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Eclipse Phase: Zone Stalkers
by Mark B. [Verified Purchaser] Date Added: 06/14/2014 08:26:19
Excellent sourcebook containing some great info on the TQZ (Titan Quarantine Zone) on Mars, how to get in & out of it and who you might bump into while there. Some great plot hooks as well to give your players a reason to go into this most dangerous area of Mars.

Rating:
[5 of 5 Stars!]
Eclipse Phase: Zone Stalkers
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Eclipse Phase: Zone Stalkers
by Matt C. [Verified Purchaser] Date Added: 05/29/2014 19:52:26
An excellent overview of the TQZ and the hazards contained in it - making it clear what a cancerous growth there is on the face of Mars. Ranging from a view of zonestalker culture and the profits to be had from the Zone's terrible treasures to the denizens and threats of the zone, with a heavy enough seed of hooks and the usual 'intercepted communication' sidebars to provide solid flavor and meat.

I'd put this as a must for any EP GM planning to run a game on Mars, even if they never plan to have the group go near the TQZ.

Rating:
[5 of 5 Stars!]
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Eclipse Phase: Zone Stalkers
by Megan R. [Featured Reviewer] Date Added: 05/29/2014 11:44:48
If you are of a mind to put the party in danger, how about suggesting a stroll across one of the deadliest regions of Mars, the TITAN Quarantine Zone?

Beginning with an explanation of what the Zone is and how it came to be, there are details of the terrain and major features as well as of the measures taken to ensure that the curious stay well out of it. This is intermingled with suggestions as to how these measures might be counteracted, although it will be up to you how you choose to pass on any ideas to your players if they are struggling to come up with their own - this is a book decidedly for the GM!

The hazards of the TQZ are extreme, even without the Patrol ready to pounce on intruders. Extensive jamming of all communication links render not just keeping in touch (or yelling for help) but navigation difficult. The terrain is rugged in the extreme, and prone to dust storms. All sorts of malevolent critters live there and even the artefacts that are the usual reason for anyone wanting to go there are dangerous if improperly handled (in many cases, if handled at all). A random encounter table and full notes on what you might encounter are provided to liven things up a bit.

Various locations are described, as are some of the TITAN artefacts that remain to be found - including quite an array of different drugs and addictive substances. Finally, there's a collection of plot hooks to get the party's interest in an expedition whetted enough for you to get to use all of this on them.

If you like adventures in which the environment is as much an enemy as the monsters, this is one to consider.

Rating:
[5 of 5 Stars!]
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Eclipse Phase: The Devotees
by Damon T. [Verified Purchaser] Date Added: 04/28/2014 10:10:29
Excellent product, very detailed; especially for the price. Very detailed locations, well fleshed out NPCs, an interesting story, and a nice tie-in to the RPPR campaign for those that enjoyed Know Evil.

Caleb does an excellent job of bringing one of the darker places of an already dark universe to life. Maps are included, so any GM should be able to run this adventure without much extra effort.

A definite must-have for any Eclipse Phase lover, especially those considering adding criminal elements to their campaigns or character backgrounds. This adventure contains plenty of inspiration to work with.

Rating:
[5 of 5 Stars!]
Eclipse Phase: The Devotees
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Eclipse Phase: Sunward: The Inner System
by Claus B. [Verified Purchaser] Date Added: 04/26/2014 10:11:25
The book is well written with great layout and graphics that set the tone and immerse the reader in the portrayed future, while remaining easy and entertaining to read.

The book systematically covers the inner system, starting with the solar corona and out to Mars, as well as an assortment of inner system asteroids and martian trojans. The book expands and adds to the information in the Eclipse Phase book, but most of the material in this book is probably understandable without having read the core book. The descriptions of people, environments, habitats, orbital stations, politics, transportation, and so on are evocative and plausible. They are also done from the viewpoints of various local Firewall agents with different backgrounds and political views. This not only makes the reading more interesting, but gives more insight into life in the future of the solar system and reminds the reader that what they are reading is an opinion and not necessarily the whole story or even entirely accurate. There is lots here to get players thinking about, frm how to play a conservative and prejudiced “Loonie” to a Barsoomian redneck from Mars. For the GM there are lots of political agendas, habitats and dangling plot hooks and descriptions that conjure up ideas for cool scenes everywhere. Perhaps something involving piracy of airships travelling between the floating Aerostats in the upper atmosphere of Venus, or something to do with the remote controlled Quartz morphs working the high temperature and pressure mines of the Venusian surface going missing?

The Planetary Consortium (one of the most powerful power blocs in the setting) is described in detail with information and ideas that go a long way to help illustrate the various parts and agendas that make up the consortium and in the process creates a lot of useful plot hooks.

Game information is all covered in the last part of the book. This is great both because it means that the rest of the book is completely rules agnostic, which is very handy for a setting book you can use with your own favourite system, and because it means that all the stats and rules for hazards, morphs, gear and so on are collected at the end. Even if you don't plan on using the Eclipse Phase rules this section of the book is still useful, not least for the secrets and plot hooks.

I bought the PDF thinking that a Sci-Fi transhumanist themed setting like this would be best read on my tablet, but although the core Eclipse Phase book has been adapted for e-readers Sunward has not and it takes a long time to turn pages on my Nexus 7 and the page format is a too big and would probably fit something like the Nexus 10 better. On a computer, and potentially a more powerful tablet, the PDF is first class and is a joy to read. I'm not rating it down because there was no claim about this product being tablet friendly. In the end like the other Eclipse Phase books, Sunwards is just so beautiful that I had to also buy the hardback to hold it in my hands and read it on the sofa (and other unspeakable places). Very happy with that decision.

Rating:
[5 of 5 Stars!]
Eclipse Phase: Sunward: The Inner System
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Eclipse Phase: The Devotees
by Adam A. [Verified Purchaser] Date Added: 04/25/2014 21:06:42
Gives a good look at the soul trading market and the kind of psychology that it would take to be involved in it. I like the multiple routes to the objective including considerations for when your players do the unexpected "sure I'll send a copy of myself to the ****** and hope it doesn't ****** me to badly, what could go wrong?"

Rating:
[5 of 5 Stars!]
Eclipse Phase: The Devotees
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Eclipse Phase: The Devotees
by Alex S. [Verified Purchaser] Date Added: 04/24/2014 20:27:43
This pdf would be worth the price for the treatment of Legba and Nine Lives, but the adventure itself is also awesome and full of interesting Stokesian easter eggs. Anyone considering a campaign that involves Nine Lives in a significant way should get this pdf, and anyone getting this pdf will likely consider involving Nine Lives in a significant way. A must-have.

Rating:
[5 of 5 Stars!]
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Eclipse Phase: The Devotees
by Marc S. [Verified Purchaser] Date Added: 04/23/2014 18:19:43
This is just amazing, much like everything else Caleb Stokes does. If you liked this, you might want to check out 'Know Evil', an Actual Play Eclipse Phase campaign:

http://actualplay.roleplayingpublicradio.com/know-evil-a-
n-eclipse-phase-campaign/

It's how I learned about how great Eclipse Phase could be.

Rating:
[5 of 5 Stars!]
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Eclipse Phase: Continuity
by Teos A. [Verified Purchaser] Date Added: 04/23/2014 17:29:15
I first played Continuity at Gen Con as a scheduled convention game run by a volunteer game. It was easily the highlight of that year's Gen Con. I've since then also run the adventure. As with so many of the Posthuman adventures, this delivers a really cool sci-fi premise. We start with the PCs being restored from backup... but what happened? Why is the space station/ship in such bad shape? It gets really spine-tingling and Aliens-like as PCs search for clues... and then they find out where their previous versions went. Spoiler... the previous versions are coming back, and they are changed! The material is really good, while being simple. There is just the right amount for GMs to just run-as-is, but the material is so cool that the GM will want to build upon it and add cool touches to what takes place. Players get to make really cool decisions and can handle the threat in different ways. The adventure can be challenging - one run ended in a TPK, but it was an awesomely fun TPK and everyone wanted to play more Eclipse Phase after it. I highly recommend this scenario as an introduction for new GMs and players, for running at conventions, and as a 'backstory' or flashback for a campaign. Like the excellent "Ego Hunter", the sci-fi concepts are super-fun and made tangible for both players and GM.

Rating:
[5 of 5 Stars!]
Eclipse Phase: Continuity
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Eclipse Phase: The Devotees
by Matt C. [Verified Purchaser] Date Added: 04/23/2014 17:27:11
This PDF not only gives a fairly detailed look at the home of the Nine Lives soul-trading cartel, it also gives PCs a chance to critically harm what may well be one of the most disturbing and horrific criminal cartels in the system. Well-done, in-depth, and easily mined for ideas to seed across games before and after running it.

Rating:
[5 of 5 Stars!]
Eclipse Phase: The Devotees
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Eclipse Phase
by Scott M. [Verified Purchaser] Date Added: 02/24/2014 20:20:43
Quite honestly, this is one of the best games that has ever been written--period. The amount of work and dedication by the authors and artists must do to just publish a game like is immense; that Eclipse Phase is the quality that it is, given this, is amazing.

This is a hard-science fiction game depicting a Transhuman future. Human consciousness need not now be confined to a single body, and humanity now has the potential for "immortality." The game takes place a decade after humans were nearly destroyed by both themselves, and their creations. Now humans, and your players, must struggle against the silence of the void. Humanity must survive, and quite possibly only the PCs stand in the way of forces that will lead to our destruction.

On an intellectual level this game is brilliant. It creates a universe where many themes can be explored, but only as many as you want to. For example, it invites players to struggle with notions of ego and identity. What does it mean to be "you" when you are no longer confined to your body. For example, are you the same person if all of your life you've been a man, and suddenly you find yourself in an electronic shell with no body at all? What if you have a body, but the face is not one you remember? What if you were a man who suddenly found themselves in the body of a woman? Similarly, since you "uploaded" your consciousness, are you still you, or a copy? These are issues you could choose to explore in this game, or you could not explore them and just think of the bodies characters inhabit as specialized gear.

Eclipse Phase uses the setting to also set up a political world, which explores alternative modes of organizing societies and what happens when economies are no longer confined by scarcity. This is fertile ground for stories the explore these issues in depth, or just an amazing set piece for stories that stay away from the politics of the future.

And it Eclipse Phase does not end there. The game is so deep, addressing issues ranging from the meaning of sapience to animal rights, that it would take me 20 pages to do it justice. All I can say is that I have never regretted purchasing into this game line. It's genius and of the highest quality. The universe of Eclipse Phase is one of the most robust ever produced for a game, and Eclipse Phase books are filled with wonderful short stories, amazing art, and detail that just brings the setting to life.

The only downside to the game is the game mechanics, and they are not really that big of a downside. The system is a percentile "blackjack" system, where the goal is to roll under a target number while getting as close to that target as possible. People familiar with Call of Cthuhulu, Warhammer 40k RPG, or Palladium should have no trouble adapting to it's system. Plus, if you do not like the system, there a number of Eclipse Phase approved hacks of the Eclipse Phase universe to other RPG systems out there.

But, even if this were a d2 system that relied on non-linear or boolean algebra to run, I would still give it five stars. The depth and quality of the fiction and world building materials alone qualify Eclipse Phase to easily hold a position in my mind as one of the greatest RPGs ever written.

Rating:
[5 of 5 Stars!]
Eclipse Phase
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Eclipse Phase: Transhuman Hack Pack
by Daniel S. [Verified Purchaser] Date Added: 09/27/2013 16:08:11
The product is great for Eclipse Phase fans who are helping new players into the game or for GMs creating new serious NPCs. The complaint I most often hear leveled at EP is that character generation is too complicated. This tries to make that a bit simpler, still a little bit complicated but easier than before. It also includes life path material for helping to flesh out the characters background. Not a bad product for the price really.

Rating:
[4 of 5 Stars!]
Eclipse Phase: Transhuman Hack Pack
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Eclipse Phase: Transhuman
by Adam A. [Verified Purchaser] Date Added: 09/13/2013 23:23:50
An incredibly useful add-on for the Eclipse Phase Line this offers options to simplify character creation while adding additional options and expanding the world base. The book itself is well written with gorgeous art and benefits from an involved development group.

Rating:
[5 of 5 Stars!]
Eclipse Phase: Transhuman
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Eclipse Phase: Interference
by John F. [Verified Purchaser] Date Added: 08/23/2013 00:58:05
I'm a very solid fan of Eclipse Phase and have enjoyed all the storytelling in these books immensely. This is the first time I've purchased one of the stories separately - I'll pick up the Transhuman book shortly. Still, at .99 I couldn't resist a good story before I hit the sack.

This is the kind of storytelling that takes Eclipse Phase from simply innovative sci-fi to sci-fi HORROR. Here we find the psychological twist and paradigm-shattering ideas that stem from things like consciousness-transfer as software and the immortality of 'sleevable' minds and bodies.

In fact, 'Interference' is exactly what Eclipse Phase is all about. If you're curious about what a character can do in the world of this game, and what potentially can happen, this story is a fine first read.

Rating:
[5 of 5 Stars!]
Eclipse Phase: Interference
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Eclipse Phase: Transhuman
by Andrew R. [Verified Purchaser] Date Added: 08/16/2013 18:51:31
This book is possibly the most useful one to come out in the line since the initial rulebook. It contains new options for character creation, new backgrounds (including options for AGI and Uplifts that differ from the standard), new factions, new morphs, and most importantly tables containing the book and page number for every morph, every background, every option that has appeared in any of the earlier books. I would have paid $10 simply for that last one but I also got so much more. If you play Eclipse Phase I cannot recommend this book highly enough.

Rating:
[5 of 5 Stars!]
Eclipse Phase: Transhuman
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