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Good for a few maps and one-off convention style settings. Would be better for MERC but still useful for tw2k.
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Fantastic buy. text is readable (though you'll get confused between divide signs and +'s every so often). My favourite game of all time. Quick enough while still having lots of crunch. Great as is or even better with house rules and modifications.
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Decent book and glad I grabbed it. Stats are somewhat inconsistent and it uses v2 not 2.2 (subtle differences , e.g. 8 not 10 yard grids for bursts). Provided more than enough info for me to pick the bits out that I was happy with.
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This is great. It is definitely going to be useful to me when I need to give life to a locale, even ones I didn't plan on. My personal favourite is the tables which lay out what the town has to trade and what it needs, as this makes bartering easy, and provides me a baseline for how other groups will handle bartering. The PC stats are also very useful, and the fleshing out of the politics of a small town in the aftermath of the Twilight War is very interesting. I hope we get to see more good work like this in the near future.
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DISSAPPOINTED ON THE RULES OF A GAME THAT CRIES FOR D20 CONVERSION!!!!!!!!
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This is a short but comprehensive look at a single small town of survivors in the aftermath of the Collapse of 2013. Several NPCs are given good descriptions, but the truly excellent aspect of this work is that it focuses on the human nature of the NPCs, which is universal, and doesn't get bogged down in descriptions that would pigeonhole Everytown as set in America or Europe or other locations. Instead of NPC names, titles are given that describe their function within the community and interaction between each other. As I stated earlier, their human nature and motivations are fleshed out, but the descriptions could as easily apply in the American Midwest as in the Arab Middle East. The town itself is mapped out, with a marked map for GMs and an unmarked map for players. Those players and GMs looking for a vast inventory of everything and everyone in town will be disapointed, but there is a lot of room for GMs to insert their own visions. As a longtime fan and collector of post-apocalyptic RPGs, I'd rank this near the top of the heap.
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Thank you Marc Miller and GDW for this free gift. Wonderful to see as a Traveller fan. We keep the flame!
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A terrific supplement to the "Classic Traveller" experience! Very detailed, thought-provoking ideas with enough crunch to satisfy most gamers. It's a shame that a Jungle Environment book was not published, because that would be great too! My only complaint is that, when printing the PDF, some pages print full-page while others are tiny--perhaps little larger than a quarter-page. This is a minor quibble, as all pages are legible.
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This is a great looking book even though I honestly haven't gotten around to playing it yet. From a production standard though, it looks terrific.
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This is an interesting view of a pre-production product. The scan was very good. This will make a good addition to anyones traveller collection.
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I liked this a great deal! I've been a Traveller buff since just after it was orignally published (has it *really* been 30 years...yeesh!). Despite having spent more than a little time hanging around GDW when I was in college, I'd never seen this one before. THANKS!
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This is one of the old "Gems" from the past brought back for us old rpgers......
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A good start to travller 2300 AD give it a look... :)
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I suspect I'm only going to say what's been said many times before. Regardless: The bulk of this fairly short document, the Traveller News Service items, is basically wargame fiction, but it's not badly done. It gives a lot of detail about the progress of the Rebellion and a fine portrayal of propaganda in the different factions.
But the Virus? Just now I find out that silicon-based creatures from planet X are used as major computer components across the Imperium? A virus that physically reshapes computer chips? A virus written for starship transponders that runs on a combine harvester? This is some sort of arbitrary plot voodoo. There's nothing there that improves on what I could make up myself, or that explains anything that needs to be explained to run a game.
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Another Very Nice and affordable Traveller supplement. You can't miss with this price.
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