This worked well as a companion to a section of a module that was set in a cave with an underground river. The track is varied enough that it won't become monotonous or intrusive. Also its a track that will see multiple use as watery caves are a common troupe in gaming of all genres.
This is another track that is 10 minutes long but really could be 30 seconds cuz it plays over a constant loop making it really monotonous. I like the concept, I like the sounds of destruction but with that it had more variation.
This track is exactly what it promises to be by the title. You get a steady rythmic sound of gears clicking away. However the fault of this track is that there is no variation or other sounds to break up the monotony of the sound. I'm sure thats the point but I found it on the first couple of listens to be more distracting than interesting or immersive.
I love some good background music for my games. This one is very good. It conveys the feeling of an all out scrum style war. Think the battle scenes of Braveheart or the Vikings TV show. In the distance is a loud blaring horn that maybe is calling for reinforcements.
In addition to using this in my games, I also like to add these to my powerpoints when giving lectures in my history courses. This one works for most early eras of warfare.
Another great track. I put this on in the background for massive battle scenes in my RPG games and have gotten a lot of positive feedback. I'll keep my eye out for future tracks that feature similar themes.