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Hideouts & Hoodlums [Basic 2nd edition]
by Maxwell T. [Verified Purchaser] Date Added: 10/18/2020 17:47:23

This game eschews the "4 color kitchen sink" approach of most superhero games, focusing very strongly instead on its chosen theme. The comic books of 1930s and 1940s are that theme, and the author uses the basic rules of early 70's D&D to create a game that almost flawlessly draws you into that world and lets you inhabit it. There are a lot of nice touches here, from calling all non-player controlled characters/creatures "mobsters" (instead of "monsters"), to the basic superhero power of "Wrecking Things," which is a true genius-level breakthrough for emulating the genre. There's a lot more to say here, but I'll leave it at this: Scott Casper has done exhaustive research on the Golen Age of Comics, and he uses it expertly here to create a fast-moving, easy-to-learn game that is simply packed with content.

....And this book only covers Levels 1-6! Buy this game, people, and give Scott a reason to create the rest of the 2nd Edition series!



Rating:
[5 of 5 Stars!]
Hideouts & Hoodlums [Basic 2nd edition]
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Hideouts & Hoodlums [Basic 2nd edition]
by Angelo C. [Verified Purchaser] Date Added: 09/02/2020 15:53:21

This is a fascinating take on the OSR Superheroes genre of games. Many try to be "generic superheroes" and as a result tend to feel samey, even though they are often well done. But here, Scott combines the beginnings of Superhero comics with the beginnings of Role Playing Games and creates something very unique.



Rating:
[5 of 5 Stars!]
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Hideouts & Hoodlums [Basic 2nd edition]
by David W. [Verified Purchaser] Date Added: 10/02/2017 22:59:19

I've got the print version of the book in my grubby little paws (and thanks Great Scott! Games for making POD available for Luddites like myself who prefer dead tree versions of games). He did a good job of cleaning up the presentation and putting everything into one book. The three core classes of Fighter, Superhero and Magic User are here, along with the indispensable Mystety Man.It would be easy enough to add others like the Cowboy, Aviator, or Speedster from the original game if you require them. There are some added features like a cool and simple skill system. It's a Basic version as only the first 6 character levels are included, and the first three levels of spells and powers.

Overall a nice presentation of a fun game.



Rating:
[5 of 5 Stars!]
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Creator Reply:
Sorry, I've been so busy with the Advanced Hideouts & Hoodlums Mobster Manual for so long now that I neglected checking for reviews! Thank you, David. "Cool and simple" and "nice" and "fun" sound like targets I was aiming for!
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Hideouts & Hoodlums, Book III: Underworld and Metropolis Adventures
by allen t. [Verified Purchaser] Date Added: 10/04/2013 18:26:14

hideouts and hoodlums,book III:underworld and metropolis adventures is the best book yet I highly recommend it,because It provides useful information on how to create adventures.



Rating:
[5 of 5 Stars!]
Hideouts & Hoodlums, Book III:  Underworld and Metropolis Adventures
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Hideouts & Hoodlums, Book III: Underworld and Metropolis Adventures
by Daniel D. [Verified Purchaser] Date Added: 11/04/2012 19:36:09

This book follows in the tradion of the original TSR Underworld and Wilderness Adventures. This game utilizes Swords and Wizardry White Box Edition rules and converts the game from European fantasy mashup to Golden Age comics and depression era pulp fiction. Scott Casper has cleverly reworked those tried and true rules to back his 4 color world. If you are looking for a more "realistic" and crunch worthy superhero game this may not be to your taste. If you love old school retroclones and want a simpler game that almost anyone can learn within minutes this is a slam dunk. I am personally using this system to power my (prepare for another product plug-also available on Drive Thru RPG) Weird Adventures campaign. It is system neutral and a perfect fit. It would also fit a level based, dungeon crawl game set in this era. I would love a tad more polish (see my other reviews on the previous two books) but this pay version is the only one available currently. Give it a spin.



Rating:
[5 of 5 Stars!]
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Hideouts & Hoodlums, Book I: Men and Supermen
by Daniel D. [Verified Purchaser] Date Added: 11/04/2012 18:50:57

It truely pains me to write a less than positive review for a product I have come to love and an author I respect. So, let's start with the positive. This game is very creative and captures the feel of Golden Age comics perfectly. In this humble reviewer's opinion, one of the jewels in the crown of the old school rebirth. It uses a OD&D clone ruleset (Swords and Wizardry) and then alters that to better fit with the Golden Age comic environment. The books in this series mirror those original TSR booklets and cleave to the white box edition rules. The clever reimagining of the cleric class as a superhero, reinterpretation of age old saving throws (or some entiely new saving throws for the genre) and simple rules for firearms and henchmen...I mean sidekicks! If you don't think this enough for you I assure you it emulates the gonzo good guy ethic and sometimes illogical heroism of those old comics and even some pulps of the time. Now to the "meh" category. The author offers a free "incomplete" draft version on his website for the game. The difference between this $2 version and free is barely minimal. Now truely I didn't go word for word between the texts but the dirrefences I saw were the inclusion of public domain superhero clips from old comics, hand drawn images emulating those early comics and some layout changes that I felt hurt, rather than helped reading the text. There could be some typos corrected and maybe the inclusion of new material but I didn't find it. What I would have liked would be examples, scenarios and cover art (and a back cover perhaps). Surely there could be some color public domain cover art (like in later issues of the Trophey Case, the fanzine devoted to the game). Most importantly a character sheet! Now granted $2 isn't a lot and I felt sending a little scratch back to the author was deserved (I also bought book 2 in this series) but feel something to disinguish the free and pay copies would be good. Something more polished. These are mostly vain things admittedly but this is a great game and should see more traffic. Update the game Scott! It too awesome not to.



Rating:
[3 of 5 Stars!]
Hideouts & Hoodlums, Book I:  Men and Supermen
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The Trophy Case vol. 1, no. 6
by Curt M. [Verified Purchaser] Date Added: 01/01/2012 15:55:24

This is the best issue of Trophy Case to date. Of honorable mention are the new Flight Powers, though they're referred to as Spells, and Steve Lopez's Aviator class, which by the way turned out much better than the one I was writing. The additional environments really showcase the imaginative scope of the Golden Age genre and of the Hoodlums & Hidouts game. Even if a supers game with rules sticking so closely to the OSR isn't appealing to you, the various encounter tables found in each PDF could be easily ported into a game like Mystery Men! or even ICONS.



Rating:
[5 of 5 Stars!]
The Trophy Case vol. 1, no. 6
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