Full Light, Full Steam is a steam punk roleplaying game (216 pages) which does include space ships (just this solar system).
So, I soloed this using the Solo Investigator’s Handbook. I knew that I wanted a mystery which starts with a dead body. The Handbook created the adventure. The adventure starts with a dead body and a ghost of the deceased which can be seen by some people. The location is the smoky East End of London. Six characters are given the job of solving the mystery. They all belong to the Astronomical Navy. Susan was born and raised in this area and Sidney can sometimes see ghosts. The others were picked because of their skills. When they get to the crime scene, they check out the dead body and Sidney sees the ghost. She follows it to a clue : a button. Before she even picks it up she gets a vision of the Thistle hotel. They go there and get two clues which lead to a boy in another alley. It is here where Sidney becomes afflicted. She can see what her future self sees in nine hours, but for the here and now, she is blind. This new “vision” leads them to Hannah. Adam (the deceased) was in love with Hannah, but she did not love him and she broke his heart. So, in summary, a doppelganger is involved. It killed Adam, and then Adam’s parents. It ended up killing two PCs before Tay was able to kill it with a pistol. It then turned into a pile of slime. Give this interesting d6 system a try!
This RPG has no lists of weapons, armor, equipment, or monsters. It does contain six characters, rules for ship battles, 19 NPCs, 4 adventures, and 72 pages of setting.
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