RPGNow.com
Close
Close
Browse
 Publisher Info









Back
Other comments left for this publisher:
Freeport Companion: Pathfinder RPG Edition
by William W. [Featured Reviewer] Date Added: 02/07/2012 22:45:00
A Pathfinder treatment of the classic Freeport fantasy setting, allowing you to use all of your Freeport books with the Pathfinder rules. This includes new races, classes, prestige classes, skills, feats, spells, magic, and monsters, plus an adventure to get your characters started. All of this is presented in Green Ronin's excellent quality and style.

Rating:
[5 of 5 Stars!]
Freeport Companion: Pathfinder RPG Edition
Click to show product description

Add to RPGNow.com Order

Mutants & Masterminds Threat Report #6: King Babylon
by Sean H. [Featured Reviewer] Date Added: 02/02/2012 14:33:15
King Babylon, possessed of nearly godlike powers and a notable lack of self-control is the kind of villain you do not want to have to tangle with but he is just too dangerous to ignore. A useful character to use as a reoccurring threat and plot device.

Threat Report: King Babylon is a 4-page PDF (2-pages if you remove the cover letter and OGL page) for the Mutants & Masterminds (3rd Edition) RPG written by Aaron Sullivan and published by Green Ronin Publishing. This is issue 6 of Green Ronin’s Threat Report line for M&M (3rd).

After a cover letter from the governmental organization AEGIS, which may serve as a useful prop for a game, the layout is primary traditional two columns and the easily readable. The only art is a full color illustration of the King Babylon himself (partly reproduced as a black and white photo attached to the cover letter). Additionally, a HeroLab file for King Babylon is included.

King Babylon is a completely statted PL 13 character. He is an interesting character, vastly powerful and difficult to defeat but lacking in foresight and dangerously self absorbed. King Babylon can challenge a group of heroes because of his raw power but is in not much of a thinker and his planning, unless working with others, will be rudimentary. He also holds grudges, so he may be a good choice for a villain to throw in when nothing else is planned for just a good fight.

Disclosure: As a featured reviewer for RPGNow/DriveThroughRPG, I received my copy of this product for free from the publisher for the purpose of this review.

Rating:
[4 of 5 Stars!]
Mutants & Masterminds Threat Report #6: King Babylon
Click to show product description

Add to RPGNow.com Order

Mutants & Masterminds Threat Report #39: Eris
by Timothy B. [Featured Reviewer] Date Added: 01/26/2012 17:00:14
My favorite Threat Report so far for M&M3.
All of these Threat Reports present a fully detailed NPC for your use in your game and all the stats you need. PLUS a .POR file if you are using Hero Lab. Import the file in and alter as needed.

At 99 cents this is a steal.

Rating:
[5 of 5 Stars!]
Mutants & Masterminds Threat Report #39: Eris
Click to show product description

Add to RPGNow.com Order

Mutants & Masterminds Threat Report #3: Doctor Shock
by Sean H. [Featured Reviewer] Date Added: 01/21/2012 21:48:57
Doctor Shock, once a brilliant medical doctor, now an even more brilliant supervillain. A steel age sort of character, willing to kill for his goals, which is to study how superpower work and as such he has a reputation as a cape killer. Perhaps not a character that will fit in all campaigns, but an interesting one.

Threat Report: Doctor Shock is a 4-page PDF (2-pages if you remove the cover letter and OGL page) for the Mutants & Masterminds (3rd Edition) RPG written by Aaron Sullivan and published by Green Ronin Publishing. This is issue 3 of Green Ronin’s Threat Report line for M&M (3rd).

After a prop cover letter from AEGIS, which may serve as a useful introduction to the villain, the layout is primary traditional two columns and the easily readable. The only art is a full color illustration of the Doctor Shock himself. Additional a HeroLab file for Doctor Shock is also included.

Doctor Shock is a well developed PL 11 character with a complete agenda: having temporally (he believes) cured the paranormal abilities that were killing him, he has snapped and become a hunter of superhumans. Those he captures . . . tend not to survive the experience as the “good” Doctor studies, experiments on and, often, vivisects them. It is a rather dark character and could leave a considerable body count before he is stopped, so he should be used with caution. Three scenario seeds are provided for Doctor Shock, one of which holds out hope for his redemption

Disclosure: As a featured reviewer for RPGNow/DriveThroughRPG, I received my copy of this product for free from the publisher for the purpose of this review.

Rating:
[3 of 5 Stars!]
Mutants & Masterminds Threat Report #3: Doctor Shock
Click to show product description

Add to RPGNow.com Order

Mutants & Masterminds Threat Report #15: Cerebrus Rex
by Sean H. [Featured Reviewer] Date Added: 01/17/2012 20:03:06
Cerebrus Rex, saurian mastermind from an alternate dimension ruled by the descendants of dinosaurs, seeks to conquer our world as a new home for his people. If a dinosaurian mastermind with robotic minions seeking to oppress a world of “ape primitives” has a place in your campaign, look no further.

Threat Report: Cerebrus Rex is a 5-page PDF (3-pages if you remove the cover letter and OGL page) for the Mutants & Masterminds (3rd Edition) RPG written by Stephen Kenson and published by Green Ronin Publishing. This is issue 15 of Green Ronin’s Threat Report line for M&M (3rd).

After a prop cover letter from AEGIS, possibly useful for setting a scene, the layout is primary traditional two columns and the easily readable. The only art is a full color illustration of the Cerebrus Rex himself. Additional a HeroLab file for Cerebrus Rex, and two of his minions, is also included.

Cerebrus Rex is a fully developed PL 12 character with a complete agenda for conquest, one of the few survivors of a world ruled by saurians, he seeks to claim Earth as a new home. Three plot hooks are included ranging from basic thefts to end of the (human) world.

Disclosure: As a featured reviewer for RPGNow/DriveThroughRPG, I received my copy of this product for free from the publisher for the purpose of this review.

Rating:
[4 of 5 Stars!]
Mutants & Masterminds Threat Report #15: Cerebrus Rex
Click to show product description

Add to RPGNow.com Order

A Song of Ice and Fire Roleplaying Tablet Edition
by Andrew S. [Verified Purchaser] Date Added: 01/06/2012 16:11:51
Really useful when playing to be able to search and access rules using the iPhone or iPad. A great edition. Contains updates and corrections too.

Rating:
[4 of 5 Stars!]
A Song of Ice and Fire Roleplaying Tablet Edition
Click to show product description

Add to RPGNow.com Order

DC ADVENTURES Quick Start PDF
by Zero C. [Verified Purchaser] Date Added: 10/30/2011 19:20:36
I found the quick start very limited in scope and didn't favour the game mechanics.

Rating:
[2 of 5 Stars!]
DC ADVENTURES Quick Start PDF
Click to show product description

Add to RPGNow.com Order

Mutants & Masterminds Threat Report #43: Dracula
by Timothy B. [Featured Reviewer] Date Added: 10/27/2011 11:28:18
I really like these M&M Threat Reports. They are a quick and easy way to add a villain to your game in a second.
What I like about these is they remind me so much of the old Chill supplements and the Con X ones. Not that I Am saying they are copies, far from it! But rather all three games went to the same well and each came back with something a little different, and each one was very cool for their own game.

So of course I had to get this one on my favorite villain of all time, Dracula.
The vampire lord is presented with stats for M&M3, as well as some plot hooks for adding him to your game. Included is his "classical" history and personality profile. His powers are also discussed, which is nice since the new M&M3 book does not have a Vampire Lord like the old 2nd ed book did.

My only complaint about this one. Dracula in the books was immune to the effects of sunlight. He should be unique in this regard.
I would have given him the complication Powerless during the day. It would have added some nice flavor AND been a big surprise to the players.
I have used Dracula in every game I have played and the look on player's faces when he walks out into the sunlight and then grabs them by throat is PRICELESS.

I like the Plot Hooks and the "Power in the Blood" is a great idea. You could use it with Dracula or even some new vampire upstart.

Also they should edit the boiler-plate credits and licensee page for this one. Dracula can't be Product Identity. His history in the M&M universe is, but his "real world" history can't be.

But all in all a great product.

Rating:
[5 of 5 Stars!]
Mutants & Masterminds Threat Report #43: Dracula
Click to show product description

Add to RPGNow.com Order

Mutants & Masterminds Threat Report #39: Eris
by Sean H. [Featured Reviewer] Date Added: 10/23/2011 13:25:39
Eris, goddess of discord, has plans to plunge the world into chaos . . . and to benefit from it. She is an excellent behinds the scenes villainess to bedevil your heroes with.

Threat Report #39: Eris is a 5-page PDF (3-pages if you remove the cover letter and OGL page) for the Mutants & Masterminds (3rd Edition) RPG written by Stephen Kenson and published by Green Ronin Publishing. This is part of Green Ronin’s Threat Report line for M&M (3rd).

After a prop cover letter from AEGIS, possibly useful. The layout is primary traditional two columns and the easily readable. The only art is a full color illustration of the goddess herself. Additional a HeroLab file for Eris is also included.

Eris is a fully developed PL 15 character (as befits a minor goddess of the Olympian pantheon) with a complete agenda for villainy. Four plot hooks are provided to spur adventures with Eris as the villain, usually behind the scenes, pulling strings and whispering in the right ears.

Disclosure: As a featured reviewer for RPGNow/DriveThroughRPG, I received my copy of this product for free from the publisher for the purpose of this review.

Rating:
[4 of 5 Stars!]
Mutants & Masterminds Threat Report #39: Eris
Click to show product description

Add to RPGNow.com Order

Mutants & Masterminds Gamemaster's Guide
by Jay S. A. [Featured Reviewer] Date Added: 10/05/2011 07:20:25
While not very crunch-heavy, the Mutants & Masterminds Gamemaster’s guide is a remarkably comprehensive book that touches all of the facets of GMing superhero games in detail. It’s clear from the writing that the author, loves superhero stories and tries to give every single advantage to his readers in hopes that it will improve their game.

The book goes into remarkable detail about the genre and how to run it, and I can say that even novice GMs will feel much more confident about pitching and running a superhero campaign after reading this book.

I have to say that the book’s usefulness transcends the system, and I would easily recommend this book as additional reading for anyone interested in running a Superhero campaign of their own.

---

This is an excerpt of a full review on my blog. If you'd like to see the full review, kindly visit: http://wp.me/p5H0U-RO

Rating:
[5 of 5 Stars!]
Mutants & Masterminds Gamemaster's Guide
Click to show product description

Add to RPGNow.com Order

A Song of Ice and Fire Chronicle Starter
by Alexander L. [Featured Reviewer] Date Added: 10/03/2011 06:45:20
Originally posted at: http://diehardgamefan.com/2011/10/03/tabletop-review-a-song--
of-ice-and-fire-chronicle-starter/

A Song of Ice and Fire, is a series by George R. R. Martin that has exploded in popularity in the recent years. The story, stretched over five books (so far), are filled with political intrigue, warfare, and fantasy so exciting that even after more than 4,500 pages, the audience is still craving more. The series has gained such reverence that it has spawned card games, board games, television series, and roleplaying games, all with the hopes to live up to its title. Entering that same arena is A Song of Ice and Fire Roleplaying, also known as SIFRP. A Song of Ice and Fire Roleplaying system was created by Green Ronin, makers of Mutants & Masterminds, Dragon Age RPG, and True20 just to name a few.

A Song of Ice and Fire Chronicle Starter is a new expansion for the Song of Ice and Fire Roleplaying system. The Chronicle Starter may be a bit of a misnomer because it doesn’t necessarily function as a Chronicle Starter, but more of a storyline utility for a game master. This expansion does not contain any new rules or abilities, nor does it contain a condensed form of the rules to quickly start a campaign, character, or anything in that likeness. The Song of Ice and Fire Roleplaying system sourcebook is still required to use this book effectively, however it is still a good book to purchase as a GM. Where it may be lacking to live up to a Chronicle Starter, the book does make up for it with its ability to aid the GM with extensively detailed NPCs, houses, and overall storyline.

The Song of Ice and Fire Chronicle Starter begins quickly with the six new noble houses to help start game masters and players alike. Each of the houses in this book hold allegiances and rivalries with each house from the original Song of Ice and Fire storyline. The houses in the expansion contain very well-written stories of their history and rise to becoming a noble house. One of these stories even includes the dark, hidden past of the House Marsten, who’s rumored tale says that when the great-grandson of the original founder of the Marsten house died from an accident, his wife crept through the house during the night and slayed her sons before taking her own life, but one son, by luck, had been grieving outside the keep, and just so happened to be spared the tragedy that befell his brothers. As a game master myself, I really enjoyed these stories, and as I read along I could see more and more possibilities for each house’s storyline becoming a major arc for players. The writers of this book definitely took their time to craft each house to sound like it was meant for the Song of Ice and Fire storyline. The houses don’t just stop at the storyline, as the writers made sure to give all the stats to each house, from their holdings, to the surrounding lands view of them, adding a sense of realism to the houses instead of just creating a house and making the GM fill in all the gaps. Also, if the GM wants to add a darker tone to the houses, there is even a section with each house called “Muddying the Palette” that twists the storyline of the house to make its demeanor change completely.


Also found in the Houses section are the Lords, Ladies, and NPCs found within their territories. Just as the houses were given their intricate storylines, each of the NPCs have received theirs as well. Wrapped around each block of stats for the character is a detailed storyline, compressing their lives into anything from a paragraph or two, to multiple pages of text that is hard to put down. Characters like Garret Snow, the bastard son of Lord Tomas Barnell of House Barnell of Greenwood, who gained a reputation as a child as a thief of the finer things in life but has been working on his lessons of knighthood with his father, can be used as a quick NPCs that will help GMs save time while keeping their players captivated by the depth of the person.

Further into the book contains information on interesting places that can be found somewhere in your own version of the Westeros. Places such as the Septry at Shattered Rock, a lightening-riddled piece of granite that looms over the lands and is considered a symbol of faith in more than one religion, can be placed anywhere in the world to add a side quest, or to be a reason for war. The interesting places section holds 10 points of interest that were made with the same level of care as the houses, giving each its own back story that inspires even more creativity.

The final piece held within the book’s covers is an extra chronicle-starting adventure: The Iron Plot. The adventure starts with a messenger, bearing the badge of the bannerhouse’s liege lord, bringing news that his lord is approaching to stay at the local house for two nights. After the liege lord arrives, a symbol regarding the house’s future is revealed during a ride through the territory. As the adventure progresses, the symbol’s meaning becomes apparent to the players, leading the story to a point that could change everything they have come to know about the noble houses of the Westeros. Throughout their adventure, the players will get a healthy does of what the Song of Ice and Fire is all about. From battles to diplomacy, the adventure keeps itself interesting by maintaining its pace to allow players only a moment to breathe just before the next sudden turn of events. Without giving too much of the adventure away, I can say that this adventure could be used multiple times with the ending never being the same. The excellent part about this adventure is that it helps the Chronicle Starter expansion live up to its name by leaving the end open enough to allow the GM to write a deeper plot in, no matter the outcome.

Overall, even though the Song of Ice and Fire Chronicle Starter does not contain any new rules or abilities, it is certainly still worth it to any GM who is looking for extra stories and storylines. Even though the stats given in the book are for the SIFRP system, I think the ample detail in the backgrounds of the houses, NPCs, and places give merit to the use in other RPG systems, especially when running a Song of Ice and Fire based campaign. The primary downfall of the Chronicle Starter is that you are required to have the Song of Ice and Fire Roleplaying sourcebook to make use of the stats given. However, the best part about this is that if you want a good book filled with great stories and interesting characters, it can be used for more than just a SIFRP campaign. For players, this book may not be worth the investment. To a game master, this game could help create and inspire more than one RPG.

Rating:
[4 of 5 Stars!]
A Song of Ice and Fire Chronicle Starter
Click to show product description

Add to RPGNow.com Order

Castles & Crusades Freeport Companion
by Samuel K. [Verified Purchaser] Date Added: 08/25/2011 10:18:14
What a fantastic product! I highly recommend this even if you're not into Freeport - there's a ton of great C&C material here:

- racial info for goblins, orcs, and hobgoblins, should you ever want to use them for PCs or even just detailed NPCs
- two new classes (the noble and the pirate)
- detailed insanity / fear rules
- weapons, including blackpowder firearms and a few new melee weapons
- drugs & poisons
- 12 new spells
- a bunch of new magic items
- stats for about 10 NPC kinds (including assassins, beggars, cultists, etc.)
- stats for about 85 specific NPC personalities, any of which could be ported into all sorts of other games
- a great bestiary! about 40 new creatures for use in almost any campaign
- a short but detailed adventure to get you started in Freeport, should you so desire

Great stuff - get it!

Rating:
[5 of 5 Stars!]
Castles & Crusades Freeport Companion
Click to show product description

Add to RPGNow.com Order

Mutants & Masterminds Threat Report #31: Power Corps
by David H. [Verified Purchaser] Date Added: 08/21/2011 16:19:07
The Good:
A zero effort update of an infinitely flexible villain group, appropriate for any setting.
New powers, features, and abilities that show these guys actually have improved over time, without changing their PL.
Full personality write-ups, including advice on who to change and how.
Tactical advice for GMs that need guidance on how to ensure a team of villains always gets away.
The price - you can't beat free.

The Bad:
No individual stat blocks - they all use the same base but most have a small change or two that can have repercussions if you don't prepare well before session.

Overall:
Excellent, raised to Outstanding by the cost.

Rating:
[5 of 5 Stars!]
Mutants & Masterminds Threat Report #31: Power Corps
Click to show product description

Add to RPGNow.com Order

Mutants & Masterminds Threat Report #28: Sleepwalker
by Nearly e. D. P. [Featured Reviewer] Date Added: 07/26/2011 15:10:18
An interesting villain that will pose your heroes a dilemma once they find the truth about a recent spate of super-villainous crimes.

Four pages, in colour, with a nice illustration, stats, and plot hooks. For the price, a nice addition to any Mutants and Masterminds game.

Rating:
[4 of 5 Stars!]
Mutants & Masterminds Threat Report #28: Sleepwalker
Click to show product description

Add to RPGNow.com Order

Mutants & Masterminds, Second Edition
by Peter G. [Verified Purchaser] Date Added: 07/23/2011 17:14:22
It's a good, mostly simple, system. Lately I had really wanted a superhero campaign, and I looked through this, Champions, and Heroes Unlimited. This is probably the easiest system of the three, and led to some fun gaming. I recommend it to anyone who doesn't despise the d20 system.

Rating:
[4 of 5 Stars!]
Mutants & Masterminds, Second Edition
Click to show product description

Add to RPGNow.com Order

Displaying 121 to 135 (of 534 reviews) Result Pages: [<< Prev]   1  2  3  4  5  6  7  8  9 ...  [Next >>] 
0 items
 Hottest Titles
 Gift Certificates
Powered by DrivethruRPG