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Rolemaster Combat Minion (RM Classic License)
by Tony C. [Verified Purchaser] Date Added: 02/25/2017 12:24:11

I've only just started using this as a GM, although I have been a player in a campaign where the GM uses it for a while now.

I like it. I found it pretty easy to learn and use, although better documentation would be nice. The YouTube videos are helpful, but not really comprehensive enough.

Keeping track of all the things going on in a RoleMaster combat can involve a lot of bookkeeping, and this program does an excellent job of that, and this is especially helpful in a large combat - the last one being 5 PCs and 8 monsters - it made the combat flow a lot more smoothly.



Rating:
[4 of 5 Stars!]
Rolemaster Combat Minion (RM Classic License)
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Castles and Ruins
by Ted F. [Verified Purchaser] Date Added: 01/06/2017 12:15:46

Love it. Excellent resource, even if you don't use Rolemaster. Better if you do.



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[5 of 5 Stars!]
Castles and Ruins
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Rolemaster Classic Spell Law
by Customer Name Withheld [Verified Purchaser] Date Added: 12/31/2016 13:01:25

A good collection of the Classic Rolemaster Spell lists. Rolemaster is one of if not the best system out there. GM's have the option to make the system as gritty and complex as they wish, as well as making it as fast and flud as they wish.



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[5 of 5 Stars!]
Rolemaster Classic Spell Law
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HARP Loot
by Customer Name Withheld [Featured Reviewer] Date Added: 12/22/2016 19:30:09

HARP Fantasy Loot is more than just lists of treasure, it has some good world building advice folded in and a very complete set of magic item creation rules. It should be indispensable for a HARP GM and those of others systems can probably find a goodly amount of material as well but obviously the rule heavy parts would be of much less use.

HARP Fantasy Loot by Jonathan Cassie and published by Iron Crown Enterprises presents rules and advice for loot and treasure for the High Adventure Role Playing (HARP) system. The layout is clean with sparse but good illustrations.

It begins with a short introduction and then moves into a look at what can be defined as loot beyond the obvious treasures, things such as information, items of sentimental value, trade goods and more are all potential loot. This section provides useful advice and good things to keep in mind for a GM.

Next it moves into Loot in the Wilderness, which discusses both loot placement and what sorts of treasure the common monsters of the HARP are likely to have. Some of this is tied specifically to the HARP view of certain creatures (say hobgoblins) but the general sweep of the discussion is still a good guide to the things that should be considered when placing treasure. Two example ruins show how to weave these creatures linked threads together in a setting that character might wish to explore (and loot). Then, Loot in the Big City, which talks more about cities than loot but is a solid reference section all the same covering types of cities: core and periphery, human and other. But indeed some loot can be found in a variety of city markets, though more through trade than seizure.

We then move onto Fabrication & Materials, this section is intimately tied to the HARP system, detailing the rules of creating magic items in the system. The sorts of materials, plant, animal, mineral and even more unusual things (such as hearts of fire) that can be combined to create magic items, and what they can be applied to and how much magic they provide, is carefully detailed. A nice selection of charts provide the costs to create a wide variety of effects which are paid for the components used to create them, providing the basics of a fascinating if clunky system. It then moves onto specific types of items: Potions define the steps needed to make potions, or other consumables, of two general types which provide many different potential potions. Runes are next, which are the scrolls of the HARP system, and are easy and useful items, there is a subset, Crystal Runes, inscribed on gems which are reusable within certain limits. Crafting Talismans covers charms, fetishes and talismans, which all fill the niche of a basic defense or enhancement item and differ in duration, weeks for charms to permanent talismans. Creating high magic items and intelligent items wraps up the fairly comprehensive fabrication section.

The short Now What? Chapter deals (briefly) with debased currency but mostly with what happens when magic items go wonky with some tables to help out the GM when such happen.

The last third of so of the book is random treasure tables and a general overview on the various kinds of loot that can be found, from coins to cultural artifacts. Then in moves to an adventure favorite sort of loot, magic, with many magic item lists and descriptions of the unusual ones, most of which come with some implied world building and a few of which are jokey or punny, so be warned. But overall a wide selection of interesting items that, while statted for HARP, could be easily adapted to other settings.

The book ends with an index, which is always helpful.

For a GM of HARP, this book is likely to be invaluable. For those who play other systems, there is still a lot of good material here but perhaps not enough to justify its purchase.

Disclosure: I received my copy of this product for free from the publisher for the purpose of this review.

Note: Read more reviews and other gaming articles at my journal https://seaofstarsrpg.wordpress.com/



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[5 of 5 Stars!]
HARP Loot
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Rolemaster Classic Spell Law
by Michael D. [Verified Purchaser] Date Added: 08/12/2016 16:30:43

Excellent re editing of an old school classic and my soft back book is well done but two stars knocked because of no hardcover and n discount pdf print combo. Plenty of other rpg publishers will throw in a free pdf when you get a printed book but not Guild Companion   they just gouge their fan base



Rating:
[3 of 5 Stars!]
Rolemaster Classic Spell Law
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Publisher Reply:
The printed version had to be reconstructed from layout files created by other people, and the result was only compatible with the specifications for softcover format. A hardcover version would have required us to totally redo the layout which is not practical for an older edition product.
Rolemaster Combat Minion (RM Classic License)
by Michael D. [Verified Purchaser] Date Added: 08/08/2016 13:32:38

I prefer this to Rolemaster Era, works well with only a few glitches such as fumbles not working



Rating:
[5 of 5 Stars!]
Rolemaster Combat Minion (RM Classic License)
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Rolemaster Combat Minion (RM Classic License)
by Craig T. [Verified Purchaser] Date Added: 07/22/2016 14:48:15

Well it works - haven't really had enough games to say it is brilliant, but it does save on all the looking up in tables. The players can still make their rolls which let's face it they really want to do. The highlights pick out characters incapacitated and applies penalties consistently. Multiple encounters can be saved, although you will need to plan a little ahead to get these right by using the groupiings tool.



Rating:
[4 of 5 Stars!]
RMFRP Arms Law
by Customer Name Withheld [Verified Purchaser] Date Added: 06/24/2016 14:53:32

What to say?

I already had a paper copy of Arms Laws (Italian) and I felt the need to buy a digital English one.

That says how much I like Rolemaster.

The file itself has Excellent readability. Could be improved with bookmarks though.

Thanks! A GM



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[5 of 5 Stars!]
RMFRP Arms Law
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Shadow World: Eidolon: City in the Sky
by Customer Name Withheld [Verified Purchaser] Date Added: 03/28/2016 08:47:05

This module has been floating around since the 1980's. This new edition is the definitive version of EIDOLON. It has more maps, more NPC'S, more adventure scenarios, more information on the noble houses...more of everything. In fact, the author added 100 pages of new content.

While this book is intended for Rolemaster Classic/RMSS, it can be plopped into any campaign world. (With some effort) The attention to detail is staggering. This is one purchase you won't regret.



Rating:
[5 of 5 Stars!]
Shadow World: Eidolon: City in the Sky
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Castles and Ruins
by Jonathan D. [Verified Purchaser] Date Added: 01/03/2016 16:00:06

A great book that was effectively lost for a time until GCP was able to bring it back. Castles & Ruins covers a lot of general ground about the function of castles and fortifications, e.g. the construction and basic day-to-day operation of castles. Some sections are specific to RMSS, such as training packages (26 training packages), and others usable in any version of Rolemaster including spell lists (9 lists) and attack tables (4 tables for different types of siege weapons), but any fantasy game will benefit from the extensive sections on the design, materials, costs (or rental charges for the use of!), labor requirements and availability, and income related to a fortification, as well as the discussion of how to attack and besiege one or the concerns of disease. And adventure seeds, random events during construction or during the day-to-day of feudal rule. Not to mention the variety of traps and other defensive structures, tables for randomly generating ruins and their present contents, etc. It's not just castles and ruins, either. The construction costs can also be used for other types of buildings, and there are lots of little details such as the typical income of different types of grain mills. Really a fantastic reference. About 30 pages are RM-specific and the remaining 151 pages could be used in any system. Those using the book for other games may want to multiply all costs by 10, since Rolemaster uses a silver-based economy unlike the gold-based economy of some other games.



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[5 of 5 Stars!]
Castles and Ruins
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Shadow World: Eidolon: City in the Sky
by Aaron H. [Verified Purchaser] Date Added: 11/05/2015 20:51:12

The following review was originally posted at Roleplayers Chronicle and can be read in its entirety at http://roleplayerschronicle.com/?p=46734.

Eidolon, City in the Sky is another sourcebook for the Shadow World setting for Rolemaster. Continuing on with books like Emer Atlas III, it’s a detailed write-up of this epic fantasy setting, covering an array of source material digging down into aspects you often overlook when creating and running a setting. Eidolon and Sel-Kai (the city on the ground), are part of the Emer continent and effectively continue the extensive write-up contained in other Emer books. However, this content is solely focused on that much smaller portion of the continent as opposed to a much larger regional write-up.

I’m going to be honest; I’m not really a fan of epic fantasy. However, the Shadow World books are amazing to me in that they contained such an abundance of detail that you quickly forget they’re designed for use in an epic fantasy setting. There is so much meat throughout the book (regardless of the stat blocks) that you can use it virtually anywhere. You can take the entire setting and port it into a dark fantasy or fantasy horror setting. You can even take probably 90% of the content and place it into a different game system. Eidolon, City in the Sky is an excellent resource for breathing life into your Shadow World games, and it does it without getting bogged down in crunch. There’s a lot of fluff here and the descriptions of what you find throughout the cities are vivid and believable.

When I read these Shadow World books, I always get the sense that the writer knows an awful lot about earth sciences and civilizations. The people are believable, the cities are believable, the surroundings are believable, and the environment is believable. Regardless of the fantasy aspects, you can really picture yourself (or rather your PC) standing in the midst of this city with the hustle and bustle going on around you. It’s this picture that makes these books come alive. Adding to that is a great collection of maps to allow easy navigation throughout and aid the GM in connecting the fluff to the city’s design.

As for the book itself, being a second edition, it appears to offer a lot of value to those who have the first edition. You can clearly see the differences between first edition artwork being reused and new artwork added in (I found the first edition artwork to be rather meh), but otherwise the content flows quite nicely from beginning to end.



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[5 of 5 Stars!]
Shadow World: Eidolon: City in the Sky
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Rolemaster Classic Character Law
by Ken B. [Verified Purchaser] Date Added: 11/03/2015 09:57:06

There is nothing more satisfying than reading the critical result when you hit an enemy with your weapon. Rather than doing 6 points of damage only, you do 6 points and slash foes arm causing him to bleed 1 hit per round and be stunned 1 round. It allows you to visualize combat in a way that doing only points of damage does not. I have been running Rolemaster for over 30 years and it is the best RPG out there. There are others that are simpler to use and do not require you looking up stuff on charts all the time but they are less satisfying overall. If you like more realism and crunch to your games, then you will like Rolemaster. The rules are flexible and you use what you want and customize your game. I do not use all of the rules, I customize it for less paper work and tracking. But I do use most of the core and a lot of the optional ones.



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[5 of 5 Stars!]
Rolemaster Classic Character Law
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Shadow World: Tales from the Green Gryphon Inn
by Thomas S. [Verified Purchaser] Date Added: 10/05/2015 12:11:09

It's amazing how consistently this author comes up with excellent material. Green Gryphon is an adventure module, not too heavy, you can read it cover to cover in one afternoon. Still there is enough background provided to feel comfortable as a gamemaster and well prepared. The setting has mysterious artifacts from ancient times with long forgotten powers and an interesting cast of NPCs. To read about these characters with all their back stories and sometimes dark secrets gives you enough adventure ideas already. But - this being an adventure module - there's of course a whole section dedicated to adventures. They are for low to mid-level PCs and tie in together nicely to form a sort of mini-campaign. If you are interested in the Shadow World, this could be the perfect way to start and get to know it, because many elements that make this gaming world unique, can be found here. It's also a good way to get a taste of the author's work and style.



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[5 of 5 Stars!]
Shadow World: Tales from the Green Gryphon Inn
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Shadow World: Eidolon: City in the Sky
by Thomas S. [Verified Purchaser] Date Added: 10/05/2015 11:43:58

I would presume that most people are familiar with the first edition. In case you are not: When Eidolon first appeared back in the day, it set a new standard for roleplaying supplements. To me, it is a classic – among the best products ever published by old ICE. This is a no brainer. It belongs in every gamemaster's bookshelf.

A few words about this edition: On first glimpse, it has lots of new color illustrations and a much bigger adventures section. The new art is gorgeous, many parts of the book seem to have been expanded and updated. So, even for previous owners the purchase is worthwhile.



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[5 of 5 Stars!]
Shadow World: Eidolon: City in the Sky
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Spacemaster 2nd Edition GM Book
by Daniel B. [Verified Purchaser] Date Added: 08/23/2015 12:13:42

I grew up loving the 1st edition of this game and to find the second for $5 a book is amazing. The game is, as anybody who knows the rolemaster system will be aware, incredibly detailed and can be a bit chart heavy but it bears remembering that most of the rules are optional. If you don't want to spend ages constructing a planet from scratch, complete with randomised adventures, you don't have to. But if you do, then the rules are there to do it. It's not always the easiest game to play, so not for absolute beginners, and it is (sometimes unfortunately) scarily easy to get killed, no matter how powerful your character, but in my experience this only adds to the stress and tension in the game, compared to something more fast paced foolhardy friendly like Star Wars. So if your looking for an in depth, character heavy RPG, Spacemaster is well worth investing some time in!



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[5 of 5 Stars!]
Spacemaster 2nd Edition GM Book
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