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Battalion Battle Group Lists - The European Front - NATO Part 1 1986 to 1990
by Gunther B. [Verified Purchaser] Date Added: 07/28/2017 16:01:11

Use addition for researching orders of battle. I got it for researching the Canadian 4th Mechabnized Brigade. All of our game group, Samos' Swordsmen 472nd RCT found it useful. Always looking to hear from former Swordsmen! Survive and Suceed!



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Battalion Battle Group Lists - The European Front - NATO Part 1  1986 to 1990
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Manoeuvre Group Invasion of Kuwaite Gulf War I (1991) Lists 6 to 8
by Tom O. [Verified Purchaser] Date Added: 11/11/2011 13:41:37

Very good information down to the vehicles for commanders. A good basic list that you can use right from the book or randomly remove troops or elements from to show attrition prior to the game. A friend had build a Kuwaiti armor unit some years ago but wasn't thrilled with material he had found since. After reviewing this, I decided to start my Iraqi armored unit immediately.



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Manoeuvre Group Invasion of Kuwaite Gulf War I (1991) Lists 6 to 8
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Manoeuvre Group
by Tom O. [Verified Purchaser] Date Added: 11/11/2011 13:38:32

Very interesting set of rules. I was looking for a great set with 1-1 scale, details that make it more than my tank shoots your tank, but without making a turn take hours. I really like what I'm finding here.



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Manoeuvre Group
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Fold Flat Terrain Scenario Pack 3
by Keith W. [Verified Purchaser] Date Added: 06/11/2011 13:17:23

In the PDF, one of the building front styles is missing, limiting the usefulness, i.e. you can't make the apartment style grey and brown buildings pictured in the product image. I cannot find any contact information for the comapny that made the product, to try and correct this shortcoming.



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[3 of 5 Stars!]
Fold Flat Terrain Scenario Pack 3
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File has now been corrected
Manoeuvre Group
by James H. [Verified Purchaser] Date Added: 01/02/2007 00:00:00

I have found this set of rules to be fast flowing and easy to pick up and play but hard to master tactically. The game writers have concentrated on developing a game that encourages the use of real tactics through the end results. A example of this would be sending your tank over a hill by itself then wondering why it went boom. Instead, you position a unit or two to keep the area under surveillance as the tank rolls forwards. Then as that nasty milan blows the tank up, your unit who is watching opens up on the Milan, blowing it away with its reaction to the fire. This is a great idea. Instead of having a traditional overwatch you can react to threats and situations as they happen but the rules limit this through a simple but clever mechanism. I have not come across a situation were the rules force you to do something unrealastic, like letting the enemy squad walk past your hidden machine gun because it’s not your turn to act.

Tanks are not some super vehicle that will win you the game; they have a restricted vision so as in my previous example, you need to support them. To truly master the game you need to operate your forces as a unit supporting and backing up one another. The infantry follow the same principles as the vehicles but with a simple difference in tactics to makes them act realistically. However, I think it is debatable as to whether they move slightly too fast or not.

These rules work best in a scenario game where you have a objective. Due to the scope of the rules, the objectives can be as diverse as having to lay a bridge over the river with your bridge layer, capturing a fortified position with realistic artillery support or ‘simply’ reconning a enemy position. If you can think of it, the rules probably have a simple but in-depth mechanic for it.

So overall, I would recommend these rules to anyone who wants a set of rules they can use to cover WW2 to modern. You can play the tactics of real warfare without worrying about playing the rule mechanics.

James Hepworth



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Manoeuvre Group
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