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For a single track it is very nicely made and a welcome addition to any GM's sound library. This particular track reminds me of the "Castlevania" series of games and transitions nicely between musical phrases. While not cheaply priced at $2.99 for a single track it is priced resonably for a track of 9 minutes and 6 seconds.
| Puntuación: | | [4 de 5 estrellas!] |
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I like both parts of this track a good bit, both the lighter sound in the first six minutes and the heavier, guitar-driven two minutes at the end. Both do a good job of evoking a (post)modern, technological, maybe even jacked-in setting. The track loops fairly well, though there is a second or two of silence at the end that you’ll want to trim. The problem is that the two parts of the piece don’t flow together well. The transition between the two parts is fairly abrupt, and the two segments don’t feel the same. I would use the first six minutes for something like a race against time, perhaps while the PCs are being chased or are trying to extract information from a computer system under a strict time limit; the last two minutes would do for a combat or action scene—but I wouldn’t switch the two. The overall effect is fine when you’re just listening for pleasure, but would disrupt an RPG session, I think.
| Puntuación: | | [3 de 5 estrellas!] |
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The heavy, ominous music in this substantial track well befits the “dark ritual” mentioned in the track’s title. There is a recurring baritone/bass vocal overlay that sounds like somebody chanting an incomprehensible ritual, and I think this works well. However, I think the other vocal gibbering detracts from the piece. Otherwise, it’s a decent score for when the PCs are trying to stop an eldritch ritual in progress—or to complete one before it’s too late. I can only say “decent,” not “good” or better, because there’s such a long lead-in before you get to the actual ritual sounds. That creates a big lull in the action while looping, though iTunes and other jukebox software will let you start and stop the track anywhere so you can customize the loop.
| Puntuación: | | [3 de 5 estrellas!] |
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It takes almost two minutes and a big explosion before this track actually gets to the “battle” as such. Once it does, the music is quick and tense, fitting for scoring a space battle. A few laser beam and explosion sound effects crop up, but they don’t overpower the music, and drums rather than explosion sounds give the sense of impact. A few bars here and there reminded me of the music that plays in Disneyland’s Space Mountain ride. About halfway through, xylophones and vintage (read: ’60s–’70s) bleeping control panel sound effects take us briefly inside the ship. While the battle is raging, the music is very exciting and would work well for a gaming background, if you don’t mind the control panel sounds. As of my download, the track ships with 30 seconds of silence at the end, so you’ll need to trim it with a program that edits MP3s or use your jukebox program to set the endpoint earlier (in iTunes, choose File: Get Info, click the Options tab, and change the Stop Time from 9:22.337 to 8:52.337). The track’s bigger problem, though, is that two-minute warmup that I mentioned earlier, matched by a rather abrupt ten-second cool-down at the end. Even after you trim off the extra silence, the track doesn’t loop very well, so unless you can wrap up your entire space battle in about six minutes, you’re going to get some “down time” in your soundtrack—time that is just too peaceful for a space battle. This track would be more useful without that “prologue.”
| Puntuación: | | [3 de 5 estrellas!] |
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The style and tone of this piece perfectly capture the feel of a “spaghetti western,” and it’s a lot of fun to listen to. The simple, bouncing piano melody and vocal effects belong inside a saloon or dance hall, where this piece spends most of its time. You’ll probably get the best use from this track if you approach it from that perspective. You wouldn’t want to score a gunfight or any other tense situation with this piece, at it’s far too lighthearted, and almost humorous. Also, I think this piece may have too much of a “storyline” of its own to work well as background music (though it’s a fun listen regardless), but that’s probably a matter of taste.
| Puntuación: | | [3 de 5 estrellas!] |
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There’s a lot of cool, mysterious stuff in this piece, but the “tinny” high-pitched notes that carry the “melody” more or less ruin the track for me. The piece does loop well, though, for DMs with a higher tolerance for the “soprano” line.
| Puntuación: | | [3 de 5 estrellas!] |
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I like this piece a lot … but it doesn’t fit its ostensible purpose very well. There’s really too much of a definite beginning and ending, too much emotional variety, too much of a storyline within the piece, for it to score RPG scenes well. During RPG play, you can’t predict when the waves will swell, when the crew drunk will come on board, when an enemy boarding party with threaten. For gaming background music, this piece might not be repetitive enough. I have used it in actual gaming situations, however, and it didn’t seem too disruptive. On the other hand, it’s a great listen by itself, like a whole pirate movie in just 8.5 minutes.
| Puntuación: | | [3 de 5 estrellas!] |
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Music and sound effects blend very nicely in this piece to evoke the titular village inn. Some of the laughter and vocal effects may be just a little overpowering. In my ears, the music feels like a soundtrack; it’s too “thickly” orchestrated, I think, to be music that’s actually playing at the village inn in-story.
| Puntuación: | | [4 de 5 estrellas!] |
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This track will take you through a number of different musical styles, from spacy electronica to rock and roll to lounge jazz. You were expecting creepy, due to the name “Haunted House”? The sounds of wind and indistinct voices—possibly moans or cries—try to inject this into the piece, but the sound effects aren’t enough to turn basically non-creepy music into a scary experience. I wouldn’t use this track to score an exploration of a haunted house. But that doesn’t mean I wouldn’t use it; I just think the name and the music are mismatched. I’d use this track instead to score something like a night of investigation or patrol up and down the Las Vegas strip or a similar setting. Even here, though, the dramatic changes in mood, genre, and (especially) volume make this track less well suited to continuous looping under an RPG scene, unless the scene just happened to play out in a way that exactly corresponds to the music’s rises and falls.
| Puntuación: | | [3 de 5 estrellas!] |
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This track definitely hits the target on both the “creepy” and “carnivalesque” scales. Composer Randin Graves deserves a giant teddy bear from the midway for getting the atmosphere just right. He’s also cleverly engineered the track so that it both ends well and loops well, a good accomplishment with this piece. However, the shifts in tone and mood take you from the bright lights of the midway and the rides to the dark shadows behind the attractions and perhaps inside the freakshows. While this makes for a great listen and evokes the carnival mood exceedingly well, it also detracts from the track’s usefulness at the table. These variations make it hard to know what kind of scene to score with this piece.
| Puntuación: | | [4 de 5 estrellas!] |
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This track is beautifully spooky and ethereal. Although it features some ambient vocals, they’re non-intrusive and won’t distract you from your gaming. I’d use this track as the score for a scene of exploration in a fey necropolis, an ancient library, or something along those lines to create a sense of mystery, but not immediate threat.
| Puntuación: | | [5 de 5 estrellas!] |
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Having no familiarity at all with the FantasyCraft adventure this music was composed to accompany, I don’t know who the keepers are, or what access their gate controls. But I do know that this track does two very distinct things, musically. For a little less than the first half of the track, it’s as if you’re watching a tribal shaman of some sort lead a ritual, perhaps a summoning or warding ritual; in the back half of the track, the summoned creature has come through or is trying to come through, and combat has ensued. The chants and screams are very evocative, but the dramatic changes in mood and intensity around 4:15 and 6:45 or so compromise the track’s effectiveness for looping under an RPG battle scene. The track is well-composed and well-executed, but seems more appropriate to pre-scripted action and dialogue than to the free flow of the gaming table—and since this isn’t the sort of thing you’d want to listen to on repeat while doing work, chores, or D&D prep, that’s a big drawback. (Oh, and the ID3 tags need work.)
| Puntuación: | | [3 de 5 estrellas!] |
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A very good instrumental track that would be excellent for use during a chase scene or any tense situation. I feel that the shifts in dynamics that occur a few times during the track would make it less suitable for a battle scene. The sound quality is very good, and there are very few "synthesized" sounds (the horns being one exception, but they don't appear frequently). This track runs a little over 8 minutes, with a long fadeout - not perfect for looping, but certainly workable.
| Puntuación: | | [4 de 5 estrellas!] |
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I’m kind of a fanboy for Sonic Legends soundscapes anyway, but “Action Chase” really tops the charts. It’s exciting yet non-intrusive, and delivers exactly what the title implies, a near-perfect background track for an action chase scene. It’s not a period piece, but there’s enough modern-sounding instrumentation in the piece that some GMs might consider it inappropriate for certain settings. It would be best with modern or futuristic police, military, superhero, horror, or post-apocalyptic settings. Sometimes, when I need to keep up my energy at work while writing or grading papers, I just set this one on repeat and let it run. I do wish the track looped just a little better, but you can easily fix this by setting iTunes or your preferred MP3 playback app to stop the track two or three seconds before the stated duration.
| Puntuación: | | [5 de 5 estrellas!] |
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| Emperia |
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por William W. [Cr�tico destacado]
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Fecha en que fue añadido: 02/23/12 07:00:26 |
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Evocative background music with lots of dramatic tension that would work easily as well for a chase scene as it would a stealth/infiltration scene. The product description tells us this is was originally created for a Greco-Roman scenario (and it suits that well), but the drums and plucked strings could suggest an Asian or Middle Eastern setting as well.
The track runs just a little over 8 minutes, and ends rather abruptly – when looped, this makes for an almost seamless transition back to the beginning of the track, which makes it a good choice for looping continuously until your scene is over. Sound quality is excellent, and the music itself is mostly free of “synth” type sounds that are often found in this sort of product.
| Puntuación: | | [5 de 5 estrellas!] |
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