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Delta Green: Observer Effect
by Trung B. [Verified Purchaser] Date Added: 02/11/2018 15:27:17

An excellent scenario that portrays the new "Program" of Delta Green investigating things man was not meant to know and shows that the result of even harmless scientific experimentation can yield disasterous results. Smooth to run, tense, and exciting. It's a great "closed room" scenario.



Rating:
[5 of 5 Stars!]
Delta Green: Observer Effect
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Delta Green: Lover in the Ice
by Ben F. [Verified Purchaser] Date Added: 02/11/2018 13:47:03

Lover in the Ice is an awesome Delta Green scenario you can play with the basic rules in Need to Know and it's pregens.

It is a mature scenario (though it could be argued to be more teenage male in..... design!)......

Agents are plonked into an ice storm and have to secure a Green Box (secret storage facility) whose alarm has gone off in the storm.

It is very entertaining. There is a fantastic podcast of it online run by its creator Caleb Stokes. Well written. Sandbox in style but with a tight time line of events.

No city map is included. Google La Fontaine map and you should find one of Springfield altered to work.   You will need to work out where events happen.   The end part needs some fleshing out by the Keeper as well. Caleb has written a fantastic overview of events and problems. The Keeper needs to polish to taste. The podcast helped me a lot in this regard. I don't want to give away the story..... but certainly making sure the Keeper is conversant with the threat, it's strengths and weaknesses is essential.

Highly recommended. Read up on other advice online. I only had a 3 hour window to play this in. Thus we focused on the missing content from the Green Box. It was an intense and at times hilarious session!



Rating:
[5 of 5 Stars!]
Delta Green: Lover in the Ice
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Delta Green: Observer Effect
by Ben F. [Verified Purchaser] Date Added: 02/11/2018 13:16:38

Like the other DG scenarios, this is a dark tale of modern conspiracy horror. Likewise it is really well written and organised. This is probably a scenario for slightly experienced keepers. Whilst it's creator Shane Ivey has created various time lines in the scenario, the Keeper will need to create a master mind map & overall time line of events. It is an intense and intellectually challenging scenario.   Rewarding. Dark.

Yet again another unique exploration of the Mythos.. none of the all too familiar deep ones or other staple Mythos fare. Ivey et al are truly expert in bringing Lovecraftian horror alive in new, unique and challenging ways. In each scenario pcs are challenged to really think on their feet.

There are now approximately half a dozen Delta Green scenarios with more to come. Not only is the DG rule set the best on the market IMHO for Lovecraftian rpging, it is being brilliantly supported. Highly recommended!



Rating:
[5 of 5 Stars!]
Delta Green: Observer Effect
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Delta Green: Observer Effect
by JOHN E. [Verified Purchaser] Date Added: 02/11/2018 12:03:52

This scenario takes abit of prep to pull off smoothly  but once the realization of what is going on hits your players it's all worthwhile.



Rating:
[5 of 5 Stars!]
Delta Green: Viscid
by Richard M. [Verified Purchaser] Date Added: 01/30/2018 18:00:40

This is a great scenario, illustrating the dangers posed by the collapse of Majestic and its secrets, in whole or in part, falling into private hands.

Lots of potential for investigation, monster hunting and good old fashioned SAN loss induced by meddling in things the human mind was not meant to comprehend!

I especially like the wealth of background information in this scenario. It offers a lot of useful nuggets of information tucked away in timelines, NPC bio's and exposition text that can be very useful to a Handler looking to shape further scenarios or a campaign around fallout from the collapse of Majestic.

In short - a great Delta Green scenario, pandora's box of useful background nuggets and a, perhaps surprisingly, sympathetic antagonist.



Rating:
[5 of 5 Stars!]
Delta Green: Viscid
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Delta Green: Viscid
by Bill B. [Verified Purchaser] Date Added: 01/23/2018 05:36:00

Check out this review:

https://www.youtube.com/watch?v=WTsaaG421OI



Rating:
[5 of 5 Stars!]
Delta Green: Viscid
by kevin R. [Verified Purchaser] Date Added: 01/18/2018 17:44:57

Delta Green is the best horror RPG by far, it has been for decades. With the new edition it only got better.

This Scenario is well worth it, not only does it look good, it's a cracking adventure.

Stop reading this review and buy it.



Rating:
[5 of 5 Stars!]
Reign: Enchiridion
by Luke M. [Verified Purchaser] Date Added: 01/14/2018 13:13:26

Great rules. Amazing potential. Must enjoy reading purple prose.



Rating:
[4 of 5 Stars!]
Reign: Enchiridion
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Delta Green: Handler's Guide
by james t. [Verified Purchaser] Date Added: 01/06/2018 12:19:42

even if you're not a fan of RPGs (although i don't know why you would be here if you wern't) and are just a fan of the mythos, this is an amazing book to have, so much lore and detail.



Rating:
[5 of 5 Stars!]
Delta Green: Handler's Guide
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Delta Green: Handler's Guide
by Megan R. [Featured Reviewer] Date Added: 11/18/2017 13:00:18

So, you've stepped up and offered to run the Delta Green RPG for your group. Here's a massive sourcebook to help you make the world of the game come to horrifying life for the characters... It includes a history of the alternate Earth in which the game is set, loads about the Mythos, rules for new threats, a good understanding of Delta Green as an organisation, and much more; and ideas for adventures are scattered freely throughout as well as there being a complete scenario ready for you to run.

The Introduction begins by recommending that you go and read the Delta Green RPG Agent's Handbook first. Then it reminds you that first and foremost, Delta Green is a horror game dealing with people finding out just how insignificant human beings are in the universal scheme of things, with the end of humanity itself - and probably going clean off their heads if they aren't killed in the process. It's about conspiracies to keep the horror hidden - some concocted by the horrors themselves to keep us human beings in the dark, some dreamed up by well-meaning folk who want to protect humanity from knowledge that can quite literally drive them insane. It's about humanity's constant struggle to understand things beyond all knowing, to defeat threats that are far too strong and will ultimately destroy them... it's about the struggle, not about the end. We then find out that Delta Green's been running since 1942, born out of the need to deal with Nazi experiments in the occult during World War 2, but by the present day there are TWO Delta Greens, one an unsanctioned conspiracy and one a very deep and dark government operation: both, of course, think they are the real thing - and the one the player-characters work for probably think it's the only one. This section then talks about what Delta Green agents do - and what the Handler does in running the game. Never mind the horrors that they face, Delta Green itself should remain a mystery, with the party only ever being told what they need to know, if that.

Next, The Past delves deep into the (alternate) history of the world and of Delta Green itself, going back to the 1920s - tying in neatly with Lovecraft's writings about a township called Innsmouth in Massachusetts. The amount of background is tremendous and fascinating - but the vast majority is for your eyes only. Your players won't find it out, not even during the course of the game... unless perhaps you choose to run a campaign set during this history rather than in the present day. This history is massive and detailed, often several entries per month for each year from 1928 until May 2017... not to mention sidebars and notes on all manner of stuff.

Then comes The Unnatural, where hidden knowledge unguessed at by even the most experienced Delta Green agent is revealed. Part of this is due to the deleterious effect such knowledge has on the human mind: Delta Green compartmentalises the information that it does keep, and much is destroyed. There's no library of rituals and spells to consult, for example. Here, though, we read of tomes of occult lore, unnatural - perhaps alien - creatures, and more mindbending stuff. Fundamentally, much can never be understood. It's just too weird for the human mind to cope with. There are plenty of unnatural threats here to throw at the party, ideas for plots spawn as you read through their background notes and histories. There's a collection of sample tomes, most of which should be read with caution if they are read at all, and deep discussion of rituals and 'hypergeometry' for those wishing to risk bending reality as well as their own minds. And if the array of unnatural entities paraded for your use is not enough, there are detailed instructions for designing your own.

The next chapter is entitled The Schism. Here is the secret history of Delta Green, and an explanation of why there are two groups who both call themselves Delta Green. The advice as to what to say to your players is simple. Tell them nothing. Of course, you may decide that it's nothing like what is described here. It's your game, after all. There are details of how agents are recruited - this has either already happened to the party or you may decide to play it out with each of them in turn. There are also notes on how typical (if there is such a thing) Delta Green missions run, equipment available, and much more including several senior Delta Green members who might turn up at some point during your game. Both groups claiming to be Delta Green are covered in parallel. Take your pick. This section ends with notes on what Delta Green (either sort) actually knows about matters unnatural. Let's just say it is a very short section.

Now we come to The Opera. Derived from the Delta Green slang for an operation - 'A Night at the Opera' - it explains what goes into an operation: how to design it, how to run it... and even how to expand it into a whole campaign. Plenty of advice here as you put your plans and plots into motion. Learn how to construct the events and clues that will populate them... and to embue the whole with an air of horror, engendering fear and the awful knowledge that they're not in control into the party.

Finally, there's an adventure to help you put everything into practice. Operation FULMINATE: The Sentinels of Twilight tells a tale of disappearances from national parks, and why not everything that's lost ought to be found. Yet it has been...

Equipping you with a wealth of information and ideas to run a Delta Green RPG game, this is an invaluable resource to read and study again and again. Your game will be immeasurably better for it.



Rating:
[5 of 5 Stars!]
Delta Green: Music From a Darkened Room
by Megan R. [Featured Reviewer] Date Added: 11/15/2017 12:20:01

This adventure begins with the party being asked to investigate the mysterious death of a veteran Delta Green agent (and FBI agent) in a suburban house that has a bad reputation in the neighbourhood - their task is to determine if the house itself poses a threat. The local coroner has pronounced him a suicide, and other Delta Green agents in the FBI worked to maintain this as the official story, but the organisation has doubts and wishes to know the truth... but not for it to get out. The locals feel the same way, so this is an investigation that must be carried out discreetly.

There's a What's Going On section that gives you the low-down on the house, its history and what is actually happening there: a sad story spanning over an hundred years. There are various avenues of enquiry that the party can follow, and masses of information to enable you to give appropriate responses as they investigate. The main strands that they can pursue include the house itself, official records, talking to the locals, and researching the history of the house... and of course they may choose to do all of these or more. It's well to be really familiar with the material before the game, and to keep in mind the consequences of what they do and - even more importantly - how they choose to go about it. They should find it quite easy to attract attention, and there are notes to aid you in ensuring that it's the wrong kind of attention!

It is an atmospheric and almost claustrophobic tale of small-town America. Visiting the house itself, which curious party members are almost certain to do, is a terrifying and potentially deadly experience. Play this up... it's enough to give the players nightmares if done right, never mind their characters. There are ways to clear things up, but most of the options are obscure and you may have to give even competent investigators a few hints. Suggestions are made as to how to do this, and not all the methods are successful, even if the very high price that must be paid. Overall it's an excellent creepy haunted house scenario that should haunt your group long after you have played it!



Rating:
[5 of 5 Stars!]
Delta Green: Music From a Darkened Room
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Delta Green: Extremophilia
by Megan R. [Featured Reviewer] Date Added: 11/13/2017 09:29:15

This adventure begins with the party being summoned to a meeting at Malmstrom Air Force Base, Montana. Any party members who are not Federal Agents already are hired as FBI consultants. The ostensible task is to investigate the death of a local law enforcement officer who appears to have died from heavy metal poisoning, but it's all rather odd. That usually takes some time, but he became ill and died in a couple of days, and hadn't been in contact with any heavy metals anyway.

The Introduction explains in a very few words what the problem actually is, then launches into getting the party tasked and onto the scene. Apart from a loose timeline of what NPCs would do unless the party interferes with them, the rest of the book contains information you can draw upon depending on what the party decides to do. Despite this apparently free-form nature, there are some things the party will need to pick up on, although the necessary lines of inquiry ought to be pretty obvious once the investigation begins. Generally, there is more than one way to pick up a given clue, in case the relevant skill is not held by any party member or someone flubs a die roll.

There's a remarkable amount of detail, and much of the investigation will rely on interacting with a regular army of NPCs, all of whom seem to have an individual 'voice' - their reactions and personalities are well-described making them easy to role-play when encountered. This does mean that there's a lot to absorb before you run the session, but this preparation does make for a vivid and compelling scenario.

The threat is very real, but it is possible to contain it - at least for now - giving the potential for a more satisfying victory than is usually available when investigating the Mythos. There's a fairly short section about what might happen afterwards. Overall, this is a cracking little investigation with a bit of an X-Files flavour to it, which should make for a memorable game.



Rating:
[5 of 5 Stars!]
Delta Green: Extremophilia
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Delta Green: Handler's Guide
by Philip B. [Verified Purchaser] Date Added: 11/03/2017 16:05:39

Well-researched by a team of industry veterans, the Handler's Guide is the other half of the Delta Green RPG (the Agent's Handbook is the first), and man, is it complete. Between the amount of background on the world, mechanics for nearly every Lovecraftian ightmare you can concieve, and additional information that adds to the realism of the premier conspiracy-horror game, the Handler's Guide is a must have for any aspiring DG Handler.

The detailed research and dutiful conversion of no less than 33 monsters, 15 Great Old Ones-- as well as rules to create your own nightmares, along with the sheer amount of information on the world of Delta Green, means any Handler equipped with this book will have years of potential content at their fingertips. So challenge your agents to discover the truth, at the low cost of their sanity, their lives, and perhaps their souls.



Rating:
[5 of 5 Stars!]
Delta Green: Handler's Guide
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Delta Green: Handler's Guide
by Tammy C. [Verified Purchaser] Date Added: 11/01/2017 19:44:50

Absolutely amazing. Backed on backerkit, well worth every cent.



Rating:
[5 of 5 Stars!]
Delta Green: Handler's Guide
by Customer Name Withheld [Verified Purchaser] Date Added: 11/01/2017 19:10:47

Truly gorgeous book. The layout is engaging and stimulating, with story seeds in almost every paragraph. The artwork is high quality, as is the writing, and the setting is deeply disturbing, as a modern Lovecraftian horror game should be. I can't wait to run this for my players.



Rating:
[5 of 5 Stars!]
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