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RPGPundit Presents #3: High-Tech Weapons
par Robert P. [Acheteur vérifié] Date Ajoutée: 10/18/2017 18:06:22

Excellent product! If you want to add some hi-tech weaponry to your OSR games - from slug throwers to precision lasers. Covers a lot of material in eight pages with some good mechanics for implementing them into your game. Good production quality as well… Highly recommended.



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RPGPundit Presents #2: The Goetia
par Ron D. [Acheteur vérifié] Date Ajoutée: 10/10/2017 16:11:58

In need of a demon and the kind of stuff he can do to your victim Eh pc ? Expert GM's may not need this for the summoning spell, but it does have a list of the kind of stuff demons inspired by medieval occult lore could do.



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RPGPundit Presents #1: DungeonChef
par Ron D. [Acheteur vérifié] Date Ajoutée: 10/03/2017 10:12:57

It's short and sweet. If you need a few guidelines on what to tell your players when they decide to snack on a random creature then this will help you. It's nothing a good GM couldn't improvise himself, but to newbies like me it is interesting to see how one could apply rules to this type of question.

It does make me wonder what the fantasy equivalent to a "Bear Grylls' survival handbook" would be like ...

Summary : I'm hungry for more.



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The Solo Wargaming Guide
par Peter J. [Acheteur vérifié] Date Ajoutée: 12/29/2016 15:37:22

The system for determining weather will be particularly useful. I also enjoyed reading the examples of the author's campaigns.



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The Solo Wargaming Guide
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Bloodshadows: Fantasy-Noir RPG (Third Edition)
par Thomas B. [Testeur star] Date Ajoutée: 09/27/2016 05:12:04

Thoughts:

  • I like the openness of the world. Given how undocumented the world is, it's easy to insert pretty much whatever you want, from places to creatures. Doubly so when you factor in that the setting explicitly hasn't closed its doors to other dimensions.
  • I am a huge fan of the magic system. Reminds me a bit of the system from Buffy the Vampire Slayer, which has both a similar flexibility and danger.
  • The book is black and white, and the whole aesthetic feeds into the "noir" tone of setting very well. None of the art is very bad, most of it is very fitting, and a lot of it is downright great.
  • The species options almost seem a little over the top. With 16 options, some of them seem excessive (or downright weird, looking at you, Orrim). While I generally err on the side of "give them choices", the "Points of Light" setting with humans at the top of a food chain that includes 15 other viable species (plus the NPC options) feels like a stretch to me, unless each species is in such low of numbers that they have no real power. This clearly doesn't apply to Taxim, at least, as they are the most powerful union in Selastos.
  • I've always like the idea of exploits in GenreDiversion. I've never tried the system in play, but I'd be willing to.
  • Experience can be used in ways other than advancement, as "creative editing/story control" that allows you to introduce subplots to the game, or invoke specific features based on your role (like a Sentinel being able to call in reinforcements or a Private Detective automatically noticing a clue). I dig mechanics like this in games, especially when it's light and unobtrusive.
  • It's weird and doesn't make any sense, but the setting is juuuuust a bit harder to wrap my head around than it should be, even though it's really just a fantasy setting with fewer swords and orcs and more gumshoes and night clubs. I love the concept (and the magic..a lot) and I like the game mechanics, but I just gotta get past that setting hump (since noir assumptions are no weirder than quasi-Middle Ages assumption in any other fantasy setting).

Thumbs up on this one, even if I'm not convinced I wouldn't be too intimidated by the weirdness of a few of the setting elements to make it work at my table.

For my full review, please visit http://mostunreadblogever.blogspot.com/2016/09/tommys-take-on-bloodshadows-third.html



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Barbarians Versus... RPG
par Luca L. [Acheteur vérifié] Date Ajoutée: 07/17/2016 06:34:38

Easily one of the most funny and entertaining rules-light RPGs on the scene.

The setting is loosely defined, with broad strokes that help creating the mood and give more inspiration than hard data, the rules are very friendly both to newcomers to the tabletop RPG world and to old grognards that will enjoy the modicum of creativity given to players and GMs alike. A simple and very intuitive system to handle most situations - from combat to social mayhem, as barbarians are destined to - provides a very solid yet flexible framework.

Players and GMs should work together to build up and better define the world and the situations to face during the adventures, and a fair bit of homework is needed to have something that will work for more than a one-shot adventure. It is also highly customizable for something different than cimmerians against dino-aliens, from something more akin to classic sword-and-sorcery to quite outlandish results.

The real gem, is the sum of the parts: the fun factor of playing a bloodthirsty, loud and headstrong barbarian is surprisingly addictive in such a fast flowing game.

Recommended.



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Exiled in Eris
par Stephen Y. [Acheteur vérifié] Date Ajoutée: 07/16/2016 13:56:57

This PDF is 173 pages (169 are the content). Artwork is ok, b&w. Exiled in Eris is Sword, sorcery and blaster fantasy. P15-24: Your character concept, involves: where you came from, Family background and Profession, and why are you in Eris. Artifact hunters are the general profession. Certain weapons and armour are restricted (only available to military and Noble houses). Exiled in Eris uses a D20 for tasks; other dice are used (d4, d6, d8, d10, d12). Races: Human, Cyberdroid, Dakazi, Deru, Drudge/Brux. Myrmidon/Orix, Savant/Ix. Attributes are: Strength, Stamina, Dexterity, Agility, Intellect, WitsCharisma Willpower. There are 16 skills, and 6 restricted skills.

Exiled in Eris does remind me a little of Mekton (first edition).. At £5.25/$6.95, it's worth a look.



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A Fistfull of Miniatures 2E Basic PDF
par Charles E. [Acheteur vérifié] Date Ajoutée: 06/18/2016 09:13:15

I played the fantasy version long ago and like this historical update. The "advanced' rules mentioned would be interesting.



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Disposable Heroes Soldier Statix 1: WWII
par Evan H. [Acheteur vérifié] Date Ajoutée: 03/25/2016 21:08:39

Very well-drawn set. I especially like the varied poses. Only thing that bugs me is that the colors don't quite "feel" right. I may be wrong, and this set may depict variant colorations, but I usually picture World War II German uniforms as a gray-green, and American uniforms as lighter and more brownish than depicted here. Still, a great set for the money, and a good buy for anyone looking for inexpensive World War II minis.



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Maelstrom Storytelling (Dogbound Edition)
par Scott F. [Acheteur vérifié] Date Ajoutée: 12/05/2015 22:53:41

The classic Story Engine in its infancy, with a full world setting, coupled with the fact that the Story Engine Rules (sold separately), can be fused seamlessly with it makes this a true gem for lovers of Roleplaying over Roll-playing. An influence on most modern storytelling games, Maelstrom deserves a solid place on your shelf. Although a little outdated (the Story Engine is a more refined and clarified set of rules), Maelstrom still holds it's own, with a setting, races, and numerous factions to play any type of game with. From murder mysteries to adventuring, Maelstrom offers players a broad selection of options to choose from. If you're a fan of FATE, Precis Intermedia's other RPG systems, such as the Masterbook system, the genreDiversion3E or Story Engine rules (or any of the more other "scene-amatic" games) Maelstrom still offers up the goods, even at the expense of its age. Prepare your Krel Airship and sail into the realms of the twin suns or journey through realms of your choosing. It all starts here.



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City in the Mirage (for Exiled in Eris)
par Stephen Y. [Acheteur vérifié] Date Ajoutée: 06/26/2015 16:31:11

This PDF is 42 pages, 40 are the content. You party guide the scholar to some 'ruins'. Some encounters, a puzzle, etc. Not too bad. There are portraits of the NPCs; also Maps (some are quite small, need enlarging). Artwork is OK. Like the rulebook, this PDF gives me the 'Mekton' feel', in style, look, etc. Not bad for $5.00/£3.18. Worth a look.



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City in the Mirage (for Exiled in Eris)
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Exiled in Eris
par Stephen Y. [Acheteur vérifié] Date Ajoutée: 06/14/2015 15:04:10

Out of 172 pages, 168 are the contents, including character sheet (2 pages). It appears to be a variant d20 system, looking at the pages on skills and combat. Example: Melee (Major Action: Dex+Melee Fighting+1d20); Difficulty: 20 (difficult). For skill rolls, etc: add your attribute, applicable skill bonus, bonuses from specialties, situational modifiers and add the result of a 1d20. Compare that with a difficulty/target number from the GM (easy: 16, Difficult: 20, challenging: 24, etc).

I only spotted 2 typos (page 154 & 152), so far.

Plenty of data on the various species, creatures, land areas, etc. There's a world map (not too bad).

Parts of the book remind me of Mekton 1&2.

Apart from data on supernatural powers, there's also a Game Masters Resources section (premise, alternatives, themes, genre, motivations and rewards, and artifacts).

At £3.24/$5.00 it's not bad for a variant d20 system; worth buying just for the background information/data.



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Exiled in Eris
par Jacob R. [Acheteur vérifié] Date Ajoutée: 05/18/2015 23:06:21

This is a fantastic little game. I haven't heard any buzz about it, but it deserves to be well-known. The game is presented as a pulpy planetary romance, and it delivers. The system is easy to learn and plays quickly. The one thing it could stand to improve is that a couple of the esoteric disciplines aren't fleshed out very fully, but the ones that are fleshed out give incredible detail.



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Barbarians Versus... RPG
par Thomas B. [Testeur star] Date Ajoutée: 05/02/2015 00:04:40

SIX POINT SUMMARY

  • Random Barbarian Facts (Barbarians argue with Barbarians, they fight with everyone else) are scattered around the book and are pretty humorous.

  • The game reads like it's hard to take seriously, and the adventure backs that up by being too lite. A good, goofy random adventure table could have gone a long ways here.

  • The system is simple, but easy to play around with, as evidenced by some of the combat options. Some of those examples serve as a nice example of how a little description can sell the action more than tables of modifiers can.

  • The price point is pretty good, especially with the "read the PDF, upgrade to the print" option.

  • The sample settings can give you more ideas on how to tweak the setting. Barbarians vs Elves? Barbarians vs Vampires? Barbarians vs Underground Psychic Bomb Worshippers? Most of the book focuses on Barbarians...you can play around with it and figure out who they fight.

  • Because this stuff MATTERS in a game about Barbarians, you also get a random loot table to make the GM's job easier when determining what the Barbarians' latest victims had.

Barbarians Versus is a cute and fun book with a solid skeleton under it, and options that allow a GM to play around with the setting, suitable for a one shot or short campaign play and priced accordingly.

For my full review, please visit http://mostunreadblogever.blogspot.com/2015/05/tommys-take-on-barbarians-versus-2nd.html



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Atomik CyberTek
par Harry S. [Acheteur vérifié] Date Ajoutée: 03/26/2015 13:54:53

Simply one of the BEST 'cybertek' books ever published. I could say the same about all of the other ATOMIK products as well!



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Atomik CyberTek
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