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Creepy Comic Conversion - Issue 2
by James Y. [Verified Purchaser] Date Added: 09/20/2017 19:43:48
Another great hook/adventure from Tim Snider, the comic itself is worth the price of admission (one measley dollar) Add to that a plot hook and stats that could be expanded into a campaign, later games having the adversaries teaming with some other mystic menace! Keep up the good work, sir!

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Creepy Comic Conversion - Issue 2
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One Year In The Savage AfterWorld
by David J. [Verified Purchaser] Date Added: 07/24/2017 20:12:41

I'm only a few pages in, but I can tell this is going to be incredibly helpful.

Exactly as it says "on the tin", these are (approx) 1-page mini adventures / scenario ideas / side quests. The ones I've read are a trifle too deadly for beginning characters, but then again I've barely scratched the surface of the 52 adventure seeds here, so it's entirely possible that lower HD creatures are in the spotlight later in the book.

This isn't a reinvention of the wheel, but so far the ideas are fun, the grammar seems to be on-point, and it's got ideas that can be expanded upon fairly easily.

Awesome!



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One Year In The Savage AfterWorld
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Creepy Comic Conversion - Issue 1
by Richard T. H. [Verified Purchaser] Date Added: 12/03/2016 02:57:24

I really liked this idea. You read the comic and then play it out. It's a very simple, easy preparation way for CMs to get an adventure going. I hope they publish some more of theses for Crytpworld.



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Creepy Comic Conversion - Issue 1
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Creepy Comic Conversion - Issue 1
by Marc K. [Verified Purchaser] Date Added: 10/06/2015 01:46:11

Genius! If you have ever read an old pulp horror magazine and thought what a great scenario it would make, here's your chance. A Pacesetter/Horror/Cryptworld must have.



Rating:
[5 of 5 Stars!]
One Year In The Savage AfterWorld
by David M. [Verified Purchaser] Date Added: 05/07/2015 08:55:20

When I decided I wanted to DM an indie game covered by the OGL, I was convinced the biggest problem would be lack of content.

But when I found "One Year In The Savage AfterWorld", I was really happily surprised. As the description suggest, this is a collection of vignettes to either drop into your campaign or (more likely for any creative DM) that will inspire broader adventure ideas.

It reminds me more than anything of some of the old Judge's Guild fantasy adventure idea collections as we applied them to first edition D&D back in the eighties. This work goes one further than that, though, because the monsters in this work (including the many new ones that it presents) are actually stated for Mutant Future.

Even the line drawings inside put this work squarely in the old-school pocket where I choose to spend my RPing time. Sadly, we'll never again have post-appocalyptic role playing aids with "DAT" drawn into the art. But "One Year In The Savage AfterWorld" is the closest we'll ever get, and I'm glad to have it.



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One Year In The Savage AfterWorld
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