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Heroes Weekly, Vol 2, Issue #15, The Gangster Advance Class
Heroes Weekly, Vol 2, Issue #15, The Gangster Advance Class
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AD&D Birthright Campaign Setting
by Christopher K. [Verified Purchaser] Date Added: 02/22/2009 20:22:36
I have all of the original books, but I wanted an electronic version of the maps and cards. This product has everything that came in the original box, soup to nuts. Maps, battle cards, domain sheets, battle map, everything. Best investment of $5 I've ever made -- I've saved myself so much scanning. And if you've never owned this product, you're not missing anything by getting the electronic version.

Rating:
[5 of 5 Stars!]
AD&D Birthright Campaign Setting
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B2 The Keep on the Borderlands (Basic)
by William V. [Verified Purchaser] Date Added: 02/19/2009 10:55:58
An absolute classic must-have for ALL novice D&D players! This along with B1 are an essential part of a roleplayer's education. Scan decent, but the content is solid gold. If I could give it ten stars, I certainly would!

Rating:
[5 of 5 Stars!]
B2 The Keep on the Borderlands (Basic)
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Draconomicon 1: Chromatic Dragons
by Megan R. [Featured Reviewer] Date Added: 02/18/2009 13:28:16
Intended to serve as a collection of information about red, blue, green, black, and white dragons (as described in the Monster Manual, as well as a few newcomer dragons in the shape of grey, brown and purple ones, this work launches straight into its subject with a chapter on Dragon Lore. Much has already been written about dragons and yet the surface of the possible information about these truly epic creatures has been merely scratched. This chapter takes a wide-ranging look at dragons as they exist in the alternate reality of Dungeons & Dragons, including origins, biology, society and outlook, culminating in details of the chromatic dragons. Did you know that a dragon has no ears, and that it grows a complete new set of teeth each time it increases in size? But lest such comments suggest a mere biological creature to studyas you would any other, fear not: the notes portray a clear picture of a being that is truly awe-inspiring, the stuff of legend indeed.

Chapter 2: The DM's Guide to Dragons goes into greater detail about how to integrate dragons into your campaign world and how to create adventures in which they feature. It falls into four main parts. Firstly, draconic encounters, how to handle affairs when the characters for whatever reason happen to meet a dragon in the course of their adventures. Both combat and social encounters are covered (although given the touchy nature of your average dragon, mishandle the latter and you are in the middle of the former!). Should you seek greater involvement, the sections on draconic adventures (ideas and adventure seeds for exploits involving dragons as friend or foe) or draconic campaigns - you may wish to create a whole story arc revolving around the party's interactions with a dragon - might prove fruitful. All types of interaction are well-detailed, with enough reference to the relevant rules for you to be able to tailor events to your needs with ease. The chapter winds up with a section on draconic hoards... assuming the characters survive long enough to clap eyes on one! Plenty of detail to enable you to design a hoard, or even just throw one together on a pure level basis; along with some draconic artifacts and rituals to add that magical twist.

Next, Chapter 3 looks at Draconic Lairs. Earlier we heard about the different sorts of places favoured by dragons of different colours, now here's the necessary detail should your characters wish to pay a visit. The fundemental reason for a dragon having a lair is not so much that he needs somewhere to sleep or to hang his hat, but a place in which he can keep his hoard safe - and that is, of course, the main reason most adventurers would like to visit! After a brief discussion of locations, three sample lairs for each tier of play are presented. These can of course be adapted and customised to suit your needs but provide a good starting point, and each is presented with sufficient detail that you could run it 'as is' should the characters catch you on the hop with the desire to call in on a dragon. It's not just a map with defenders listed, though, each has a potted history of the dragon whose lair it is and all the detail you need to make it come alive.

Chapter 4: New Monsters looks at the grey, brown and purple dragons introduced earlier; as well as the sorts of minions and thralls dragons might have, variant dragons, undead ones and various templates to enable you to customise dragons to suit your campaign needs. There are also a few famous dragons - complete with background and history - to use as they stand or for inspiration for your own designs. If you fancy some babies, there are details for the 'wyrmlings' of each variety as well - wonder what would happen if your party chanced on a clutch of eggs that hatched in the absence of their draconic parents?

If you want dragons to feature in your Dungeons & Dragons game (and let's face it, who doesn't?), this is a good place to start. While there are rules in abundnance where needed, this work presents a whole mass of flavour to make dragons really live in your campaign, not just be mechanically-sound components of your world. Rare or commonplace, this is the place for draconic lore.

Rating:
[5 of 5 Stars!]
Draconomicon 1: Chromatic Dragons
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Dungeons & Dragons, Original Edition
by Christopher I. [Verified Purchaser] Date Added: 02/14/2009 20:26:51
I have not downloaded this yet so I really can't make a good review.

Rating:
[4 of 5 Stars!]
Dungeons & Dragons, Original Edition
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D&D - Basic Set
by Peter F. [Verified Purchaser] Date Added: 02/10/2009 12:25:55
what do you want me to say? its D&D its always going to be awesome

Rating:
[5 of 5 Stars!]
D&D - Basic Set
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Dungeons & Dragons, Original Edition
by Steven P. [Verified Purchaser] Date Added: 02/09/2009 21:24:00
My download was very good quality. I am happy to have a copy of the Game That Started It All!. Thanks!

I was glad to see that I got the reference sheets and box cover as well as the three main booklets.

Rating:
[5 of 5 Stars!]
Dungeons & Dragons, Original Edition
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FR1 Scepter Tower of Spellgard
by Ward M. [Verified Purchaser] Date Added: 02/07/2009 20:36:00
The Basics: 111 pages, color. file size is 24.2 MB Download consists of two booklets and two battle maps.

Overview: FR1 is the first 4e module set in the Forgotten Realms. It is designed to pick up where the "Loudwater" chapter of the FR Campaign Guide left off. However, if you decided not to run that adventure, this module includes a list of alternate ways to begin the adventure.
The basic plotline of the adventure involves making sure the Shadovar don't gain control of these ancient Netherese ruins. As a bonus, there is the possibility that the PC's will get an interview with a famous prophetic ghost. (Lady Saharel)

Book One: PDF Pages 1-32. This is the Adventure Guide, which provides player handouts, maps, an overview of the area, and plotline suggestions. The last few pages contain illustrations for use in conjunction with some of the encounter areas.

Book Two: PDF pages 33-95. This section of the PDF is the adventure itself. It consists of three "levels": the Ramparts, the Catacombs, and the Tower itself.

The Maps: PDF pages 96-111. The Battle map posters have been broken down into individual 8 1/2 by 11 printable sheets. One set of maps is for the ruins around the tower, and the other is for the interior of the tower itself.

Likes:
1) If you haven't read the full-size preview yet, do so. This is one of the rare instances in which the preview actually made me want to buy the product.
2) I liked the fact that the battle maps were broken down into individual 8 1/2 by 11 pages. Most of the time, maps are simply scanned as one large file and you are left to your own devices.
3) I liked the section of illustrations at the end of book one. A picture is worth a thousand words when it comes to describing what the players are seeing.

Dislikes:
1) The full color and artwork-intensive file is a monster. If you don't have a cable/DSL modem, you are going to be here for a while.
2) Lack of a printer-friendly grayscale version with less artwork. Every page in the PDF has some kind of texture or border on it. While it looks pretty on the screen, it wastes my printer ink.

Bottom Line: This module is worth the price of admission. I liked it.

Rating:
[5 of 5 Stars!]
FR1 Scepter Tower of Spellgard
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DM Screen & Master Index
by jeffry h. [Verified Purchaser] Date Added: 02/04/2009 12:13:21
Adobe pages 38 & 35 are cut off along the edge. Some of the info is not discernable on these pages. But for 5 bucks it will do just fine.

Rating:
[3 of 5 Stars!]
DM Screen & Master Index
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B2 The Keep on the Borderlands (Basic)
by Ward M. [Verified Purchaser] Date Added: 01/31/2009 17:06:19
This scan of the module is greatly improved over the descriptions I have read about the previous copy. All maps are included in this scan, including the map of the Keep itself. Everything is crisp and clear, which is amazing considering how old this module is.

The stats for this module are for Basic D&D. This product should not be confused with the 25th anniversary module "Return to the KotB" for AD&D second edition.

Likes: A classic module written by the master himself. (EGG)
The setting is loosely defined as being "Somewhere off the map" so you can put it anywhere you wish.

Dislikes: There are two spots in the module where it looks like someone used a high-lighter to define the location of a creature stat block. It shows up in the scan as a light gray box. A niggling detail, but some people do get annoyed by these things. (I am not one of them, however.)

Quality of the scan: good
Value for the price: very good

Rating:
[5 of 5 Stars!]
B2 The Keep on the Borderlands (Basic)
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4th Edition Players Handbook
by Peter L. [Verified Purchaser] Date Added: 01/29/2009 17:14:59
THE GOOD: This is going to be pretty long, so I’m just to slam it all out there. Game balance has been achieved nearly to its true sense. The rules are easy to grasp. The system itself is flexible. The math is solid (good progression, PC vs. NPC stats play well, etc.). Out-of-combat rules have been left mostly in the hands of the players, not the skill ranks (just how it should be). The book gets to the point, is easy to follow, and is beautiful. Teamwork between characters is more rewarding than ever. This list could go on and on and on. I love this system!

THE BAD: The powers are one of the important factors of this game, and they’re also my major gripe. What I should say is that they shouldn’t be so restrictive. I like how spells are divvied out, but I don’t like that you can’t gain combat advantage by throwing dirt in someone’s eyes (this would require a power of some kind or house rules). Also, this masterfully sets it up so that Wizards of the Coast can fill book after book after book easily. As I said state before, the system is flexible and can easily be tailored to your style, but it would take an experienced GM to see this.

THE UGLY: The new print style can smear and smudge depending on a person’s skin oil. So, you at least get to avoid that by purchasing PDF’s. I can’t really think of anything else to put in ugly that have to do with the book itself.

OVERALL: Learn from this book. It is light years ahead in game design. Buy it and remember when D&D was just good ol’ fashioned fun. The perk is that it’s balanced and fast-paced fun now.

Rating:
[5 of 5 Stars!]
4th Edition Players Handbook
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1st Edition AD&D Dungeon Master's Guide
by Brett R. [Verified Purchaser] Date Added: 01/24/2009 11:28:34
Finially got it and it was my computer causing the delay, not DTRPG. It is good to have this info back in my hands and before my eyes again. Considering that the material has survived for 30 years, the scan was fine.

Rating:
[5 of 5 Stars!]
1st Edition AD&D Dungeon Master's Guide
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Dungeons & Dragons, Original Edition
by jeff f. [Verified Purchaser] Date Added: 01/17/2009 17:50:13
I was just robbed! instead of sending me a dowload of the rulebook, all I got was a pdf of the BOX COVER. don't buy this, you'll only be ripped off.

Rating:
[1 of 5 Stars!]
Dungeons & Dragons, Original Edition
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Glantri: Kingdom of Magic
by Sami M. [Verified Purchaser] Date Added: 01/12/2009 03:42:14
Quite good scanning and product, overall. Occasionally you almost see the coloring of other page through paper, which is slight problem. Cd is missing, of course, but that is understandable. 3,5/5 points.

Rating:
[4 of 5 Stars!]
Glantri: Kingdom of Magic
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D&D Creature Catalog
by Trent F. [Verified Purchaser] Date Added: 01/07/2009 10:43:30
Awesome! This is a must have for the Basic D & D player and DM. It adds over 150 new creatures that aren’t included in the Rules Cyclopedia. It makes developing a rich and diverse environment for any adventure easy. The updated creature index and wilderness encounter tables makes playing a lot more fun too. The random wilderness encounter tables cover Cold/Arctic, Desert, Hills, Jungle, Mountain, Ocean, Open, River/Lake, Ruins, Settled, Swamp, Woods, and Flying Creatures. The PDF scan is slightly faded but very legible and easy to reproduce. The illustrations and artwork throughout the book are great too. At $4.95 this is a steal and I highly recommend this product if you play Basic D&D.

Rating:
[5 of 5 Stars!]
D&D Creature Catalog
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D&D Immortals Set
by Trent F. [Verified Purchaser] Date Added: 01/05/2009 11:16:06
What a great service and what a great product!!! This is what I have been waiting for for a long time.

The PDF scan is pretty darn good. As I have read in other reviews, yes, when printed out at 8.5 X 11 some of the text is slightly fuzzy. This minor quality "flaw" is pale in comparison to what you actually get. A PDF of both the Player's and the DM's references that you can print anytime you need to refer to the rules. For the price I have to say this is well worth it! I am very pleased, obviously.

As I put ware and tare on my copy I don't have to worry because I can just reprint any parts that I have damaged and replace them. Simply fantastic!

Rating:
[5 of 5 Stars!]
D&D Immortals Set
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