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Broodmother SkyFortress
by Sean P. [Verified Purchaser] Date Added: 12/08/2016 10:34:45

An absurd amount of content for the price. And it's all good! It's all very useable! Great writing, too. A lot to unpack. Recommended.



Rating:
[5 of 5 Stars!]
Broodmother SkyFortress
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Broodmother SkyFortress
by erik f. t. t. [Featured Reviewer] Date Added: 12/08/2016 10:31:04

Originally review posted at www.tenkarstavern.com

Look, I have this habit. Its a bad one. I generally pick up all of the Lamentations of the Flame Princess releases even if I know I'd never run them. Fun to read. Total party killers by nature, at least for the past couple of years. Maybe that's too broad a statement, as the party killing aspect is certainly a +James Raggi feature, but its not always as strong when he hires other authors.

Still, unusable or not, LotFP releases are always top notch in presentation, art and readability. Broodmother SkyFortress is no exception to that, except it is an exception. Not only is it playable but its a great resource beyond the adventure presented within. How did that happen? Simple. +Jeff Rients .

Jeff gives us an adventure that might not be world shaking, but is certainly a major campaign event that your players should want to stop. And yes, you need a campaign world, because terror, death and destruction falling upon towns and cities your players have connections to just makes the adventure stronger.

I really like Jeff's approach to Broodmother SkyFortress - tight enough that the storyline is easy to follow, loose enough that you can flex it to the needs of your players / campaign world. That is always a trick, as most adventures are written for a certain campaign world and setting, even if that is never actually said in the adventure.

In a way, its an Adventure Toolkit with a set theme. There is no "this is how this plays out." Jeff asks questions. You provide the answers. No two groups will see this play out the same way. Can the location withstand attack by giantish bludgeons and hurled boulders? Will it be completely smashed or mostly damaged or relatively unscathed? Charts are the core of this adventure. Heck, there is so much here that you could easily use the charts provided to seed other adventures down the line.

I can see the build up to this adventure take months of real life, weekly gaming, before the players know what's going on and how they can try to stop it. Its like fishing, and with enough play in the fishing line your party should get hooked and hooked well.

As an aside, although written for LotFP WF, Bloodmother SkyFortress is easily run with any of the OSR rulesets in circulation. Play what you want, how you want to. Its what the OSR is all about.

Beyond the adventure, which is the first 90 or so pages, we have 80 or so pages of tables and articles from Jeff's blog, going back years. It really is a "Best of Jeff" selection and is well worth the price of admission on its own and I don't say that lightly. Sure, you could read through Jeff's blog and read through years of excellent posts or just grab Broodmother SkyFortress and have the cream skimmed for you, ready for you to consume, or read.

I'm a backer of this crowdfunded project. Money in, amazing content given in return. I am happy.



Rating:
[5 of 5 Stars!]
Blood in the Chocolate
by David W. [Verified Purchaser] Date Added: 12/08/2016 02:20:14

Another high-quality nightmare from Lamentations of the Flame Princess.

As a Referee, you'll enjoy running this. This is a very well designed module, on all fronts: the presentation & layout are excellent information design, the story itself has great historical-fantasy verisimilitude, and it's filled to the brim with some highly creative weirdness from the mind of Kiel Chenier. I felt ready to run it after only a quick skim, something I can't say about most modules at all.

There's minimal prep needed, if any is needed at all. There's a solid and simple "hook" to get a party involved, and although it takes place in a "real enough" historical Europe you could drop this into any Fantasy campaign just by changing a few names. There's even a thoughtful "Conclusions" portion, in case anyone survives. The superb "cheat sheet" style reference pages in the back of this should also become an industry standard.

It all involves exploring one fully-mapped and very well described location, and interacting with the people and things inside: an infamous chocolate factory. The factory itself is a funhouse of horrors, with plenty of opportunites for unforgettable death, destruction, and mayhem throughout. The fact that players will catch that this is all a riff on Charlie and the Choclate Factory right from the start means that the ensuing madness will be even more memorable, and a few elements of the adventure very directly play with this.

The bonus "illustration map" is wonderful, and depicts a step by step journey through the factory by a group of Adventuers, along with the numerous misfortunes that befall them. They have a 25% survival rate (give or take, depending on how you look at it). If your group is comfortable with grotesque candy-infused violence and hideous character death they'll have a great time playing this, and if you're looking for a one-shot that players will never forget this is absolutely a must-buy.

The rampant body horror and morbid black comedy is clearly the main attraction here, so make sure you're interested in that sort of thing before you dive in. There's a couple bits sexual content as well, but if you think you or your players might find that too objectionable it's all easily modified into something else, or simply left out entirely (You could actually replace all the "orgy" stuff with some kind of variation on a performance of the oompa loompa song, come to think of it. You'll see what I mean.)

Overall, a great module. If it's your kind of thing it simply begs to be played.



Rating:
[5 of 5 Stars!]
Blood in the Chocolate
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Blood in the Chocolate
by Zedeck S. [Verified Purchaser] Date Added: 12/08/2016 00:21:06

Would be fun to play this with a bowl of Cherry Ripes on the table. A big, never-ending bowl.



Rating:
[5 of 5 Stars!]
Blood in the Chocolate
by Customer Name Withheld [Verified Purchaser] Date Added: 12/07/2016 20:55:00

This module not only is fun and clever, but easy to use. Seriously, there are some really nice reference bits in the back.



Rating:
[5 of 5 Stars!]
Fuck For Satan
by Customer Name Withheld [Verified Purchaser] Date Added: 12/06/2016 12:53:15

Brilliant and hilarious. I don't want to spoil the many surprises of this module, so I won't go into detail, but this adventure will warm the blackened hearts of even the most sadistic gamemaster.

Of course, if you don't think its funny when PCs get tormented, then this probably isn't for you.



Rating:
[5 of 5 Stars!]
Fuck For Satan
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LotFP Rules & Magic Full Version
by Brandon M. [Verified Purchaser] Date Added: 12/04/2016 12:05:49

Lamentation of the Flame Princess is my favorite modern interpretation of the B/X ruleset. The rules per se are coherent, streamlined, and sensible, and cover oft-neglected topics such as retainers, property, and magical research. Nearly every awkward aspect of the "original" rules is reinterpreted gracefully (the Specialist class in particular comes to mind). The writing itself is flavorful and rarely dry, but on a first reading it can occasionally be unclear how a particular game mechanic works.

The PDF is beautiful and has a very readable layout. The bookmarks are well done, and a few pages at the front and back collect tables for convenient reference. The font size is larger than in most "competitor" products, so the book's 176 pages are not as dense as most—this is a feature for me, since that page count would otherwise be quite long for a B/X-inspired rulebook with no monster list. The artwork is of variable quality but is generally very good, although you may or may not appreciate the frequent gore and occasional nudity in the subject matter.

LotFP is certainly a practical choice with regard to OSR compatibility, but it intentionally does not emulate the original ruleset as closely as Labyrinth Lord emulates B/X or OSRIC emulates AD&D. For philosophical reasons (as I understand it), the rulebook omits lists of monsters and magic items, which means that you may need to find those descriptions and stat blocks elsewhere if you plan to play modules written for similar games such as LL—and if you're planning to write your own content, you must be comfortable creating those stat blocks or importing and adjusting them from elsewhere.

For all LotFP has going for it, I can't feel that it has something of an identity crisis. As the description on the official website disclaims, LotFP is written to be a game about "weird fantasy" (i.e. horror fantasy set in the early modern or late medieval periods), but the rules themselves do very little to support this—a notable exception being the nine-page description of the Summon spell and its horrific Lovecraftian consequences. The dissonance between the game's mechanics and its presentation is, in my view, its largest fault. If you can look past that, then you have a very solid system.



Rating:
[4 of 5 Stars!]
LotFP Rules & Magic Full Version
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Green Devil Face #2
by Thilo G. [Featured Reviewer] Date Added: 10/28/2016 11:17:38

An Endzeitgeist.com review

The second installment of the Green Devil Face e-zine clocks in at 18 pages, 1 page editorial/introduction - the cover-artwork and similar shenanigans is its own pdf...so what do we get this time around?

Well, something rather different - not a dungeon, but rather than that, trap-rooms! The first would be the eyes of Parsifur and Dunsane, penned by Kent. It should be noted that the following contains SPOILERS for the traps/encounters herein - only referees should read further.

...

..

.

Okay, so the first room is shaped like a cathedral and is EVIL: A troll thing, friendly enough, wants to paint the characters...and when he does, the character is imprisoned in the painting and replaced with a simulacrum loyal to one of the wizards. The encounter also allows for dungeon-exploration and various, truly devious means of dying, including some metagame challenges - I won't spoil more, considering the chance that players may still read this, but it is truly nasty and made for the most experienced of roleplayers. Like it!

There also would be a doppelganger room by Akseli Envall that features a very real threat of infiltration of the PC-group and a distinct symbolism...still, I have seen this trick before...a number of times, to be exact. The same author also has another one - which is significantly more interesting: Tar. Mummies. Silence. Darkness. Portcullises. Oh yes, this is nasty! A nice water-themed surveillance room of traps is also provided.

Brian "Trollsmyth" Murphy provides a nice take on the magical holding cell and Jeff Rients features "the incredible pedestal", a truly amazing and nasty, complex multi-layers trap that is absolutely amazing and will make them feel like magical safecrackers. Mr Rients also has a take on the magical giant chessboard...and it's okay, but no way close as awesome as aforementioned pedestal.

James Edward Raggi IV also has a couple of ideas - the skull with a gem in its mouth and potential uses for it...which is okay, but didn't blow me away, basically boiling down to "It's a time-waster" with some none-too-inspired alternative uses. More interesting would be the hallway, wherein things cease to exist and the lever that literally only frees the monster...but it's like the red button: Someone will need to pull it...right? Finally, he has a cool idea: pool, logs inside, rungs at the ceiling...piranha inside the water. Sounds straight-forward? Well, what about superheated rungs? Sticky or illusory logs? Oily ones? Yup, some seriously nice sadism going on here!

The final trap would be crafted by Wayne S. Rossi players will loath: A nasty idol that charms PCs into feeding it their hard-earned gold! Yeah, they will grumble, but it is a nice one!

Conclusion:

Editing and formatting are good, I noticed no significant glitches. Layout adheres to a no-frills b/w-1-column standard and the pdf comes fully bookmarked for your convenience. As a courtesy to Europeans, there are versions of the pdf optimized for A4 as well as those optimized for US-letterpack format. The b/w-cartography provided for the more complex rooms is basic, but functional. As a somewhat unfortunate layout decision, after each entry, the rest of the page is empty - so if a given trap/encounter only takes up 2/3rds of a page, you're left with some serious blank space, something I'm not the biggest fan of, as it eats more paper when printing.

Kent, Akseli Envall, J. Brian "Trollsmyth" Murphy, Wayne S. Rossi and James Edward Raggi IV have crafted some delightfully sadistic traps herein...and that for a more than fair, low price-point. The gems that are herein justify the more than fair asking price of this little pdf and can work well in games beyond OSR gaming if you're looking for some really devious material to challenge experienced players. Considering the more than fair asking price, I can definitely recommend this little pdf, even if not all traps/encounters reach the level of challenge and awesomeness the more sadistic ones do. My final verdict will clock in at 4.5 stars, rounded down to 4 for the purpose of this platform.

Endzeitgeist out.



Rating:
[4 of 5 Stars!]
Green Devil Face #2
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Green Devil Face #1
by Thilo G. [Featured Reviewer] Date Added: 10/27/2016 05:16:55

An Endzeitgeist.com review

The first installment of the Green Devil Face magazine clocks in at 21 pages, 1 page editorial/introduction, leaving 20 pages of content - and in case you were wondering: The cover etc. is its own pdf contained in the folder.

So, what is this? As the author tells us, this was originally a project called "Fantasy Fucking Vietnam"; it is, unlike what most people will associate with Lamentations of the Flame Princess, obviously and very intentionally a satire...and it is a massive module...a dungeon, to be more precise. 59 rooms strong and ready to rock for OSR-games. There is no key-less, player-friendly version of the b/w-map, but considering the price-point, I am okay with that...oh, and considering the fact that this works rather well as a scavenging toolkit, considering the absence of monster stats within.

This being an adventure-review, the following contains SPOILERS. Potential players should jump to the conclusions, if only to not spoil the ideas rather than the plot.

...

Well, there's not much lost in spoiling the plot. The village of Erephs-Ogolb used to worship the mad mage with the D'footians, a fellow tribe. Now the D'footians have claimed the shrine for themselves! PCs to the rescue, after all, backwater tribes should be able to worship any Mad Mage they want!

..

.

All right, story out of the way, there's a 2d6 random encounter/trap table which features D'footians and traps standards like pits and wires. Things become weird from the get-go: To enter, you have to insert a gold coin in a turnstile, as a D'footian in a superhero costume looks...oh, and the turnstile can malfucntion and throttle you. How? No idea, but the imagery is downright bonkers in a good way. In an amphitheater, D'footians play "The Importance of Being Ernest", which OBVIOUSLY is a dramatization of the Mad Mage's life. Interesting, lethal and hilarious - if the players answer "I don't know" to any of the befuddling questions potentially asked there, a green slime will be dropped on them. Yeah, Monty Python and Wilde reference in one encounter. Told you this was gonna be funny!

Teleportation via the vaguely creepy eponymous Green Devil's Face is surprisingly non-lethal...but open the wrong hatch in the wrong funny-smelling tunnel and you may well create a roaring inferno. A studio that contains a paranoia-inducer (surely there must be a petrifying monster around!) and the friendly wererat physician Dr. Gerbil should further emphasize how bonkers this place is.

Players who haven't learned that randomly drinking potions in alchemist's labs may find out than 20 entries include gaining extra arms or sweat that is flammable may be just some of the effects (and gaining XP in exchange for needing to wear glasses should also be mentioned). Oh, and there is a huge treasure pile! Of copper coins. Painted platinum. Why? I don't care...but it's pretty funny. Similarly, the oracle's den basically provides satirical comments on the history of RPGs rather than any succinct in-game help. There also is a scribe, obviously a self-insert that shows a nice bit of self-depreciating humor, which permanently slowed quill and a propensity to write rude things about adventurers. Doors labeled "3tards and "4ons" and weird prisoners can be found. And there is the empty room. You know THE empty room. Which actually can disintegrate anyone foolish enough to stay inside for too long...that'll teach the players to camp in featureless, unimportant nondescript rooms...Ha!

Mirror halls with doppelgangers are pretty neat as well and the PCs can encounter pretty friendly illithids sunning in the glow of magma alongside weirdo, long-haired kids that frolic around near the magma fields. Troll lords, cursed books, the architect Spike Pearls (lol), killer bunnies, yellow liquid that heals, but has a urine-aftertaste, a freezer, a functional bar with an animated keg that provides a sadistic twist on the old "one lies, one tells the truth"-puzzle. Once a patron passes out, the PCs are basically transported to the Vietnam, as they are temporarily drawn into the drunken stupor of another patron...

Oh, have I mentioned the dressing screen that can suck you right in or the enchanted bunny slippers with a blinking nose that render you 100% silent, but unable to hide? The game room that lets you bowl, play pool or chess? The lethal game of questions to receive a wish from the Mad Mage? Or the existence of the semi-lich, just to drive home that you shouldn't play with dead things?

Conclusion:

Editing and formatting are pretty good. I noticed some minor hiccups, but nothing glaring. Layout adheres to a no-frills-one-column b/w-standard and the cartography similarly is functional, but sans frills. The pdf, surprisingly, comes fully bookmarked with bookmarks for each room, which is neat indeed. As a nice courtesy to European gamers, we get an A4-optimized version to come along with the letterpack-optimized version for the US market. Neat!

James Edward Raggi IV's first green Devil Face is hilarious, if you like gaming meta-humor and have players that can take a joke. Where else can you walk out of an illusionary Vietnam scenario with rocket launchers (that evaporate once the illusion's gone...but the damage is pretty real!) and enjoy a balls to the wall weird, funny and challenging module? Seriously, LotFP is known for the dark and horrific elements, but the people who overlook the satirical elements in quite a few of their books or talk them down should look no further than this: This is NOT subtle, but it can be a pretty funny experience to run PCs through this lethal dungeon, particularly if they know about the history of RPGs and get all the nods. This is not just a selection of random weirdness, though - there is a method to the madness here and the pdf works pretty well as a nice one-shot dungeon to laugh, game and see PCs die the most ridiculous deaths in - yes, it's hard. But it is worth trying. And it is ridiculously inexpensive.

Endzeitgeist out.



Rating:
[4 of 5 Stars!]
Green Devil Face #1
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LotFP Rules & Magic Free Version
by Customer Name Withheld [Verified Purchaser] Date Added: 10/19/2016 03:28:01

The production quality of the whole system is high and this is a great game, if you want Basic D&D, but don't want to handle all the outdated stuff. However, half of this book's charm is lost without the art, I hearthily recommend the paid version. The rules itself are quite mundane, I really recommend you pick up the Referee book and Better than any man with this one. (Both are free!) With these three books you should be set.



Rating:
[5 of 5 Stars!]
LotFP Rules & Magic Free Version
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LotFP Referee Book (old Grindhouse Edition)
by Customer Name Withheld [Verified Purchaser] Date Added: 10/19/2016 03:25:58

One of the best Referee books I've read. It doesn't only handle the boring crunchy stuff, but also explains the feeling this system's supposed to evoke and why the author made it that way. I certainly don't agree with everything, but the written out reasoning did warm me up for some Lamentationsy philosophies.



Rating:
[5 of 5 Stars!]
LotFP Referee Book (old Grindhouse Edition)
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A Single, Small Cut
by Customer Name Withheld [Verified Purchaser] Date Added: 10/19/2016 03:24:12

Interesting small adventure, tho most of it is easily missed by the players.



Rating:
[3 of 5 Stars!]
A Single, Small Cut
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The God that Crawls
by Customer Name Withheld [Verified Purchaser] Date Added: 10/19/2016 03:23:41

I like the idea and premise, but every time I've ran this the players seem to hate it. The labyrinth does get frustrating, if the party doesn't have an experienced mapper (and if you do the mapping, part of the charm's lost). I wonder how many parties realise they can just flee the monster, with today's mentality, most will probably die not knowing what went wrong.



Rating:
[4 of 5 Stars!]
The God that Crawls
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Better Than Any Man
by Customer Name Withheld [Verified Purchaser] Date Added: 10/19/2016 03:21:55

One of the best adventure's I've ever ran. There's so much to do in the adventure and so much interesting stuff to mine. Setting is interesting, characters are well thought out and the weird is there. And on top of that, it's free!



Rating:
[5 of 5 Stars!]
Better Than Any Man
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Tales of the Scarecrow
by Customer Name Withheld [Verified Purchaser] Date Added: 10/19/2016 03:20:47

Interesting location based adventure. I really like the metanarrative twist with the scarecrow. Suitable as a random encounter or one shot.



Rating:
[4 of 5 Stars!]
Tales of the Scarecrow
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