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Air Brigade
Air Brigade
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NQ1 - Meteor Mystery
by Craig H. [Verified Purchaser] Date Added: 09/22/2017 08:22:40

Nice adventure to start characters out. Kids F7/T1 leader with his friends Pal1, C/R, C/M, and NPCs F/M and lizardman F1 did just fine. Easy to add numbers if needed.



Rating:
[5 of 5 Stars!]
NQ1 - Meteor Mystery
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FC1 - Turret of the Frost Giant
by Dave L. [Verified Purchaser] Date Added: 09/15/2017 12:52:15

Nice one or two session adventure (3 to 4 hours each), depending on how you want to play it. I added this setting into my homebrew 5e campaign and it worked really well. Had to convert the monsters, traps, and treasure stats to 5e, but that was not hard to do at all. A winter wolf pet for Garr made the showdown at the turret more challenging for my party of 6. I'm liking the Filbar series and will explore some others to plug and play into our campaign. Thank you to the creators!



Rating:
[5 of 5 Stars!]
FC1 - Turret of the Frost Giant
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FVS1 - Zechariah’s Dungeon
by Thomas B. [Verified Purchaser] Date Added: 08/20/2017 21:54:02

NO SPOILERS REVIEW Overall, I would say that this module is certainly worth the $3, and is a valiant and successful attempt to provide a true solo, RPG experience. It is aimed for beginners, but not newbies, as there are some game mechanics that are not explained in the module, specifically how initiative works and there is a magical, treasure item that requires outside knowledge (GM's guide) to know exactly how to use it. Where it does succeed as a beginners module, it gives some choices that will teach a new player the type of actions to consider. That being said, I was slightly disappointed that there were not more of those choices. In particular, I wish the module gave the opportunity to do some perception checks or search for traps. Understandably, it would be difficult for the author to make up possiblities for every unforseen circumstance a player might wish to try. As a single player campaign, for a first level character, it still provided some tense moments. I played through the module with the level 1, human fighter (noble) from the 5e starter pack, and he was killed about halfway throught the module. Some of the monsters were a little easy for that character, but would still have given a challenge to other classes. There are some goodies to be found in the dungeon that would help other first level characters through the dungeon with a little luck and making the right choices. In addition, the module also provides a section at the end to run it with a DM. There were some minor discrepancies between the true solo adventure and the single player/DM mechanic, especially in the final room. The DM section is also one of the reasons I believe this module is more for the beginner but not completely new player. The DM notes provide a lot more description of the areas that allows a good DM to fill in a lot of the color to the story. Someone who is not used to this type of game might not be able to fill in a rich a world to allow for the suspension of disbelief, and it could come across as just rolling a bunch of dice. There were times in my session that I and the monsters were just rolling poorly, and I was ripping through encounter turns quickly. In the end, I love the concept of this type of adventure. This genre will always lack the magic of what makes D&D so great - people playing and socializing together - but it is a worthwhile and supportable attempt. Though I ranked this module as middle of the road, I see it as a work in progress; which is why I am looking forward to Frank Schmidt's sophomore outing of a true solo adventure, Heart of Darkness.



Rating:
[3 of 5 Stars!]
FVS1 - Zechariah’s Dungeon
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FD9 - Windmill of Tregg
by Craig H. [Verified Purchaser] Date Added: 08/10/2017 01:01:49

Good simple outing. My son ran his human F5, dwarf C4 and human F3/T5 with a 2/2 1/2elf FM NPC and they did fine. He enjoyed the windmill part especially. Liked finding the ogres cave as well.



Rating:
[4 of 5 Stars!]
FD9 - Windmill of Tregg
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TS1 - Heart of Darkness
by Customer Name Withheld [Verified Purchaser] Date Added: 07/10/2017 13:54:38

A good solo. With 29 pages of adventure, there are a substantial number of encounters.

Good points: (i) A variety of encounters, not all combats. Careful reading of the text will give clues for avoiding some combats or hazards, or how to tip the scales in the PC's favour. (ii) Foreshadowing of the ultimate villain. (iii) Linear with branches. (iv) More than one ending, with different degrees of success possible.

Possible improvements: (i) For some entries, where "go to 22A" is written, "go to 12C" may be better. See 3A; 5A; 10A; 12D. (ii) Sometimes compass directions are used. It would be better to use these all the time, or not at all. Those drawing a map may get confused.

Recommended.



Rating:
[4 of 5 Stars!]
TS1 - Heart of Darkness
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FD8 - Mask of Vexicon
by Craig H. [Verified Purchaser] Date Added: 05/29/2017 13:33:53

Son's party of f5, f3/t5, c2 and npc r/mu 1 enjoyed this lower level adventure. off to fd9...



Rating:
[5 of 5 Stars!]
FD8 - Mask of Vexicon
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FC4 – Valtarius's Retreat
by Craig H. [Verified Purchaser] Date Added: 02/25/2017 23:26:12

Son enjoyed this shorter adventure. He liked the end battle in which only one character died. He seemed to understand a big monster was coming... scrambling for protective magic...



Rating:
[5 of 5 Stars!]
FC4 – Valtarius's Retreat
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FN12 - Shrine of Ileaeni
by Craig H. [Verified Purchaser] Date Added: 01/29/2017 03:07:26

Good adventure introducing a realistic group of stranded Drow and even a Mindflayer. Son liked it.



Rating:
[5 of 5 Stars!]
FN12 - Shrine of Ileaeni
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F10 - Priory of Enyndeth
by Craig H. [Verified Purchaser] Date Added: 11/05/2016 21:27:40

My son enjoyed this adventure. simple and to the point. His human F6, gray elf C6/T7 and NPC drow FMT 556 cleaned up things nicely. No members of the local clergy were left to save.



Rating:
[5 of 5 Stars!]
F10 - Priory of Enyndeth
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TW0 - Wagovia Gazetteer
by David O. [Verified Purchaser] Date Added: 07/17/2016 00:53:57

Liked it.....having fun with it........just great. Have recieved other titles from them and have never been disapointed.



Rating:
[5 of 5 Stars!]
TW0 - Wagovia Gazetteer
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FVS4 - Penchant for Adventure - 1
by Ted W. [Verified Purchaser] Date Added: 07/02/2016 12:03:43

Needing a solo adventure to help a new (to 5e) player and new DM (me) into the system, I "purchased" Penchant for Adventure. I'm glad I did. The level 1 warlock was holding his own up until the final encounter. I would definitely recommend this adventure to any new players. Actually 1-on-1 isn't too bad a way for a DM to get a new player familar with D&D's 5e.



Rating:
[5 of 5 Stars!]
FVS4 - Penchant for Adventure - 1
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FA3 - Darkwood Forest
by Alastair M. [Verified Purchaser] Date Added: 04/02/2016 11:36:45

Rather like the preceding FA-series Filbar woodland product "FA2 - Springwood Forest", this is another interesting forested area, with some handy ideas and atmospheric photos most GMs would have little problem in slotting into their latest campaign. Again, there are internal hooks which could develop into further stories as well, so plenty to make use of and be inspired by.

The Tunnels map benefits from a good-quality printout especially, as it's not quite clear enough with "normal" to "ink-saving" printer settings (though the text and area map are), and the English needs a little effort to follow in places. These aren't really negatives though, so it's easy to give this Filbar area a deserved five-star rating.



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[5 of 5 Stars!]
FA3 - Darkwood Forest
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FA2 - Springwood Forest
by Alastair M. [Verified Purchaser] Date Added: 04/02/2016 11:24:51

This is a delightfully interesting small forest area, easily adapted into an on-going campaign by any GM in need of such, with options to expand beyond this package, notably using the two areas presented in other Filbar products, "FT - Silvantri" and "FN6 - Sunken Temple of Bulu", aside from the possibilities here. Four flavour photos help in setting the scene. Always good to have something to show the players for their imaginations to adopt and adapt.

The English is a trifle oddly-applied in places, "fauna" should be "flora" in the photo caption to p.9, and the map would benefit from an upgrade to improve its clarity a little, though these are all fairly trivial points, and don't detract enough from the whole to mark the product down at all.



Rating:
[5 of 5 Stars!]
FA2 - Springwood Forest
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FA1 - Fens of Malack
by Alastair M. [Verified Purchaser] Date Added: 04/02/2016 11:04:11

There's nothing inherently problematic with this area for adventuring so far as the descriptions, story hooks, etc., are concerned, as it's a useful small region GM's can easily slot in to an on-going campaign without too much extra effort. Plus there are the usual Filbarrian flavour photos and images to help set the scene.

However, two of the four maps have features which are confusingly not referred to. One, showing the Bandit Caves, has three areas of what must (from the fourth map's description) be water, possibly moderately deep. Two stretches of this completely block both passages leading to key cave 6, whose description suggests it is lower than the other caves, yet for some reason it is not flooded. Given the water here seems to be wholly irrelevant, these water areas should best be ignored.

The other problematic map is that showing the Giants' Encampment, described as an area depressed into the surrounding rock, rather like a small dungeon area with the ceiling removed. This text description is fine, but on the map, one of the two routes in is labelled "Down", the other "Up", yet BOTH must logically lead DOWN into the depressed area or UP from it! Two giants are here, but eight "X"'s are shown on the map with no explanation as to their meaning, nor any hint as to where the giants are meant to be camped. Again, nothing insurmountable for most GMs, but overall suggesting too much haste in preparing this product, and too little subsequent checking.



Rating:
[3 of 5 Stars!]
FA1 - Fens of Malack
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F1 - Zombie Curse
by Alastair M. [Verified Purchaser] Date Added: 03/19/2016 15:53:11

A nicely done opening adventure for a new party, with useful possibilities for continuation into a small campaign - or indeed further still. The maps would benefit from being reworked/rescanned at a higher resolution (parts of the two area maps aren't very clear presently, especially around the castle remains on the Mont du Plat map, with many of the vegetation and building shapes heavily pixellated). Printing the map page at half size helps somewhat with this, if you find it a particular problem. Oh, and page numbers would be nice to prevent the classic sheaf of unidentifiable pages when you accidentally drop your printout on the floor!



Rating:
[4 of 5 Stars!]
F1 - Zombie Curse
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