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CAULDRON SUPPLIER'S GUIDEBOOK, VOL. 1 (Generic/Universal)
by Timothy B. [Featured Reviewer] Date Added: 02/11/2012 20:14:13

It's not quite the greatest product. Of the 7 pages, only 4 have useful information. It does read like an old medieval herbal, only with magical ingredients, which is nice. But I am not 100% convinced that an imaginative GM could not come up with all these and more on their own. Granted it is under a buck, I think it might be a better value at half the price. I would have liked to have seen more.



Rating:
[3 of 5 Stars!]
CAULDRON SUPPLIER'S GUIDEBOOK, VOL. 1 (Generic/Universal)
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Dweomercraft: Lich
by Timothy B. [Featured Reviewer] Date Added: 02/08/2012 21:53:24

Liches are the ultimate bad guy in D&D. All the liches we know, we know by name. Dweomercraft: Lich helps you create those monsters and make them into some more; villains. At 106 pages (plus additional maps and files) this book is filled with everything you would suspect. There is a chapter on what a Lich is and how to create them. There are discussions on how the different races approach lichdom. Lots of lich-related knowledge is also presented with appropriate DCs. There are plenty of new skills, feats, spells and monsters. Additionally we have undead familiars; for undead wizards natch, and Lich prestige classes. Sure to scare your characters to death. Most importantly there are Lich NPCs. Something that no book should be without. I can't help but to compare favorably to the old "Blueprint for a Lich" Dragon article. It would mesh nicely with this book. I also comapre it to the old Mayfair "Lichlords", which this present book is better.

A properly played Lich should be able to stand up to an entire party of characters. A properly played Lich out of this book should be able to wipe them out.



Rating:
[4 of 5 Stars!]
Dweomercraft: Lich
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Cultic Fervor: Revcora
by JK R. [Verified Purchaser] Date Added: 12/27/2011 09:44:02

Four pages of description for the cult of a chaotic goddess of prostitution. It's reasonably well done, and not bad for $1, although you will need to do some further work to use it fully in a campaign - whether as an adversary or a bit of local colour for a decadent society.



Rating:
[4 of 5 Stars!]
Cultic Fervor: Revcora
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100 Whispered Insults About The Adventurers
by Kevin C. [Verified Purchaser] Date Added: 09/06/2011 17:52:18

There is some great stuff here. And there are a few that miss the mark. But overall a well done product. Have some fun with your NPC's and smarter monsters, have them hurl some insults along with the damage.



Rating:
[4 of 5 Stars!]
100 Whispered Insults About The Adventurers
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Fantasy Classes: The Exhibitionist
by Jim C. [Verified Purchaser] Date Added: 07/08/2011 02:08:08

This new NPC class is brief, fitting the existing examples, but interesting in concept and includes a new class ability that enhances the NPC's mundane role, rather than adventuring effectiveness. A small world-building addition of good value.



Rating:
[4 of 5 Stars!]
Fantasy Classes: The Exhibitionist
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Interesting Interactions: Zombies
by Kurtis H. [Verified Purchaser] Date Added: 06/14/2011 04:09:20

This item is is actually well worth the price. It's a D20 table that generates a description of a zombie. It's part random event part zombie description, ie makes that zombie in front of your character a little more personalized. The good thing about this, is that it can be used for any zombie game system. I play with THW All Things Zombie. I can see it will be easy enough to incorporate these zombie descriptions into the game.



Rating:
[5 of 5 Stars!]
Interesting Interactions: Zombies
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Moon Elves
by Jason C. [Featured Reviewer] Date Added: 06/01/2011 14:29:42

Moon Elves came out very early in the d20 boom, and to a degree it shows in its imperfect command of the system. However, it fulfills my requirements for what makes a good d20 supplement, so I'm going to give it high marks.

First of all, there are two versions in the zipfile, one marked "B&W", though both are color PDFs, with a color cover, color margin art in the introduction, and so on, the "B&W" version changes some color "journal entries" into normal text. This is a pretty primitive stab at printer/memory friendliness, but at least it's there.

This book expands on the race of elves presented in D&D3 (or Pathfinder's corebook, for that matter). Imagine that you were able to "expand" that section - it would pretty much be a book like Moon Elves. This is a good trait because it gives a simple puzzle-piece style supplement for a GM to include (or not include), and isn't dependent on other setting material (like the Forgotten Realms, for example.)

The language is very simple, aimed clearly at introducing players to roleplaying elements of an elven character. A considerable portion of the book discusses cultural elements of elves and provides good notes for players who wish to bring a cultural aspect to their roleplay.

There's the obligatory "new items" and "new spells" section, which can be used to add flavor to treasure or magic, but thankfully Moon Elves doesn't overreach as many d20 supplements do to providing new insanely great items. These feel like a natural counterpart to the society described. Similarly, the spells mirror the spells in D&D3 relatively closely.

The prestige classes are all right, but didn't really integrate with the cultural elements described in such detail in the beginning of the book.

Moon Elves is one of the more solid early entries into the d20 field - it's well worth a look even in these Pathfinder days. The price is exceptional for what you get. Who doesn't like elves? Nobody, nobody doesn't like elves. And that's a fact.

I'm reviewer tilting one star up for nostalgia purposes. D&D3 was when I really got excited about D&D again and Moon Elves is a supplement that will help you sustain and flesh out your campaign.



Rating:
[4 of 5 Stars!]
Moon Elves
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Trollops Of Destiny
by Timothy B. [Featured Reviewer] Date Added: 04/09/2011 11:52:50

At $1.19 I was not expecting a lot. I did get a book of 7 NPCs that I could use in any fantasy/historical style game. With a bit of work I could use them in almost any game, so the utility seems to be pretty high. But the issue I have this (one of them anyway) is there is not really enough information here. There are background sketches and motivations. There is an idea of how each character compares to the commoners of the time (intelligence, skills, wealth) and presented in a way to aid conversions into any system. There are also some adventure hooks and use ideas.

But there are some issues I have with it. First the art, that is there, is not really related to the text. Some art of the women in question would be nice. And "Trollops". Really? Why not just women or Femme Fatales but Trollops? And I am not sure what the whole "Destiny" thing is about. I know these are supposed to be archetypes, but they are very close to being stereotypes.

At the end of the day, it's nine pages for under a buck and a quarter. I would have rather paid more and gotten more I think.



Rating:
[3 of 5 Stars!]
Trollops Of Destiny
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Dweomercraft: Enchanters
by Timothy B. [Featured Reviewer] Date Added: 03/15/2011 15:17:46

This one is a bit of a mixed bag. There is a lot of fluff, which is fine really, but I might not ever use any of it. The cover art is great, the interior art, less so (though not bad). There are some new feats that are good and some new gods. The best part though are the spells. There are a good number of useful spells here. Plus some interesting tomes and magic items.

It might take some tweaking to fit some of the background information into your game, but there is still enough here to make it worthwhile to buy.



Rating:
[4 of 5 Stars!]
Dweomercraft: Enchanters
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Fantasy Classes: The Exhibitionist
by Timothy B. [Featured Reviewer] Date Added: 03/02/2011 13:40:48

A bard-variant for d20/3.x type games. The file is 4 pages long, but 2 of that is the OGL and the rest amounts to 1 page of text and a table. Not enough here to really make a class. No new feats or new uses for skills and no pre-generated character.



Rating:
[2 of 5 Stars!]
Fantasy Classes: The Exhibitionist
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Fantasy Commodities 2
by JK R. [Verified Purchaser] Date Added: 01/30/2011 10:22:09

Fantasy Commodities 2 naturally follows the same format as the first entry in the series, but this time, has 28 commodities, almost twice as many as before.

Unfortunately, the originality of the first volume is generally lacking here. Many of the items listed here are real world ones, where the strength of the first product was in its sense of fantasy and magic. Even the fantastic commodities don't seem to be terribly interesting, although there are a few exceptions.

The items are once again a mixed assortment of organic products, albeit with more small invertebrates this time (all real ones, such as fireflies and millipedes). Its something of a disappointment after the first booklet, although reasonable enough for the price as a listing of possible things merchants might be selling.



Rating:
[3 of 5 Stars!]
Fantasy Commodities 2
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Fantasy Commodities
by JK R. [Verified Purchaser] Date Added: 01/30/2011 10:11:35

This is a short, 5-page booklet describing a range of items that any merchant in a fantasy campaign might be dealing in. There are fifteen commodities here, all of which have a rich fantasy flavour, and are provided with prices and weights alongside the text descriptions.

Two of the items are types of clay, but all the others are organic - mostly plants of various kinds. The descriptions are generic, but easy to adapt to any rules system or setting. The nice thing about them is that they are pretty original, and their mere existence should provide a strong sense that the characters are living in a magical world, where the merchants are not just dealing in silk and spices.

The layout is basic, as one might expect for the price, with only the cover in colour, but is competently done. Overall, a nice booklet that achieves what it sets out to.



Rating:
[4 of 5 Stars!]
Fantasy Commodities
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Clothing Bits : Outerwear
by JK R. [Verified Purchaser] Date Added: 01/30/2011 09:53:24

Clothing Bits: Outerwear is a compendium of cloaks, coats, and jackets of various kinds for use in a fantasy campaign. The illustrations are good, including some photographs, although their full colour nature will make printing a little ink-heavy.

The first section of the book is a reasonably detailed and comprehensive selection of items, with well written descriptions. These are all normal items of clothing, presumably intended just to flesh out the appearance of your character, although its odd that there are no prices included, if this is really intended as some kind of shopping list.

Eleven different "special" items follow, which are essentially those that provide some sort of rules bonus (written for d20). Even characters not concerned with fashion might want to buy these, so the lack of prices here is even more puzzling. They provide varying levels of bonus to things like cold survival, disguise, and even intimidation, which would obviously make them useful. Some of the bulkier items, such as the cold survival gear, should also, presumably, have some sort of weight or limitations to dexterity listed, but, again, that isn't covered.

There are twenty magic items listed, and unlike the others, these are properly stated out, with prices, weight, and the necessary requirements for making them. Each is a different type of garment, based on those in the previous two sections. As one might expect, most provide bonuses to concealment or protection, although there quite a range of different magical effects among all the different items. (This feels somewhat less odd than it did for the companion volume on footwear, although that could just be me).

The book closes out with a selection of "unique" items, the purpose of which isn't very clear. They basically look nice, and have at least some sort of story associated with them, but that's it. Even when a nice, green, coat was once owned by the king of the dwarves, its difficult to see how to construct a scenario around it... presumably you could sell it for a fair amount of money, but there's no guidelines on that.

Overall, the book is pretty good for what it is, and is well written. It would have been much better with a price list, and some idea of what you're supposed to do with it all (other than the magic items, which are fairly obvious). I'd recommend it as a source of ideas and magic items for fashion-conscious characters, but it seems that it could have been better.



Rating:
[4 of 5 Stars!]
Clothing Bits : Outerwear
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CAULDRON SUPPLIER'S GUIDEBOOK, VOL. 1 (Generic/Universal)
by JK R. [Verified Purchaser] Date Added: 01/30/2011 08:42:53

This 6-page booklet (not counting the cover) is a listing of possible ingredients for making potions. Each ingredient gets a one paragraph description and there is also a price list. The book is generic and stat free, although a simple ingredient list probably doesn't need much in the way of rules anyway.

This might be useful as a means of providing a little background atmosphere, or of giving adventurers the opportunity to sell the spit of the wyvern they've just killed (for instance). There's little indication of what the ingredients might do, beyond the fact that they can be bought or sold for money, and the utility of the book is probably therefore somewhat limited.



Rating:
[3 of 5 Stars!]
CAULDRON SUPPLIER'S GUIDEBOOK, VOL. 1 (Generic/Universal)
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Trollops Of Destiny
by Melvin D. [Verified Purchaser] Date Added: 01/11/2011 20:41:33

The single thing I was expecting was a wider variety of characters. Without soapboxing it this supplement only covered Caucasian and Caucasian sounding NPCs. The audience buying the product is larger than that and one would think that black, asian, indian, arabic, etc would automatically be included in the product. Gaming is for more than those with blond hair and blue eyes...



Rating:
[1 of 5 Stars!]
Trollops Of Destiny
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