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This is going to be one good game to play and follow.
Dice: for damage and character creation,
3 of each d4, d6, d8, d10.
To play each player rolls a d20.
I set up a "bank" of dice in black (bad guys) and white (good guys), then I have 4 d20's so we can play tag team. For battle royals, well more d20's I guess.
Go and take a chance in the squared circle, you won't get slammed, hehe.
p.s. this review stands for all the other products all good.
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Probably the best wrestling roleplaying game available right now. Based on the WWE Know Your Role game with some nice updates and modifications that move it a little farther away from it's d20 roots (but not too far). As much as I hold a soft spot for the old WWF Basic Adventure Game this one does a better job incorporating players who aren't immediately involved in "wrestling" the current match such as by making them announcers, refs, or cheering fans. It also does a very nice job replicating the flow of a televised event.
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I playtested the original Know Your Role rpg a few years ago, and was sorely disappointed when it finally crept out and went ignored and unsupported. So when I heard about Wild World Wrestling I had to take a look.
There is a lot to like here...
A well-considered revision of the d20 rules, and a clear attempt to bring out the major aspects of professional wrestling. Gimmick enhancements replace replace feats, and classes are thankfully gone. The classic D&D abilities are gone, with wrestling styles instead, DEX is now athleticism, STR is now power, etc. Flaws are excellently handled too, with your opponent picking when to activate them to best effect, so no-one is taking inconsequential disadvantages that will never crop up! The manouevre creation rules look a lot tighter too, though I suspect they can still be broken horribly by someone who really tries.
I've read it through, tried a few matches and found them to my liking. While it will take a few shows for me to get the hang of all aspects of the rules system, I think they are well-reasoned. In all respects, this is what KYR ought to have been.
As for bad points...
A .pdf without proper indexing is just lazy. Also the cover art, while not terrible is oddly out of place with all the interior photographry. It isn't the prettiest book going, but I can easily accept that this wasn't the highest priority. While not truly a negative, some rules cheat sheets would have been nice.
Overall...
For a mere £3.22 this is a top quality product and a must-buy for any gamer who is also a wrestling fan. It is quite clearly written with an appreciation and understanding of the sport, and a grasp of how to bring it to life in a game. I definitely hope to see more material for Wild World Wrestling. The genre is very niche in this hobby, and while this doesn't have the licensed name that Know Your Role did, it is in every respect the superior product.
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Very slick update to 2005's WWE Know Your Role rpg. The game is based on the d20 ruleset, but features numerous changes in mechanics and flavor that allow it to better emulate professional wrestling while distancing it from the feel of the standard D&D system.
Advancement is still level-based, but classes are gone. Feats and talents (now called gimmick enhancements) are still here, but they are purely wrestling-related, and they are not as fiddly as the Feats of old. The skill list has been greatly condensed, with broad applications for some and the potential for specialization in others. There is no shortage of customization options for player characters.
The games biggest innovation is the maneuver system, which allows players to create and modify wrestling holds and throws on the fly. It is not difficult to understand, and with a bit of practice and some creativity, more extreme combat like Street Fighter or even Dragonball Z can be replicated.
Other mechanics include Star Power, which allow you to choose which of your wrestlers is currently receiving the spotlight. Rules for Ring Rust help emulate the difficulty a grappler sometimes faces when coming out of retirement. There are rules for a number of different match types, as well as things like various title belts, backstage assaults, and interviews.
The player-vs-player nature of Wild World Wrestling might be a turnoff to some, but the game strives to keep everyone busy, encouraging those not in a match to take on other roles such as announcers, managers and even the referee. Indeed, each player is expected to have a stable of multiple characters to play so boredom should never be an issue.
In closing, if you hate d20 in all it's many forms and completely refuse to engage with any aspect of that system, then Wild World Wrestling may not be the game for you. Otherwise, I would recommend this game without hesitation to any fan of both professional wrestling and tabletop roleplaying games.
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Comprehensive yet simple to understand, as a gamer & wrestling fan this is the game I'd been waiting for.
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The Good
- Tons of character options
- Streamlined systems
- Rules for "pushes" and "depushes" as well as ring rust.
- A very flexible maneuvers sytem.
The Bad
- The pictures are a little, um, cheesy. Even for a wrestling fan.
- No index or bookmarks for a book that is over 100 pages.
For my full review, please visit: http://mostunreadblogever.blogspot.com/2010/12/tommys-take-o n-wide-world-wrestling.html
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Wow! 28 pages of meaty, bloody goodness. Killer Thriller is any easy to learn and quick to start Beer & Pretzels game where your stats work against you and TPK is the primary goal.
In addition to being a great game for fans of bad horror movies, Killer Thriller makes a great filler game for nights when your group's normal game falls through.
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The Good: Dirt cheap, but written with charm and with that never overwhelms the book.
The Bad: It definitely doesn't do "serious" well...and it also has room for expansion, especially in the "Unreal" and "Unthinkable" selections.
For my full review, please visit: http://mostunreadblogever.blogspot.com/2010/10/tommys-take-o n-killer-thriller.html
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This game is awesome.
I'm uniquely qualified to make this statement. I'm the National Sci-Fi Movie Examiner. I've written my own supplement on horror movie slashers. And Killer Thriller puts all my efforts to shame.
Killer Thriller is distilled horror in a can, only it's in an RPG. The game takes all the elements of the horror movies you know and love and turns them into easy to play rules by a simple, brilliant inversion. Instead of rolling to succeed, you roll to FAIL.
The primary conceit of role-playing games with horror elements has always struggled with this one simple fact: the rules are empowering. Any attempt to add horror rules to existing systems, like I did for D20 Modern, grapples with the fact that heroes are supposed to be good at what they do and the rules reflect that. Not so in Killer Thriller.
Killer Thriller is out to kill characters. Lots and lots of characters. To that end, players start with three or more characters and are rewarded for their deaths. Every statistic in the game operates against these victims, and to that end their "inabilities" are cleverly named unwise (wisdom), unluck (luck), undone (sanity), unharm (hit points), unreal (advantages), and unthinkable (disadvantages). Killer Thriller strips away role-playing game rules and replaces them with horror movie rules, the kind that don't make any sense at all.
It's that beautiful synergy that makes Killer Thriller so much fun. As the victims slowly get whittled down to just one, the Last Survivor (or, in horror movie parlance, the "Final Girl") gets the cumulative Unharm of the other victims controlled by the same player. And when the monster finally faces down the Last Survivor, the system flexes again. Now, instead of players rolling for their characters, the player rolls for the monster. And of course, the monster becomes a bumbling idiot, as all slashers must when faced with the Last Survivor.
Killer Thriller's horror pedigree is evident throughout its 28 pages. Author Tony Lee has seen more horror movies than I have, and that's saying something. He throws out so many horror movie quotes, so many horror movie in-jokes, and so many horror movie references* that it's like being hit by a bag full of horror bricks in the face. I actually had difficulty keeping up.
Killer Thriller isn't complicated. It's not fancy. But it's beautifully elegant in its simplicity. It has a single-minded focus on slaughtering victims and then having the last man/woman standing beat the bad guy. All that for less than the price of a bag of popcorn.
* That's a lot of horror movies!
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