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Tropicana: Gorillaconda
von Chris J. [Verifizierter Käufer] Hinzugefügt am: 09/30/2017 13:52:49

I recently ran Gorillaconda for the players in my own Carribbean island paradise campaign. It's not the San Jose of Tropicana's setting, but similar enough in tone and details that it fit perfectly. I'd say this scenario is easily adaptable to most modern-day settings. There's just one slightly pulpy element that might not fit with totally realistic games, but this can be easily cut out without harming the overall plot. The scenario is well written and has a simple but clever mystery plot behind it. It has a nice variety of challenge scenes, most of them not combat related.

The biggest problem is the PDF is so brief, it's really only the bare bones of a scenario outline.It doesn't go into the gritty details that you need to run a fully fleshed out session. For example, the bulk of the action takes place on a movie shoot. In real life, even small low budget film shoots have dozens of people doing various jobs, and in an RPG you're going to need plenty of NPCs for players to talk to, have suspicions about and make the setting seem real. Gorillaconda has 5 named NPCs... two of them are the villains, one of them is a victim and the other two are monkeys. Also there's no real discussion of what the players can do pro-actively, clues that can lead them to uncover what's going on. A GM running this should expect to do a bit of prep work fleshing things out in advance, or otherwise do an awful lot of improvising details during play.

When I ran this I pre-generated about a half dozen NPCs to populate the film crew - just names, descriptions and personalities. A couple of them had behaviours that made them possible suspects to distract the players from the real villains. I also broke down the various beats of the plot and worked out contingencies for player actions. It was enough to bring the adventure to life and keep the players engaged, and with a little bit of pace shifting in response to player actions the scenario ran its course successfully.

If you're looking for a fully detailed scenario ready to run straight from the book then you may well be disappointed with Gorillaconda. However if you look at it as an extended scenario seed to be fleshed out with your own details, it's a fun and original piece that would make an excellent one shot. There's lots of scope to adjust the tone depending on what you're after - dial up the absurdist elements for a light hearted romp, or dial up the strange and dangerous stuff for a more suspenseful/horror game.



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Citadel of the Winged Gods
von Mike C. [Verifizierter Käufer] Hinzugefügt am: 09/01/2017 17:12:27

This is was our first extended Savage Worlds Deluxe adventure; we've played other systems and other campaigns before, and a couple of SWD one-pagers. This was a lot of fun with exposure to many of the rules: mass battles, chases, and magic. PCs go from one set piece to another but each is interesting and the epic builds. I wish it had some scenes that were solved with thieving, fast-talking, puzzles, or other alternatives to combat, but my group loved it as it was. They loved the building sense of accomplishment as the story and mystery unfolded.

Technically, I wish the book had included a map and at the mention of any creature or NPC, the page number where they are described. The pages have a light gray background that didn't interfere with printing or legibility but were a waste of ink and printing time.

I wish it were paired with paper minis for optional purchase.

I recommend this to anyone who wants a straight-up swords and sorcery "epic movie" adventure.



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The Crying Mother
von Olivier S. [Verifizierter Käufer] Hinzugefügt am: 08/01/2017 09:41:04

"The Crying Mother" is a 36 pages long adventure (+ stats) by Umberto Pignatelli for "Beasts & Barbarians". It entirely takes place at Jalizar; of course, having "Jalizar : City of Thieves" is highly recommended, but it is not completely indispensable since - as is often the case in B&B - this adventure uses no map at all. If you have no other choice, you can tweak this scenario for another setting.

Our players are ruffians, and have to ambush and kill (for plunder !) a heartless pawnbroker of the neighbourhood. However, they get entangled into a wider plot where nightmares become even more dangerous than real (low-)life. They must act (and investigate) quickly if they want to break free from this impending doom.

Though limited to one city, this adventure shall provide enough stuff for several gaming sessions. It is perfect for heroes having urban skills and eager to accomplish thuggish exploits (well... not a quest for pure-hearted knights !)



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The Amulet of Dogskull
von Olivier S. [Verifizierter Käufer] Hinzugefügt am: 07/30/2017 13:55:43

"The Amulet of Dogskull" is an adventure of about 60 pages written by Umberto Pignatelli (+ stats, + a long description of Northeim) for "Beasts & Barbarians". At Fort Miscenium, on the border to Northeim, the players are hired to steal a precious jewel belonging to... the wife of the fort's commander. A chase through the wildlands of Northeim will follow. One again, Umberto spins a tale where the adventurers are carried away into various situations, from dire dungeon crawls (in sewers or in a cairn) to survival in the wild among strange creatures. There is a glimpse of humour in the burglary scene that made me laugh. And, as in "The Citadel of the Winged Gods", emotion is present; needless to say then that this is an adventure worth trying (and giving you enough stuff for several evenings for less than 6 $ !), even if you are not fond of Sword & Sorcery.



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Beasts of the Dominions
von Derrick S. [Verifizierter Käufer] Hinzugefügt am: 07/07/2017 13:07:28

Great product. well written and illistrated. A couple of the adventures are very creepy, and this is a encellent addition to the B&B line.



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Dark Camelot
von Dillard R. [Verifizierter Käufer] Hinzugefügt am: 06/28/2017 18:10:59

Off the charts imaginative setting. Just waiting to be updated to 2nd edition. Made for classical mid to late middle ages mythology present in such movies as First Knight or Excalibur. I am presently running a solo campaign geared more towards dark ages Britain in the 400s AD. Don't have to change much more than add Sub-Roman Britons.



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Death of the Tyrant
von Scott B. [Verifizierter Käufer] Hinzugefügt am: 06/26/2017 13:12:07

One of the best adventures I have ever ran. Each segment plays well by itself and is unique, and the whole story just works. At all points my players were motivated.



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Green World
von Customer Name Withheld [Verifizierter Käufer] Hinzugefügt am: 06/26/2017 13:10:11

A great, kinetic storyline. There's a mystery to motive players, good action, good monsters. At the end, dire sorcery.



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Adventurers! Revised 2Pages Edition
von Dillard R. [Verifizierter Käufer] Hinzugefügt am: 06/21/2017 16:58:13

Free and complete version of the revised Adventurers! rules. These rules use 2d6 plus stat modified by Skills (skills generally don't add + this or that they give "Advantage" roll 3d6 drop lowest).

With just three stats Strength, Agility, and Mind this is dead simple to choose your stats starting with just 6 points.

You have derived stats Attack, Defense, Endurance (Hit points), and Heroism

The first three are easy to understand. Heroism gives points per session that the players use for agency to affect his rolls either a +1 to his roll or she can re-roll (in the case of Learning Skill they can use Heroism points to declare facts about a setting). Or use Heroism points to change something about the scene, "Theres a fireplace? Then there must be fuel I can set fire to!"

There is a short list of powers available for players. Small Gear list. Etc. Each table and each set of rules is complete enough. Meaning that a GM or player can extrapolate anything easily. Yes there is even Scale and Mass Battle rules!

This is a great tool for quick play created by GMs and PCs alike. If you add the various settings you have hours and hours of fun!



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Adventurers! Revised Kickstarter Edition
von Dillard R. [Verifizierter Käufer] Hinzugefügt am: 06/21/2017 15:16:46

Why are they charging for this? There is a free version (available from the KS) on this site that is more complete and compact. Notice I said free. I love the system. It is compact, neat, and easy to understand.

Having said all that I understand that this is a part of the book that KS supporters got. I hope that it was proofread more diligently than this version. There are more errors in this version than in the above mentioned free version.

If you want to use this game and its settings then get the free verision.



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Beasts & Barbarians Golden Edition
von Derrick S. [Verifizierter Käufer] Hinzugefügt am: 06/11/2017 19:34:38

Great setting. The game captures the feel of the movies of the early 80s. It was fun reading and I cant wait to run some players through.



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Adventurers! Revised 2Pages Edition
von David R. [Verifizierter Käufer] Hinzugefügt am: 05/26/2017 14:58:31

Perfect for convention gaming and a mini campaign with the gang. The system will let you play lots of genres and tell solid stories.



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Citadel of the Winged Gods
von Tim K. [Verifizierter Käufer] Hinzugefügt am: 03/03/2017 09:01:29

A fairly solid adventure, Citadel does have the potential for coming off the rails and having a lot of continuity problems early in the adventure. It is tightly paced, so a grevious injury that a player might want to use rest to heal can present problems that wreck the timeline. The party can also make some role play decisions that might knock the plot off course.

I was especially careful to make the forced companions almost invisible or helpful so they didn't feel as though they were hindered or burdened. I also worked hard to keep the pace of the adventure very high, so that the party is more worried about the environment and immediate threats than to stop and consider the downsides of traveling with NPCs.

I would suggest that a GM be prepared to provide unexpected sources of healing. I've done this once and it keeps the adventure moving at points where it really should not bog down.



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Pirates of the Dominions
von Olivier S. [Verifizierter Käufer] Hinzugefügt am: 01/28/2017 13:52:04

Just like "Tattered Banners" was the indispensable supplement for characters playing soldiers, mercenaries or brigands in the Dominions, such is "Pirates of the Dominions" for the scum of the seas (both oceans and inner seas) of that Sword & Sorcery setting. There were already guidebooks for all things pertaining to seareavers and navigation : the excellent Pirate Isles for the Conan Mongoose Rpg and Pirates of the Spanish Main, a Savage Worlds system in an "alternative" real world Caribbean, yet PoD still deserves your attention.

The first part of that book is dedicated to the history and description of the different pirate cultures of the Dominions, with a special focus on the Finger Islands which harbour the "Cove", i.e. the secret base of the Dread Sea Pirates. In general, I'm not a fan of lengthy geographic informations whose contents will remain unused for their biggest part but, given that no recent Rpg has detailed the layout of this trope location of fantasy sea adventure, I admit that's a rather useful background.

As usual, the book goes on with edges, hindrances and gear specific to seafaring and I have appreciated the system provided for the description of different kinds of vessels : well-chosen templates are first presented and, in the "Monsters' Section", these ones can be flavoured into local variations, what leads to a playable set of rules. Likewise, stats for war machines are given; if I am not mistaken, I notice that cannons in "Pirates of the Spanish Main" inflict less damage than ballistae and catapults in PoD (however, cannons have a longer range).

In Pirate Isles, there were special rules for seafaring and - among others - a system to reckon the risk of mutiny, what gave any captain the feeling to be sitting on a time-bomb. On the contrary, PoD sends back to the troop management of "Tattered Banners", with some minor additions specific to nautical life. There can be pros and cons for this : Gamemasters without "TB" may feel disadvantaged, while others may like this overall system for all kinds of adventuring teams.

The setting rules and the GM section bear the hallmark of Umberto Pignatelli, who always knows how to transcribe into playable rules the many details that will "spice up" your Sword & Sorcery saga. Let me just point out that the generator provided this time is about treasure maps : draw one or two cards and unleash your imagination for hoard hunting !

All in all, the naval combat aspects in PoD look well-treated and even adaptable to other systems, while Gamemasters more interested by voyages of exploration or trading might prefer rules found in the two books I have mentionned hereupon.



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Tropicana: Gorillaconda
von Joshua O. [Verifizierter Käufer] Hinzugefügt am: 12/13/2016 05:59:54

This adventure strikes a great tone, is very clearly laid out. It should be easy to run and a blast to play.



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