This PDF contains an adventure arc that a player group can dip into in a number of ways, useful for avoiding that feel of being led, though it has a clear time line which is GM friendly, as are the basic maps. It's well written and has some historic woodcut illustrations which set the mood.
I liked the product, it has familiar old D&D stats which I felt comfortable with, easy to adapt and spark ideas and kinda begs to have titbits thrown to the players as a build up to the events portrayed.
A welcome addition to my library, will update as and when I run it, encouraged me to check the other city product..
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