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Universal Adventures Dungeon Deck
by Hayri A. [Verified Purchaser] Date Added: 06/20/2014 12:55:58
This is an excellent and clever idea for solo gaming. It is a random dungeon deck. This deck has 50+ dungeon cards which represent the room or hallway discovered. these are drawn from the deck 1 per turn as the party moves from area to area. There are some ratings which gives the chance of finding treasuer, secret doors or the chance of getting an encounter or wandering monster. There is a strict order of play but it is not different from any RPG out there.

The monsters are generic and the player will need to consult the appropriate manual for there favorite RPG for the stats. Combat, of course, is also handled by the rules of the players RPG rather than the Dungeon deck. You can design your own encounters, treasures and search tables or you can get some prepared decks to add to this deck so you can accomplish all dungeon building tasks with the draw of a card and possibly the roll of a die. I also purchased the Hall of the Ogre Lord which has enough cards to fill out the Ogre Lord's hall and fight the evil minions within. It is an inexpensive way to try out the full system as you will only need Dungeon deck and Hall of the Ogre Lord to assemble all possible facets of the generator.

As already mentioned, THIS IS A DUNGEON GENERATOR! IT IS NOT A FULL GAME! YOU WILL NEED A ROLE PLAYING GAME SUCH AS DUNGEONS AND DRAGONS TO PLAY!

Rating:
[5 of 5 Stars!]
Universal Adventures Dungeon Deck
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Universal Adventures Dungeon Deck
by Warren H. [Verified Purchaser] Date Added: 05/25/2014 13:43:16
I have only recently started using this deck and others to start playing a solo game but I will jump in in case anyone else is confused as to what this is or is not. This is not a game system it is a deck of cards you print out and use to generate a dungeon including the chances for encounter and events one room to a card. You need a set of RPG rules to resolve the events that unfold. It can be used universally however it seems less work to use with retro clones but I haven't tried it with enough systems to say that with any certainty yet. It is very much like creating a dungeon using the tables in the back of the 1st edition DMG but with all the chances for things on one card and no game specific things.

Rating:
[4 of 5 Stars!]
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Universal Adventures Dungeon Deck
by Alessio S. [Verified Purchaser] Date Added: 05/18/2014 18:31:47
A total waste of money!!!
After having downloaded the file, reading in its pages I haven't found any reference to classes or professione. How to play a game without a class?!? The rules explain how to set the tiles, how to combat and heal but... heal what?!? Which and how many hit points my players should heal if they don't know their stats???Sincerely I've not understood the usefulness of this "game".

Rating:
[1 of 5 Stars!]
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Universal Adventures Caves of the Unknown
by Timothy B. [Featured Reviewer] Date Added: 03/25/2014 12:00:02
I just finished taking my boys through the classic modules B1: In Search of the Unknown and B2: The Keep on the Borderlands.
This module is in the same vein, but much more barebones.

You get 7 pages with 30+ encounter areas. You can customize as you wish. The feel is very, very old school but it could be adapted to pretty much anything. It can be used with any version of D&D, Gamma World or even a planet you touch down on in Traveller. I think you get the idea.

At $2.50 it might be on the high side for what you get, but maybe the optimal price is something like $2.25 or $2.40, so not really enough to quibble. A larger map as a seperate PDF would have been nice though.

But you get exactly what is described here, so no complaints. For Old School D&D you could empty it out in a longer session and your characters would be home in time for supper.

Rating:
[4 of 5 Stars!]
Universal Adventures Caves of the Unknown
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Perilous
by Megan R. [Featured Reviewer] Date Added: 10/06/2013 09:01:44
This is a charming little ruleset of fairly generic application, a basic 'swords and sorcery' concept presented as being a post-apocalyptic world with fantasy overtones. The rulebook is presented in a logical sequence, starting with character generation (which uses playing cards to introduce a random element) and detailing the equipment available before describing the task resolution system. There are plenty of examples and comments about how any given skill or action is resolved, but no clear statement of an overarching task resolution mechanic.

Basically it is one of deciding what you want to do, working out the abilities, skills and any other modifiers you bring to bear and thus calculate how many dice (and of what type) to roll against either a difficulty or another roll, if the action is opposed.

Actions occur in a rigorous 'turn' sequence, and this appears to hold good for ALL actions not just when in combat. Tracking charts are recommended for both players and the GM (who is called a Hazard Master), and experience points are accrued on a turn-by-turn basis and noted on the tracking chart.

The sample adventure - Tunnels of Terror - reinforces the mechanical approach, with movement through the dungeon being moderated by the turn sequence irrespective of what the characters actually wish to do at any point. In some ways it plays more like a board game than a role-playing one.

It is an interesting approach and could work well with youngsters.

Rating:
[4 of 5 Stars!]
Perilous
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Universal Adventures Bastion of Chaos
by Megan R. [Featured Reviewer] Date Added: 06/08/2013 06:28:22
Useful if you are out of ideas, playing without anyone prepared to be GM, or just fancy a random 'dungeon crawl' style game, here is a collection of cards built around the general theme of 'chaos' to aid you in setting up an adventure.

No system is specified, you could use any fantasy system to deal with necessary task resolution for full effect, or play this more as a board game in the style of "Sorcerer's Cave" if preferred.

This set contains nine Dungeon cards. Each of these has the layout of a single chamber using a 1 square = 5 feet grid. They're isomorphic, should you wish to string them together, or you can imagine passageways linking them. For each chamber there is a description of what you see when entering, and notes to enable you to decide what to do. In some, there is a chance (roll a 1d6 and check the number against that given) to find a secret compartment, a magic item or a prisoner awaiting rescue. Specific Encounters or Events can also occur, with some cards specifying a particular type of Encounter depending on the location.

The rest of the collection is composed of 18 'general' Encounter cards, 9 'slime pit' Encounter cards, 9 'crypt' Encounter cards and 9 'chaos gate' Encounter cards. Each carries full details of what to do when you draw it, with descriptions of creatures - although you'll have to provide appropriate statistics from your chosen game system. Sometimes you are instructed to draw a 'Treasure card' - this being the first of New Realms Publishing product to be reviewed, I guess they are to be found in other decks.

The cards are quite plain and clear. They are designed to be printed double-sided on cardstock (and are correctly aligned provided your printer can do double-sided), but if your printer doesn't handle card you may wish to print single sheets and glue them on to card before use.

A neat and ever-expanding range of resources for exciting random gaming.

Rating:
[4 of 5 Stars!]
Universal Adventures Bastion of Chaos
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Universal Adventures Treasure Deck
by Charles K. [Verified Purchaser] Date Added: 05/18/2013 23:54:39
I have been looking for a product like this for awhile. I love the fact to be able to give the card to the player of the item they get, makes it easier to keep track of and the stats.

Granted, the pages printed out nice, but only 6 of the 14 pages are actual items, there is 54 items so enough for a 'deck' but I guess I was expecting more.

I guess what brings the rating down for me is the price. There is similar companies that offer treasure decks that have more items and sometimes for less money.

Rating:
[2 of 5 Stars!]
Universal Adventures Treasure Deck
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Battlemasters: Dungeons! Basic Set
by Giovanni A. P. [Verified Purchaser] Date Added: 04/21/2005 00:00:00
well, it do it's work, and for the cost it's not bad.

LIKED: cheap, easy to adapt

DISLIKED: a little crude, low detail

QUALITY: Acceptable

VALUE: Satisfied


Rating:
[3 of 5 Stars!]
Battlemasters: Dungeons! Basic Set
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Battlemasters: Dungeons! Basic Set
by Patrick C. [Verified Purchaser] Date Added: 02/24/2005 00:00:00
Very useful terrain stuff. Worth the inexpensive price.

QUALITY: Acceptable

VALUE: Satisfied


Rating:
[3 of 5 Stars!]
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Battlemasters: Dungeons! Basic Set
by Patrick C. [Verified Purchaser] Date Added: 02/24/2005 00:00:00
Very useful terrain stuff. Worth the inexpensive price.

QUALITY: Acceptable

VALUE: Satisfied


Rating:
[3 of 5 Stars!]
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Battlemasters: Dungeons! Basic Set
by Allen B. [Verified Purchaser] Date Added: 05/26/2004 00:00:00
A very good product, well thought out and helpful in planning out encounter areas for gamers and game masters.

Rating:
[5 of 5 Stars!]
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Battlemasters: Dungeons! Basic Set
by Joseph Z. [Verified Purchaser] Date Added: 03/06/2004 00:00:00
No frills battle maps. Art work is not spectacular, but it does its job.

Rating:
[4 of 5 Stars!]
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Into the Wilds: A Wilderness Adventures Companion
by James S. [Verified Purchaser] Date Added: 10/03/2003 00:00:00
Great source book for wilderness crunchy aspects. This book is filled with crunch- feats, encounter information, cover, etc... The encounter system is the shining point of this work- i constantly use it. it is clear cut with good examples, and gives the GM and players alike good ideas of what is happening in an encounter.
The traps are a bit weak and unimaginative. The feats that are there are very cool for wilderness characters, but there is not enough of them!

As far as hard rules supplements go, this really did the job well. my only complaint is the length, it is too short!! I think that it is worth the money, and cheap to print out.

Rating:
[4 of 5 Stars!]
Into the Wilds: A Wilderness Adventures Companion
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