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San Angelo: City of Heroes 1.5 (M&M Superlink, Action!)
by James C. [Verified Purchaser] Date Added: 01/10/2014 12:10:11
This is one of the best game aids I have ever purchased. Extremely user friendly.

Rating:
[5 of 5 Stars!]
San Angelo: City of Heroes 1.5 (M&M Superlink, Action!)
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Gunslingers: Wild West Action!
by Chet C. [Verified Purchaser] Date Added: 02/18/2013 00:08:25
This may be one of the best uses of the (late?) Action system that I've seen. It gives a very 3-dimensional feel to tactics and movement, and actions really do have consequences.

Action has taken some hits in the past for not emphasizing role play itself. The templates and the chapter on Individualizing Your Character takes care of much of that, but the player IS going to have to do their share of the work. It is all too easy to bring the hack attitude into the Wild West mythos. Here is where many of the tools for the gamesmaster come in. The system does reward the player for playing "in character," and does it pretty well. Shucks, ma'am, it's even fun to create characters in Gunslingers. Haven't had this much fun creating a character since Traveller!

Yep, there are some amusing spelling errors. I'm fairly sure that when Mark says "Each player should select a cultural decent from where his character’s forefathers originated," that he really meant "Each player should select a cultural descent from where" etc. (Even then, I'd have made him rewrite the line for clarity.) So yeah, it's not 100% perfect - nothing is.

But it's a good fit for a great western adventure. I think you'll enjoy it. It's worth at least twice this price, and you'll rarely get this much adventure for this price.

Highly recommended.

Rating:
[5 of 5 Stars!]
Gunslingers: Wild West Action!
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Action! System Core Rules (Full Version)
by Gerhard B. [Verified Purchaser] Date Added: 08/15/2012 14:14:29
I got these rules years and years ago it seems and they've always been a favorite with me. The mechanics are very simple and easy to use. There's also a quick-start rules set for jumping right in that uses only three attributes (I think) and seems very fast. I've always wanted to make a sci-fi game using these rules under the OGL. There are some supplement ebooks out there for this I think but I haven't really looked into it. The quality of this full version rule book is very good, it's got some nice b&w illustrations and is definitely worth the the small price. What I like about this system is the simple 3d6+attribute+skill against a set difficulty number. The attributes and skills range on a scale of 1 to 10. All in all I'm very satisfied with it.

Rating:
[5 of 5 Stars!]
Action! System Core Rules (Full Version)
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Action! System Core Rules (Full Version)
by Chet C. [Verified Purchaser] Date Added: 07/12/2012 16:56:43
It was a shame to see this system and this company go belly-up. Action! (Mustn't forget the exclamation point!) was to the Hero Games rules (nee Champions rules) as Champions was to Superhero: 2044. That is to say, a huge leap forward, and quicker to deal with.

Very adaptable, very useful, and - during its time - very well supported. Thank goodness that its supplements and adventures are still carried here as PDFs.

There's even a free PDF which includes almost every rule. But download the Full Version, throw a couple of bucks. The interactive links alone are worth it.

Rating:
[5 of 5 Stars!]
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Action! System Core Rules (Free Version)
by Timothy B. [Featured Reviewer] Date Added: 06/20/2011 16:39:07
Good game for action/adventure RPGs.
It is designed to focus on "realism", so no super science or magic, but perfect for say a spy, detective, cop or any other type of action game.

Rating:
[4 of 5 Stars!]
Action! System Core Rules (Free Version)
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Wild West Action! Pack [BUNDLE]
by Chip D. [Verified Purchaser] Date Added: 01/16/2010 13:43:56
This is just an amazing bundle for any western game. Even if you never use the Action! System the western source book is the best you will find on this site.

Rating:
[5 of 5 Stars!]
Wild West Action! Pack [BUNDLE]
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Gunslingers: Wild West Action!
by Chip D. [Verified Purchaser] Date Added: 01/16/2010 13:41:45
I have purchased most of the western games (looking for material) on this site and this is the best of the bunch. It has well detailed lists. Over half of this book is well suited for any western game for just about any system.

An excellent value and resource.

Rating:
[5 of 5 Stars!]
Gunslingers: Wild West Action!
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Action! System Core Rules (Full Version)
by Chip D. [Verified Purchaser] Date Added: 01/16/2010 13:35:57
I have been a big fan of GRG enjoying both Sengoku and San Angelo immensely, so I may be a bit biased. The system is easy and quick to learn, especially those coming from the HERO/Fuzion end of the spectrum.

This is simply a solid system that I do not think get enough breathing room in the crowded realm of game systems. I have used this system for pre-WWII pulp and Western - both did very well. I would not want to use this system with high fantasy or superheroes as there are other systems better suited. For normal to heroic is where this system shines.

Rating:
[4 of 5 Stars!]
Action! System Core Rules (Full Version)
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San Angelo: City of Heroes 1.5 (M&M Superlink, Action!)
by Jason C. [Featured Reviewer] Date Added: 06/24/2009 13:44:03
This excellent work sets the standard for superhero city guides. Detailed, thorough, compelling and evocative, San Angelo is a city any costumed hero would be proud to call home. But probably the most exciting aspect of this product is how the electronic version uses layers and colors to bring different systems into sharp relief - you can easily differentiate Mutants and Masterminds stats from Action! stats, and so on. This product sets not only the gold standard in content but pushes the boundaries of what PDFs can do as well. A top-notch work well worth every penny, and then some.

Rating:
[5 of 5 Stars!]
San Angelo: City of Heroes 1.5 (M&M Superlink, Action!)
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Action! System Core Rules (Free Version)
by Ronald W. [Verified Purchaser] Date Added: 05/30/2009 08:57:27
The ACTION! system is easy to get used to. it is really nothing new or astounding but it gets the job done.

Rating:
[3 of 5 Stars!]
Action! System Core Rules (Free Version)
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The Village of Briarton (Action!, d20)
by Megan R. [Featured Reviewer] Date Added: 05/05/2009 09:32:13
The basic concept of this book is to provide a generic but beautifully detailed village (or small town), which the DM can place in his campaign world - possibly as a base or as somewhere the characters will pass through. To this end, the history, economics, inhabitants and surrounding areas are all described, so that the entire village may be picked up and used with little need for preparation save deciding just where it is, and how it fits in to everything else that is going on.

Indeed, the introduction looks at various ways in which the village might feature. Perhaps it is the home of one or more young adventurer, starting out on his career. The group, as newcomers to the 'hero' business, might even have their first adventures here before moving on to bigger things. A village environ should provide an easy start, with challenges at the right level - how many big cities really have well-signposted novice-level dungeons to explore? Once characters have gained some experience, they might be ready to move on. Or, of course, this could be somewhere they find later... somewhere that on the surface looks like a good place for a rest, but where there is really plenty going on! Or it might be the nearest settlement to the traditional 'somewhere out in the wilds' dungeon complex, the logical place for the characters to rest and resupply.

Everything is a wonderful combination of great detail and total portability. Although there's a lord of the area, and some recent history as to how he was appointed, there's plenty of space to change it around to suit the history of the region (or to change the fellow in charge). Two deities are provided - and with considerable detail if you'd like to use them - but can be easily replaced by a 'good' and an 'evil' deity from your own pantheon. While about 50 inhabitants are given names, trades and other details; there are about 400 more whom are there for you to use as you see fit. Some of them might be your PCs, if you decide that this is where they come from!

Individual characters are given complete write-ups, including statistic blocks and sufficient characterisation and background to make them come alive; while little 'interaction seed' suggestions of ways of using them in anything from a brief interlude to a full-blown adventure are scattered throughout. Many adventurers regard any settlement as a place to stock up on supplies, so the number of shops and other businesses that are detailed and populated is very useful. The other major reason to visit a town - to visit an inn! - is also catered for, with a detailed establishment called the Greenbriar Inn. A nice touch is the pricelist, preventing that deathly silence when a character asks how much he will have to pay for the ale, food and accommodation he has ordered - there are even enough options available to allow for an impressive response if asked what's on the menu.

The 'good' deity, Erilys, is a particularly nice and 'homely' goddess; one well worth considering adding to your campaign's pantheon if there is no suitable figure already there. As well as Good, Healing and Protection, she controls a new domain called Hearth, which enables its practitioners to provide support and protection to a community.

Not all the people you'll meet there are permanent residents, some will be travellers also, and a selection of these are presented. The villiage, of course, does not exist in isolation; and so we are also introduced to the surrounding area - people like a wizard, the local ranger and a lady who runs a horse-farm just outside Briarton. People again who might be useful or interesting for the adventurers to talk to. There's also a ruined abbey, a tribe of orcs and the temple of the 'evil' deity - the new one offered here is Vextra, the Lord of Pestilence, but it would be relatively easy to substitute another evil god if preferred. A second new domain, that of Pestilence, is introduced so if you like your bad guys to be able to cause nasty diseases with a single touch, Vextra is worth considering. Naturally, the domain can be used without the god if you'd prefer to assign it to another member of your pantheon.

Presentation is by and large good, with an attractive page border that is neither obtrusive nor (if you have the PDF version) wasteful of printer resources. Artwork is patchy, varying from crude sketches that could probably be bettered by my 12-year old to some really nice ones; while the maps are of good quality if sometimes enlarged a little beyond the size that their resolution would allow, something that needs to be watched when using computer mapping programs. There is a comprehensive index, and PDF users reading onscreen have hyperlinked references to play with.

The book rounds off with Action!System statistics for all the characters and a series of full-page maps.

Rating:
[5 of 5 Stars!]
The Village of Briarton (Action!, d20)
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Action! System Core Rules (Free Version)
by Edward J. [Verified Purchaser] Date Added: 07/26/2008 15:20:37
ACTION! offers a system that can support a variety of settings. It's a nice little system if you haven't settled on one to focus on, but it really doesn't offer much in the way that it resolves the usual mechanics for a game being played. Lots of potential if you have the time to invest.

Rating:
[3 of 5 Stars!]
Action! System Core Rules (Free Version)
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Sengoku: Revised Edition
by Mike H. [Verified Purchaser] Date Added: 07/20/2008 19:46:39
I ended up downloading more than $150 worth of RPG's and supporting material for my new addiction, Samaria skirmish. I would have been happy to get just a decent skirmish system. What I got was a great deal more!

Whoever wrote Sengoku must have done a 20 year study of Japanese culture. The historical and especially cultural information in this tome is beyond anything I could have imagined. The incredible depth and flavor is amazing. I could have stopped with this one. This, plus the Shinobi books are the King of Samurai RPG's. The character generation is the least painful and most complete, as you end up with a character with motivation and history.

We've standardized (at AoCM Wargame Club) on this one for the skirmish and RPG system. The Filmography gives me hundreds of new titles to search for (I already have dozens of classic Samurai movies).

Now, lets be fair. Printing this work out was a major challenge, particularly since Amazon has the book in print for about $22. The download is still well worth it if you are going to actually run the system as you will probably want to give the player a page or two here and there just to understand the character.

This is the utimate historical RPG system for Samurai RPG'ing. This is the one to get.

Rating:
[5 of 5 Stars!]
Sengoku: Revised Edition
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Action! System OGL Pack
by Todd M. [Verified Purchaser] Date Added: 07/17/2008 13:44:06
A tight little system that you can modify and use under the OGL. Too bad Action! has been hidden in the shadow of other OGL's. Why? well, for a quick, cinematic and/or gritty adventure it does not take much to tweak for whatever environment or genre you wish to run it under. It is very customizable and I've found that InstantAction! rules are even easier to adapt for a quick "pick-up" game (and InstantAction! could probably be used for an extended campaign if one didn't want to use the full Action! System Rules)...

I'd rate it a 4 out 5 simply because it doesn't appear that any further development has occurred within recent [game publishing time] and the publisher's website links are not being maintained like they should. Other than that, it is quite a nice system that can be used for multiple genres.

Rating:
[4 of 5 Stars!]
Action! System OGL Pack
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Gunslingers: Wild West Action!
by Anton S. [Verified Purchaser] Date Added: 11/08/2007 12:50:14
I nice Wild West RPG with a lot of historical info thrown in. You can play straight historical or go all the way to Saturday Matinee B-Western. Very complete price and equipment charts. Art was nice with an authentic look to most of it.

Rating:
[5 of 5 Stars!]
Gunslingers: Wild West Action!
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Sengoku: Revised Edition

01.Sengoku: Revised Edition
02.The Village of Briarton (Action!, d20)
03.Action! System Core Rules (Full Version)
04.Gunslingers: Wild West Action!
05.San Angelo: City of Heroes 1.5 (M&M Superlink, Action!)
06.Shinobi: Shadows of Nihon
07.Shinobi Ryu
08.The Dragon's Gate (M&M, HERO, Action!)
09.The Thing in Radley Manor (Action!, d20)
10.Action! Classics: The War of the Worlds (d20, Action!)
11.Sengoku Character Sheets
12.A Hostile World
13.Action! System Conversion Notes #1: d20
14.Action! System Core Rules (Free Version)
15.Action! System OGL Pack
 
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