that this adventure was published very early in the life of D&D 3e, and many of the monsters given cursory descriptions here appeared in later monster books - you may wish to track them down and so flesh the monsters out a bit before you run the adventure. But there's sufficient here to run them without, especially as they are there as combat-fodder rather than true encounters.


Overall, what seems to be a basic dungeon-bash actually has a bit more to it, if you wish to make use of it within a broader context, else if a quick fight through a small dungeon is what you need to fill an evening, this will do very nicely. Worth having around, for those nights when someone's missing or nobody feels like heavy role-play and ongoing plot arcs.



Rating:
[4 of 5 Stars!]
Tomb of the Overseers
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Legacy of Disaster
by Kevin K. [Verified Purchaser] Date Added: 01/03/2011 15:52:58

This pdf was made available for free, which is definitely a shame, as I would have been extremely happy with my purchase had I spent money on it. This module is ready to go, no NPC creation necessary. It deftly handles multiple paths a group of samurai handling this adventure might take, written out like a mini "choose your own adventure" for STs. I have never read a module and immediately felt comfortable with the thought of running it without making some kind of change, but this did not need any. I truly hope AEG makes more of these, and I will purchase any that they make.



Rating:
[5 of 5 Stars!]
Legacy of Disaster
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Winter Court: Kyuden Seppun
by Kevin K. [Verified Purchaser] Date Added: 01/02/2011 09:50:29

This book is nothing but general setting info, often repeated from other L5R sources, most of which in no way pertains to a court setting. I purchased this in hopes of better understanding how a traditional Winter Court would flow, a topic strangely absent from this book. The book did give me noteworthy NPCs (for the time period) and a map of Kyuden Seppun, but I am no closer to understanding the schedule of events or traditions of an actual court in Rokugan. This is the first L5R book I have purchased and later felt cheated.



Rating:
[2 of 5 Stars!]
Winter Court: Kyuden Seppun
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Wilds
by Lorinc P. [Verified Purchaser] Date Added: 11/22/2010 14:57:15

The content is okay, but the poor quality of scanning makes it hard to read on-screen and impossible to print.
Not recommended.



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[2 of 5 Stars!]
Wilds
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L5R- Game Master's Screen and Adventure
by Don L. [Verified Purchaser] Date Added: 11/21/2010 20:57:49

I have a problem with the way it was scanned. I would like to print this off but as it is scanned now, it is difficult to do. I have tried using GIMP but I have not figured out how to divide it into easily printed sizes.



Rating:
[3 of 5 Stars!]
L5R- Game Master's Screen and Adventure
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Legend of the Five Rings 4th Edition
by Adrian S. [Featured Reviewer] Date Added: 11/19/2010 05:20:09

Third and Fourth Edition of L5R herald a return to the 'Roll & Keep' system that is long overdue after the debacle that was D20 L5R.
The system is excellent in conveying the flavour of the setting - one of heroism and epic deeds and is well-married to a rich, deep setting. The setting - a quasi-historical fantasy Japan - that offers a myriad of role-playing styles and opportunities. You want a game focused on ninja assassinations? Fine. How about a high-intrigue court game with an intense social setting? Done. How about a tragic game of honour, loss and epic battle? Check.


This is not 'AD&D with katanas'. It is a game where the social setting, etiquette, customs and culture come to the fore and the 'kewl powers' take a definite backseat. It is a setting where your characters see definite advancement and it is not always measured in dice and stats.


I'd recommend two other items to go with this purchase - the free module 'Legacy of Disaster' to get you started, and the novels. Whilst the latter are not brilliantly written (very standard gaming novel fare), but they do evoke the setting and advance the timeline very well.


On this note, the backstory is quite well-developed and tied to the events in the card game's continuity, but don't let this discourage you - it makes for entertaining reading and you can ignore almost all of it in any campaign.


In short, if you are after a fantasy game with a little more substance and a very different feel, this will fit the bill.



Rating:
[4 of 5 Stars!]
Legend of the Five Rings 4th Edition
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Legacy of Disaster
by Erathoniel W. [Featured Reviewer] Date Added: 11/16/2010 19:40:53

The question I have to ask about this product is:


Why hasn't everyone with an internet connection downloaded this?


Take everything I like about L5R, put it in an easy-to-play package, and you've got Legacy of Disaster. Granted, there's a lot you can do with more, but if you wanna give the system a quick spin, this is perfect for you.


This is like a slice of cake: There's still more out there, but it's really, really good.



Rating:
[5 of 5 Stars!]
Legacy of Disaster
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L5R- Game Master's Screen and Adventure
by Erathoniel W. [Featured Reviewer] Date Added: 11/16/2010 19:09:15

There's one thing you know for certain when you look at anything related to L5R. High quality.


That's all I can say about the GM screen and Descent into Darkness.


Top notch art, top notch writing.


While the $9 may be a lot for a GM Screen, if you play L5R, this is a must-have, and the included adventure provides a great stepping point for a campaign.



Rating:
[4 of 5 Stars!]
L5R- Game Master's Screen and Adventure
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Castle Zadrian
by Megan R. [Featured Reviewer] Date Added: 10/11/2010 11:48:09

The premise of the adventure is simple: an alchemist with more money than sense has disappeared and his adoring wife is prepared to part with a goodly chunk of his wealth to get him back. What adventurer worth the name could possibly refuse?


The DM's introduction explains succinctly what the problem really is, and then settles down to set the scene in detail. The missing alchemist lived in a country castle (I did say he was well-off...) with a nearby village: there's loads of information to enable you to run the castle and village well, but without constraining you as to just where or in what country it is, so it can be located wherever convenient within your campaign world. There is quite a bit of information to pick up in the village, should the characters be prepared to go and ask... and then on to the castle itself, easily found about four miles away within thick forest.


The castle rooms are clearly described and, given the underlying rationale for what's actually happened to the alchemist, logical - although until the characters deduce just what has taken place, quite baffling. There are opportunities for those characters who like to work things out and for whom combat is not the only way of interacting with everyone you meet in the 'dungeon' part of an adventure, but plenty of scope to exercise the sword arm and practise offensive spellcasting as well: a nice balance. Provided that the characters make their way through the castle, they can find out where and how to set things aright... and of course there's a good final conflict scene in which they have the opportunity to do just that.


This is a neat little adventure, which should occupy an evening's play - perhaps an interlude when characters are travelling, or an opportunity to top up their funds with a bit of honest adventuring if finaces are low. Unless a wizard gets fascinated by the alchemist's work, there is not much, however, to build on: complete the adventure and move on. Hence it could serve as a 'one-off' game if required.



Rating:
[4 of 5 Stars!]
Castle Zadrian
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Stargate SG-1: Roleplaying Game
by Devon K. [Featured Reviewer] Date Added: 10/06/2010 15:01:29

I'm a huge Stargate fanboy, so this was a must-have for me. However, I found that I couldn't read it for extended periods of time due to the low quality of the scan. It is a scanned copy and there are track marks on the pages and the text is a bit fuzzy sometimes, making my eyes strain. The background information is wonderful, as well as the in depth look of the SGC. However, the number of options, while making for great choices during character creation can be a bit overwhelming.



Rating:
[3 of 5 Stars!]
Stargate SG-1: Roleplaying Game
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Masters of Court
by Nicolas D. [Verified Purchaser] Date Added: 09/10/2010 14:27:24

Article mal scanné. Dommage. 20€ pour un pdf illisible...
J'ai contacté le support RapideJDR, ils m'ont dit qu'ils n'avaient pas le problème et de le re-télécharger...
C'est vrai que la qualité d'affichage d'Acrobat dépend beaucoup du téléchargement. LOL !!



Rating:
[1 of 5 Stars!]
Masters of Court
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Legend of the Five Rings 4th Edition
by Erathoniel W. [Featured Reviewer] Date Added: 09/08/2010 22:18:27

I have only one gripe with this: It's so long.


However, once you get past that, Legend of the Five Rings is worth the read. Basically a mix of cultural analysis and game, the nice thing about Legend of the Five Rings is that you can play it in any style: politics and fighting are available, so if you want a game of social intrigue, or wanton bloodshed, you can run it.


The rules are unique and interesting, and I must say that it avoids most of my gripes with the majority of systems out there. There are no huge modifiers leading to foregone conclusions, and you don't wind up throwing hundreds of dice.


The setting has loads and loads of content to go with it, almost all of the 400 pages are crammed with information, making it one of the best books around.


The art and typesetting is perfect. I really cannot find a complaint. Legend of the Five Rings has exciting, gripping typesetting and art that make it an easy read because you feel engaged and immersed.


Granted, at $36, it's an investment, but you really do get what you pay for, and since it has the content of many lesser systems, Legend of the Five Rings is a one-stop-shop for any feudal Asian setting.



Rating:
[5 of 5 Stars!]
Legend of the Five Rings 4th Edition
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Legend of the Five Rings 4th Edition
by Shotgun G. [Featured Reviewer] Date Added: 09/07/2010 18:46:16

Having discovered L5R through the CCG, I was immediately hooked on the whole history of Rokugan. For 15 years, AEG have been adding to this amazing story of a land torn by warring Clans, threats from the Shadowlands and more recently pestilence and disease.


3rd edition to me was very clunky, with a lot of things that made it slow and labourious. 4th edition is has been redesigned, almost from the ground up. Changes to combat, the Clan schools and tweaks here and there; have made the whole system smoother.


Whether your new to L5R or a player of the older versions, this edition should appeal. From the rich artwork to the streamlined character creations, the book is very well presented and full to the brim with information.


At 405 pages, it is a hefty read. But it is also an easy read, with each section broken into smaller Books. The Book of Air details the history of Rokugan, the culture that makes up society; as well as sections on all of the Clans. The Book of Earth is the general mechanics of the game; while The Book of Fire is the Character Creation. Book of Water has all the information on Advanced Mechanics, with the Book of Void covering all the GM aspects of the game.


Overall a great update on the system, with some tweaks that make the whole thing a lot sharper to play; both as a player and GM. If you like Japanese History or just enjoy an RPG with an oriental flavour; then Legend of the Five Rings is perfect for this.



Rating:
[5 of 5 Stars!]
Ultimate Toolbox
by Shane O. [Featured Reviewer] Date Added: 06/06/2010 13:07:03

I missed out on the days of First Edition, but from what I’ve heard from friends who were gaming back then, one of the lovable quirks of the old Dungeon Master’s Guide was its collection of tables for various things. With just a few random rolls, you could determine who you met in town, what treasure was in a monster’s hoard, and so many other things. Nowadays, with concerns of balance and world-design, there’s far less emphasis placed on such randomness, and those quirky old tables are gone.


Luckily, AEG’s Ultimate Toolbox is there to bring them back again.


Now, to be clear, I never read the original Toolbox, so I can’t speak to how this is more expanded than the original. Hence, I’m reviewing this book on its own merits. And what merits they are. Four hundred pages long, with the front and back covers in a separate file, Ultimate Toolbox is big. The book is divided into seven chapters – character, world, civilization, maritime, dungeon, magic, plot – with an appendix. Each chapter then contains a number of tables that are thematically related to the chapter in question; the appendix contains miscellanious


Each table in the book contains twenty items; plenty of times, the subject matter would go on for far more than twenty entries, which resulted in them simply breaking the table and continuing on with the subject in another table. For example, Table 1-4: Character Backgrounds/Concepts 1 lists twenty possible character backgrounds, barely scratching the list of possibilities, and so continues to list them in Table 1-5: Character Backgrounds/Concepts 2.


The book is illustrated sparsely, with comparatively few grayscale images popping up every so often. However, each page has a fairly elaborate border, with chains hanging off of the tops of the pages, and an alternating bottom border with either a hooded figure or a pile of skulls. Obviously, this book isn’t printer-friendly, though I presume that there’s a print version of this book already for sale.


The one technical aspect of the book that I do find fault with, however, is the lack of bookmarks in the PDF. I’m of the opinion that all PDFs should utilize bookmarks, and that’s more true for this book than most. The sheer volume of tables here would make bookmarks, even to various sub-sections of chapters, extremely useful.


It should be said, also, that there’s more to this book than just tables. Various sidebars pop up every so often to discuss some finer point to various subjects. Even more helpful though are the “how to use this chapter” sections found at the end of each chapter. These provide a helpful example, usually more than one, to illustrate how you’d use combinations of these tables to chart things like communities, the history of a magic item, or a PC background, for instance. It’s a very helpful inclusion that puts a practical spin on the book’s contents.


Ultimate Toolbox may appear to just be a collection of random tables at first glance, but there’s far more to it than that. Arranged in a logical sequence, the tables cover a huge expanse of material, and have helpful examples for how to string them together to create interesting results for your campaign. The next time you need inspiration, or just want to randomly determine something that you hadn’t thought of, reach into your Ultimate Toolbox.



Rating:
[5 of 5 Stars!]
Ultimate Toolbox
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