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Otros comentarios dejados por esta editorial:
Haunted House
por Daniel B. [Comprador verificado] Fecha en que fue añadido: 06/09/15 05:34:54
I don't know what I'd use this for, as it is not really suitable for the ambience of a haunted house. It's more like the ambience of a haunted house full of dumb teens partying before they discover the horrible thing that caused the house to be considered "haunted", but it''s too loud and busy to suggest the atmosphere of a haunted house. More like Wednesday and Pugsley Addams grew up to be ravers than an investigation into a creepy house of fear and nightmares.

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Derelict Starship
por George E. [Comprador verificado] Fecha en que fue añadido: 03/08/14 06:24:23
Decent music. I was curious as to what it would be, so I purchased a copy, and am glad I did. The music is very mysterious and intriguing. There's a bit of a Japanese anime riff or feel in some parts. All in all a good piece of music that might add ambiance to your space RPG session.

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Zombie Apocalypse
por Christian S. [Comprador verificado] Fecha en que fue añadido: 07/17/13 11:32:13
Sound loop is good but it's only one track with a length of 10 minutes. Still the one file is good and atmospheric and it may blend into your Zombie Survival Horror game playlist perfectly. But it would do even better if it where split up in several tracks. Of course this would mean a higher price, which would be totally fine imho.

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Vampire Castle
por Joshua M. [Comprador verificado] Fecha en que fue añadido: 02/09/13 14:02:13
For a single track it is very nicely made and a welcome addition to any GM's sound library. This particular track reminds me of the "Castlevania" series of games and transitions nicely between musical phrases. While not cheaply priced at $2.99 for a single track it is priced resonably for a track of 9 minutes and 6 seconds.

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Cyberpunk
por Christopher H. [Cr�tico destacado] Fecha en que fue añadido: 06/18/12 17:10:17
I like both parts of this track a good bit, both the lighter sound in the first six minutes and the heavier, guitar-driven two minutes at the end. Both do a good job of evoking a (post)modern, technological, maybe even jacked-in setting. The track loops fairly well, though there is a second or two of silence at the end that you’ll want to trim. The problem is that the two parts of the piece don’t flow together well. The transition between the two parts is fairly abrupt, and the two segments don’t feel the same. I would use the first six minutes for something like a race against time, perhaps while the PCs are being chased or are trying to extract information from a computer system under a strict time limit; the last two minutes would do for a combat or action scene—but I wouldn’t switch the two. The overall effect is fine when you’re just listening for pleasure, but would disrupt an RPG session, I think.

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Dark Ritual
por Christopher H. [Cr�tico destacado] Fecha en que fue añadido: 06/18/12 16:14:51
The heavy, ominous music in this substantial track well befits the “dark ritual” mentioned in the track’s title. There is a recurring baritone/bass vocal overlay that sounds like somebody chanting an incomprehensible ritual, and I think this works well. However, I think the other vocal gibbering detracts from the piece. Otherwise, it’s a decent score for when the PCs are trying to stop an eldritch ritual in progress—or to complete one before it’s too late. I can only say “decent,” not “good” or better, because there’s such a long lead-in before you get to the actual ritual sounds. That creates a big lull in the action while looping, though iTunes and other jukebox software will let you start and stop the track anywhere so you can customize the loop.

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Space Battle
por Christopher H. [Cr�tico destacado] Fecha en que fue añadido: 06/18/12 13:51:45
It takes almost two minutes and a big explosion before this track actually gets to the “battle” as such. Once it does, the music is quick and tense, fitting for scoring a space battle. A few laser beam and explosion sound effects crop up, but they don’t overpower the music, and drums rather than explosion sounds give the sense of impact. A few bars here and there reminded me of the music that plays in Disneyland’s Space Mountain ride. About halfway through, xylophones and vintage (read: ’60s–’70s) bleeping control panel sound effects take us briefly inside the ship. While the battle is raging, the music is very exciting and would work well for a gaming background, if you don’t mind the control panel sounds. As of my download, the track ships with 30 seconds of silence at the end, so you’ll need to trim it with a program that edits MP3s or use your jukebox program to set the endpoint earlier (in iTunes, choose File: Get Info, click the Options tab, and change the Stop Time from 9:22.337 to 8:52.337). The track’s bigger problem, though, is that two-minute warmup that I mentioned earlier, matched by a rather abrupt ten-second cool-down at the end. Even after you trim off the extra silence, the track doesn’t loop very well, so unless you can wrap up your entire space battle in about six minutes, you’re going to get some “down time” in your soundtrack—time that is just too peaceful for a space battle. This track would be more useful without that “prologue.”

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Old Western Town
por Christopher H. [Cr�tico destacado] Fecha en que fue añadido: 06/18/12 13:11:10
The style and tone of this piece perfectly capture the feel of a “spaghetti western,” and it’s a lot of fun to listen to. The simple, bouncing piano melody and vocal effects belong inside a saloon or dance hall, where this piece spends most of its time. You’ll probably get the best use from this track if you approach it from that perspective. You wouldn’t want to score a gunfight or any other tense situation with this piece, at it’s far too lighthearted, and almost humorous. Also, I think this piece may have too much of a “storyline” of its own to work well as background music (though it’s a fun listen regardless), but that’s probably a matter of taste.

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Magical Spell
por Christopher H. [Cr�tico destacado] Fecha en que fue añadido: 06/18/12 11:30:12
There’s a lot of cool, mysterious stuff in this piece, but the “tinny” high-pitched notes that carry the “melody” more or less ruin the track for me. The piece does loop well, though, for DMs with a higher tolerance for the “soprano” line.

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On the Open Sea
por Christopher H. [Cr�tico destacado] Fecha en que fue añadido: 06/18/12 11:29:55
I like this piece a lot … but it doesn’t fit its ostensible purpose very well. There’s really too much of a definite beginning and ending, too much emotional variety, too much of a storyline within the piece, for it to score RPG scenes well. During RPG play, you can’t predict when the waves will swell, when the crew drunk will come on board, when an enemy boarding party with threaten. For gaming background music, this piece might not be repetitive enough. I have used it in actual gaming situations, however, and it didn’t seem too disruptive. On the other hand, it’s a great listen by itself, like a whole pirate movie in just 8.5 minutes.

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Village Inn
por Christopher H. [Cr�tico destacado] Fecha en que fue añadido: 06/18/12 09:39:36
Music and sound effects blend very nicely in this piece to evoke the titular village inn. Some of the laughter and vocal effects may be just a little overpowering. In my ears, the music feels like a soundtrack; it’s too “thickly” orchestrated, I think, to be music that’s actually playing at the village inn in-story.

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Haunted House
por Christopher H. [Cr�tico destacado] Fecha en que fue añadido: 04/23/12 12:08:31
This track will take you through a number of different musical styles, from spacy electronica to rock and roll to lounge jazz. You were expecting creepy, due to the name “Haunted House”? The sounds of wind and indistinct voices—possibly moans or cries—try to inject this into the piece, but the sound effects aren’t enough to turn basically non-creepy music into a scary experience. I wouldn’t use this track to score an exploration of a haunted house. But that doesn’t mean I wouldn’t use it; I just think the name and the music are mismatched. I’d use this track instead to score something like a night of investigation or patrol up and down the Las Vegas strip or a similar setting. Even here, though, the dramatic changes in mood, genre, and (especially) volume make this track less well suited to continuous looping under an RPG scene, unless the scene just happened to play out in a way that exactly corresponds to the music’s rises and falls.

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Demented Carnival
por Christopher H. [Cr�tico destacado] Fecha en que fue añadido: 04/23/12 11:53:24
This track definitely hits the target on both the “creepy” and “carnivalesque” scales. Composer Randin Graves deserves a giant teddy bear from the midway for getting the atmosphere just right. He’s also cleverly engineered the track so that it both ends well and loops well, a good accomplishment with this piece. However, the shifts in tone and mood take you from the bright lights of the midway and the rides to the dark shadows behind the attractions and perhaps inside the freakshows. While this makes for a great listen and evokes the carnival mood exceedingly well, it also detracts from the track’s usefulness at the table. These variations make it hard to know what kind of scene to score with this piece.

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The Old Ways
por Christopher H. [Cr�tico destacado] Fecha en que fue añadido: 04/05/12 17:26:28
This track is beautifully spooky and ethereal. Although it features some ambient vocals, they’re non-intrusive and won’t distract you from your gaming. I’d use this track as the score for a scene of exploration in a fey necropolis, an ancient library, or something along those lines to create a sense of mystery, but not immediate threat.

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Keepers of the Gate
por Christopher H. [Cr�tico destacado] Fecha en que fue añadido: 04/05/12 16:37:11
Having no familiarity at all with the FantasyCraft adventure this music was composed to accompany, I don’t know who the keepers are, or what access their gate controls. But I do know that this track does two very distinct things, musically. For a little less than the first half of the track, it’s as if you’re watching a tribal shaman of some sort lead a ritual, perhaps a summoning or warding ritual; in the back half of the track, the summoned creature has come through or is trying to come through, and combat has ensued. The chants and screams are very evocative, but the dramatic changes in mood and intensity around 4:15 and 6:45 or so compromise the track’s effectiveness for looping under an RPG battle scene. The track is well-composed and well-executed, but seems more appropriate to pre-scripted action and dialogue than to the free flow of the gaming table—and since this isn’t the sort of thing you’d want to listen to on repeat while doing work, chores, or D&D prep, that’s a big drawback. (Oh, and the ID3 tags need work.)

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