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Full Light, Full Steam
by Tiago H. [Verified Purchaser] Date Added: 11/21/2012 13:47:50
Excellent setting, full of charm. It is a captivating universe delineated in this book, every planet, port or asteroid described with a gripping narrative that invites for adventures to be set upon them.

The premise of a Victorian age Space Colonization was done before, by Space 1889, among others, but this book has a much more charming and enjoyable way of doing so.

I didn't tried the system mechanics, since I prefer to convert every setting to my system of choice, but they seem sound to me. It is a modern system, with emphasis on fast conflict resolution and interaction between characters.

Rating:
[5 of 5 Stars!]
Full Light, Full Steam
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Sons of Liberty
by Berin K. [Featured Reviewer] Date Added: 03/10/2010 12:21:10
This game is about the secret history of the American Revolution, where the Founding Fathers (and Founding Mothers) donned clockwork power armor to battle the British and then, after independence had been won, with each other to determine the philosophical course this nation would take. It's over the top, and more than a little silly.

This is a card game, with different suits defining things the characters are particularly good at. There are 17 pre-generated historical figures to choose from, as well as number of Tories to serve as enemies.

Each game begins at the secret Masonic Grand Lodge of the Americas, where the characters receive a coded message about British movements. This is a cleverly-disguised adventure generator; you draw 5 cards and discern their meanings on a series of tables. The players then have to sort out what this means, interpreting the rather vague results to create their own mission. There's really no gamemaster in this game; those responsibilities are shares.

The character you play is also somewhat random. Each player is dealt a card, and starting with the high card each player declares who has volunteered for this mission and picks a character. You can elect to play the bad guys, and if no one does then the player with the low card has to play them.

On your turn, you play cards and narrate the action. Each suit, again, describes as type of action, so you have to narrate to fit the cards in play. Other players can play cards to attempt to add to or alter the narrative. When a scene is resolved, the next player lays down cards and narrates a scene, and so on until the mission is complete.

Rating:
[4 of 5 Stars!]
Sons of Liberty
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Full Light, Full Steam
by Jim C. [Verified Purchaser] Date Added: 01/22/2010 16:44:57
Victorian, but not the Victorian era as we know it. For example, page 11 describes how Florence Nightingale led the Charge of the Light Brigade to capture the Russian space elevator at Balaclava.

The solar-steam-electric-etheric space drive is pretty cool, but my favourite bit of technology would have to be their computer jargon organised around "beekeeping" - no insects are involved, just a highly original take on the familiar idea of difference engines.

Rating:
[4 of 5 Stars!]
Full Light, Full Steam
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