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Call to Assembly, issue 1
by Paul F. [Verified Purchaser] Date Added: 05/24/2013 14:40:13
I'll admit I got this issue specifically for the solo RPG in the back. I've played through the game a couple of times and though simple, it did effectively kill a couple of boring hours at work.

Since then I've also read through most of the issue and I found all of the content very good. Being a Pathfinder player it's a bit more 4E centric than I'd like, but that's not a big deal as adapting other material is all part of the RPG experience anyway.

Overall a very good product...I'll be checking out the rest of the series soon.

Rating:
[4 of 5 Stars!]
Call to Assembly, issue 1
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3 Generations After The End
by Blake C. [Verified Purchaser] Date Added: 10/16/2012 12:02:09
It's a good effort, but ultimately, not what was advertised. It's not system agnostic. It's compatible with the ones listed, and virtually incompatible with nearly everything else.

Rating:
[2 of 5 Stars!]
3 Generations After The End
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Call to Assembly, issue 1
by Alex J. [Verified Purchaser] Date Added: 06/22/2012 03:52:54
I enjoyed this magazine. I seen some of my dad's old 2nd Edition stuff, and the drawings and personal stories/supplements here seem to have that feel. I like the feel of it and hope you guys continue publishing these things. While I'm an avid Traveller fan and thus more into Mongoose's Signs and Portent emagazines, this magazine has given me ideas. Keep up the good work!

Rating:
[5 of 5 Stars!]
Call to Assembly, issue 1
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3 Generations After The End
by Tim L. [Verified Purchaser] Date Added: 03/13/2012 07:41:40
Likes: Neat way to introduce setting. Introduction and key concepts are on one page, followed by several 1-page essays (a place, a person, an adventure location). I also liked the quick character concepts with a sentence or two for roleplaying, they were are very well done. The illustrations are simple and line-drawn but evokative.

Dislikes: It might be a bit too short. The section on magic is one page and gave only a few suggestions; I felt I still needed some advice on how to stage magic in the setting (or maybe my frustration was more with "this is your setting, go play" style of book that needed a couple of examples for different levels of magic?). Although I liked the many plot hooks and one-paragraph adventures, I wanted something a bit more fleshed out (these last two sentences are actually a "like" -- it left me wanting more rather than feeling too frustrated to continue).

Rating:
[4 of 5 Stars!]
3 Generations After The End
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