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Crawling Under A Broken Moon fanzine issue #1
by Jeffrey K. [Verified Purchaser] Date Added: 06/25/2014 17:34:33
If you ever wanted to adventure in the world of Thundarr the Barbarian, or if after checking out the Dungeon Crawl Classics RPG thought "Man, I wish someone would make this rule system work with a Gamma World type setting", then the Crawling Under A Broken Moon fanzine is just want you've been looking for. Don't let the word 'fanzine' discourage you, as Reid San Filippo has created some top-notch content here.


A Look Inside

The neon orange cover offers an excellent logo, with so-so artwork, but don't judge this book by its cover.

Page 1 offers an Introduction, explaining the background and purpose of the fanzine - to bring the post-apocalypse to Dungeon Crawl Classics.

Page 2 provides a Table of Contents, Credits and Submission Guidelines.

Pages 3 to 5 gives tips on running DCC in a post-apocalyptic science fantasy setting, along with a useful table to determine the condition of items found.

Pages 6 to 13 offers a new DCC character class, The Technologist, which will fill a necessary role in any post-apocalyptic adventuring party.

Pages 14 to 16 provides statistics for guns in DCC. This is another essential article, as what would a post-apocalypse setting be without firearms?

Pages 17 to 22 contains four new monsters. The best one of these is the Lobstrosity, which reminded me of a Lovecraftian monster, the Mi-go, yet gave a refreshingly humorous take on the monster which fits in with a DCC post-apocalyptic setting perfectly. I hope to see more Lovecraftian monsters given same treatment in future issues.

Pages 23 and 24 describes a new location, which could be in one of the stores of a mall. I like the idea of locations in future issues fleshing out a "Mall of America" type area.


Summary and Conclusions

This fanzine is chock full of content, with much of it being very essential in order to run a post-apocalyptic campaign with the Dungeon Crawl Classics RPG. For what this issue does, getting both a hard copy and PDF for $4.00 is a steal. I haven't felt this thrilled by getting a magazine in the mail since Autoduel Quarterly, especially since it states next issue will have the Mutant Character Class. The bottom line is purchasing extremely useful content such as this is a very easy decision to make.

Rating:
[5 of 5 Stars!]
Crawling Under A Broken Moon fanzine issue #1
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Tales of Wyn D'mere Role Playing Game!
by Dan L. [Verified Purchaser] Date Added: 10/08/2003 00:00:00
While Shield of Faith has thus far failed to help flesh out their Tales RPG with additional suppliments and books (which is why I took off a star), the base book and system are definetly one of my favorites of all time. Unlike other clunky & hard to use RPG systems that focus almost solely on the "what" of charectors instead of the "who", Tales system of taking background choices and having that influence what you can learn and such works very nicely to help flesh out "who" a charector is. The charector creation can be a little confusing and hard to get used to, but the complexity supports a very complex charector that is made specific to each player. If SoFS could get off their behinds and update the Tales system, and add to it, they could very easily have the best RPG on the market, for the cheapest price too.

Rating:
[4 of 5 Stars!]
Tales of Wyn D'mere Role Playing Game!
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Tales of Wyn D'mere Role Playing Game!
by Tim B. [Verified Purchaser] Date Added: 08/13/2002 00:00:00
Tales of Wyn D'Mere is one of the more inovative role-playing games I have every played. Character creation, while long and leaning on the complex side, allows for the creation of a character's history and background while building the character like no other system I have ever played. Characters are whole beings durring creation, making for a much more natural role-playing experience, as they have a true history that is mapped out through the creation.

Once you get to actualy playing, the system flows quite well. There is some math involved while playing, but nothing that requires anything more complex than a sheet of scratch paper to add up high rolls. The game plays very naturaly, and allows for great customization of characters, as well as the world set around them. Monsters are origional and will keep players guessing as they run into new and exotic creatures. The world is rich in detail with plenty of room to customize your own little nitch of the world.

I highly recomend this system to any moderate to advanced roleplayer who is looking for a system that weaves characters with depth and personality as well as moving quickly along with mechanics.

Rating:
[5 of 5 Stars!]
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