|
|
 |
Of all of the FASA Adventures, i would have to say that this one was my favorite. I believe that the story and background is well written and thoughtful, and i think there are myriad nuances and small items that are included in the story to make this more of a thinking mans adventure than a hack and slash.
As always, i wish they would have made the encounter matrices less generic and more tailored to the product, but i cant really take any points off for that minor issue.
The map quality is pretty good for this product and I was overall very happy with them.
Overall good product and again a good adventure for someone looking for something just a bit different.
|
|
|
|
|
|
 |
 |
|
|
 |
I'm a big fan of the FASA ship layouts. For the adventures, i'm not so much a fan.
That being said, i did enjoy this adventure for some of the ideas and motiviations that were outlined in it. The adventure really was an attempt to provide depth to the standard campaign adventure, and in that aspect is succeeded for the most part. I very much enjoyed the use of the political angle on the adventure, and it seemed to be well thought out.
For all the work that was done on the adventure, i was a bit disappointed by the figures that went with it. They seemed to be kind of tacked on or created at the last moment, and i normally just disregard them and use my own.
The encounters are standard fair and really probably could be just replaced with your own ideas, but at least it gives it a starting point. It would have been nice if the environment and the creatures were more fleshed out, but this was done so long ago, i have to cut them some slack on that.
Overall good product and a decent adventure to include in any campaign that wants something just a bit off the beaten path.
|
|
|
|
|
|
 |
 |
|
|
 |
I'm a big fan of the FASA ship products, since they normally provided several ships with enough diversity to make the product a value in whatever campaign you are running.
I very much liked the inclusion of the Zhodani ships in this supplement, since i've always had a real hard time defining what i thought a Zho ship looked like. When i saw these designs they just felt "right" for the way i envisioned the Zhodani to be. They provide that menace on the exterior with the functionality on the interior.
Excellent price and good number of ships. The black backgrounds on the ship exterior views are the only negative i can see, since they really look crummy when trying to print.
Other than that, no complaints at all.
|
|
|
|
|
|
 |
 |
|
|
 |
This one was well worth the money due to the bundling of several fairly decent titles into one product for a more than fair price. As you can probably tell, i like the bundles and always look for them first if i'm in the market for adventures or rules.
The individual scenarios included i'll review separately.
Overall excellent value
|
|
|
|
|
|
 |
 |
|
|
 |
Overall, this was a decent summary of the materials available for TNE.
I liked the description of how TNE was different from CT, and i believe that this is important in trying to figure out what era the player and GM want to use for the Traveller game.
The problem with this one is that really none of the items available for the TNE universe are listed or described at all. There isnt even a listing of the books that make up the TNE core materials.
So, it's got some good points but not enough for me to rate it higher.
|
|
|
|
|
|
 |
 |
|
|
 |
I really would have liked to see full size maps in this, instead of the small and rather dull maps that were provided. The text is acceptable, but there could have been a lot more done to provide details on the ship and its history. The quality of the print is poor in some spots and the text just seems to be a little too washed out in places.
There is enough here to put together a decent story, but the background and some of the characters arent really believable to me, but that may be a personal preference.
Overall, this title was OK. I'm marking it down one notch as well, since i see that they just put out the maps as a separate supplement when they really should have been included in this package.
|
|
|
|
|
|
 |
 |
|
|
 |
This is a good listing of the products that are part of the CT universe. I wish there was a bit more description of each of the items though, but that is a minor issue at best.
It would have been nice to have a quick overview of the differences between CT and the other versions, but again, a very very minor issue.
I liked the views of the front covers so you could actually make a visual identification and i liked the listing of the products at the end.
|
|
|
|
|
|
 |
 |
|
|
 |
I like the bundle format for these types of maps, and the number and diversity of maps were exactly what i was looking for.
The quality is good for the most part, and i had no problems printing any of them. Obviously, the price was the best part.
|
|
|
|
|
|
 |
 |
|
|
 |
If you're collecting old Traveller rulebooks, or are researching role-playing history this is an essential document. As it was free when I downloaded it I'm giving it five stars because I spent more time, pouring over and consulting this catalogue-style listing, then reading the actual products I've recently downloaded.
It has made me do is consider buying the "Classic Traveller Canon" CD-Rom direct from Far Future Enterprises, but for now I stick to downloading the odd little goody from DriveThruRPG - such as Traders and Gunboats, which I never owned first time around.
This is essential reading for the Traveller collector or completist, very useful for finding the "context" of a Traveller product - especially when one mixes up LLBs with Supplements.
|
|
|
|
|
|
 |
 |
|
|
 |
Get introduced to THE SciFi game. This is one of the classic books of this classic sci-fi game. Find out why Mark Millar's Traveller is so popular. Everything you need to play is here.
|
|
|
|
|
|
 |
 |
|
|
 |
I've run this partway through online, with some extra work on descriptions and graphics, to positive response from the group. The mission is well-structured to throw the characters back on their own resources in an unusual hard-SF environment, playing through a significant event in the campaign's history. Worth the effort, I found, to bring this fairly terse product to life.
|
|
|
|
|
|
 |
 |
|
|
 |
A wonderful nostalgia purchase. I got mine for free as a promotional offer but I heartily recommend this to anyone interested in the history of role-playing and has a few credits to spare.
Playing this version of Traveller today:
In fact the 2d6 system is delightfully simple. The planet generation and trading tables are will remind retro-gamers of the Elite computer game (which may have or may not have been influenced by Traveller). The two books are easy to play with, but can be awkward to navigate in PDF form since the charts and tables are in a different book to the rules book - which is only a problem when learning, but once the basics are learnt the tables and charts book enables very rapid access to the right matrices. At least print out the tables book!
(Good quality PDF and illustrations reproduction, by the way)
Traveller has a strange flavour to it which may baffle newcomers. Spaceship computers are massive, with clunky "programs", most people are armed with rifles and blades. Humans prevail in Starter Traveller, but other races are described in supplements. In a way, it’s hard sci-fi, but the laser guns with back packs seemed dated even in the 80s. For more advance tech weaponry supplements must be sought (Mercenary), but the system is very adaptable for an inventive Referee.
Archivist, collector, gamer or just curious – this is a fascinating game – all you need to play is here, but you may find yourself will craving ship plans supplements, scenarios – loads of which are free on the web, not to mention later versions of Traveller.
It’s the late 70’s, it’s the far future! Pile into that Type-S Scout ship and power up the Jump Drive…
|
|
|
|
|
|
 |
 |
|
|
 |
I picked up a print copy of this at a local used book store. It's pretty good.
All in all, it's a lot of content. Good original art, data, large pages with small text (not so good in the physical world, but for a PDF it's fine).
It does reference a bunch of material from other books (which I lack), but it's possible to run it through regardless.
I like it. It's simple, but has a lot of stuff. Plus, I'm a fan of Classic Traveller.
|
|
|
|
|
|
 |
 |
|
|
 |
World data, as advertised, for a classic sector of space with some useful political summaries. Otherwise, pretty dry reading.
|
|
|
|
|
|
 |
 |
|
|
 |
An impressive toolkit to put together a tightly integrated set of circumstances, based on detailed personalities but different each time, for players to investigate. Characters, worlds and customs in the background to the killing are all interesting beyond the obvious.
|
|
|
|
|
|
 |
 |
|
 |