RPGNow.com
Close
New Account
 
  
 
 
You will lose your chance to get the free product of the week.
One-click unsubscribe later if you don't enjoy the newsletter.
Close
Log In
 
 Forgot password?
 

     or     Log In with your Facebook Account
Browse
 Publisher Info









Back
Other comments left for this publisher:
A Night in Seyvoth Manor (DnD 4E)
by Ben M. [Verified Purchaser] Date Added: 11/23/2013 22:34:01
This adventure needs a major overhaul to even be playable. I ran two sessions of this and found it rampant with flaws and the curious "unknown" circumstances that there is no way the players can possibly solve (like which brain is the "correct" brain). My group got frustrated and bored with the campaign and left the mansion. The Eladrin Wizard actually burned the mansion to the ground after they left.
If you want a 4E haunted mansion, this may be a good start- but be prepared to make a lot of changes.

Rating:
[1 of 5 Stars!]
A Night in Seyvoth Manor (DnD 4E)
Click to show product description

Add to RPGNow.com Order

A Night in Seyvoth Manor (DnD 4E)
by Alastair M. [Verified Purchaser] Date Added: 08/01/2013 05:14:47
Although designed as a kill-or-cure, single-session, Fourth Edition D&D scenario, this finely-crafted product could be easily adapted for other systems, or elements extracted for use elsewhere, as there are some excellent ideas within this (rather more than "just a") haunted house. Maps, created with Profantasy's "Campaign Cartographer 3" software, show all the areas of interest, and include scale grids, so it's possible to copy, paste and rescale these for use as printable tabletop floor plans direct from the PDF file. This is useful, as a few have writing too small and unclear on a "normal size" printout page from the PDF alone. (A separate RAR file of maps is provided too, but that of course needs different software to open and use.) An overall map of the Manor and its nearby surroundings, and maybe some elevation drawings of the house in the PDF file would have been helpful to give a better idea of how the individual areas fitted together, albeit given the generally "episodic" nature of this tournament-style package as intended, that perhaps matters less.

Unless the party is lucky, including with dice-rolls, completing the whole as laid-out here inside four real-time hours of gaming will be quite a challenge, so the DM might need to be ready to tweak things a little "on the fly" in places, for which thorough preparation would be essential. Overall though, this is a splendid adventure, and Darklight Interactive are to be highly commended for it, especially the astonishing reality that it's free!

Rating:
[5 of 5 Stars!]
A Night in Seyvoth Manor (DnD 4E)
by mark k. [Verified Purchaser] Date Added: 02/28/2013 12:07:07
This is a fantastic product that has a bit of everything in it. it captures a feeling of isolation as well as an atmosphere of real terror. the players of this adventure will never know what hit them, and i intend to run this adventure as a Dread game in modern times which should be equally lethal. i love the "nods" to some of the great works and films of horror, which means the writers loved what they were doing when they wrote this supplement. a fantastic presentation and an overall great job which will translate well to the table with your players.

Rating:
[5 of 5 Stars!]
A Night in Seyvoth Manor (DnD 4E)
by Teos A. [Verified Purchaser] Date Added: 02/22/2013 03:01:26
Note: I have not run this adventure. My review is based on reading through the content.

This is an exceptional adventure for what it is: a Fourthcore and classic tournament styled adventure provided by a third-party publisher (and for free!). This style of adventure places an emphasis on attempting to complete an adventure where traps, puzzles, and random elements can create failure. Fans of that genre should be pleased. In addition, the adventure has so many interesting bits that even those who do not care for the exact style should be able to mine its contents for cool ideas to use in their own style of adventures.

The writing and production quality are both superior to those typically found in third-party products. While we can pick nits, overall it is clear that effort and skill have been applied here to create a great experience for the DM reading through the content and for the players that will experience the adventure. Writing is strong, formatting is clean and legible, monsters and traps are well constructed and fun, etc. A really neat aspect is how the author places Trivia sidebars sharing how real-world history and games have influenced the writing of the adventure. It shows how the author cares for the DM and for gaming history.

There are some fun, if gamist, concepts for various encounters. For example, a deck is used during a maze to determine progress. Random treasure cards are used. Rumor cards are provided and have a label as to how reliable the information might be. The location of some adventure components can vary with play. These aspects resemble old RPGA tournament adventures. Similarly, there are cases where the adventure can feel a bit thin. For example, an NPC where there could be interesting interaction, but the adventure really focuses on a particular item being provided. It makes the NPC into a puzzle rather than a social interaction. There is a reason for it, but it fits a particular play style and could probably please more audiences. That said, it isn't a big deal and a DM can change this very easily.

I'll leave lethality and game play to another reviewer. A quick perusal shows some tough monsters - some seem overly challenging for an adventure that must be completed in 4 hours. However, it will take actual play to confirm this. And, because scoring is the drive, it may not be a bad thing if players can't easily complete the adventure.

Rating:
[5 of 5 Stars!]
The Absent-Minded Alchemist (DnD 4e)
by Jeff Z. [Verified Purchaser] Date Added: 12/03/2012 13:04:19
The flavor of this side-trek is phenominal. It sets up the party to have a long-lasting relationship that could be quite useful with an NPC that can fit in any campaign setting. While the NPC is not well fleshed out, it doesn't need to be, any DM can handle that task to make the NPC anything they want.

The encounters offer dynamic challenges, not just static combat, they use environmental features well and provide noncombat challenges as well as combat-only solutions.

The monsters are quite good, they follow a reasonable theme and are well suited for level. The only deficiency is that the one elite monster only deals standard damage. It has a few more tricks than a standard, but given that an elite represents two standard monsters, it should have the ability to do damage like two standard monsters beyond the first round. This is easily fixed by any DM.

All in all, this is a very entertaining side-trek that can be used as-is or adapted to anyone's setting with little effort.

Rating:
[5 of 5 Stars!]
The Absent-Minded Alchemist (DnD 4e)
Click to show product description

Add to RPGNow.com Order

The Absent-Minded Alchemist (DnD 4e)
by Scott R. [Verified Purchaser] Date Added: 11/14/2012 21:36:17
Full disclosure: I'm The Angry DM, the one being blamed for inspiring this. But it was a throwaway remark on Twitter. Darklight Interactive took one random remark about rats drinking potions and turned it into an exciting and engaging delve with interesting, unique monsters and terrain features. This little side-trek is a great distraction to drop into a city (maybe to liven up a shopping trip between adventures, or perhaps the party comes seeking an alchemist's help as part of a larger quest, or perhaps this is even the way a party of neophyte adventurers come together). The layout, formatting, and maps are high quality and show the typical pride that Darklight Interactive puts into all of their products.

At $0.99, this is well worth the purchase. Seriously, DMs, drop it in your little folder of stuff to pull out when you don't know what to do next or when you have an hour or two to waste playing D&D, or keep it for that night when some of the players are running late and you don't want to let the party make too much headway in the main quest without them. It is also a great trek to rip apart and pillage for strange monsters with a magical twist (need something for Eberron) and gloppy, goopy toxic terrain effects that would be perfect for some crazy Artificer's ruined lair. I shouldn't have to tell you how valuable a side quest like this is.

Rating:
[4 of 5 Stars!]
The Heart of Fire (DnD 4e)
by Christopher H. [Featured Reviewer] Date Added: 06/25/2012 00:07:31
Wow! This is a big, exciting, complex adventure, well-designed and well-presented in almost every way. Author David Flor has covered all the bases, providing several different ways for the PCs to get involved. The maps are well done, though there is no other interior art. Although the production values aren’t quite up to those of the big publishing houses like Wizards of the Coast and Paizo, the storyline and other content easily match the quality of modules from those publishers. Just about the only way to make this product better would be to include printable miniatures-scale maps.

Rating:
[5 of 5 Stars!]
The Heart of Fire (DnD 4e)
Click to show product description

Add to RPGNow.com Order

The Heart of Fire (DnD 4e)
by Joe S. [Verified Purchaser] Date Added: 04/25/2012 14:23:58
I've picked up David Flor's work before and this is another example of not just high professionalism in product design, but of his knowledge of what a game master needs in game design. The maps are awesome, the combats explicit in the way tactics can unfold, lots of great options to tie players to the plot instead of just railroading them through, and the way he packages the huge amounts of information to run an impressive adventure location makes a lot of sense.

I'm already planning how to incorporate this into my game. :)

Rating:
[5 of 5 Stars!]
Map Pack M2: The Ring of Stones
by Alexander L. [Featured Reviewer] Date Added: 03/14/2012 10:52:14
Originally posted at: http://diehardgamefan.com/2012/03/14/tabletop-review-map-pac-
k-m2-the-ring-of-stones/


This map pack from Darklight Interactive shows a simple ring of stones, eight in all, that surround a small clearing in the woods. It is designed to be a focal point for an upcoming campaign setting. The center of the clearing appears to be an altar. Even without the campaign, this map holds a lot of promise as both a hook and an interesting area map for any fantasy tabletop game.

The main file in this download is a 28 page PDF and the 13 page map is presented once in color and once in black & white. Convenient 1″ grid lines are provided on both maps. Included with the download is a compressed .RAR file with four 50 DPI .JPG images: two color and two black & white, one with and one without gridlines.

The color PDF prints out fairly well and produces a 23″ square map when assembled. Even though the black and white pages are described as “desaturated greyscale” it doesn’t print out nearly as well. A little more optimization for black and white printing would have gone a long way. A higher-resolution fully assembled map would be helpful for those that would prefer to have their map printed professionally. Even bumping up the resolution to 72 or better yet 100 DPI would make the map useful for virtual table tops. Because the PDF is password protected, an enterprising GM couldn’t use software to stitch a higher-resolution map from the individual map pages.

The Ring of stones map is a small (100′) area map that has a lot of potential, but it really only suited for printing in color and assembling by hand for table-top use. That limits this download quite a bit and while the price is reasonable, I’d only recommend this map if you were going to use it as a focal point for your players.

Rating:
[3 of 5 Stars!]
Map Pack M2: The Ring of Stones
Click to show product description

Add to RPGNow.com Order

The Endless Winter (D&D 4e)
by Nathan C. [Featured Reviewer] Date Added: 02/01/2012 07:51:07
Third Party Vendor’s takes on 4th edition adventures continues to outdo the corporate counter parts. Endless Winter is another strong showing, delivering a title that is far from frigid in the creative department.

Endless Winter establishes itself by beginning with a highly creative skill challenge and slowly ramps up the action dial as the adventure proceeds. An unnatural cold has taken over the land and the party must investigate the source and find the militia men who went to investigate.

Throughout the 43 pages, the writers have one of the most balanced efforts I have seen in 4th edition adventure of producing role playing opportunities, skill challenges and combat. Fans of thinking tactical encounters will be impressed with several sets of creatures that have the option of not being battled.

The layout of Winter is clean, crisp and highlights the well lined artwork. Most combats have an urgent sense of tactical design and require a bit of thinking and preplanning. This is easily an adventure that an unprepared party can TPK.

For the Dungeon Master
The writers utilize the environment very well. Thick mounds of snow, ice and wind conditions will all hamper your party in creative ways.

The Iron Word
Endless Winter is a fine adventure, really showing off what an adventure can do without tossing out enemy after enemy.

Rating:
[5 of 5 Stars!]
The Endless Winter (D&D 4e)
Click to show product description

Add to RPGNow.com Order

The Endless Winter (D&D 4e)
by Christian H. [Verified Purchaser] Date Added: 09/29/2011 13:46:20
After downloading this adventure and reading through it, I must say I almost feel bad for jumping on the chance to get it for free. It would have been well worth the full price.

The module is well written and structured, from introduction, through all scenes to the conclusion of the adventure. The individual scenes contain everythin you would expect, from setup to tactics, to maps to monster statistics, etc.

The only thing where this product could be better in my opinion are the maps. Not because the maps provided in the PDF are bad, quite to the contrary, they are good. To quote another GM : "I miss the times when adventures included blind versions of the maps as handouts." The inclusion of those blind maps could have made a good product even better.

Rating:
[5 of 5 Stars!]
Map Pack M1: The Wayside Inn
by George T. [Verified Purchaser] Date Added: 09/11/2011 10:29:45
Simple, straightforward map pack of an old inn. I liked it and will be using it in my Aftermath! game very soon.

Rating:
[5 of 5 Stars!]
Map Pack M1: The Wayside Inn
Click to show product description

Add to RPGNow.com Order

Sample Encounter: The Hall of Spiders
by Jeff Z. [Verified Purchaser] Date Added: 09/02/2011 23:14:39
This encounter has all that is necessary to insert into any adventure you are running. The monsters are well thought out and challenging. The setting creates a natural opportunity for the party to split up into two smaller groups which makes for an excellent divide and conquer strategy for the DM and the PCs are to blame if they allow this to happen.
The setting also creates customization opportunity for any additional add-ons that can be used to make it part of your own adventure.
The hazard is a very devious part of this encounter and can be very difficult for PCs if they don't understand focused fire. This shouldn't be a problem for characters at 3rd-4th level.

Rating:
[5 of 5 Stars!]
Sample Encounter: The Hall of Spiders
Click to show product description

Add to RPGNow.com Order

Fire From the Sky
by Dennis P. [Verified Purchaser] Date Added: 07/04/2011 08:41:04
Warning this review includes spoilers. Do not read if you intend to play in the adventure.

When I first read the description of the adventure, I wasn't expecting much. A meteor crashes into the ground and the PCs need to investigate is a rather bland intro. The preview for the adventure didn't do anything to change my opinion.

However, the product is better than I anticipated. The other encounters seem more inspired than the first. I'm a fan of the earlier Gamma World games so I don't mind the lacking of "off the wall" content from the current game. Since the earlier editions didn't have aliens/spaceships (or at least not so blatently), you could reflavor the spaceship as an advanced fightercraft that the octolus stumbled into and accidentally launched. The fighter crashed soon after take off since it had no idea how to control the ship. The alien ooze becomes a biological weapon or some other mutant creature.

The streets of Wildwood and Stuckie's garage are my favorite encounters. The octolus in the last encounter is missing a range for it's tremmorsense. Ma Bell is alright but I'm left wondering why she and her allies weren't attacked by the ooze. The crashsite looks interesting to run with the repairman zipping around the battlefield trying to fix the other bots. Interesting use of a penalty if you get caught in the self-destruct since Gamma World doesn't have healing surges to use up like 4E D&D. As already mentioned I'm not a big fan of the first encounter.

It would be nice if the streets of Wildwood gave some suggested townsfolk to make survivors more interesting if the PCs knew them. The octolus really should have given a different name like "Psychicly Damaged Octolus" or something as it is not a normal octolus. The adventure contains no artwork other than the maps.

Rating:
[4 of 5 Stars!]
Fire From the Sky
Click to show product description

Add to RPGNow.com Order

Fire From the Sky
by Jeffrey K. [Verified Purchaser] Date Added: 05/20/2011 17:24:21
I was initially going to pass on this edition of Gamma World, as it seemed that Wizard$ was just going to milk it with their booster packs, which is as much a ridiculous rule concept as it is an overpriced one.

However, two things have recently changed my mind. First was seeing that official Gamma World novels are going to be written. The other one is Darklight Interactive has chosen to champion this long-standing franchise single-handed.

Without spoiling, I will say that this module has the classic Gamma World feel while using the new rules. It seems easily converted to other editions and rules systems by any veteran game master. For a $1.49, it is very much worth a consumer vote for the RPG industry to take notice of the apocalyptic RPG market.

Rating:
[5 of 5 Stars!]
Displaying 1 to 15 (of 16 reviews) Result Pages:  1  2  [Next >>] 
0 items
 Gift Certificates
Powered by DrivethruRPG