DriveThruRPG.com
Browse Categories
$ to $















Back
pixel_trans.gif
Other comments left for this publisher:
You must be logged in to rate this
pixel_trans.gif
Umerican Survival Guide, Chase cover (DCC)
by Jared [Verified Purchaser] Date Added: 01/23/2024 11:32:46

I love this text. It is creative. One important note for people purchasing, you need to either have Mutant Crawl Classics for monsters or purchase the Twisted Menagerie Manual in addition for monsters. The only thing I am unclear about is the altered rules for armor.



Rating:
[5 of 5 Stars!]
Umerican Survival Guide, Chase cover (DCC)
Click to show product description

Add to DriveThruRPG.com Order

pixel_trans.gif
The Umerican Road Atlas (DCC)
by Marc Z. [Verified Purchaser] Date Added: 07/05/2022 18:00:52

Absolutely fantastic.

Great unique setting thats fun to play in.

Awesome Character options.

A good element of randomness to keep everyone on there toes.

Combat is quick and deadly if you dont play it smart.

The entire system (Like All DCC DNA games) Stands in stark contrast to the boring, tedious curse that DND 5E Casts over the modern RPG landscape.



Rating:
[5 of 5 Stars!]
The Umerican Road Atlas (DCC)
Click to show product description

Add to DriveThruRPG.com Order

pixel_trans.gif
Umerican Survival Guide, Chase cover (DCC)
by Edward L. [Verified Purchaser] Date Added: 02/15/2022 08:24:32

Every Saturday morning daydream I had as a kid, is about to come true on my Tabletop! Excelsior to you the Author!



Rating:
[5 of 5 Stars!]
Umerican Survival Guide, Chase cover (DCC)
Click to show product description

Add to DriveThruRPG.com Order

pixel_trans.gif
Umerican Survival Guide, Delve cover (DCC)
by Jason E. [Verified Purchaser] Date Added: 09/04/2021 15:29:21

Fantastic World Book for DCC - does a better job of selling post-apocalyptic thrills than MCC.



Rating:
[5 of 5 Stars!]
Umerican Survival Guide, Delve cover (DCC)
Click to show product description

Add to DriveThruRPG.com Order

pixel_trans.gif
Slave-Drones of the Fantas-Ti-Plex (DCC)
by Bob V. G. [Verified Purchaser] Date Added: 06/15/2021 18:27:57

Recently, I soloed my way through a unique funnel adventure for zero level characters called Slave-Drones of the Fantas-Ti-Plex (44 pages) for Dungeon Crawl Classics. I used the Umerican Survival Guide as the resource to this RPG system. I used One Page Solo Engine as the solo engine. All four of these items are available at DriveThruRPG.

I have to admit, this is not an easy adventure to solo. There is a lot going on. In this adventure, each of my five characters (that I used from the previous adventure – Mother’s Maze) was tested by the Autocrat (not a program). Each character has four other replicants, but only one is active at a time. The facility has ten areas to explore, but there are plenty of encounters to get at least four hours of adventuring.

In this facility, the first PC (drone) casualty was because of a grenade trap that he did not see. The second one died because of a canister that ejected from a wall. Four of them died when they ran into three fixit drones. A file-bot killed the next one. At this point the quest of the adventure had changed because the new drones had been hacked (remember, they have an implant). They were now aware of the truth and wanted to get the heck out of this place. The way out was a bit of a surprise. So, actually, they could go out into the world, adventure and come back to get revenge. But at this time they wanted to get far away from here.

Try this crazy combination of DCC, Logan’s Run, and the Paranoia RPG game from the 1980’s.



Rating:
[5 of 5 Stars!]
Slave-Drones of the Fantas-Ti-Plex (DCC)
Click to show product description

Add to DriveThruRPG.com Order

pixel_trans.gif
Crawling Under A Broken Moon fanzine issue #1 (DCC)
by sean m. [Verified Purchaser] Date Added: 01/11/2017 06:00:03

I love this series,reminds me of the early fun zany titles of the 80s that the OSR simulates.Great stuff,aiming to buy all of the books.



Rating:
[5 of 5 Stars!]
Crawling Under A Broken Moon fanzine issue #1 (DCC)
Click to show product description

Add to DriveThruRPG.com Order

pixel_trans.gif
UX02: Mind Games
by Eric F. [Verified Purchaser] Date Added: 07/29/2016 16:40:19

UX02: Mind Games By Reid San Filippo is going to be one of those titles that I think is an essential book for Crawling Under A Broken Moon & Dungeon Crawl Classics. Psionics has always been a tricky business in D&D regardless of edition and with post apocalyptic games its even more so even though there have been several good psionic systems out there over the years. Which brings me to UX02: Mind Games By Reid San Filippo From Shield of Faith Studios For Crawling Under A Broken Moon & Dungeon Crawl Classics. Basically UX02: Mind Games - All the psionic rules you need for any genre of DCC. Includes a full psionic system, powers, the new psion PC class, items and monsters.But does it live up to its hyperconscious reputation? So does this sixty nine page psionics add on bring anything new to the table for DCC and Crawling Under A Broken Moon? Yes in some fashion it does; what Mind Games does is brings to the table the no nonsense and no bull psionics and stripes it down to its bare essentials and into a playable DCC format. The book states right out front what it does:

The book sets out to capture the 1st and 2nd edition psionics system in an easy to use format. It brings psionics to the table in a way that is completely different then Clerics or Wizards A psionic system that is set firmly within the DCC system for current and future DCC projects or settings. A balanced psionic system that will not unbalance the play of DCC and yet still be awesome!

So right off the bat we get introduced to the Psion class for DCC which is a re working of the D20 psionic class into the arena of DCC now this may sound like a bad thing but it isn't. First of all its reworking of the class from the ground up & brings it far closer to the DCC aesthetic then the 3.5 class. This is a careful balancing act here and the Shield of Faith crew does a nice job. It doesn't feel rushed or shoehorned into the Crawling setting, it actually fits the 'Merica setting. We get a revamped psionic system and once again its been streamlined into the DCC system and that's a good thing. We get a stripped down and well thought out psionic system including dueling and all kinds of nifty little bits and pieces. Psionics here is compartmentalized and works well for what the designers were trying to do. Take a workable psionic system and fit it into the world of Crawling Under A Broken Moon. I think they've succeeded on that end. The work here is far leaner and meaner then I've seen it before. This is a book that is begging to be used. The production here is very well done and the psionics are solidly done. There are thus the usual DCC random psionic effects and backlashes and all kinds of weird bits for PC's that dungeon masters are going to love! This piece of artwork cracked me up because just last week this happened! There are ton of psionic systems and stuff here that work in equal measure of good, weird, and why didn't I think of that.

Anyhow rounding out this book we start to get into psionic items & monsters. These are some vicious DCC game elements let me tell you. First of there is living crystal weapons for the game these are 'intelligent swords & items' for psions with all of the DCC goodness and complications that go with them. They can be really nasty & dangerous. Next up is Psy- Baubles which are floating and weird psionic items that are sort of like Ioun stones but are for psions. They have some really interesting properties but can crack & break! Because of the rarity of these items its a bit of trade off. Brow Jewels are another psionic crystal item that lowers the DC for PC and adhere to the foreheads of their owners. They have all kinds of nifty little effects & tricks. Memory tomes are psionic virtual reality devices that allow the psion to experience pre holocaust memories and enhancements. They function like Jedi Holocrons for psions and allow all kinds of mayhem to be added into an adventure especially with psions. Finally we get into a whole bunch of nasty psionic monsters straight out of a 'B' science fantasy movie director's day dreams. Things like the Braingineer a brain in jar robot but from another timeline and world, they're completely alien and very Lovecraftian. There also the Edacious Encephalons which are hungry brain devils, life forms in search of tasty emotions and capable of torturing psions and all kinds of possibilities for adventure game mayhem with this monster. An emotional psion parasite with stalker overtones and a vindictive streak a mile wide. Fun monster to torture PC's with. The Hive Mind is an alien psionic into itself weird, strange,and pissed off. Made up of swarms of spiders or insect serpents or other wasteland creatures this being is a weird combination of psion and a swarm of monsters. They are true sociopathic personalities with all of the failings and advantages of them and they're completely dangerous to PC's. A perfect urban or rural monster to throw into the mix. Finally we get the Lobstrosityrant which is the central tier leader of a hive of Lobstrosity and are one of the more colorful and weird potential NPC monsters of the book. They've got personalities, hold conversations with waste landers and are generally easily offended. So bring them treated lumber as an offering in their hives. These guys have the potential to be some bad ass NPC's or perhaps friends to PC's. And then finally we get a table of psi beast complications and attacks and that brings Mind Games to a close. This is a solid system built upon the OGL D20 psionics system but adapted and spun for DCC and the Crawling Under A Broken Moon setting. Does this mean that this is a rehash of material that we've seen a million times back in the D20 days? Umm no its a brand new systems with new monsters, weird items, and plenty of back beat systems material that can be used with any DCC setting or game. This is a four out of five book and easily worth your time, energy, and coin folk Eric Fabiaschi Sword and Stitchery Blog



Rating:
[4 of 5 Stars!]
UX02: Mind Games
Click to show product description

Add to DriveThruRPG.com Order

pixel_trans.gif
Crawling Under a Broken Moon zine Collection vol #1 (DCC)
by A customer [Verified Purchaser] Date Added: 07/08/2016 12:43:41

These origial zines were all awesome. Now collected, anyone can get started playing a mutant or technologist (or your standard DCC classes) after surviging the Mall Maul and coming out new adventurers in Umerica. Highly recommended.



Rating:
[5 of 5 Stars!]
Crawling Under a Broken Moon zine Collection vol #1 (DCC)
Click to show product description

Add to DriveThruRPG.com Order

pixel_trans.gif
Crawling Under A Broken Moon fanzine issue #12 (DCC)
by Eric F. [Verified Purchaser] Date Added: 02/10/2016 21:22:58

Welcome back to the warm glow of the radioactive campfire my fellow mutants and adventurers. We've got a brand new glowing issue #12 of Crawling Under A Broken Moon. This is the type of issue that it crammed with material that can add the weirdness into the wastelands. This is the issue that could make an entire mini campaign happen in one issue. If your players don't hate clowns don't worry they will by the time they encounter the bastards and horror of Buddy O’Burger in the wastelands. What do you get when you combined cannibalism,clowns, fast food chains,and minor gods of the wastelands? Well you get the cult, background, creatures, adventure opportunities, patron tables, minor monsters of Buddy O’Burger. Basically this brand new cult, patron, and faction all in one. Here's what you get in this issue's tasty happy meal of pipping hot DCC radioactive glow of gaming goodness.

The lore of Buddy O’Burger, the beneficent burger god of Feasting, Customer Service, and Cannibalism. Full deity and patron information including patron spells A new class for those blessed by the gloved hand of Buddy. Descriptions of Buddy’s hench-creatures and servants. But is it worth the four dollars and fifty cents for the download? Yes in spades! Suddenly clerics have a brand new patron to really make their friends uncomfortable. You see buddy really does live up to his parody nature of certain beloved clown restaurant mascot and he's really, really, nasty. Buddy's cult is one part wasteland post apocalyptic fast food chain, two part's Eighties sci fi horror movie, and three parts of awesome. The dungeon master get's a complete cult and wasteland god patron with a really nasty secret not including the cannibalism. This issue is packed with everything you need to construct a full mini campaign. You can use the entire contents of this issue as full blown post apocalyptic faction with a minor god as the backbone of a wasteland territory. The artwork and layout of this issue all focus on Buddy O' Burger and using this mad bastard god and his forces as the central adventure hub as an enemy or friend of your mutants and adventurers.

Issue #12 Crawling Under A Broken Moon carries everything that a cleric of Buddy O'Burger needs and gives the dungeon master everything he could want to align these wasteland fast food cannibal cults into their DDC waste land games. Every thing from Buddy themed spell burn to taint as well as a cast of fast food minor mascots who have become minor god spirits in their own right is covered. This issue is both parody and more then slightly disturbing campaign fodder. I can see using this material in a modern DCC game where the post apocalyptic vibe is turned slightly down and the horror factor is high. This cult could fit into any small town America road warrior pit stop. The magic items and artifacts alone are awesome enough to bring the volume of weirdness up to thirteen. If you want your clerics to have some very disturbing patrons and yet have some pre apocalyptic background action straight out of an 80's VHS comedy and horror movie then this is it. But is it useful? If you haven't figured out by now this is a solid issue with lots of weird potential to keep a Crawling wasteland campaign going for months. Grab this issue and bring the shining cannibalistic fast food faith of Buddy O'Burger to your corner of the wasteland. Five out of five for originality and dangerous fun with a weird bent Eric Fabiachi Sword and Stitchery Blog Want to see more on this and other fanzines plus original OSR content. Please subscribe to http://swordsandstitchery.blogspot.com



Rating:
[5 of 5 Stars!]
Crawling Under A Broken Moon fanzine issue #12 (DCC)
Click to show product description

Add to DriveThruRPG.com Order

pixel_trans.gif
Crawling Under A Broken Moon fanzine issue #5 (DCC)
by Eric F. [Verified Purchaser] Date Added: 09/19/2015 01:07:51

Everyday at three o'clock when school let out I raced home to watch He Man and the Masters Of The Universe. Alright not really, He-man was awesome but I was too busy dodging bullies and playing in graveyards and besides I was more of a Thundarr The Barbarian kinda guy. But He-Man was later added into the roster of characters when I began to really understand the old school cartoon movement and the He-Man/Conan connection. Which brings me to issue five of Crawling Under A Broken Moon issue #5 for the Dungeon Crawl Classics rpg. Basically issue number five of CUBM is a big fat post apocalypitic love letter to Eighties He Man. Serious this issue is one huge passing OSR right hook to the get after school sword and sorcery barbarian cartoons. But is it good? Yes it is if A, Your into the material that this issue is featuring and B. The ideas here are fully developed with an eye toward giving the dungeon master everything they need to get this sort of campaign off the ground with little issue. Far in the northern reaches of Umerica lay the lands of Aetheria where the Masters of Castle Oldskull do fierce battle with the lich Skull-Or and his mighty minions!

Articles on both the lands of Aethera and the neighbouring Darklands The Aetherian Hero character class The Ancient tech of the Un Men! The secret to the power of Aetheria. And, the Wizard hating Warrior Patron, Castle Oldskull

The awesome here is turned up to eleven with all of the material in this issue directly related to getting your parties playing in the lands of Oldskull and doing in a bit of a state of style. This material isn't going to be to everyone's liking but if your into having your gonzo action notched up and the ideas here are fresh, well done retreads but done in such a cleaver way as to actually make this very playable. But is it worth your time? Well yes, yes it is. The ideas here are to take the tropes of He-Man twist them on their ears and then make them as a playable PC class with the the Aetherian Hero.The campaign setting of Aethera and the neighboring Darklands is not only playable but fits the DCC game and adventure setting very well. There was a huge chunk of He - Man was the background material and peoples. Here we get to dive behind the curtain and gets a feeling for the Ancient tech of the Un Men! The secret to the power of Aetheria in the wasteland and for your campaigns. We get the full damn sword and post apocalyptic treatment in issue five and it tears deeply into the pop culture myth and mythology of this very issue. We have everything from major players in the storyline to half forgotten PC's. All of this is done with style and wit this includes the Wizard hating Warrior Patron, Castle Oldskull. Should you grab Issue five of Crawling Under A Broken Moon? Yes and in point of fact if your into He Man or any of the 80'd cartoon universes then this is issue for you. Eric Fabiaschi Sword and Stitchery Blog.



Rating:
[4 of 5 Stars!]
Crawling Under A Broken Moon fanzine issue #5 (DCC)
Click to show product description

Add to DriveThruRPG.com Order

pixel_trans.gif
Crawling Under A Broken Moon fanzine issue #1 (DCC)
by Eric F. [Verified Purchaser] Date Added: 03/20/2015 01:45:04

Crawling Under A Broken Moon takes it points from every post apocalyptic trope known in science fantasy movies, literature, gaming, and spins it through the DCC rpg system. The issue is pretty nicely packed with some very familiar material here. The first article describes maintaining the air of what its like trying to describe the post apocalyptic world to your players. There's an artifact condition table and some pretty solid advice. Next up we get the technologist and in true DCC fashion we get a nice little rounded out PC class. There's enough here to work with and add into the back part of the DCC system. This class is probably one of the most useful folks for a full post apocalyptic party. The class is pretty well balanced for a gonzo game. Over all the first couple of bits are not bad at all. Weapons of the Wastelands which includes rules for Firearms,gun smith work, and lots of familiar modern firearms and some energy weapons thrown into the mix. Twisted Menagerie gives four mutated mutant monsters for the DCC wasteland crawl campaign. The Sharkhana is a humor filled nightmare for your adventurers to encounter. The mutant menace reminds me of a certain 90's shark themed cartoon and it hits a certain nostalgia spot. The Debris Elemental is a monster I've seen used in quite a few old school rpgs and this is always a favorite to see it used in the ruins. The sentry bot is perfect for your malls of murder or ruins of doom. It comes with a complete chart for its behavior and malfunction, this looks like it would be fun to play around. The Lobstrosity is a take off on the Lovecraftian Mi Go retrofitted into the UnAmerica setting. Blooms Fashions is an adventure location that can be dropped into any mall or ruined strip mall. Not too bad of a location to drop into a game. I can see using this in some ways. Not a bad first effort for a fanzine, personally I'd wait till she goes on sale. And then grab a copy but all in all its worth the effort for a download.



Rating:
[4 of 5 Stars!]
Crawling Under A Broken Moon fanzine issue #1 (DCC)
Click to show product description

Add to DriveThruRPG.com Order

pixel_trans.gif
Crawling Under A Broken Moon fanzine issue #6 (DCC)
by Daniel B. [Verified Purchaser] Date Added: 03/18/2015 13:21:56

Best issue yet.

DCC meets Car Wars in the wasteland roadways of post-Apocalyptic Umerica. Evocative but simple rules for vehicles, chases, and vehicular combat. A class that definitely fits the setting well, and feels unique rather than tacked-on. Gang generator. 100 Road-side encounters from the excellent blog Elfmaids & Octopi. A perfect new monster with a built-in reason for the PCs to go looking for it.

This issue makes me want to write an adventure just to play with the new toys. It's that good.

Get it.



Rating:
[5 of 5 Stars!]
Crawling Under A Broken Moon fanzine issue #6 (DCC)
Click to show product description

Add to DriveThruRPG.com Order

pixel_trans.gif
Crawling Under A Broken Moon fanzine issue #3 (DCC)
by Daniel B. [Verified Purchaser] Date Added: 09/03/2014 14:45:25

Consider this a place-holder for a full review.

With issue #3 CUABM really comes into its own. This issue offers more info for making 0-level PCs suitable for Umerica, and it offers a suitable 0-level funnel for those characters to die horribly in. There is a ton to like about this funnel as well.

Kudos!



Rating:
[5 of 5 Stars!]
Crawling Under A Broken Moon fanzine issue #3 (DCC)
Click to show product description

Add to DriveThruRPG.com Order

pixel_trans.gif
Crawling Under A Broken Moon fanzine issue #3 (DCC)
by Venger S. [Verified Purchaser] Date Added: 09/03/2014 12:23:09

I was given a complimentary review PDF of this product.

Crawling Under a Broken Moon fanzine issue #3 is my first encounter with CUaBM, but not my first encounter with Dungeon Crawl Classics fanzines or gonzo, post-apocalyptic science-fantasy. Overall impression: it's awesome!

Issue #3 is pretty much all adventure. As in, the entire thing is a zero-level funnel adventure for DCC. It's got a sweet little hook that's as familiar as it is compelling: a settlement is being harassed by raiders who can kick the crap out of them. You start out as one of the settlers! Although, later in the background section, it mentions that the settlement in question tried to raid someplace else and because of that failed raid, they must now pay a tribute, like reparations or something. That paints a different picture. Less sympathetic but a little more interesting. Really, a GM could go either way.

So, the entire reason for going into this creepy, forbidden mall is salvage. Find enough stuff to load up the tribute truck and your village won't be destroyed or looted beyond all recognition. The module includes rules for determining how much stuff will take up room in the tribute truck. Pretty neat, although it may become a hassle to track after awhile if gamers are math-adverse (like me).

What I want to know is... how many of these farmers-turned-adventurers are looking for weapons or magic/tech items in order to thrash the enemy raiders? If I was playing, that would be my #1 priority. No one puts baby in a corner. Did I just say that? Hells yeah, I did!

I like the three factions within the mall. The map and occasional "bad art" are also cool.

Besides a few typos, one criticism I have is an over-reliance on modern D&D skill checks and standardized rules yielding a mechanical bonus or penalty. For example, in Ward's Forest of Bugs and Shrooms there's a haze of spores in the area which has an effect on PCs hanging out there for more than a few minutes. Great stuff. But then it goes on to say, "Any PCs staying in the area for more than a few minutes must make a Fort save DC 10 each 30 minutes or suffer a 1 die penalty to their action dice due to mild hallucinations for the next 1d3 hours." I would have rather had a description of physical or mental side effects or an illustration of what those hallucinations might include. Stuff like that. Not a huge deal but it's the little things that count.

I love all the various locations - sunglasses hut, food court, ice dream (?) parlour, etc. Some neat descriptions evoke a vague sense of both Escape from New York and Dawn of the Dead (the original, of course). Not so much Thundarr the Barbarian but that doesn't really bother me.

There are some notes at the end on where to go from here (short but very sweet), followed by new monsters. I got to give an extra special shout-out to these bizarre creatures. They're 1 part silly, 1 part strange, and 1 part awesome. I can totally see myself using them in other OSR type adventures, either standard D&D (retro-clones) or something like Mutant Future / Gamma World.

I'm glad CUaBM is out there and that I've been exposed to it like a radioactive fungus - bring on the mutations!



Rating:
[5 of 5 Stars!]
pixel_trans.gif
Crawling Under A Broken Moon fanzine issue #1 (DCC)
by Jeffrey K. [Verified Purchaser] Date Added: 06/25/2014 17:34:33

If you ever wanted to adventure in the world of Thundarr the Barbarian, or if after checking out the Dungeon Crawl Classics RPG thought "Man, I wish someone would make this rule system work with a Gamma World type setting", then the Crawling Under A Broken Moon fanzine is just want you've been looking for. Don't let the word 'fanzine' discourage you, as Reid San Filippo has created some top-notch content here.

A Look Inside

The neon orange cover offers an excellent logo, with so-so artwork, but don't judge this book by its cover.

Page 1 offers an Introduction, explaining the background and purpose of the fanzine - to bring the post-apocalypse to Dungeon Crawl Classics.

Page 2 provides a Table of Contents, Credits and Submission Guidelines.

Pages 3 to 5 gives tips on running DCC in a post-apocalyptic science fantasy setting, along with a useful table to determine the condition of items found.

Pages 6 to 13 offers a new DCC character class, The Technologist, which will fill a necessary role in any post-apocalyptic adventuring party.

Pages 14 to 16 provides statistics for guns in DCC. This is another essential article, as what would a post-apocalypse setting be without firearms?

Pages 17 to 22 contains four new monsters. The best one of these is the Lobstrosity, which reminded me of a Lovecraftian monster, the Mi-go, yet gave a refreshingly humorous take on the monster which fits in with a DCC post-apocalyptic setting perfectly. I hope to see more Lovecraftian monsters given same treatment in future issues.

Pages 23 and 24 describes a new location, which could be in one of the stores of a mall. I like the idea of locations in future issues fleshing out a "Mall of America" type area.

Summary and Conclusions

This fanzine is chock full of content, with much of it being very essential in order to run a post-apocalyptic campaign with the Dungeon Crawl Classics RPG. For what this issue does, getting both a hard copy and PDF for $4.00 is a steal. I haven't felt this thrilled by getting a magazine in the mail since Autoduel Quarterly, especially since it states next issue will have the Mutant Character Class. The bottom line is purchasing extremely useful content such as this is a very easy decision to make.



Rating:
[5 of 5 Stars!]
Crawling Under A Broken Moon fanzine issue #1 (DCC)
Click to show product description

Add to DriveThruRPG.com Order

pixel_trans.gif
Displaying 1 to 15 (of 17 reviews) Result Pages:  1  2  [Next >>] 
pixel_trans.gif
0 items
 Hottest Titles
 Gift Certificates