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DDEX1-03 Shadows of the Moonsea (5e)
by Paige L. [Verified Purchaser] Date Added: 01/10/2018 10:45:53

This is the start of the real complexity in Season 1 of Adventurer's League. The story here is colorful and unique (which is something you can ALWAYS expect from anything Greg Marks writes), however the DM is going to have to pay VERY close attention to what is going on and WHEN it happens. This means it's definitely NOT something you can run cold, or with inadequate prep. It's a good story if your DM is willing to put the work in - but isn't that true of every adventure? Final combat can be painful (also a hallmark of Greg's writing, and I mean that in a good way), so hold on to your butts!



Rating:
[4 of 5 Stars!]
DDEX1-03 Shadows of the Moonsea (5e)
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DDEX1-02 Secrets of Sokol Keep (5e)
by Paige L. [Verified Purchaser] Date Added: 01/10/2018 10:42:46

This is a solid adventure that helps flesh out the city of Phlan. While the adventure is pretty straightforward (and starts in the classic and traditional way for so many D&D campaigns!), the interesting choice is how the PCs are going to choose to tell the story going forward. Includes a mix of interesting RP opportunities and martial conflicts.



Rating:
[3 of 5 Stars!]
DDEX1-02 Secrets of Sokol Keep (5e)
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DDEX1-01 Defiance in Phlan (5e)
by Paige L. [Verified Purchaser] Date Added: 01/10/2018 10:38:07

This is a good introductory adventure. It's written as five short mini-missions that can each be played in about in 45-90 min. This adventure sets up the story line for the first season of Adventurer's League. If you're looking for something you can play in "little bites" in order to introduce new players and new DMs to D&D, this is a great choice.



Rating:
[4 of 5 Stars!]
DDEX1-01 Defiance in Phlan (5e)
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DDAL05-02 The Black Road (5e)
by Andrew G. [Verified Purchaser] Date Added: 01/10/2018 08:53:56

Possibly the perfect AL module. It’s got something for old and new players, for combat players and roleplayers, and can be expanded or condensed as needed to fill a short or long timeslot. Highly recommended as a standby module for new players. I think I’ve run this module a dozen times and it’s never turned out the same way twice. Aside from the destination, it doesn’t seem that crucial as a tie into the rest of the season 5 modules at first, but it does serve as an excellent way to get players from the Moonsea into Parnast. (And later, they may find it meant more than they thought it did!) 5/5.



Rating:
[5 of 5 Stars!]
DDAL05-02 The Black Road (5e)
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DDAL07-05 Whispers in the Dark (5e)
by Andrew G. [Verified Purchaser] Date Added: 01/10/2018 08:49:33

On its own, this module is excellent. The overwhelming hordes of monsters attacking the party forcing them to rush through a puzzle is something many parties are ill-equipped to deal with and caused some genuine panic at my tables! And the big boss of the trilogy is quite fun to roleplay. The fight itself is, again, not set up well for large parties; I ended up adding some swarms of snakes dropping in from the ceiling to even the odds. The problem is that this is part three of a trilogy, and it doesn’t fit well with the hooks from the first two parts. A betrayal comes seemingly out of nowhere, and the boss’s motivations and history don’t fit well with the events in DDAL 7-04. Another round of editing to tighten the story was needed somewhere. 3.5/5.



Rating:
[4 of 5 Stars!]
DDAL07-05 Whispers in the Dark (5e)
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DDAL07-04 A Walk in the Park (5e)
by Andrew G. [Verified Purchaser] Date Added: 01/10/2018 08:48:51

A rather disappointing middle to this trilogy of adventures. Even if you choose to use the chase in the first part, the module is extremely short for a 2-hour adventure. Visiting the shop is an exercise in frustration. The misadventure in the middle is a nice addition to the potential problems of traveling through the Chultan jungle, and the fight at the end is well set up, but overall, this module needed something more. 2/5.



Rating:
[2 of 5 Stars!]
DDAL07-04 A Walk in the Park (5e)
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DDAL07-03 A Day at the Races (5e)
by Andrew G. [Verified Purchaser] Date Added: 01/10/2018 08:48:20

A solid module, with two very different pieces. The first three-quarters is really all about the race, which I was afraid would be a rerun of DDAL 7-01.2 but took a very different turn. The gambling and the motivations for having the celebration could have been made clearer, but my players had a blast in the flying section and the final race. The fight towards the end was a pretty abrupt shift, but it gave my players quite a shock. My main problem with the module is that the ending feels like the characters just get shunted aside if you’re not going straight into DDAL 7-04. 4/5.



Rating:
[4 of 5 Stars!]
DDAL07-03 A Day at the Races (5e)
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DDAL07-01 A City on the Edge (5e)
by Andrew G. [Verified Purchaser] Date Added: 01/10/2018 08:47:48

What a blast. This is now my favorite of the introductory modules, with an interconnected story and pieces that can easily be run individually or as a group. It’s well-planned, all of the faction contacts are nicely fleshed out, and fans of both roleplay and combat will find value in it. It’s also a good introduction to Port Nyanzaru; much better than that contained in the hardcover. My only quibble is that there’s so much going on that it’s difficult to run any of the pieces in an hour without a serious hit to roleplay – but that’s fine; I just scheduled more time when I ran it at a gameday.



Rating:
[5 of 5 Stars!]
DDAL07-01 A City on the Edge (5e)
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DDEX2-13 The Howling Void (5e)
by Jesse P. [Verified Purchaser] Date Added: 01/09/2018 17:02:21

Multitudes of things make the game very fluid and malleable. You may want to freshen up beforehand however, as there are a lot of interchangeable pieces.



Rating:
[4 of 5 Stars!]
DDEX2-13 The Howling Void (5e)
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DDEX2-12 Dark Rites at Fort Dalton (5e)
by Jesse P. [Verified Purchaser] Date Added: 01/09/2018 17:00:07

Much like the previous module, the adventure was good abet very straightforward. A few cans of Flavorade would spruce thins thing right up!



Rating:
[3 of 5 Stars!]
DDEX2-12 Dark Rites at Fort Dalton (5e)
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DDEX2-11 Oubliette of Fort Iron (5e)
by Jesse P. [Verified Purchaser] Date Added: 01/09/2018 16:56:57

Felt like a straight forward dungeon crawl. The scenerio was interesting, but felt that the module lacked a little flavor.



Rating:
[3 of 5 Stars!]
DDEX2-11 Oubliette of Fort Iron (5e)
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DDEX2-10 Cloaks and Shadows (5e)
by Jesse P. [Verified Purchaser] Date Added: 01/09/2018 16:55:23

Module was well rounded in roleplaying and fight elements. Bit of detective work takes the characters a long way. Should probably let your players know about the difficulty of the beginning though.



Rating:
[4 of 5 Stars!]
DDEX2-10 Cloaks and Shadows (5e)
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DDEX2-09 Eye of the Tempest (5e)
by Jesse P. [Verified Purchaser] Date Added: 01/09/2018 16:51:50

Overall a good module. Multitudes of choices create a customized journey to the end. Plus who doesnt like saving monks? Is a bit long though so make sure you are in for the night.



Rating:
[4 of 5 Stars!]
DDEX2-09 Eye of the Tempest (5e)
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DDEX2-08 Foulness Beneath Mulmaster (5e)
by Jesse P. [Verified Purchaser] Date Added: 01/09/2018 16:48:22

Sewer scenes bring a few new challenenges for enviro-hazards. Tons of things to kill in there too! Wish there were more actual maps though.



Rating:
[3 of 5 Stars!]
DDEX2-08 Foulness Beneath Mulmaster (5e)
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DDEX2-07 Bounty in the Bog (5e)
by Jesse P. [Verified Purchaser] Date Added: 01/09/2018 16:44:01

Wanna get your clothes dirty in Mulmaster? Yes: Play this and bring a Survivalist perferably. No: Why did you leave the partying? lol



Rating:
[4 of 5 Stars!]
DDEX2-07 Bounty in the Bog (5e)
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