You get an evocative map of the village of Thornburg, a handful of NPCs with instincts and moves, a handful of described locations, and some advice and initial questions to ask the players.
The advice reiterates what Dungeon World advises; Ask questions. Lots of questions. And Thornburg provides a solid list of loaded questions to ask. By building on their answers a GM knows what the PCs are interested in exploring.
Thornburg then goes on to include a section on Fronts, but it is in worksheet format. I think this is a weak spot. For me, the Fronts should come out after the first session, not during. There isn’t quite a clear explanation of this section.
The final section is a list of locations and NPCs. Each location has a slice of the map, a description, and one or more NPCs with an illustration. The NPCs are an interesting bunch. Lots of odd behavior in these characters, but most importantly, the NPCs have fully fleshed out moves and very unique instincts.
Buy this if: You like village maps; You want a little kick to get your Dungeon World game going; You are looking for a village that has the potential for odd things lurking around the corner.
Don’t buy this if: You are looking for a dungeon crawl, looking for only non-human opposition, you aren’t planning on sending your characters through small late middle ages villages.