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DDEX2-15 Black Heart of Vengeance (5e)
by Wrich P. [Verified Purchaser] Date Added: 04/25/2017 15:32:31

Black Heart of Vengance is an important module for several reasons:

1) It acts as a type of resting place for a very important NPC from season 1. While I disagree with the eventual outcome of the plot, I do feel the writing on the mod is top notch.

2) It teaches you MORE about the city of Mulmaster, that dangerous den on the Moonsea.

3) It advances several important plot elements needed to show the scope of the two seasons, particularly the involvement of the Elemental Cults.

It is one of the better mods in terms of story you will encounter for the whole of AL, and it would take a heart of stone to not be sad at the ending of the mod.



Rating:
[5 of 5 Stars!]
DDEX2-15 Black Heart of Vengeance (5e)
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DDEX2-14 The Sword of Selfaril (5e)
by Wrich P. [Verified Purchaser] Date Added: 04/25/2017 15:27:20

This is one of my favorite modules of all time, because it gives the players a direct IMPACT in the world in which they live- going beyond a simple slash and loot, but tossing in politics, and smart play as elements is always a major + for me.

You are part of a team who can help return a High Blade to his position (one that he lost about 150 years ago.) You have to not only fight, but make the right choices on who to recruit for your alliance.

This mission serves as an overview for all of the factions and subfactions inside the city, and slightly outside the city as well.

So, get your sewer wading boots on...and don't forget, you can subdue an Otyugh...and they are an important part of any sewersystem ecology....



Rating:
[5 of 5 Stars!]
DDEX2-14 The Sword of Selfaril (5e)
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Elminster's Ecologies (2e)
by Derek H. [Verified Purchaser] Date Added: 04/25/2017 14:52:49

I purchased the POD and am happy with the results. There are a few pages that are a little light, but overall it is more than good enough to read.

The only minor issue with the print version is the order of the booklets. The Explorer's Manual is described as the first one to read and has the list within its pages- but one reading this will not find that out until they get to the fourth booklet within the print version. I honestly don't care as the information it provides isn't vital to understanding and enjoying the product as a whole. Just to warn others who do by the POD option.

As for the contents, there are nine booklets written by four authors in nine different styles- each has a different fictional author (Elminster does the Explorer's Manual only). Some are better than others, but none of them are remotely bad. They cover a lot of different habitats and most of it can easily be applied to other settings. Some of them cover the human inhabitants a bit too much in my opinion, but then the intelligent races do have an important impact on the ecology and cultural interactions of a given region. Overall I think it should be useful for anyone wanting to make their monsters more interesting.



Rating:
[4 of 5 Stars!]
Elminster's Ecologies (2e)
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DDEX1-01 Defiance in Phlan (5e)
by Jeffrey F. [Verified Purchaser] Date Added: 04/25/2017 14:16:31

DDEX1-01 Defiance in Phlan is an introductory adventure with five individual missions each which should take one to two hours to play.

Mission one is a pretty simple and short adventure that starts with the group in a tavern and contacted by a mysterious figure. This figure represents one of the Adventure League factions and needs the group to pose as a merchant, that one of the player character just happens to look similar to, and to do some basic espionage. The story is kind of bland in this one but can shine with players that are really invested in being deceitful and sneaky, for the good team.

Mission two introduces the player characters, who just so happen to be at a tavern, to the Black Fist. The Black Fist are the law and protection in Phlan and more than willing to pawn off their jobs to independent contractors who don't mind getting goblin blood on their weapons. This mission gives the players to be the heroes as the infiltrate a den of goblins to save some of the villagers before a goblin hoard returns. It also introduces the players to another one of the Adventure League factions. This is the best adventure in the series because it can be solved through fighting, diplomacy, or stealth depending on how the players decide to do it, plus gives the players a taste of being a hero. It also carries some risk for the group as at low levels even Goblins can be a threat to unprepared characters.

Mission three has another Adventure League faction giving a task to the players that starts off simple but quickly expands. I find this one to be the weakest of the adventures as players who aren't as quick thinking will find the NPC will complete some of the adventure for them. The mandatory fight in the adventure isn't bad as it has options to not be a straight up fight, but it's not interesting enough to make up for what I feel is the low points.

Mission four basically has another Adventure League faction representative tell the players that an NPC in the crowded room has a weapon that endangers everyone and the players need to find out who has it. This isn't a bad mission because it's easy to embellish the NPC's and make them interesting but has the downfall that if the player characters aren't quick thinking an NPC may solve the adventure for them.

Mission five is a fun little incursion into an illegal prison run by the corrupt Black Fist. This mission has an interesting monster fight with a hazard in the room making it a nice action scene. Plus the players get to help another Adventure League faction.

Overall Defiance in Phlan is an average adventure. The map quality is decent for theater of the mind DM's but lacking for DM's that are more grid focused.

If you're buying this adventure for Adventurer's League Organized Play this is a good adventure for very new groups or groups with little time to play, but suffers from several flaws. One of the major flaws for Adventure League play is that some of the adventures provide less experience points than the player characters have earned due to the maximum experience cap. For instance the fifth mission the players could earn double the experience of the cap. Though the series is a good source of downtime days.

For home play I think this would be better as you could easily flavor all of these adventures as happening in the same 24 hours giving a interesting challenge for slightly higher level characters then the first level it was written for. Or a home group could use some of the missions as short side quest whenever they stop by their local tavern for some rest.



Rating:
[3 of 5 Stars!]
DDEX1-01 Defiance in Phlan (5e)
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DDAL05-05 A Dish Best Served Cold (5e)
by Grigory P. [Verified Purchaser] Date Added: 04/25/2017 08:23:18

One of the best Season 5 modules which include Funny Social Interractions / Interesting Exploration and nice combat the results of which matters. Like it!



Rating:
[5 of 5 Stars!]
DDAL05-05 A Dish Best Served Cold (5e)
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DDAL05-04 In Dire Need (5e)
by Grigory P. [Verified Purchaser] Date Added: 04/25/2017 08:16:19

The trip down the mountain on the huge stone tablet made it worthwhile for me as a DM to run. Pure fun.



Rating:
[5 of 5 Stars!]
DDAL05-04 In Dire Need (5e)
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DDAL05-07 Chelimber's Descent (5e)
by Grigory P. [Verified Purchaser] Date Added: 04/25/2017 08:14:43

Hail to a module with 0 combat encounters (potentially). I really enjoyed it!



Rating:
[5 of 5 Stars!]
DDAL05-07 Chelimber's Descent (5e)
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DDAL05-06 Beneath the Fetid Chelimber (5e)
by Grigory P. [Verified Purchaser] Date Added: 04/25/2017 08:13:45

I think this is the mod that I had to turn to full-time comedy to make it worthwhile. It is okay as is. But I feel that making everything stupid, comic and weird is the way to make it shine. We had many laughs over it. Many times over.



Rating:
[4 of 5 Stars!]
DDAL05-06 Beneath the Fetid Chelimber (5e)
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DDAL05-11 Forgotten Traditions (5e)
by Grigory P. [Verified Purchaser] Date Added: 04/25/2017 07:50:56

I have to say that this is AMAZING dungeon. Exploration / Combat and even a bit of Social Interactions. I really appreciate the time author took to write this. Just love it.



Rating:
[5 of 5 Stars!]
DDAL05-11 Forgotten Traditions (5e)
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DDAL05-13 Jarl Rising (5e)
by Grigory P. [Verified Purchaser] Date Added: 04/25/2017 07:48:15

The combat felt weak and unfortunately the whole story seemed to be very forced upon players. Overal it is a bleak adventure.



Rating:
[3 of 5 Stars!]
DDAL05-13 Jarl Rising (5e)
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DDAL05-12 Bad Business in Parnast (5e)
by Grigory P. [Verified Purchaser] Date Added: 04/25/2017 07:42:48

This is one of the better expeditions in season 5. The whole story is amazing and this module is no exception.



Rating:
[5 of 5 Stars!]
DDAL05-12 Bad Business in Parnast (5e)
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DDAL05-10 Giant Diplomacy (5e)
by Grigory P. [Verified Purchaser] Date Added: 04/25/2017 07:39:23

Instead of 2 hours we played 4 and never ever regret it. The whole adventure was fun!



Rating:
[5 of 5 Stars!]
DDAL05-10 Giant Diplomacy (5e)
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DDAL05-09 Durlag's Tomb (5e)
by Grigory P. [Verified Purchaser] Date Added: 04/25/2017 07:37:01

Pure joy. Room full of spirits. Devils that push people into lava. And everything else is really really good! Thumbs up for the author.



Rating:
[5 of 5 Stars!]
DDAL05-09 Durlag's Tomb (5e)
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DDAL05-08 Durlag's Tower (5e)
by Grigory P. [Verified Purchaser] Date Added: 04/25/2017 07:35:08

The adventure is really good albeit a bit illogical since the whole idea about Durlag tower IS the tower - not the surroundings. However the encounter with the chain devils and unlimited chains are really cool. Almost got two parties killed there ) Loved it



Rating:
[4 of 5 Stars!]
DDAL05-08 Durlag's Tower (5e)
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DDAL05-16 Parnast Under Siege (5e)
by Grigory P. [Verified Purchaser] Date Added: 04/25/2017 07:32:56

Very very good "mini-epic" adventure which I enjoyed running AND playing! Great job overall!



Rating:
[5 of 5 Stars!]
DDAL05-16 Parnast Under Siege (5e)
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