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Just a Game - Playtest Packet
by Paxton K. [Verified Purchaser] Date Added: 07/31/2015 09:27:37
To begin with, this is more of an EXCELLENT essay on the topic and addresses some issues in both paper and pencil and MMO RPGs.

It does do a really good write up of how it could be covered with 3 rules systems. If you are unfamiliar with any of the three, this is perhaps the best review of them I have read.

What it covers

Any version of "Toto, we ain't in Kansas!" All kinds of ideas for how a little reality can affect a campaign.

It also points out some "elephants" that have been hiding in the game room. Ol' School D&D and almost every game sense has used Hit points or some variant. It stated in the players handbook that this was not actual 'damage' but sprains and strains until the death blow. But healing time was best expressed in weeks without a healer. MMOs got that part right. In just a HP system they should regenerate at most by hours and not days.

Likewise in MMOs (Yes, I play those too), I was on an RP server and someone asked how RP was possible. We were "debating" the topic. His genius was, "How are we having this conversation when we are no were near each other???" World of magic and hearthstones and THAT was his hang up? He ignored and I guild kicked (We did this everyday).

If you are just a group of "dungeon crawlers", this offers little for you; although it did offer some excellent ideas on how the MMO idea of "Tanking" could be handled in pencil and paper. Any tactician will appreciate it. The "monsters aren't dummies; but for some reason never off the healers first" rules just got a healthy dose of why.

A couple of personal notes.

The packet talked about the problem that MMOs usually involve "farming". Really, this is just good old fashioned Hex Crawl. it can be combined with a quest like patrol the woods for remaining orcs.

The topic of death is also covered. I recommend Amber Diceless on this topic. Except for hard dungeon crawls, death is a very awkward. Don't kill people!

I had a girlfriend I was introducing to gaming (yes a real one!) and I used the old Basic D&D set. I created an NPC for every class for the one week hike to the dungeon. The first major encounter was with R.O.U.S. (raccoons of unusual size). Anyone who has ever camped knows the thrill wildlife has if you don't maintain strict policing policies. Great fun. Then rainstorms and the great stream cross of the plate wearers. Really the dungeon was the march there and the march back in defeat as they realized how much gold the week hike had cost. Especially, since round trip was a month long.

The reason for this tale was that the packet mentions raids and the forming of them. It so nice when everyone can just "appear there". Paladins use to get that mount at 4th level. Too bad they didn't get the baggage train needed to support it. They eat 40 pounds a day and if you just "graze" them, plan on walking them. And nothing eats them while they hang outside a dungeon.

In short, a great read, good information on the game systems and fantastic ideas, even if the overall does not appeal to you.

It sounds like they were fishing for ideas on where they should go with this. I REALLY want to know. It could make some great campaigns.

Rating:
[5 of 5 Stars!]
Just a Game - Playtest Packet
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Divine Blood: RPG Supplement
by Simon G. [Verified Purchaser] Date Added: 08/06/2014 01:51:15
Before you read this review, please note that I was involved with playtesting this product but I have at no point received any monetary compensation for my time or this review. My name is in the credits for playtesting and some small contribution to editing.

I have also purchased this product for two reasons: to support the author and because it's a setting and rules expansion for the FATE system that, in my opinion, deserves support. I thoroughly enjoy the setting which also has a novel and several short stories and I have had a real blast playing games set in this marvellously detailed world. If I honestly didn't think this was worth everyone's time and money, I wouldn't be writing this review.

The setting is anime-inspired cyberpunk meets mythology. There are Gods, Demons, Psychics and Mecha. There are nations in crisis, a grand political stage for you to explore and a fully fleshed-out magical system different to any that I've experienced in over twenty years of roleplay. There are so many styles of campaign that you can play from high school drama to psychic investigators to military campaigns to gods and demons fighting for the soul of humanity. Divine Blood builds upon Strands of Fate well, so much so that it has beaten out other styles of FATE for me personally.

If I have a criticism of this book it's that the quality of the artwork varies greatly. Some of it is sublime, some of it is ok and some of it is not so hot. Despite this there is some real talent on display and those pieces that are really excellent are worth it.

Rating:
[5 of 5 Stars!]
Divine Blood: RPG Supplement
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Divine Blood: Errands
by Simon G. [Verified Purchaser] Date Added: 03/11/2014 15:25:47
This short story centres around Damir Milos, one of the main characters of the Divine Blood novel. Damir's 16 years old and was raised to be the perfect soldier at the cost of a normal childhood. Pragmatic to a fault, he finds himself having to puzzle out the awkward social interaction of buying gifts for two injured girls.

Following the events of the Divine Blood novel, Errands is a good short intro to some of the main characters. I found myself wanting more at the end. If you want to dip your toe in to test the waters before buying the first novel, this is a good place to start. I thoroughly enjoyed the story and I'm looking forward to more.

Rating:
[4 of 5 Stars!]
Divine Blood: Errands
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Zodiacs: Campaign Guide
by Edward T. [Verified Purchaser] Date Added: 12/12/2011 09:34:55
Dont Buy, this product is a sample it only includes the first five pages of the book.

Rating:
[1 of 5 Stars!]
Zodiacs: Campaign Guide
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Publisher Reply:
This was corrected as soon as it was brought to my attention. The full file is now in the place where it should have been.
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