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Shadow World: Eidolon: City in the Sky
par Customer Name Withheld [Acheteur vérifié] Date Ajoutée: 03/28/2016 08:47:05

This module has been floating around since the 1980's. This new edition is the definitive version of EIDOLON. It has more maps, more NPC'S, more adventure scenarios, more information on the noble houses...more of everything. In fact, the author added 100 pages of new content.


While this book is intended for Rolemaster Classic/RMSS, it can be plopped into any campaign world. (With some effort) The attention to detail is staggering. This is one purchase you won't regret.



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Castles and Ruins
par Jonathan D. [Acheteur vérifié] Date Ajoutée: 01/03/2016 16:00:06

A great book that was effectively lost for a time until GCP was able to bring it back. Castles & Ruins covers a lot of general ground about the function of castles and fortifications, e.g. the construction and basic day-to-day operation of castles. Some sections are specific to RMSS, such as training packages (26 training packages), and others usable in any version of Rolemaster including spell lists (9 lists) and attack tables (4 tables for different types of siege weapons), but any fantasy game will benefit from the extensive sections on the design, materials, costs (or rental charges for the use of!), labor requirements and availability, and income related to a fortification, as well as the discussion of how to attack and besiege one or the concerns of disease. And adventure seeds, random events during construction or during the day-to-day of feudal rule. Not to mention the variety of traps and other defensive structures, tables for randomly generating ruins and their present contents, etc. It's not just castles and ruins, either. The construction costs can also be used for other types of buildings, and there are lots of little details such as the typical income of different types of grain mills. Really a fantastic reference. About 30 pages are RM-specific and the remaining 151 pages could be used in any system. Those using the book for other games may want to multiply all costs by 10, since Rolemaster uses a silver-based economy unlike the gold-based economy of some other games.



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Shadow World: Eidolon: City in the Sky
par Aaron H. [Acheteur vérifié] Date Ajoutée: 11/05/2015 20:51:12

The following review was originally posted at Roleplayers Chronicle and can be read in its entirety at http://rolep-
layerschronicle.com/?p=46734
.


Eidolon, City in the Sky is another sourcebook for the Shadow World setting for Rolemaster. Continuing on with books like Emer Atlas III, it’s a detailed write-up of this epic fantasy setting, covering an array of source material digging down into aspects you often overlook when creating and running a setting. Eidolon and Sel-Kai (the city on the ground), are part of the Emer continent and effectively continue the extensive write-up contained in other Emer books. However, this content is solely focused on that much smaller portion of the continent as opposed to a much larger regional write-up.


I’m going to be honest; I’m not really a fan of epic fantasy. However, the Shadow World books are amazing to me in that they contained such an abundance of detail that you quickly forget they’re designed for use in an epic fantasy setting. There is so much meat throughout the book (regardless of the stat blocks) that you can use it virtually anywhere. You can take the entire setting and port it into a dark fantasy or fantasy horror setting. You can even take probably 90% of the content and place it into a different game system. Eidolon, City in the Sky is an excellent resource for breathing life into your Shadow World games, and it does it without getting bogged down in crunch. There’s a lot of fluff here and the descriptions of what you find throughout the cities are vivid and believable.


When I read these Shadow World books, I always get the sense that the writer knows an awful lot about earth sciences and civilizations. The people are believable, the cities are believable, the surroundings are believable, and the environment is believable. Regardless of the fantasy aspects, you can really picture yourself (or rather your PC) standing in the midst of this city with the hustle and bustle going on around you. It’s this picture that makes these books come alive. Adding to that is a great collection of maps to allow easy navigation throughout and aid the GM in connecting the fluff to the city’s design.


As for the book itself, being a second edition, it appears to offer a lot of value to those who have the first edition. You can clearly see the differences between first edition artwork being reused and new artwork added in (I found the first edition artwork to be rather meh), but otherwise the content flows quite nicely from beginning to end.



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Rolemaster Classic Character Law
par Ken B. [Acheteur vérifié] Date Ajoutée: 11/03/2015 09:57:06

There is nothing more satisfying than reading the critical result when you hit an enemy with your weapon. Rather than doing 6 points of damage only, you do 6 points and slash foes arm causing him to bleed 1 hit per round and be stunned 1 round. It allows you to visualize combat in a way that doing only points of damage does not. I have been running Rolemaster for over 30 years and it is the best RPG out there. There are others that are simpler to use and do not require you looking up stuff on charts all the time but they are less satisfying overall. If you like more realism and crunch to your games, then you will like Rolemaster. The rules are flexible and you use what you want and customize your game. I do not use all of the rules, I customize it for less paper work and tracking. But I do use most of the core and a lot of the optional ones.



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Shadow World: Tales from the Green Gryphon Inn
par Thomas S. [Acheteur vérifié] Date Ajoutée: 10/05/2015 12:11:09

It's amazing how consistently this author comes up with excellent material. Green Gryphon is an adventure module, not too heavy, you can read it cover to cover in one afternoon. Still there is enough background provided to feel comfortable as a gamemaster and well prepared. The setting has mysterious artifacts from ancient times with long forgotten powers and an interesting cast of NPCs. To read about these characters with all their back stories and sometimes dark secrets gives you enough adventure ideas already. But - this being an adventure module - there's of course a whole section dedicated to adventures. They are for low to mid-level PCs and tie in together nicely to form a sort of mini-campaign.
If you are interested in the Shadow World, this could be the perfect way to start and get to know it, because many elements that make this gaming world unique, can be found here. It's also a good way to get a taste of the author's work and style.



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Shadow World: Eidolon: City in the Sky
par Thomas S. [Acheteur vérifié] Date Ajoutée: 10/05/2015 11:43:58

I would presume that most people are familiar with the first edition. In case you are not: When Eidolon first appeared back in the day, it set a new standard for roleplaying supplements. To me, it is a classic – among the best products ever published by old ICE. This is a no brainer. It belongs in every gamemaster's bookshelf.


A few words about this edition: On first glimpse, it has lots of new color illustrations and a much bigger adventures section. The new art is gorgeous, many parts of the book seem to have been expanded and updated. So, even for previous owners the purchase is worthwhile.



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Spacemaster 2nd Edition GM Book
par Daniel B. [Acheteur vérifié] Date Ajoutée: 08/23/2015 12:13:42

I grew up loving the 1st edition of this game and to find the second for $5 a book is amazing. The game is, as anybody who knows the rolemaster system will be aware, incredibly detailed and can be a bit chart heavy but it bears remembering that most of the rules are optional. If you don't want to spend ages constructing a planet from scratch, complete with randomised adventures, you don't have to. But if you do, then the rules are there to do it. It's not always the easiest game to play, so not for absolute beginners, and it is (sometimes unfortunately) scarily easy to get killed, no matter how powerful your character, but in my experience this only adds to the stress and tension in the game, compared to something more fast paced foolhardy friendly like Star Wars. So if your looking for an in depth, character heavy RPG, Spacemaster is well worth investing some time in!



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Rolemaster Combat Minion (RMSS/FRP License)
par Mark H. [Acheteur vérifié] Date Ajoutée: 07/18/2015 08:09:00

Rolemaster Combat Minion is one of the most helpful programs there is to speed up and take the paperwork out of running an encounter in Rollmaster. I no longer have to have a ton of extra sheets with me to do a combat encounter. Once you enter your data it stores it so you never have to look up things again. With its built in combat charts no more having to look through the different charts. Enter your character stats and monster stats and your ready to go. It keeps track of rounds, applies damage, combat modifiers, and crits giving you a log of the combat encounter (initiative, damage, crits, damage mods, hits taken and remaining) you can refer back to if you need to. It took Rolemasters combat and turned it into a more pleasurable experience for the DM and quickened it up for the players. Does it have some faults? Yes, but these are not big ones. You have to be creative how you enter your NPC and monsters by giving them a smart search name. That way when you enter the search ID you have a list of all the PC and adversaries you want for that encounter. If you want you can enter the ID's as the encounters of the different areas the PC's will encounter. This is it's only draw back that I have seen. You have to enter encounter groups and cannot call up a group of different monsters or PC on the fly. Is this program worth your money? I would say a resounding Yes!



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Essence Companion
par Alex W. [Acheteur vérifié] Date Ajoutée: 07/16/2015 19:49:38

Gives a very complete and versatile explanation on how to expand and refine essence magic.



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RMSS Arcane Companion
par wade g. [Acheteur vérifié] Date Ajoutée: 07/07/2015 21:45:41

Helmut's review is correct. A cheap scanner was used and some pages very slightly off-center, so the edge of a bit of text at the top of the page was partially clipped. 99.9% of the scan is okay, though it's slightly less sharp than a good scan.. Until the publisher scans a decent copy (how hard would that really be??) I'll give this scan a "3" star due to their sheer laziness. It should be priced at half cost.



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Shadow World Player Guide - The World
par Mirco S. [Acheteur vérifié] Date Ajoutée: 06/27/2015 03:18:59

This is a really great and one of the best desinged books I´ve seen. Thank you for the great work!



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Shadow World: Tales from the Green Gryphon Inn
par Aaron H. [Acheteur vérifié] Date Ajoutée: 04/08/2015 17:03:32

The following review was originally posted at Roleplayers Chronicle and can be read in its entirety at http://rolep-
layerschronicle.com/?p=45972
.


Tales from the Green Gryphon Inn is an adventure book, right? Meh, not exactly; it’s more than that. Often times, tabletop role-playing books draw a well-defined line between setting supplements, adventure books, and campaigns. Then there’s this gray area; a gray area that happens to be where I like to be. Tales from the Green Gryphon Inn resides within that gray area, but in a very good way. It’s part setting book, part adventure book, part campaign launching point. It’s not a sandbox, although it has many sandbox qualities; it’s what I like to call a playground adventure setting.


Tales from the Green Gryphon Inn details the city of Gryphonburgh set within the Shadow World. The first half of the book details this city and the large moor that resides nearby. It goes on to describe the area much like a sourcebook would, providing a fully fleshed-out setting for GMs to play in. Once you understand the setting, it moves on to providing a series of loosely-linked adventures, written in the spirit of “just enough to get the GM going, but not too much to tie her down.” There aren’t that many adventures here, but there’s definitely enough for many nights of excellent gameplay or the start of an interesting campaign.


The result, is the playground. It’s a sandbox setting with structured parts for the GM to play with. It’s not a plot point campaign like Savage Worlds as there’s no overarching plot to save the world or fix some grand disaster. It’s merely a set of adventures set within the very detailed setting that can be played in order using a storyline determined by the GM (not the book). This is definitely not a book for the lazy GM, but it’s definitely a book for the GM who desires a framework and wishes to fill in the remaining details.


My biases end at the structure of the adventure book. I enjoy reading Shadow World content and lately, Rolemaster source material feels overwhelmingly complete; borderline too complete at times. The good thing is, the setting is also a very interesting setting and the little hidden secrets at the hands of the GM are just screaming for an intrepid band of warriors to discover. Obviously I don’t play spoilers in my reviews, so that’s about all I’ll say. I will add, however, that I really like how the adventures incorporate all aspects of the setting without narrowing the GM’s and players’ focus on a single section. In other words, the PCs will get to explore the entire area without the GM having to force it into the story; it’s already there and already tied together.



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Shadow World: Tales from the Green Gryphon Inn
par Jonathan C. [Acheteur vérifié] Date Ajoutée: 04/07/2015 20:17:22

An excellent addition to the Shadow World setting. The layout works well with the content; there's a solid table of contents; and the narration text seems to add the right touch of atmosphere.


As far as content goes, the adventures and plot hooks look like they're either readily usable as they are or easy enough to scale as needed. There's also plenty more background material which is complete enough to hang personalized stories on and partial enough not to intrude.



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Shadow World: Tales from the Green Gryphon Inn
par Juan U. [Acheteur vérifié] Date Ajoutée: 04/04/2015 10:07:39

This module is a welcome addition to Shadow World. It focuses on one area, its NPCs, and adventures, so it can alternatively be dropped into another setting easily.
It is written well; the adventures flow together smoothly and are excellent for a party just starting out. Adventure plots include getting to the locale, trekking into the moors to perform a seemingly-easy task, recovering a stolen unusual piece of art, exploring a tomb that is much more than a tomb, and ultimately stopping a dark ritual that means doom for the town. There are plot twists and NPCs with their own agendas throughout.
The art is amazing, among the best in gaming out there, IMHO, and complements the adventures well. It does an excellent job of bringing Shadow World to 3D-rendered life.
There are typos in the product, but those will be corrected in the free updates.
Considering the many hours of game play this module has, along with the art, I consider it a value and eagerly await the printed version.



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Rolemaster Companion I
par Dan C. [Acheteur vérifié] Date Ajoutée: 02/27/2015 14:59:32

An essential companion to any fan of Rolemaster's library - and if you're like me, your version of the original 1982 masterpiece was taped up from constant use a long time ago. This is not just a reprint of the classic but includes new art, better organization, and is clear as day. I've already loaded it onto my iPad for easy digital use.



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