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Planes of Chaos (2e)
by Jason M. [Verified Purchaser] Date Added: 12/04/2017 10:47:36

This is a reivew of the Print on Demand version: Overall I'm happy with it. Print-wise, this is the best I've seen Planescape text outside of original printings. Extremely easy to read. The paper stock feels great. And I prefer to have the box set material collected in one volume. The art is washed out, but still looks pretty good (I'd say 7 out of 10). That was explained by DTRPG before purchase. The maps are reprinted in the back and would be hard to use without breaking the spine. I'd recommend the PDF for reprinting maps for use. Speaking of the maps, there are still a couple that have been swapped as noted by others in the comments section. Don't expect this to be fixed from the previous version.

I'd definitely buy the other box sets once they have the option.



Rating:
[4 of 5 Stars!]
Planes of Chaos (2e)
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DDAL05-10 Giant Diplomacy (5e)
by Edward S. [Verified Purchaser] Date Added: 12/03/2017 22:22:10

Nice, fun romp. Always fun to play or DM. This is what happens when you allow for adventures to be a bit light-hearted.



Rating:
[4 of 5 Stars!]
DDAL05-10 Giant Diplomacy (5e)
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DDAL07-01 A City on the Edge (5e)
by Edward S. [Verified Purchaser] Date Added: 12/03/2017 22:19:37

Takes considerably longer to run, and the racing adventure feels very lackluster.



Rating:
[3 of 5 Stars!]
DDAL07-01 A City on the Edge (5e)
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DDAL05-12 Bad Business in Parnast (5e)
by Edward S. [Verified Purchaser] Date Added: 12/03/2017 22:18:24

Fairly popular adventure. The investigation portion at the beginning can drag quite a bit without a lot of prodding from the DM.

Encounter at the end is pretty good.



Rating:
[4 of 5 Stars!]
DDAL05-12 Bad Business in Parnast (5e)
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DDEX3-09 The Waydown (5e)
by Edward S. [Verified Purchaser] Date Added: 12/03/2017 22:16:34

Decent enough - however, the first portion feels very disconnected from the rest. And some of the encounters drag on with monsters with quite a bit of HP but not really much of a threat.



Rating:
[3 of 5 Stars!]
DDEX3-09 The Waydown (5e)
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DDEX3-07 Herald of the Moon (5e)
by Edward S. [Verified Purchaser] Date Added: 12/03/2017 22:13:16

Pretty good module - the stress of speed is great. The actual effects of taking too much time could be more straightforward.



Rating:
[5 of 5 Stars!]
DDEX3-07 Herald of the Moon (5e)
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DDAL05-03 Uninvited Guests (5e)
by Matt R. [Verified Purchaser] Date Added: 12/03/2017 15:49:56

I've run this adventure three times now, and each time it's turned out different. The adventure is loaded with meaningful decisions for the players that alter the outcome of the adventure.



Rating:
[5 of 5 Stars!]
DDAL05-03 Uninvited Guests (5e)
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DDEX2-14 The Sword of Selfaril (5e)
by Derrick C. [Verified Purchaser] Date Added: 12/02/2017 22:14:50

Loved running this one. Some nice roleplay in the middle, combat in the end, with the begining being a mini dungeon crawl.



Rating:
[5 of 5 Stars!]
DDEX2-14 The Sword of Selfaril (5e)
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DDEX2-15 Black Heart of Vengeance (5e)
by Derrick C. [Verified Purchaser] Date Added: 12/02/2017 22:11:50

My players enjoyed the mystery aspect of the module, but I felt that the last combat was not very difficult. I would adjust next time



Rating:
[4 of 5 Stars!]
DDEX2-15 Black Heart of Vengeance (5e)
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I6 Ravenloft (1e)
by Graham L. [Verified Purchaser] Date Added: 12/01/2017 19:50:47

PDF looks great, OCR is good, and module is one of my favorites. Love this.



Rating:
[5 of 5 Stars!]
I6 Ravenloft (1e)
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DDEX1-10 Tyranny in Phlan (5e)
by Brian M. [Verified Purchaser] Date Added: 12/01/2017 15:56:33

The early plot additions were a boon as it gave the players a chance to show off some of their new skills while giving an additional sense of urgency to the plot. Both secret missions were played out and helped to aid the group a feeling of accomplishment along with some payback from earlier adventures. Some mistakes were made and learned from in addition to players overcoming some unseen obstacles to build a better storyline.



Rating:
[5 of 5 Stars!]
DDEX1-10 Tyranny in Phlan (5e)
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DDEX1-09 Outlaws of the Iron Route (5e)
by Brian M. [Verified Purchaser] Date Added: 12/01/2017 15:48:08

I would recommend giving your players more information about why the bandits must be disbanded and the leader captured as they may ask questions and try to tie him in with a Robin Hood style outlaw. The module does give some information such as rumors and the like to flavor the NPCs, but some additional work may be needed. I had the scouts outside the prison assassinate the bribed guard as he ran out alone to show how they address such failures. The bandit meeting went over quite well as the PCs divided into small strike units to sabotage each side and cause them to further distrust each other and enter into battle twice just to have the orc raid crash in and cause more havok. The players loved it and the additional challenge of a live scene proved enjoyable.



Rating:
[5 of 5 Stars!]
DDEX1-09 Outlaws of the Iron Route (5e)
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DDAL07-03 A Day at the Races (5e)
by Timothy J. L. [Verified Purchaser] Date Added: 12/01/2017 07:58:39

The main content of the module is fun, I got plenty of laughs and good cheer out of most of it. However, it did drag on a bit long. The puzzle bit was kind of pointless. The words are entirely too short to present any challenge to anybody with more than an elementary school reading level, e.g. a five letter clue with a single vowel has very few options. If there's ever an update, they should be at least twice as long and multiple words each.

The main plot of the module, however, doesn't really seem to relate to the content. There's a briefing by the quest giver that talks about it, and there's some rumor gathering, but there's no actual advancement of it. More than once, I had players wanting to check out the pens and gather clues more directly (instead of just as hearsay).

I think the module would have been improved by a slightly shorter race, and an additional (if optional) encounter with some of the alleged antagonists. Standing this module up alone makes the adventure hook feel like a red herring - an excuse to get the players into the race.



Rating:
[3 of 5 Stars!]
DDAL07-03 A Day at the Races (5e)
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DDAL07-05 Whispers in the Dark (5e)
by Dave C. [Verified Purchaser] Date Added: 12/01/2017 05:52:51

A big end to the trilogy, even if the links are tenuous. Nonetheless, there are some really big set pieces and it's best that some sort of map is used, even though you might not want to use a grid. Inexperienved players might have a hard time with this one, and a few bad rolls can make things go south for a party, particularly if they're low level.

Overall, a good combination of puzzle solving and combat with a sprinkling of exploration and RPing, often all happening together. In the future, this might become one of the fabled PC killing modules.



Rating:
[5 of 5 Stars!]
DDAL07-05 Whispers in the Dark (5e)
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DDAL07-03 A Day at the Races (5e)
by Dave C. [Verified Purchaser] Date Added: 12/01/2017 05:46:47

The telematch style dinosaur race is silly fun. Make sure you allow players to come up with ideas and going beyond making it more than just a bunch of skill checks. You might also want to add some NPCs to add some more RP opportunities to the race. A fan of one of the PCs, a boastful rival, for example.

The puzzle part of the race was a little confusing; best to be prepared. The fight at the end feels a little stuck on, and if there's a cleric in the party it can even be a little trivial.

Overall, this module has a beginning and ending that shows its hinges, but still an enjoyable module that is quite unlike any of the other AL modules. Recommended and remember the Death Curse!



Rating:
[5 of 5 Stars!]
DDAL07-03 A Day at the Races (5e)
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