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Mutants & Masterminds Threat Report #13: Sister Steel
by Sean H. [Featured Reviewer] Date Added: 03/29/2012 16:46:07

Like all of the threat reports come with a nice piece of color art of the character embedded in the PDF and a separate Hero Lab file.


Sister Steel is the Cybertribe's field leader, strong, fast and effective. Her cybernetic shell compensates for his weakness of her body. Seeking to strike out at the world that has always beat her down, she restrains her anger to better protect her family. An effective and direct combatant (at PL 10) and an interesting character.



Rating:
[4 of 5 Stars!]
Mutants & Masterminds Threat Report #13: Sister Steel
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Mutants & Masterminds Threat Report #12: Rez
by Sean H. [Featured Reviewer] Date Added: 03/29/2012 16:32:33

Like all of the threat reports come with a nice piece of color art of the character embedded in the PDF and a separate Hero Lab file.


Rez is the Cybertribe's infiltration specialist, able to change her appearance at will. As someone who hated her appearance, her new found freedom to be anyone, anytime. Her powers are focused on being other people, which she loves as character, and is a fascinating build for an infiltrator. Again, an interesting mostly non-combat build (at PL 10) which allows for some fun and interesting plots.



Rating:
[4 of 5 Stars!]
Mutants & Masterminds Threat Report #12: Rez
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Mutants & Masterminds Threat Report #9: Motherboard
by Sean H. [Featured Reviewer] Date Added: 03/29/2012 16:12:59

Like all of the threat reports this come with a nice piece of color art of the character embedded in the PDF and a separate Hero Lab file.


Motherboard is the team leader and 'mother' of the Cybertribe, a brilliant scientist betrayed by an evil corporation and kept alive only by a life support cocoon. But her brain is alive and able to manipulate computers on a superhuman level. From their base (detailed here as well) she leads the Cybertribe in a private war against groups she considers evil, especially the corporation that tried to kill her. An excellent mastermind character with very limited combat ability (even at her PL of 12) with a morally ambiguous agenda if such appeals to a campaign.



Rating:
[5 of 5 Stars!]
Mutants & Masterminds Threat Report #9: Motherboard
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Emerald City Knights Chapter 1: Life in the Aftermath
by Sean H. [Featured Reviewer] Date Added: 03/28/2012 14:45:43

For new heroes, and new game masters, this is a good starting point for a superheroic campaign. This adventure is nice as it touches on all of the primary types of scenes that can be used and provides a straightforward scenario to begin a team’s career.


Emerald City Knights, Chapter 1: The Aftermath is a 17-page PDF (15-pages if you remove the cover letter and OGL page) for the Mutants & Masterminds (3rd Edition) RPG written by Christopher McGlothlin and published by Green Ronin Publishing. This is the second part of Green Ronin’s Emerald City Knights adventure line for M&M (the first installment can be acquired free from RPGNow).


This follows the standard M&M layout, clean and easy to read with a variety of sidebars to clarify various points. Several nice full color pieces, including one that illustrates all the villains. Additionally HeroLab files for the four supervillains included.


This is a five-scene adventure arc with a mixture of action and combat scenes, a variety of people to meet and innocents to save, and ending on a cliffhanger (in the best comic tradition) that leads into the next adventure arc. The heroes are given a chance to be heroic and rescue people, meet some of the movers and shakers of Emerald City and get to fight members of F.O.E. (the Fraternal Order of Evl).


Disclosure: As a featured reviewer for RPGNow/DriveThroughRPG, I received my copy of this product for free from the publisher for the purpose of this review.



Rating:
[4 of 5 Stars!]
Emerald City Knights Chapter 1: Life in the Aftermath
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Emerald City Knights Chapter 4: Sea Change
by Alessio S. [Verified Purchaser] Date Added: 03/11/2012 10:21:39

Great idea for an epic superheroic campaign!!! I want more adventures in this style. It remainds me the sampe project of the Adventure Path of Pathfinder, that has had a great success 'til now ;)
Keep up the good work, guys :)


I'm waiting for the final chapter: I'm very curious to see Collapsar and all its alien stuff!



Rating:
[5 of 5 Stars!]
Emerald City Knights Chapter 4: Sea Change
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Emerald City Knights Chapter 3: Power Play
by Alessio S. [Verified Purchaser] Date Added: 03/11/2012 10:19:14

Great idea for an epic superheroic campaign!!! I want more adventures in this style. It remainds me the sampe project of the Adventure Path of Pathfinder, that has had a great success 'til now ;)
Keep up the good work, guys :)



Rating:
[5 of 5 Stars!]
Emerald City Knights Chapter 3: Power Play
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Emerald City Knights Chapter 2: Out of Their League
by Alessio S. [Verified Purchaser] Date Added: 03/11/2012 10:18:36

Great idea for an epic superheroic campaign!!! I want more adventures in this style. It remainds me the sampe project of the Adventure Path of Pathfinder, that has had a great success 'til now ;)
Keep up the good work, guys :)



Rating:
[5 of 5 Stars!]
Emerald City Knights Chapter 2: Out of Their League
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Emerald City Knights Chapter 1: Life in the Aftermath
by Alessio S. [Verified Purchaser] Date Added: 03/11/2012 10:17:12

Great idea for an epic superheroic campaign!!! I want more adventures in this style. It remainds me the sampe project of the Adventure Path of Pathfinder, that has had a great success 'til now ;)
Keep up the good work, guys :)



Rating:
[5 of 5 Stars!]
Emerald City Knights Chapter 1: Life in the Aftermath
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DC ADVENTURES Heroes & Villains, Vol. 2
by Christopher H. [Featured Reviewer] Date Added: 03/10/2012 23:39:14

The long-awaited second volume of DC Adventures: Heroes & Villains is finally here! It pretty much goes without saying that GMs running DC Adventures will want to pick up this book right away. Most basically, the book is just what you’d expect: cover-to-cover writeups and stat blocks for DC characters and teams from Lady Shiva to Victor Zsasz (for the first half of the alphabet, see volume 1). Appendices to volume 2 stat out minions (including animals, dinosaurs, and monsters alongside of cultists, ninjas, soldiers, and so forth) and three super-pets, including Krypto. Each entry is helpfully color-coded (blue for heroes, red for villains), and includes a lot of story information along with the game statistics. For characters like Starman and the Question, whose personae have been assumed by multiple individuals over the years, each prominent variation receives attention and, if appropriate, separate stat blocks. Sidebars help the GM deal with characters who have had more than one superheroic identity; for example, one sidebar provides advice on how to run Dick Grayson as Batman.


Despite the volume’s overall quality, it isn’t perfect. The primary negative feature is that some characters are listed underneath their team names, while others are listed alone, in alphabetical order—and it’s not always easy to predict exactly where a character will be found. Metamorpho, for example, gets his own entry, while Halo and Looker are listed as sub-entries under the Outsiders. This creates some confusion and inconvenience for the GM seeking a specific entry. It also seems to me odd that Tim Drake/Wayne is included both as Robin and as Red Robin; when I saw Red Robin listed, I expected to find Damian Wayne as Robin (he’s acknowledged in a sidebar, of course).


For the most part, the writeups in DC Adventures: Heroes & Villains (both volumes) give a snapshot of the DC Universe shortly after the events of Blackest Night, but they don’t seem to reflect the events of Brightest Day. (Thankfully, no signs of the “New 52” are anywhere in evidence.)



Rating:
[4 of 5 Stars!]
DC ADVENTURES Heroes & Villains, Vol. 2
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Ultimate Power
by Brian H. [Verified Purchaser] Date Added: 03/03/2012 01:17:25

Than good book that help you built your own powers and it add extra option to power already given in M&M 2.It explaime how power array worked and how to make your own.



Rating:
[5 of 5 Stars!]
Ultimate Power
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Iron Age
by Brian H. [Verified Purchaser] Date Added: 03/03/2012 01:10:08

I right it very much as it fit than idear of my of Muslum superheros fighting Islamoprobic supervillians and bad guy FBI agents.



Rating:
[5 of 5 Stars!]
Iron Age
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Emerald City Knights Chapter 4: Sea Change
by Eric A. [Featured Reviewer] Date Added: 02/18/2012 21:42:52

Overall Score: 5
Utility: 5 (Fully usable adventure)
Artistic Appeal: 5 (Full color high quality artwork throughout the work)
Cost: 4 (Well priced for an adventure)


Comments:
Fantastic.


Part 4 in the series, but it could be adaptable as is to an existing campaign. Has great full color artwork. Also included are Hero Lab copies of the characters within. A+.



Rating:
[5 of 5 Stars!]
Emerald City Knights Chapter 4: Sea Change
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Dragon Age: Blood in Ferelden
by William W. [Featured Reviewer] Date Added: 02/08/2012 07:36:00

Three adventures for Green Ronin's Dragon Age RPG, of progressively higher challenge levels. In Amber Rage, the characters attend a village festival that is raided by victims of a strange disease. In Where Eagles Lair, the characters seek the kidnapped daughter of a nobleman and end up aiding a remote clan of people, and in A Fragile Web, the PCs must thwart the plots of a ruthless noblewoman. The Appendix includes three adventure seeds to launch further adventures.


As I've come to expect from Green Ronin products, the entire book is well-organized and the art is excellent.



Rating:
[4 of 5 Stars!]
Dragon Age: Blood in Ferelden
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Freeport Companion: Pathfinder RPG Edition
by William W. [Featured Reviewer] Date Added: 02/07/2012 22:45:00

A Pathfinder treatment of the classic Freeport fantasy setting, allowing you to use all of your Freeport books with the Pathfinder rules. This includes new races, classes, prestige classes, skills, feats, spells, magic, and monsters, plus an adventure to get your characters started. All of this is presented in Green Ronin's excellent quality and style.



Rating:
[5 of 5 Stars!]
Freeport Companion: Pathfinder RPG Edition
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Mutants & Masterminds Threat Report #6: King Babylon
by Sean H. [Featured Reviewer] Date Added: 02/02/2012 14:33:15

King Babylon, possessed of nearly godlike powers and a notable lack of self-control is the kind of villain you do not want to have to tangle with but he is just too dangerous to ignore. A useful character to use as a reoccurring threat and plot device.


Threat Report: King Babylon is a 4-page PDF (2-pages if you remove the cover letter and OGL page) for the Mutants & Masterminds (3rd Edition) RPG written by Aaron Sullivan and published by Green Ronin Publishing. This is issue 6 of Green Ronin’s Threat Report line for M&M (3rd).


After a cover letter from the governmental organization AEGIS, which may serve as a useful prop for a game, the layout is primary traditional two columns and the easily readable. The only art is a full color illustration of the King Babylon himself (partly reproduced as a black and white photo attached to the cover letter). Additionally, a HeroLab file for King Babylon is included.


King Babylon is a completely statted PL 13 character. He is an interesting character, vastly powerful and difficult to defeat but lacking in foresight and dangerously self absorbed. King Babylon can challenge a group of heroes because of his raw power but is in not much of a thinker and his planning, unless working with others, will be rudimentary. He also holds grudges, so he may be a good choice for a villain to throw in when nothing else is planned for just a good fight.


Disclosure: As a featured reviewer for RPGNow/DriveThroughRPG, I received my copy of this product for free from the publisher for the purpose of this review.



Rating:
[4 of 5 Stars!]
Mutants & Masterminds Threat Report #6: King Babylon
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