|
|
 |
Another piece of what I needed when I needed it. Great looking hi-res TIFF image and easy to understand license.
|
|
|
|
|
|
 |
 |
|
|
 |
Cool piece. Not something I have an immediate need for, but cool.
Hi-res TIFF image and easy to understand license.
|
|
|
|
|
|
 |
 |
|
|
 |
Could be a knight. Could be a suit of armor. Could even be an automaton.
Either way it is is good. Hi-res TIFF image and easy to understand license.
|
|
|
|
|
|
 |
 |
|
|
 |
Perfect for a lot of projects, including some I have in mind!
Hi-res TIFF image and easy to understand license.
|
|
|
|
|
|
 |
 |
|
|
 |
Could be a pirate, could be a fighter. Either way I think I know where I can use her!
Hi-res TIFF image and easy to understand license.
|
|
|
|
|
|
 |
 |
|
|
 |
Look more like a snake-face-man, but that is what I needed. Hi-res image and easy to understand license.
|
|
|
|
|
|
 |
 |
|
|
 |
What I needed when I needed it. Hi-res TIFF image and easy to understand license.
|
|
|
|
|
|
 |
 |
|
|
 |
This is a rather beautiful and evocative drawing, in a 1920s style, of a young lady in a very strappy almost topless dress, hair up and with a flower...
It's a shame that she doesn't look as if she is enjoying the party much.
The drawing, however, is lovely and the story behind her glum expression may be what drives your next adventure.
That, or there's a Cthulhoid monster sitting behind me that she's just noticed... :)
|
|
|
|
|
|
 |
 |
|
|
 |
This is a fine and imposing - and perhaps scary! - tribal mask, in possibly African style but perhaps mid/south American, that might hang on an explorer's study wall... or suddenly appear in front of you during a jungle stroll.
It's clear and crisp, angular, and looks good, whether you choose the colour version or the greyscale one that is included in the download. A striking image, use it to effect in the course of a game, or to illustrate your latest pulp or cod-archaeology epic!
|
|
|
|
|
|
 |
 |
|
|
 |
A rather charming line-art sketch of a young lady - timeless enough for her to feature in fantasy or far future games... perhaps a character portrait, or someone the characters chance to meet.
The terms of the enclosed licence permit private or commercial use provided that the artist is credited and that it's not used in any art collection or in a work in which it forms more than 25% of the whole: quite fair but, and this is a big but, these terms should be displayed in advertising material not only after you have decided to purchase the picture. OK, so you are only $4 out of pocket if you wanted to do something different and now on reading the terms decide that you cannot. UK law - it's where I live and under which I operate - has in the past come down heavily on licence terms only made available after purchase. Just as well these are fair terms and unlikely to be challenged!
Oh, and it's a nice picture. I did say that, didn't I? Being an old female I don't often play young ones these days, but I do have fun with female NPCs and she'll come in handy when I need to illustrate one.
|
|
|
|
|
|
 |
 |
|
|
 |
Disclosure: I was provided a copy of the book by Stardust and asked if I would like to write a review.
When I read through Dark Aeons, I kept going back to a feeling of overload. Pitched to me as a fun diceless Eldritch Horror type game, it does include that, but the problem is this book keeps adding layers and layers to the premise until you cannot see the bottom.
There are ancient civilizations, ancient Atlantis, and secret conspiracies of sorcerors? Great!
But then there are also no less than four different flavors of vampire, all with their own internal politics and factions. OK.
And it's set in an alternative timeline that features megacorporations, Shadowrun style cyberspace and virtual reality, and a post-nuclear terrorism America.
Oh, and there are mutants, psychics, and alchemically created immortal warriors. Got that?
And then we go back to talk about the history of all the different Atlantean and post-Atlantean houses and families.
By the time I was 40 pages in, my head was spinning, and when I finally reached character creation, I felt like I needed Cliffs notes to keep track of everything, and I would run into mentions of a corporation, house, society, or faction that frequently made me flip back to try and figure out who was related to what.
I realize that Stardust is an independent publisher, and as I mentioned, there are a lot of fun ideas in here. I think this is simply a case of trying to jam too many concepts into one core book. I also appreciate that they include rules for tabletop, LARP, and even converting the playing card based "Center Stage" mechanics to use dice for those who are more comfortable with rolling for challenges instead of taking draws.
If you're a GM considering this system, I think it's worth looking the book over, but perhaps consider taking pieces of the setting rather than trying to swallow the entire thing in one bite. Using the rules and some of the historical information in the book, a campaign pitting agents of the hidden Atlantean empire against, say, explorers sponsored by a dark sorcerer who are trying to unearth Abyssal ruins from the Antarctic could be very fun. You could take the virtual reality environment and run a great "Cthulutech"-esque mashup of eldritch horror, too.
I'd treat DA as a toolbox. Pull the elements you want out, make good use of them, and don't worry about overcomplicating things for the players.
|
|
|
|
|
|
 |
 |
|
Publisher Reply: |
|
At the time that Dark Aeons was being produced, we as a company were not certain if we had the funds to get out any supplemental core books for the game, so the decision was made to take all of the materials that we had on hand and put them into one core book rather than a bunch of splat books. The primary protagonists of Dark Aeons: The Atlantean Chronicles are the descendants of the survivors of Atlantis, everything else are add on options to the setting world. |
|
 |
|
|
|
 |
This game system is designed for those who love to roleplay, but do something more than just roll dice all night long. The mechanics are simple, and the options for building are endless. If you need a break from your traditional campaigns and roleplaying games, this is the one. Spend the money, support small press and play a system that will make you think creatively and you will never run out of things to do.
|
|
|
|
|
 |
 |
|
|
 |
Exactly what I needed when I needed it!
Great winged cat!
|
|
|
|
|
|
 |
 |
|
|
 |
Suitable, perhaps, for a prog rock album cover... a reflection of the state of my own head at times (no comments, please, about what I've been smoking - I'm a Mormon!)...
Reminiscent of the one art exam I did, back at school. The teacher hated it, but the exam board's opinion differed.
When you need a really STRANGE illustration for an NPC, or are exploring the wierdest corners of your alternate reality, this might just be the image you need to sum it all up on the cover.
|
|
|
|
|
|
 |
 |
|
|
 |
Nice 70s vibe image. reminds me of the art you might have seen in the old DAW book for cover art. Pure Sword 7 Sorcery goodness here. I plan to use it multiple times in different projects.
|
|
|
|
|
|
 |
 |
|
 |