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Until Dawn - Revised
Until Dawn - Revised
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Other comments left for this publisher:
Sommerlund
by ronald V. b. [Verified Purchaser] Date Added: 11/28/2012 13:21:27
Si le contenu pourrait être intéressant, l'ensemble souffre d'un manque de cohérence. La description des zones de villes est au mieux une galerie de lieux placés ensemble sans logique. Cela fait penser à un petit enfant qui raconte sa journée dans le désordre.
Mais la ou je crie à l'arnaque c'est la qualité des illustrations qui rendent l'ouvrage inutilisable: les cartes du royaume et des villes sont pixélisés au point d'être illisible et on ne parle même pas d'une impression !!! Un comble pour un document PDF.

Rating:
[1 of 5 Stars!]
Sommerlund
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Minor Alien Module 1: Luriani
by Mysterious B. [Verified Purchaser] Date Added: 11/21/2012 12:14:36
My God, Bones [or pulp SF character of your choice...], it is a Planet of Women. Long a standard trope of pulp Science Fiction speculates of planets where 1950s gender roles are reversed, so it was a matter of time before Traveller would also tramp over this fertile field.

However, this is no adolescent heterosexual or lesbian fantasy power trip this is an intelligent and well written guide to what if women would dominate an entire pocket empire with a ratio 2:1. Ok, there is some creative imagery in terms of the writing (which clearly was not passed on to the art director, as the art shows nothing what the text would suggest, in fact, the opposite) notwithstanding for the most part, the writing is solid and clear cut. There are some problems with the text, as critical reaction tables are reversed thus it is necessary to read through the text to weed out the errata. But these are nitpicks for what presents a great new resource for a new minor race.

Naturally, one gets a comprehensive history of the race, new careers associated with the race, unique gizmos (mainly in the area of reproductive technologies but also ships along with deckplans) and a discussion of the worlds under the influence of the Luriani. So, other the disappointment with the art not conforming to the text (maybe the cover is the exception) – one should pick up this judiciously and cleverly written booklet. Hopefully, sooner than later, Mongoose will put several of these together for a deadtree copy (along with revising the art).

Rating:
[5 of 5 Stars!]
Minor Alien Module 1: Luriani
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Fleets of the Fading Suns
by lackey a. [Verified Purchaser] Date Added: 11/09/2012 12:50:20
This is a godawful lousy product. Well over a year late, and still chock full of idiotic typos that even a basic spellchecker program would have spotted and fixed. Seriously, in what world is "prolifigation" an English word? Worse, they obviously didn't playtest this any better than they proofread it. The "magic" (psionics/theurgy/runes) will absolutely break the game, making large ships vastly better than an equal point value of small vessels, despite the fact that people have been warning them about the problem since the rules were released in Signs & Portents back in 2011. The ham-handed patch to try to make carriers worth their cost is also a dubious solution at best, and the uneven point cost increases to destroyers still leaves frigates as a very unattractive option in most fleets. I'd express amazement that this book got released in its current state, but really, Mongoose supplements almost always wind up being worse than their core books.

Don't make the mistake I did, go spend your money elsewhere.

Rating:
[1 of 5 Stars!]
Fleets of the Fading Suns
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Judge Dredd Miniatures Game
by Thomas R. [Verified Purchaser] Date Added: 11/05/2012 07:33:08
Great little game. Quick and easy. Used it with ww2 figures worked fine.

Rating:
[5 of 5 Stars!]
Judge Dredd Miniatures Game
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Judge Dredd
by Rory H. [Verified Purchaser] Date Added: 11/03/2012 03:40:58
In some ways a great adaptation of the Traveller rules - especially the lifepath character generation that creates richly varied Judges with colourful backgrounds. The setting material is also enthusiastically written and gorgeously presented in full colour (arguably Mongoose's best presented RPG ever). It is a supplement to the Traveller game, but the background material is fully comprehensive giving scope for all sorts of directions and storylines. The only downside is that the Traveller standard combat rules are a bit too efficient in their approach to appeal to some gamers' comic book sensibilities. In some ways, you kinda feel in could have been better to have redesigned it as a standalone game.

Rating:
[4 of 5 Stars!]
Judge Dredd
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Strontium Dog
by Rory H. [Verified Purchaser] Date Added: 11/03/2012 03:35:35
A fun Traveller setting. Absolutely anarchic, but loads of options and a good interior layout that prints well. It's almost like a Feng Shui game on steroids - but with a sci-fi/spaghetti western feel. There are notable rules for mutations and sorcery here too.

Rating:
[4 of 5 Stars!]
Strontium Dog
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BF Evo: World at War - US Armoured Infantry Cards
by Thomas T. [Verified Purchaser] Date Added: 10/29/2012 07:39:01
Good qualiity cards which are well set out so that players of Battlefield Evolution World at War have all the necessary stats for their units at their fingertips.

Recommended for all players of this system for time saving; speeding up gameplay and just generally giving all the information required so that players do not have to keep leaving through the rulebook.

Rating:
[5 of 5 Stars!]
BF Evo: World at War - US Armoured Infantry Cards
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BF Evo: World at War - Fallschirmjaeger Cards
by Thomas T. [Verified Purchaser] Date Added: 10/29/2012 07:33:18
These cards are incredibly useful items fior anyone playing Battlefield Evolution World at War.

They save paperwork, set up time and allow players to avoid contant leaving through the rulebook to get the stats for their units.

Because they are downloadable the player can also print out the required number of cards as they need them.

Highly recommended.

Rating:
[5 of 5 Stars!]
BF Evo: World at War - Fallschirmjaeger Cards
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The Book of the Sea
by Paul M. [Verified Purchaser] Date Added: 10/13/2012 08:51:09
I have barely started to work through this book - and I'm supposed to be getting my campaign underway in 5 weeks :O ! But now I'm confident that I have enough material. Can't tell you yet how it plays out.

As for the format - I took the watermarked PDF to a print shop and had it printed on decent paper and bound it myself. It cost, at the end of the day, about as much as it would cost to buy a book like this bound. Works well, and much quicker than ordering from the states.

Rating:
[4 of 5 Stars!]
The Book of the Sea
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Stormbringer (4th Edition)
by Trey H. [Verified Purchaser] Date Added: 10/12/2012 14:15:01
Great resource for both Eternal Champion settings and the Young Kingdoms. Unique and creative summoning system.
Most games have detailed rules for spells, but really lack on enchanting and bindings.
That is the core of this and it captures Michael Moorcock's style perfectly.
Although newer rule systems have replaced it, this one is a classic.
Making it either a standalone RPG worth checking out or a great resource for adding style to a bland magic system.

Rating:
[5 of 5 Stars!]
Stormbringer (4th Edition)
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Judge Dredd Miniatures Game
by Bruce S. [Verified Purchaser] Date Added: 10/05/2012 20:44:25
These are nice looking 28mm miniature skirmish rules set in the Judge Dredd universe. The rules are relatively simple to pick up, and are layed out in a nice logical format. Along with the skirmish rules is a bunch of scenarios, plus a decently imagined campaign system which is often the attraction of games like this. There are plenty of gangs to choose from and plenty of options to customise your Judges or villians so you should be able to build a force to your liking. People familiar with Necromunda or Mordheim should have little trouble coming to grips with this system. The gang progression system should also appeal to D&D 4E and Bloodbowl players too I'd guess.

The rules do still seem to be a bit of a work in progress. Some basic things are still missing, like how characters move up or down levels, and some of the mechanics of building a force weren't very clear to me. All in all though, this looks like a winner. One and 3/4 thumbs up for me.

Rating:
[4 of 5 Stars!]
Judge Dredd Miniatures Game
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Judge Dredd
by Matt L. [Verified Purchaser] Date Added: 10/05/2012 20:16:29
Judge Dredd is an RPG System that is fairly straight forward. It has only a couple modifications to the Traveller system. It does assume that you know how to play Traveller. What you get in this 274 page book? An in depth look at Mega City One followed by a very extensive character creation system. This book focuses on Judges giving you a complete package; everything from training to gear to the justice system. So is it worth your nickel? Yes, if you are interested in Judge Dredd. If you play Traveller and are looking for an alternate world this would be an easy conversion.

Rating:
[4 of 5 Stars!]
Judge Dredd
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Legend
by Rollme S. [Verified Purchaser] Date Added: 10/02/2012 21:33:39
Legend is a fun, general, high-fantasy system with a lot of versatility in character creation, though (IMHO) it also has a few weaknesses. I started gaming on D&D 3e and play mostly 3.5 and Pathfinder now, but we're getting tired of the edition wars and are branching out to new systems. I never played Runequest, and it looks like most of the reviews are from old runequest fans, so I'll try to make a few points that might be useful to someone considering trying Legend after a DnD game. As a substitute for the d20 fantasy system, Legend has a lot to offer. Most of the attributes are familiar, with Power replacing Wisdom (rather nicely) and Size being (thankfully) put on par with other stats. I like the fact that size and strength both contribute to a weapon damage modifier, and that size determines more than just what kind of weapon/armor you use. The skill system is awesome, basing most skills off of two abilities (dance off of charisma and dexterity, for example). The basic mechanic takes some getting used to in that usually a low roll is good, unless it's an opposed roll, in which case the higher the better. Calculating target percentages and numbers seems to take longer than finding a DC in DnD, but that may just be our lack of experience. Other than that, the system seems like it plays pretty well. The are no character levels, so character advancement is more customizable, but also requires more planning. While I like the magic system and using points to cast spells rather than having spell slots (3.5 players who are familiar with Unearthed Arcana variant casting rules should easily adjust to this...UA might have even borrowed that variant from the original Runequest for all I know), I'm not a huge fan of the "every character has magic" build. Even Pathfinder, with its "cantrips and orisons never run out," has classes ("professions" in Legend) with no magic. Legend seems to be little bit higher high fantasy in that magic is more pervasive, but if you like that idea for a world, give it a shot.

Rating:
[5 of 5 Stars!]
Legend
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Judge Dredd Miniatures Game
by Daniel G. [Verified Purchaser] Date Added: 09/28/2012 12:38:13
Really good rules for a game that's for one of the best comic books ever made. Can only hope I get to play judges.
Thanks for the free greatness.

Rating:
[5 of 5 Stars!]
Judge Dredd Miniatures Game
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Adventure 2: Prison Planet
by Megan R. [Featured Reviewer] Date Added: 09/27/2012 14:02:56
I don't know about your players, but mine scamper around the known universe seeking out if not actively causing trouble. The sort of folk who land on a planet, ask where the roughest part of town is, tool up and head down there ready to rumble. Yet the Traveller universe is not a lawless place. Those characters who break the law persistently will eventually get their collars felt, be hauled in front of a judge and sent down for a term in jail!

This need not be the end of the game or a time to roll up new characters. The number of courtroom and prison dramas on TV suggests that there is plenty of scope for playing out characters' brushes with the law. A prison break adventure is an obvious one, but those characters who settle down and 'do their time' can also get involved in prison politics, make contacts or learn new skills ready for when they get out... and of course, there is much adventure to be had in wrongful accusations, where characters have to negotiate and survive incarceration whilst proving their innocence.

The Prison Planet of the title is called Keanou in the Lanth subsector of the Spinward Marches, but can be set on a desert planet wherever is convenient for your purposes. The material provided begins with some game mechanics for modelling the justice process, in particular that which applies after sentencing: parole hearings and appeals. We then move on to details of the in-processing and adventure material entitled 'The First Week' which serves to introduce the characters to their new home. This includes notes on prison routine and layout, it is an interesting place converted from an old mining facility, and prisoners labour in the mines if not cunning or lucky enough to wangle a more favourable work detail. There's plenty of scope here for running adventures involving a lengthy stay, and certainly enough and more resources if you intend for the characters to be incarcerated briefly prior to escape or release by other means.

The next section provides details (and full stat blocks) for prison staff and convicts. Each one has notes on personality and interests to help you make them come alive as they interact with the characters. Their details also include work assignment and which prison rumours they know. These may or may not be accurate, of course, but prisons run on rumours and the characters should be encouraged to find out as many as they can. The good thing is that there are a lot of prisoners for the characters to get to know, so it is easy to build up the atmosphere of a lot of people held here... there are even a few intended to arrive after the characters, so that they will not be the New Guys for ever! There's lots of detail on the guards and other staff, including how easily they bribe (and what works best), how they treat the convicts in general, and how they are likely to respond to someone trying to be friendly. Lastly there are a few visitors, mostly lawyers touting for trade and the like.

Next comes Running the Adventure, which provides the Referee with all the tools to play out the dragging miserable existence that is the convicts' (and so the characters') lot. Mechanics cover encounters with other prisoners, the work routine, the gaining of 'reputation' in the prison and the operation of the various gangs and power blocs that have developed here. There are also notes on security, bribing guards, and getting into brawls. There are a comprehensive series of 'events' which can take place, chosen by die roll or Referee whim as suits. This section covers all the day-to-day operations of the prison.

Then comes a section of Rumours, where you can look up the various rumours different NPC convicts know, as well as details on how true they are... there's plenty of scope for the Referee to spice them up, embellish them, as he sees fit.

This is followed by a selection of Incidents, set-piece events designed to teach the characters something about the prison and its assorted dangers. There are also some overarcing adventure ideas which have longer-term consequences. The Referee may choose any of them, or a combination, to run in parallel with the more everyday events from Running the Adventure and the discrete Incidents - the beauty of this is that repeat visits for those characters who prove recidivists are quite possible, just pick different background adventure arcs to run each time they are convicted!

And if all this is not enough to keep everyone occupied, there are several fullblown adventures to run once the characters have settled in. Each has its own timescale and a whole series of events, and they can be stirred in around everything else that is going on... and of course, at least one offers the possibility for escape! For those who do get out, somehow, the final few pages cover the planet Keanou and its main settlement of Circle City.

For those players who want a spell of jail time in their history, the rules for a term as a prisoner is included for use during character generation. But the real thrust of this book is to enable you to play out incarceration when the law catches up with the characters!

This is an impressive collection of resources and adventures to make a spell of imprisonment a real part of your campaign. Or, if you prefer, an idea's just occurred to me, it could be quite interesting if characters for some reason got jobs running the prison and had to cope with all the events and adventures herein from the other side! Overall, it could prove for some interesting games whichever side of the bars the characters end up...

Rating:
[5 of 5 Stars!]
Adventure 2: Prison Planet
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Mongoose
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Legend

01.Legend
02.Adventure 4: Into the Unknown
03.Special Supplement 4: Rescue Ops
04.2300AD: Hard Suits, Combat Walkers and Battlesuits
05.Heroes & Villains of Mega-City One
06.Supplement 16: Adventure Seeds
07.Supplement 15: Powers and Principalities
08.Traveller Main Rulebook
09.Arcania of Legend: Elementalism
10.2300AD: Black as Pitch
11.Monsters of Legend
12.Supplement 13: Starport Encounters
13.2300AD: Tools for Frontier Living
14.2300ad
15.2300AD: Rescue Run
 
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