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Homicidal Transients
by Chris H. [Featured Reviewer] Date Added: 09/27/2012 19:28:06
There is a lot of good stuff to be found in this little game (weighing in at a whopping 41 digest-sized pages). This is a game that works at the digest size, instead of inflating page counts for games that most likely should have been done at a traditional page size.

In this game you play homicidal transients, pretty much like it says on the tin. This isn't a game mocking the homeless or making homeless people into some sort of reprehensible figure. This is not Bumfight The RPG. And, having been homeless in the past, I can say "thank God for that." Playing a transient has absolutely nothing to do with being a homeless person, although it could if you wanted it to. I know, that's a bit of a weird double standard. I have nothing against playing or portraying a homeless person in a role-playing game, as long as it isn't done in an exploitative or insensitive manner. I don't think that Homicidal Transients does either of those things.

There's not a lot to this game, so if you need a game that has a lot of rule, or that has a lot of rules to enforce a certain mode or style of play...this game is not for you. If you like a rules light framework that will allow you a lot of freedom within those rules to do cool and interesting stuff...this just might be the game for you.

Characters are defined by a handful of skills (five of them in all), two traits (homicidal and transient), and a level. Level works pretty much as a bonus to your attempts to have your character do something. Homicidal and Transient give your character special talents and abilities. The skills work much like the skills in any other RPG that you may have seen or played. There are no attributes.

The game uses a single for combat, skills, tests and everything else. The cool thing is that it uses a pool of whatever dice you have the most of sitting around. Everyone uses the same dice, but the game isn't linked to the use of one particular die type. I think that is one of the qualities that would make Homicidal Transients a good game for pick up play. Skills do not seem to have levels, as much as they have modifiers due to the talents that your character has (not to mention situational bonuses). This part of the rules is a little bit confusing, as you aren't really told if there is a bonus from skills (or I somehow managed to miss it), or if you just use bonuses given from talents. That could stand to be better explained in the rules.

While I don't mind it (maybe because I am mostly a GM), someone out there will be upset by the rules for experience: "Go up a level whenever the GM says so." I wouldn't play in a group where there isn't trust between the players and the GM (and I cannot fathom why someone would play in a group like that), so I don't have a problem with a rule like this.

You can find more of this review at http://dorkland.blogspot.com/2012/09/homicidal-transients-fu-
nny-little-role.html

Rating:
[4 of 5 Stars!]
Homicidal Transients
Click to show product description

Add to RPGNow.com Order

Homicidal Transients
by Charles S. I. [Verified Purchaser] Date Added: 03/09/2012 17:41:34
I wasn't sure what to expect but with all the hype that Homicidal Transients has received I figured it was worth a look. I was not disappointed! The PDF is only 13 pages and the layout is clean and well done. The rules are simple and straight forward. The mechanics are uncluttered and streamlined for functionality. It seems that there is very little needed in the way of game prep time too.

I can't wait to play a game!

Rating:
[5 of 5 Stars!]
Homicidal Transients
by Nicole B. [Verified Purchaser] Date Added: 01/21/2012 13:17:35
Originally posted at: http://geekthis.blogspot.com/2012/01/gaming-for-grownups-hom-
icidal.html

I'm going to spare you the gameplay story here (go read it, we had a blast) and leave you with the closer.

Overall impression: This is a streamlined system that, despite the surface appearance, is fairly setting-agnostic. The game rules could be easily adapted from trains and hobo camps to almost any locale, with minimal changes in the names of things. It’s all about paring down roleplaying to its roots: killing things, getting stuff, and moving on.

The rules are completely free of fluff and laid out in a nonstandard fashion, which makes them a little intimidating at first read and can lead to some confusion about their implementation. Don’t give this book to someone who isn’t very familiar with roleplaying games – it’s not for beginners. In stark contrast to initial impressions, though, actually playing the rules was intuitive, and there was little to no interruption of gameplay for clarifying questions. This is a game that is, in its current format, best understood by just grabbing some dice and playing.

It is also a portable RPG that could be played, for example, in the ludicrously long will-call lines at your Favorite Gaming Con. The core rules cover only five pages of the PDF (the rest is setting, bestiary, and loot suggestions); your character will fit on a sticky note (I made six character sheets on a page, comfortably); and the group could make do with just one die if need be. Character generation is quick and painless – no rolling up stats, no purchasing gear – and leveling is by GM fiat, which is just the way I like it.

In short, this is a game for when half your gaming group bails on you, or for when you’re sitting around drinking and get the urge to roll dice (this is always a dangerous combination), or – as was decided last night – if you’re running a bit of a fever but it’s not quite high enough to see purple elephants. It’s quick and brutal and pared down to the barest bones: not a system that I would want in a campaign, but a lot of explosively violent fun on its own merits.

Rating:
[4 of 5 Stars!]
Homicidal Transients [BUNDLE]
by Alexander L. [Featured Reviewer] Date Added: 01/17/2012 06:55:48
Originally Posted at: http://diehardgamefan.com/2012/01/17/tabletop-review-homicid-
al-transients/

What can I say about a game called Homicidal Transients, really? It’s a game that puts you in the role of, well, a homicidal transient – complete with all of your favourite tramp-related tasks: begging, lying, fighting, travelling, fighting huge f’n monsters…wait, what? Well, it wouldn’t be a role playing game without huge f’n monsters (unless you just wanted a pen and paper version of Bumfights – and I don’t think anyone really wants that).

Developed by A. Miles Davis and bought to fruition by a successful Kickstarter campaign, Homicidal Transients puts the player, as said, in the role of a homicidal transient. It also gives the GM open slather in where to put those transients, and why. In the rulebook are some basic ideas for monsters and locations (the stock standard Oldtown), but these are just jumping off points for one’s own creativity.

I haven’t had a chance to sit down and actually play a game with the HT system, but it seems like it isn’t that hard to set up. Especially due to its “rules light” make up. For those not in the know (and if you aren’t, you are probably in the wrong place), “rules light” means exactly that. Heck, the whole core manual is only twelve pages long. Plus, it’s up to you what die style you use; there’s no percentile checks or THAC0 here. It’s just a simple, “roll die, add modifiers, highest number wins” mechanic, which really speeds up gameplay, adding to the game’s “play anywhere” feel. While there is talk of D4, D6, D8 and D10 throughout the rulebook, these can easily be modified to whatever your chosen system is.

Pros:

Open World: Homicidal Transients has no real settings in place (as of this edition), which can lead to a game that is only limited by the GM’s imagination. Want to set a game in New York/London/Sydney/Yourhometown? You can do that. Want to create a whole new town from the ground up? You can do that too. Want to set this as a brief comical aside in your Dungeons and Dragons realm? Why the hell not – go for it. As it says in the rulebook, “Instead of some kind of deep social commentary, the game works better as a joke, but you do whatever you want.”

Grounds for Hilarity: Based just on my read through of the rulebook, there doesn’t seem to be a whole heck of a lot to the game, besides murder, murder, hobo behaviour, murder, murder, and murder. Based on my experience as it pertains to games with only one clear task – hilarity happens.

Cons:

No Boundaries: Sure, if you are just looking for a quick and easy game, or you have a good DM, this can lead to some rather interesting adventures. On the other hand, I do know a lot of role players who only seem to thrive when there are solid walls put in place – and this does not seem like the game for them.

No Solid Character Creation Framework: Sure, this may tie in to the “rules light” feel of the game, but not having at least a skeleton system in place for basic character creation is, to me at least, a huge oversight. Sure, there are choosable skills and a points allocation system in place; but, not having a base to start off with is a bit of an oversight (easily correctable, but an oversight nonetheless).

Hopefully, these are issues that can get looked at when the supplemental drops (according to A. Miles Davis, this will be coming in late January).



Overall:

Having gone into this review not knowing a thing about this game short of, “Hey, cool name,” I can safely say that the project definitely has me interested enough to actually want to play a game or two – even if only to see where it takes us. This isn’t a game that is designed for huge, months-spanning campaigns, more for a quick one or two hour splatterfest while you are waiting for the main game to start.

Rating:
[4 of 5 Stars!]
Homicidal Transients [BUNDLE]
Click to show product description

Add to RPGNow.com Order

Homicidal Transients (ePub)
by Alexander L. [Featured Reviewer] Date Added: 01/17/2012 06:55:45
Originally Posted at: http://diehardgamefan.com/2012/01/17/tabletop-review-homicid-
al-transients/

What can I say about a game called Homicidal Transients, really? It’s a game that puts you in the role of, well, a homicidal transient – complete with all of your favourite tramp-related tasks: begging, lying, fighting, travelling, fighting huge f’n monsters…wait, what? Well, it wouldn’t be a role playing game without huge f’n monsters (unless you just wanted a pen and paper version of Bumfights – and I don’t think anyone really wants that).

Developed by A. Miles Davis and bought to fruition by a successful Kickstarter campaign, Homicidal Transients puts the player, as said, in the role of a homicidal transient. It also gives the GM open slather in where to put those transients, and why. In the rulebook are some basic ideas for monsters and locations (the stock standard Oldtown), but these are just jumping off points for one’s own creativity.

I haven’t had a chance to sit down and actually play a game with the HT system, but it seems like it isn’t that hard to set up. Especially due to its “rules light” make up. For those not in the know (and if you aren’t, you are probably in the wrong place), “rules light” means exactly that. Heck, the whole core manual is only twelve pages long. Plus, it’s up to you what die style you use; there’s no percentile checks or THAC0 here. It’s just a simple, “roll die, add modifiers, highest number wins” mechanic, which really speeds up gameplay, adding to the game’s “play anywhere” feel. While there is talk of D4, D6, D8 and D10 throughout the rulebook, these can easily be modified to whatever your chosen system is.

Pros:

Open World: Homicidal Transients has no real settings in place (as of this edition), which can lead to a game that is only limited by the GM’s imagination. Want to set a game in New York/London/Sydney/Yourhometown? You can do that. Want to create a whole new town from the ground up? You can do that too. Want to set this as a brief comical aside in your Dungeons and Dragons realm? Why the hell not – go for it. As it says in the rulebook, “Instead of some kind of deep social commentary, the game works better as a joke, but you do whatever you want.”

Grounds for Hilarity: Based just on my read through of the rulebook, there doesn’t seem to be a whole heck of a lot to the game, besides murder, murder, hobo behaviour, murder, murder, and murder. Based on my experience as it pertains to games with only one clear task – hilarity happens.

Cons:

No Boundaries: Sure, if you are just looking for a quick and easy game, or you have a good DM, this can lead to some rather interesting adventures. On the other hand, I do know a lot of role players who only seem to thrive when there are solid walls put in place – and this does not seem like the game for them.

No Solid Character Creation Framework: Sure, this may tie in to the “rules light” feel of the game, but not having at least a skeleton system in place for basic character creation is, to me at least, a huge oversight. Sure, there are choosable skills and a points allocation system in place; but, not having a base to start off with is a bit of an oversight (easily correctable, but an oversight nonetheless).

Hopefully, these are issues that can get looked at when the supplemental drops (according to A. Miles Davis, this will be coming in late January).



Overall:

Having gone into this review not knowing a thing about this game short of, “Hey, cool name,” I can safely say that the project definitely has me interested enough to actually want to play a game or two – even if only to see where it takes us. This isn’t a game that is designed for huge, months-spanning campaigns, more for a quick one or two hour splatterfest while you are waiting for the main game to start.

Rating:
[4 of 5 Stars!]
Homicidal Transients (ePub)
Click to show product description

Add to RPGNow.com Order

Homicidal Transients (Mobi)
by Alexander L. [Featured Reviewer] Date Added: 01/17/2012 06:55:41
Originally Posted at: http://diehardgamefan.com/2012/01/17/tabletop-review-homicid-
al-transients/

What can I say about a game called Homicidal Transients, really? It’s a game that puts you in the role of, well, a homicidal transient – complete with all of your favourite tramp-related tasks: begging, lying, fighting, travelling, fighting huge f’n monsters…wait, what? Well, it wouldn’t be a role playing game without huge f’n monsters (unless you just wanted a pen and paper version of Bumfights – and I don’t think anyone really wants that).

Developed by A. Miles Davis and bought to fruition by a successful Kickstarter campaign, Homicidal Transients puts the player, as said, in the role of a homicidal transient. It also gives the GM open slather in where to put those transients, and why. In the rulebook are some basic ideas for monsters and locations (the stock standard Oldtown), but these are just jumping off points for one’s own creativity.

I haven’t had a chance to sit down and actually play a game with the HT system, but it seems like it isn’t that hard to set up. Especially due to its “rules light” make up. For those not in the know (and if you aren’t, you are probably in the wrong place), “rules light” means exactly that. Heck, the whole core manual is only twelve pages long. Plus, it’s up to you what die style you use; there’s no percentile checks or THAC0 here. It’s just a simple, “roll die, add modifiers, highest number wins” mechanic, which really speeds up gameplay, adding to the game’s “play anywhere” feel. While there is talk of D4, D6, D8 and D10 throughout the rulebook, these can easily be modified to whatever your chosen system is.

Pros:

Open World: Homicidal Transients has no real settings in place (as of this edition), which can lead to a game that is only limited by the GM’s imagination. Want to set a game in New York/London/Sydney/Yourhometown? You can do that. Want to create a whole new town from the ground up? You can do that too. Want to set this as a brief comical aside in your Dungeons and Dragons realm? Why the hell not – go for it. As it says in the rulebook, “Instead of some kind of deep social commentary, the game works better as a joke, but you do whatever you want.”

Grounds for Hilarity: Based just on my read through of the rulebook, there doesn’t seem to be a whole heck of a lot to the game, besides murder, murder, hobo behaviour, murder, murder, and murder. Based on my experience as it pertains to games with only one clear task – hilarity happens.

Cons:

No Boundaries: Sure, if you are just looking for a quick and easy game, or you have a good DM, this can lead to some rather interesting adventures. On the other hand, I do know a lot of role players who only seem to thrive when there are solid walls put in place – and this does not seem like the game for them.

No Solid Character Creation Framework: Sure, this may tie in to the “rules light” feel of the game, but not having at least a skeleton system in place for basic character creation is, to me at least, a huge oversight. Sure, there are choosable skills and a points allocation system in place; but, not having a base to start off with is a bit of an oversight (easily correctable, but an oversight nonetheless).

Hopefully, these are issues that can get looked at when the supplemental drops (according to A. Miles Davis, this will be coming in late January).



Overall:

Having gone into this review not knowing a thing about this game short of, “Hey, cool name,” I can safely say that the project definitely has me interested enough to actually want to play a game or two – even if only to see where it takes us. This isn’t a game that is designed for huge, months-spanning campaigns, more for a quick one or two hour splatterfest while you are waiting for the main game to start.

Rating:
[4 of 5 Stars!]
Homicidal Transients (Mobi)
Click to show product description

Add to RPGNow.com Order

Homicidal Transients
by Alexander L. [Featured Reviewer] Date Added: 01/17/2012 06:55:24
Originally Posted at: http://diehardgamefan.com/2012/01/17/tabletop-review-homicid-
al-transients/

What can I say about a game called Homicidal Transients, really? It’s a game that puts you in the role of, well, a homicidal transient – complete with all of your favourite tramp-related tasks: begging, lying, fighting, travelling, fighting huge f’n monsters…wait, what? Well, it wouldn’t be a role playing game without huge f’n monsters (unless you just wanted a pen and paper version of Bumfights – and I don’t think anyone really wants that).

Developed by A. Miles Davis and bought to fruition by a successful Kickstarter campaign, Homicidal Transients puts the player, as said, in the role of a homicidal transient. It also gives the GM open slather in where to put those transients, and why. In the rulebook are some basic ideas for monsters and locations (the stock standard Oldtown), but these are just jumping off points for one’s own creativity.

I haven’t had a chance to sit down and actually play a game with the HT system, but it seems like it isn’t that hard to set up. Especially due to its “rules light” make up. For those not in the know (and if you aren’t, you are probably in the wrong place), “rules light” means exactly that. Heck, the whole core manual is only twelve pages long. Plus, it’s up to you what die style you use; there’s no percentile checks or THAC0 here. It’s just a simple, “roll die, add modifiers, highest number wins” mechanic, which really speeds up gameplay, adding to the game’s “play anywhere” feel. While there is talk of D4, D6, D8 and D10 throughout the rulebook, these can easily be modified to whatever your chosen system is.

Pros:

Open World: Homicidal Transients has no real settings in place (as of this edition), which can lead to a game that is only limited by the GM’s imagination. Want to set a game in New York/London/Sydney/Yourhometown? You can do that. Want to create a whole new town from the ground up? You can do that too. Want to set this as a brief comical aside in your Dungeons and Dragons realm? Why the hell not – go for it. As it says in the rulebook, “Instead of some kind of deep social commentary, the game works better as a joke, but you do whatever you want.”

Grounds for Hilarity: Based just on my read through of the rulebook, there doesn’t seem to be a whole heck of a lot to the game, besides murder, murder, hobo behaviour, murder, murder, and murder. Based on my experience as it pertains to games with only one clear task – hilarity happens.

Cons:

No Boundaries: Sure, if you are just looking for a quick and easy game, or you have a good DM, this can lead to some rather interesting adventures. On the other hand, I do know a lot of role players who only seem to thrive when there are solid walls put in place – and this does not seem like the game for them.

No Solid Character Creation Framework: Sure, this may tie in to the “rules light” feel of the game, but not having at least a skeleton system in place for basic character creation is, to me at least, a huge oversight. Sure, there are choosable skills and a points allocation system in place; but, not having a base to start off with is a bit of an oversight (easily correctable, but an oversight nonetheless).

Hopefully, these are issues that can get looked at when the supplemental drops (according to A. Miles Davis, this will be coming in late January).



Overall:

Having gone into this review not knowing a thing about this game short of, “Hey, cool name,” I can safely say that the project definitely has me interested enough to actually want to play a game or two – even if only to see where it takes us. This isn’t a game that is designed for huge, months-spanning campaigns, more for a quick one or two hour splatterfest while you are waiting for the main game to start.

Rating:
[4 of 5 Stars!]
Homicidal Transients
Click to show product description

Add to RPGNow.com Order

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