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Pirates of Drinax: Ship Encounters
by Fred W R. [Verified Purchaser] Date Added: 08/17/2017 11:23:08

Overall, a useful resource. Still pricey for 31 pages, as Mongoose's latest offerings have been, which is why I can only award 4 stars. But this collection of ships, cargo, weapons, and backstory can be useful for any Traveller campaign, not just the Pirates of Drinax, so I do recommend picking it up.



Rating:
[4 of 5 Stars!]
Pirates of Drinax: Ship Encounters
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Marches Adventure 1: High and Dry
by Peter P. [Verified Purchaser] Date Added: 08/06/2017 18:01:17

I'm a little disappointed in this product. While not a bad product overall, I did enjoy it the first time Ibought it from Avenger Enterprises. The publisher may want to take into consideration that the Traveller community is a long lived one. I understand the original publishers of this material may not be in business anymore and the rerelease will find a new audience, but a warning to those of us who have been faithful all these years would ba appreciated. That said, the product itself is pretty good. The material is well written and organized and the adventure itself is a great camaign starter. If you already own "Type S" from Avenger Enterprises you may want to pass this one by, or not as most Traveller players are collectors.



Rating:
[3 of 5 Stars!]
Marches Adventure 1: High and Dry
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The Pirates of Drinax
by Timothy C. [Verified Purchaser] Date Added: 08/04/2017 23:56:52

Purchased it, and it look like a pretty interesting campaign. two problems stand out and I hope the publisher can correct them.

  • many typos and small errors throughout. Some of the typos are in the introduction. So it probably needs one more copy edit.

  • the PDFs are not optimized at all, so they are huge files that render slowly. Makes for slow reading and difficult navigation.


Rating:
[3 of 5 Stars!]
The Pirates of Drinax
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Expanded Space Encounters 2E
by Peter P. [Verified Purchaser] Date Added: 08/04/2017 16:33:35

These guys are a company to watch. They put out very decent and useful products. This product contains charts that as the title suggests expands spcae encounters. Have you the referee ever had the situation where your players immediately know something is up when you run a space encounter? Do they say "oh this must be important because he never describes encounters". Well fearnot, this little product will help you keep them guessing. In fact you can even use it as a seed generator to fleash out a bit of your game.



Rating:
[4 of 5 Stars!]
Expanded Space Encounters 2E
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Shipboard Activities
by Peter P. [Verified Purchaser] Date Added: 08/04/2017 16:24:29

I really liked this product. With a few quick rolls you can answer what someone on board is doing at any particular time. On or off duty, crew or passengers. This helps the harried referee and reduces the number of canned replies, "Uhh he's in his bunk". The little bit of added tech in the end is an added plus.



Rating:
[4 of 5 Stars!]
Shipboard Activities
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The Pirates of Drinax
by Rory H. [Verified Purchaser] Date Added: 08/03/2017 07:54:46

This is just jaw droppingly awesome. A mega-campaign, in full colour glory with a huge amount of player-centered flexibility, and lots of opportunity for plunder and adventure. Easy to get into. The bonus here is there is also a full sector sourcebook, and information about Aslan characters, along with another book detailing a load of new spacecraft designs. Simply a maginificant package in an excellent new era for Traveller.



Rating:
[5 of 5 Stars!]
The Pirates of Drinax
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High Guard: Aslan
by peter b. [Verified Purchaser] Date Added: 07/30/2017 15:04:36

In short, this the aslan ships from Alien Module 1: Aslan, updated to the 2nd edition shipbuilding rules.

on its own, its a collection of intresting ships that offer alternatives to the imperial standard ships in the main rule book. there is a slight mis-match in types, as the two cultures have different needs and ideas, which is a nice touch, and they should fit right into any campgain that takes place in or around Aslan space (which includes the Spinward Marches)

for those looking at a better understanding of Aslan and the mindset of the race that created these ships, i would recommend the 1st edition Alien Module, as this is almost entirely a rules update, with only small amout of flavour or setting info. for those that already have that book and want to use 2nd edition, this book is a fiarly cheap update that ports the ships into the new rules.

i found the 3-d deckplanes slightly confusing and not properly labeled, as almost none of the rooms are actaully labeled, but only coloured and given the standard isometric room funiture (with no map lengend to explian what they are), which makes things like staterooms easy to work out, but its often harder to work, for example, which sort of engine is in a given room. the whole situation is not helped by a change of room colours form the core rules

However the B/W 2d deckplans are much improved over the 3D one, and also over the 2D ones in AM:1, with a clear, unambiguous labeling system that removed the confusion i had with the 3d plans.

In summary, this is mainly a rules update of existing ships to bring them into line with 2ed ship rules. It contians new, frankly better deckplans, a few hints about the crew and such, and not much else. At the time of writing, it cost $6.75 for this book on sale, with a full price of $9, which isnt beyond reason, considering the writer/artist time needed to rewrite 15 ships, and draw up 30-odd deckplans.



Rating:
[4 of 5 Stars!]
High Guard: Aslan
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Paranoia Red Clearance Edition
by Tim B. [Verified Purchaser] Date Added: 07/26/2017 12:07:34

A neuronphaser.com playtest impression!

TL;DR: This edition of PARANOIA ia the most immediately gameable, and best "balanced" version of the game, making it incredibly fun without being opaque or so beholden to GM fiat that it's completely ad hoc. Players will -- at the very start of character creation, even! -- get a sense of not only why but how they should betray each other, and the world and system reinforce the idea that doing so can't strictly be done just by shooting everyone on the field. You gotta plant evidence, record evidence, lie about what the evidence shows, destroy evidence against you, and otherwise run in circles to get to the next Security Clearance, and this game makes that fun!

If you need more than that, here are my thoughts after 3 sessions of play:

Character creation is amazing, and will net you a general hatred for your fellow player's characters. But you won't be so incompetent that you can't do most normal stuff, or find a member of your party that can.

The Treason Stars and XP Point Achievements are beautifully handled, and give the players incentive to not only work against each other, but also work with each other if they want to win the long game. It's a careful balance that the in-world stuff all perfectly showcases and reinforces.

Moxie is a thousand times better than Perversity Points, and much tighter as a game mechanic. In fact, the entire dice pool system + the Computer Dice, when combined with Moxie, makes for a pretty fantastic, super-sleak game system that can work for a lot of different situations.

The Action Cards took some careful thought on how to remove or use when gaming over the internet, but after coming up with several options, none seemed to break the game or anything. In fact, there were times when the game improved by not relying on Action Order of cards, and times when the cards clearly improved the game by adding additional narrative power to either the Players' or the GM's side of things. This proves how versatile the Action Cards are.

The other cards -- Mutant Powers, Secret Society, Mandatory Bonus Duty, and Equipment -- were mostly great. Having these pieces of info on hand in card-sized format was a fantastic reference aid. The only issues: (1) MBDs should contain a bulleted list of standard issue equipment for that role; (2) Equipment should have been duplicated as entries in one of the rulebooks, since there's some really basic Equipment Cards that everyone can get but since the rules only appear on a single card and only one player may be holding that card, it made it a pain to reference Equipment-specific rules at times when they popped up unexpectedly, or in multiples.

The included Missions have been a blast to play, though there's a few moments when they seem to expect the players to betray each other or play to the backstabbing angle of the game, but don't actually enforce it. This is problematic during the very first Mission, because it may accidentally give players more reasons to work together (against their leader, Roz) than to work against each other subtly, so that actually turns the adventure into a bad teaching tool for the game. The first Mission should have been a bigger hose job earlier on, whether consecutive clones more likely to succeed but also with more motivation to betray one another.

This is my favorite edition of Paranoia, mechanics-wise and world-building-wise, hands down. The books could use a some organizational help (I'm building my own index because some info is just all over the place), and the Missions could teach the game's skullduggery and backstabbing a bit better, but those are small prices to play for the incredibly fun gaming experience contained within this version of the game.



Rating:
[4 of 5 Stars!]
Paranoia Red Clearance Edition
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Guide to Alpha Complex
by Christopher J. [Verified Purchaser] Date Added: 07/26/2017 08:18:02

A really enjoyable, as with anything James Wallis et al touch. It's short, and expensive. The length is what it is -- honestly, this really feels like it was designed to be part of the boxed set and then pulled out to be sold separately. As with anything Mongooses produces, the pricing is ridiculous for the page count.

As mentioned in the description and Megan's review, this is essentially a Read This First document for newly awakened clones. It provides and a very gentle introduction to the Paranoia setting in a highly amusing way. It's the perfect counterpart to the player's guide.



Rating:
[4 of 5 Stars!]
Guide to Alpha Complex
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Sector Fleet
by Customer Name Withheld [Verified Purchaser] Date Added: 07/24/2017 19:17:14

Recycled material from a title called "Grand Fleet" that has been rebranded. The material is "ok" and is of use for developing the backdrop for an active duty naval campaign, but is of little practical use otherwise.

After reading this you will still not know how much an Able Spacehand is paid.



Rating:
[2 of 5 Stars!]
Sector Fleet
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The Fall of Tinath
by Perry T. [Verified Purchaser] Date Added: 07/21/2017 13:58:30

High quality Mongoose product. What looks to be an interesting campaign set in a new sector Athwa far far away from most published Traveller adventure / campaigns. This campaign is included in the new Traveller starter set. Not yet played but reading through it looks to have depth and pace. It introduces a new alien race that causes a great deal of problems for the Travellers. It is designed to introduce new players into the Traveller game mechanics and draw them into a heroic campaign. But the campaign has enough depth for experienced players using the full ruleset. Currently on sale well worth a punt.



Rating:
[5 of 5 Stars!]
The Fall of Tinath
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Paranoia Blank Card Deck
by Tim S. [Verified Purchaser] Date Added: 07/01/2017 17:33:40

Review of the PoD set. Cards are same size and texture as the base set with a very slight color difference. 7 Mutant Power cards, 7 Secret Society cards, 7 Action cards, 8 Equipment cards. PoD is NOT 60 cards.



Rating:
[4 of 5 Stars!]
Paranoia Blank Card Deck
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Traveller Paper Miniatures Vol. 3 Imperial Marines II
by Giorgio G. P. [Verified Purchaser] Date Added: 07/01/2017 12:13:09

OK, let's go. Very very good paper minis, as I have already said.

Great for RPG, great for skirmishing wargaming. But I would prefer more paper minis at a higher price. So you can have multiple variants and options for weapons and figures.

But this is just a personal preference so that's all.



Rating:
[5 of 5 Stars!]
Traveller Paper Miniatures Vol. 3 Imperial Marines II
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Traveller Paper Miniatures Vol. 4 Imperial Marines III
by Giorgio G. P. [Verified Purchaser] Date Added: 07/01/2017 12:00:26

given that these are very goodpaper minis imho ... I can continue with my personal opinions ...

Gorgeous military sci-fi paper minis, as usual. Great colors. But personally I would have preferred, only referring to this specific set, some slightly less metallic colors. Just like my personal memories about old SJG cardboard heroes. ;-)



Rating:
[5 of 5 Stars!]
Traveller Paper Miniatures Vol. 4 Imperial Marines III
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Traveller Paper Miniatures Vol. 1 Humaniti Security
by Giorgio G. P. [Verified Purchaser] Date Added: 07/01/2017 11:40:13

After many years from SJG Cardboard Heroes Traveller sets, finally there is a more recent vision for Traveller paper minis.

And imho these new six wonderful paper figures don't disfigure in the comparison.

Normally I don't really like digital standups. But in this case, we are faced with an accuracy and a search for particulars (poses, colors, lights, shadows ... ) that often exceed qualitatively and artistically many handmade drawing productions.

Very great product!



Rating:
[5 of 5 Stars!]
Traveller Paper Miniatures Vol. 1 Humaniti Security
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