RPGNow.com
Close
New Account
 
  
 
 
You will lose your chance to get the free product of the week.
One-click unsubscribe later if you don't enjoy the newsletter.
Close
Log In
 
 Forgot password?
 

     or     Log In with your Facebook Account
Browse
 Publisher Info









Back
Other comments left for this publisher:
Dredan Realm of Metal & Myth Campaign Setting (Pathfinder Roleplaying Game Compatible)
by aaron s. [Verified Purchaser] Date Added: 07/31/2011 20:11:11
A previous reviewer commented that he understood that an indie company might not want to spend alot on an artist, but I disagree. Packaging may not be everything, but lousy artwork will drag down even a masterpiece.

Aside from being unable to print this publication, I can't get it to open on my ipad; I even opened the file in acrobat, re-saved it, and still nothing.

It may be a petty complaint, but the words BLU and VOID are over-capitalized throughout the work. It grates on the eyes after awhile, especially when the paragraph is discussing the subject and the word is repeated several times.

On the upside, I felt that the technology sections were reasonable, but then I was a huge T-20 fan, too. :)

Rating:
[3 of 5 Stars!]
Dredan Realm of Metal & Myth Campaign Setting (Pathfinder Roleplaying Game Compatible)
Click to show product description

Add to RPGNow.com Order

Click here to issue a publisher reply
Dredan Realm of Metal & Myth Campaign Setting (Pathfinder Roleplaying Game Compatible)
by Anthony P. [Verified Purchaser] Date Added: 04/19/2011 13:57:30
Dredan: Realm of Myth and Metal.

A long time ago I was given a copy of this and requested by the creator to write a review.
I've had a lot of things happen since then but I like to keep my word so here goes.

I love Good vs Evil, and so the idea of a Positive Energy Vs Negative Energy world is always something I can enjoy.

I'm never a fan of cybernetics in a game that isn't cyberpunk, that being said, it's an interesting concept and I didn't dislike it so much as I just don't feel it.

I have a few problems with Crystals as the basis for all core energy in this domain, whether its technology based or magic based. My biggest issue with this particular thing is that it reminds me too much of Dragonshards, but does too much to *try* to be original. It's a neat idea, but it could have been neater.

I felt that this whole book was an interesting combination of Traveller and Pathfinder. A skilled GM could easily use this with parts of the Golarion campaign setting.

the setting isn't bad, I wasn't feeling the artwork but I can understand that an indie company isn't working as hard on hiring an artist nearly as much as they do on the setting itself and I respect that.

All in all I think the setting is worth a purchase to the dedicated GM but I warn dedicated players to purchase at their own risk.

Rating:
[4 of 5 Stars!]
Click here to issue a publisher reply
Dredan Realm of Metal & Myth Campaign Setting (Pathfinder Roleplaying Game Compatible)
by Robyn N. [Verified Purchaser] Date Added: 12/31/2009 12:32:11
Dredan – Realm of Metal and Myth PDF
Questions and observations:
1. I cannot print this??? Makes it hard for an old timer like me who likes to read in bed at night!
2. Page 26 – BLUs: Multi-tasking penalty? Thought this was eliminated in Pathfinder (this seems to be an old 3.x throwback).
3. Page 26 – BLUs: Minus HP and you die (Pathfinder uses the -10 or constitution before death standard, why the change here?).
4. Page 27 – Felonian (not sure of the name – too close to Felons/criminals), I rather like the aspect that they must return to home planet within days equal to their player levels or they die, seems rather restrictive though, might make that weeks rather than days. These are your Ascended good guys in this campaign, think Vorlons from Babylon 5.
5. Ah! Page 28 – Felonians can take a crystal to allow them to stay longer off planet, Ok, this means that the PC needs this dependent material to really play off their home world, meaning there is leverage against them and leaves room for scenario hooks.
6. Void creation: too many pages devoted to this in the player race section. A lot of this seems to be a fluff.
7. Early parts of the book seem by focusing very much on the Void, to the extent that the book might be encouraging evil play or characters (Pages 30-55).
8. Ok, so far this campaign world seems to be a G vs E campaign setting (Everything Positive Energy vs the Negative Energy Void).
9. Syntenetics = Cybernetics (just another name). Another way for a character to grow is to receive Syntenetic enhancements (Cybernetics) whether from the positive realm or the negative realm. Or the new player race is robots, though these are called BLUs (or Basic Life Units).
10. Lots of the newly identified spells are simple replacements of existing good and evil with Positive and Negative Energy.
11. So Crystals are the basis for all core energy in this domain, whether its technology based or magic based.
12. Overall a good mix of information that would allow someone who collects both the Travellor T20 system books and the new Pathfinder RPG to build on a new level of adventures.
13. This whole book is an interesting melding of Travellor and Pathfinder. A skilled GM should find a gold mine here to expand either a low tech level Pathfinder campaign and bring those characters out to the stars, or an existing High Tech Travellor campaign and introduce it to Magic.

Rating:
[4 of 5 Stars!]
Click here to issue a publisher reply
Displaying 1 to 3 (of 3 reviews) Result Pages:  1 
0 items
 Hottest Titles
 Gift Certificates
Powered by DrivethruRPG