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Ninja Burger: The RPG 2nd Edition
by patrick m. [Verified Purchaser] Date Added: 10/14/2013 21:24:30

I love this game. a fast and fun game to play when the group cant all be here



Rating:
[5 of 5 Stars!]
Ninja Burger: The RPG 2nd Edition
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Ninja-To Go: A Ninja Burger Bored Game
by Ethan P. [Featured Reviewer] Date Added: 06/08/2010 17:02:59

We reviewed this on the Gamer's Haven Podcast! You can listen to the review here ... http://www.gamershavenpodcast.com/?p=321.



Rating:
[3 of 5 Stars!]
Ninja-To Go: A Ninja Burger Bored Game
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POW! Core Rules
by Hamilton R. [Verified Purchaser] Date Added: 03/05/2010 02:02:57

POW core rules / March 2010: OVERVIEW -- A workable system with some great ideas. The art is pretty good for the price, and there are some surprises and concepts worth having. It has a serious flaw: no support for expansion. If you like to tweak things and create your own worlds, this system would work OK for you. It's hard to see how it will play, without a sample of how to create a game. This is where it lacks. There are some mentioned game world books, but Ican't seem to easily find them, plus the subject worlds are unique in nature. POW needs a standard world to compare itself to other game systems. For the price, it is definately worth it.



Rating:
[3 of 5 Stars!]
POW! Core Rules
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FUDGE Karma Kards
by Tim L. [Verified Purchaser] Date Added: 09/20/2009 07:42:06

This is a good product to have if you do not have Fudge dice (or even if you do). The Karma game included is fairly easy to incorporate as well. The only fault is that you can not generate more rolls: you're stuck with what you got on the PDF print out. I recommend this product to Fudge players and GMs.



Rating:
[5 of 5 Stars!]
FUDGE Karma Kards
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POW! Core Rules
by Chadd D. [Verified Purchaser] Date Added: 02/01/2009 04:33:10

Seemed like a really cool system, stratforward, but without a wordbook like Power Grrrl it's a little hard to run. Also, I found the combat system very action oriented, but also to complicated at times.



Rating:
[2 of 5 Stars!]
POW! Core Rules
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Creator Reply:
It's unfortunate that POW! wasn't what you were looking for, but in its defense it states that it is "intended for use with POW! Worldbooks" in its description making it pretty clear that it's not a stand-alone product.
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Ninja Burger: The RPG 2nd Edition
by William H. [Verified Purchaser] Date Added: 07/05/2008 18:26:27

To be blunt, I just don't like the new edition. Visualy excellent, well laid out, but I just don't like the mechanics. I do like the older SAKE edition. The tone is more serious than the older edition, and the mechanics also more involved and less of a board game.



Rating:
[3 of 5 Stars!]
Ninja Burger: The RPG 2nd Edition
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Creator Reply:
You may be pleased to know then that I'm creating a special new edition of these rules which is lighter, faster, and more in keeping with the Beer and Pretzels spirit of the old edition. It is still PDQ, however - SAKE is gone forever, alas.
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Ninja Burger: The RPG 2nd Edition
by Arlene G. [Verified Purchaser] Date Added: 10/13/2007 13:48:56

It's simple, creative and very very amusing game. Plus they include little one shot adventures to get you going. Liked it so much we have also bought the card game version and we won't buy WOW cards and they give bounce pets with those.



Rating:
[5 of 5 Stars!]
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Ninja Burger: The RPG 2nd Edition
by Alan B. [Verified Purchaser] Date Added: 08/07/2006 00:00:00

The system is pretty uninspiring but it does the job it needs to and is not bad for it. Just nothing new or especially interesting to it. When the book breaks down into a guide of san francisco I found it rather dull dry readin, 99% of it could be factual, had it been ninjaburgerified it might have been fun and I think that was a missed opportunity. The rest however, it delivers the goods, it is good clean fun, well written and executed plenty of scope for one offs and mini campaigns - still not sold on long haul campaigns though. Maybe I just ain't ninja enough for the job.<br><br> <b>LIKED</b>: its pdf man, I only have to print off the first bit of the book that I really liked - and I did really like it.<br><br><b>DISLIKED</b>: I had hoped for more somehow. Don't know what per se but I was a little let down by the wafer thin 2d6 system.Yeah I know its not a system that makes a game but ninja burger has so much novelty and coolness such a plain common all garden system wrankled and the tour guide - really not my thing at all.<br><br><b>QUALITY</b>: Very Good<br><br><b>VALUE</b>: Satisfied<br>



Rating:
[4 of 5 Stars!]
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Power Grrrl
by Peter W. [Verified Purchaser] Date Added: 07/15/2006 00:00:00

A worldbook for the POW rules system, Power Grrrl is very evocative of games like Teenagers From Outer Space, which are geared towards light-hearted, beer-and-pretzels gaming. In it, the players take roles of teenagers that have super powers until they're adults, and use them to fight evil (whether it comes from disgruntled teens or envious adults who no longer have powers). Oh, and Canada is an evil world power.

The setting is set up like an old 80's cartoon series, complete with an Internet FAQ and episode guide for reference, and it has a nice array of powers and abilities to use with the core POW rules, organized by attribute type. There are plenty of example characters (which naturally include Power Grrrl and her gang as well as her various enemies, including a few political parodies among them), so someone new to the system can see how various character types can be put together.

The writing's pretty good, though the artwork can be hit-or-miss. At any rate, it's worth getting along with the core POW rules (did I mention that the core rules are free?).<br><br> <b>LIKED</b>: Good writing and a very fun atmosphere.<br><br><b>DISLIKED</b>: Some of the artwork could've stood to be a little better, but that's a relatively minor quibble and doesn't really detract from the book.<br><br><b>QUALITY</b>: Very Good<br><br><b>VALUE</b>: Very Satisfied<br>



Rating:
[4 of 5 Stars!]
Power Grrrl
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Ninja Burger: The RPG 2nd Edition
by Andrew B. [Featured Reviewer] Date Added: 04/18/2006 00:00:00

Ninja Burger is a fast food restaurant that caters to ?a very special clientele?powerful people in impossible situations who need?food delivered. Presidents in the midst of high-pressure negotiation in secret chambers. Wealthy elite in remote chateaus atop distant mountains. Soldiers pinned down behind enemy lines.? As their name implies, Ninja Burger accomplishes these incredibly difficult deliveries by utilizing highly-trained ninja, elite assassins who guarantee delivery to anyone, anywhere in less than 30 minutes.

The above statement is, of course, a paraphrased description of the organization behind Ninja Burger: The Roleplaying Game. The thing that strikes me most about Ninja Burger is the duality of the idea behind it. On one hand, it?s silly in that carefree, childish way that appeals to the 10 year old boy inside me. The same boy that once remarked to his friend ?you know, a real ninja wouldn?t have to wait for the light to change to WALK. A real ninja would just jump over the cars.?

On the other hand, the idea of a crack team of highly-trained stealth deliverymen isn?t that implausible. I mean, it IS implausible, but in a world just a little more like the movies?well, in a world like that, it doesn?t seem like that much of a stretch. If a fast food company wanted to absolutely ensure that they could deliver burgers as quickly and discreetly as possible, who better to hire for the task than a bunch of ninja? This grain of surreal logic is what gives Ninja Burger its humor. If you take what we typically imagine about ninja and ninja culture (however inaccurate that may be), and apply it to the stressful world of food preparation and delivery, you find that the two fit surprisingly well. The result is an utterly hilarious premise for a roleplaying game. Plus, you get to play the role of a ninja. What could be better than that?

Ninja Burger: The Roleplaying Game uses the PDQ (prose descriptive quality) system. The rules are pretty straightforward, and should be easy to pick up for anyone familiar with roleplaying games. Basically, tasks are automatically successful if the character?s relative skill is high enough. If success isn?t guaranteed, the character must roll equal to or greater than a target number on 2d6. Conflicts are resolved by having both parties make a roll, adding relative stats, and comparing the results.

Characters are defined by their skills, which can be as broad as ?Driving? and ?Swordsmanship? or as specific as ?Zeppelin Pilot? or ?Kendo?, depending on the style of play. PDQ encourages descriptive skills, so skills usually have names like ?Can?t Control Temper? or ?Dashing Good Looks.? The one stat all Ninja Burger employees have in common is the ?Ninja? skill, which handles everything?ninja-like.

PDQ seems like a good fit for a semi-serious and fast-paced game like Ninja Burger. The open nature of the skill system lends itself well to a kind of free-form playing style where the players? imaginations define their characters abilities. The rules should appeal equally to casual gamers as well as more serious ?roleplayers.? The designers give you a few ideas to help you tweak the rules a little, and the sample settings serve as useful examples.

One of the things I liked most about Ninja Burger was the idea of the Game Master?sorry, the Dispatcher, as a character. Not only does the game expect you to stat up a GM character, but you?re encouraged to narrate the game ?in character.? The Dispatcher is the guy in the satellite van, tapping into surveillance cameras and warning the characters that ?three goons armed with M16s just entered the building?s back door. We?ve got 5 minutes to deliver the food and get out of there, or we?re in for a firefight!? Like the rest of the rules, the exact capabilities of dispatch depend on your style of play, although the book gives helpful advice (with fun and dramatic tension are encouraged above all else). While the end effect is largely the same as other RPGs, in Ninja Burger the players feel like the guy behind the screen is right there with them, knee-deep in pirates, zombies, and extra mustard.

In addition to the PDQ core system, Ninja Burger has a number of rules that add to the flavor of the setting and encourage ninja-like behavior. These rules include honor, seppuku (ritual suicide for failure on the job), passage of time, salary, and a few other things related to ninja, burgers, or both. Like the core rules, these supplementary rules are pretty easy to learn, and they all add to the game. Some will be more or less important, depending on the kind of game you want to play, and plenty of advice and options are presented to help you decide what to use and when.

The final part of the main book is devoted to a sample setting (San Francisco) and a sample adventure. I was pleasantly surprised at the detail of the setting. While I wouldn?t recommend purchasing Ninja Burger as a guidebook for planning your next trip to San Francisco, the maps, charts, and general information should be more than adequate for running adventures there. The adventure, set in San Francisco, is a humorous take on Kill Bill featuring enemy ninja, monkeys, and Alcatraz. I?ve not run it, but it seems to capture the feel of the game perfectly, and should serve as a good intro for new players.<br><br> <b>LIKED</b>: Ninja Burger: The Roleplaying Game is great. I picked it up mainly out of curiousity. Once I started reading it, I couldn?t put it down (figuratively speaking, of course). It?s well written, it?s funny, it?s clever, the rules are well designed?I really can?t say enough nice things about it. Ninja Burger does what it sets out to do, and it does so brilliantly.<br><br><b>DISLIKED</b>: Obviously, a game like Ninja Burger doesn?t appeal to everyone. It?s a humorous RPG, and its mechanics are pretty fast and loose. People that like a more detailed ruleset may, for example, be bothered by a game that has a skill called ?ninja? that lets you do ?ninja kinds of stuff.?

Also, while the authors have made an effort to give Ninja Burger players the tools to play long term campaigns, I really think the game would work best as an on-off filler game. A really fun on-off filler game, to be sure, but not something long term.<br><br><b>QUALITY</b>: Excellent<br><br><b>VALUE</b>: Very Satisfied<br>



Rating:
[5 of 5 Stars!]
Ninja Burger: The RPG 2nd Edition
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Power Grrrl
by Mitchell L. [Verified Purchaser] Date Added: 01/18/2005 00:00:00

This is a fun, interesting show...

I'm thinking of putting these character in some of my stories (and rpgs.)...

It's a great sourcebook. <br><br><b>LIKED</b>: Humorous style.<br><br><b>DISLIKED</b>: The bush + Arnold parodieds...Funny, interesting, but if you're a republican, you can't use them.

It would have been better to have some more "Unique" hereos, and the parodies as a bonus. <br><br><b>QUALITY</b>: Very Good<br><br><b>VALUE</b>: Very Satisfied<br>



Rating:
[4 of 5 Stars!]
Power Grrrl
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