RPGNow.com
 Follow Your Favorites!
NotificationsLog in or create an account and you can choose to get email notices whenever your favorite publishers or topics get new items!

 What's New?
Take on Even More Supplements [BUNDLE]
Take on Even More Supplements [BUNDLE]
$9.45 $6.99









Back
Other comments left for this publisher:
Dust Warfare
by Don N. [Verified Purchaser] Date Added: 06/09/2012 00:24:31
I love the look of the book. The graphics are done very we'll. The reading compression is high. The only issue is the organization of the book. I find I have to constantly flip around the book because information is not grouped together very well.

Rating:
[4 of 5 Stars!]
Dust Warfare
Click to show product description

Add to RPGNow.com Order

Click here to issue a publisher reply
Dust Warfare
by Dan C. [Verified Purchaser] Date Added: 05/25/2012 16:25:58
First off the quality is GREAT.

I purchased the download in addition to the Hard cover book. I would have purchased both no matter which came out first. It does have a couple typos, a couple charts were wrong, but overall it is a great game and I really enjoy it. They have already released a FAQ, covering the typos, fixing the charts and explaining a few areas.

I think the rule set is very easy to follow. Some people complain that it is not detailed enough, but I don't nor do my opponents have a problem with it.

I am a diehard fan of Dust both Tactics and Warfare therefore, my opinion is based as such. It is well worth the twenty dollars. I really like that with the same miniatures I can play two different but similiar games depending on my mood and my opponents.

I look forward to the additional releases and will purchase both hardcover and a download copy.

I really don't think you can go wrong with the download copy. This is the first time I have ever purchased anything from the Wargame Vault and if the quality is always this good then I know I will be making additional purchases.

Hope this is helpful.

Rating:
[5 of 5 Stars!]
Click here to issue a publisher reply
Dust Warfare
by Lee L. [Verified Purchaser] Date Added: 05/25/2012 13:04:54
Dust Warfare is a full on miniature wargame, set in the world of Paolo Parente's world of Dust. Designed by Andy Chambers and Mack Martin, this alternate World War II game adds in a touch of the science fiction element. With various sized walkers that replace traditional tanks, Laser Grenadiers, Zombies and phaser weapons, this game steps froward from the Dust Tactics board game in so many ways!

While some were never upset with the idea of it being a miniatures board game, I know many who were waiting for this version of the game, as they didn't have the satisfaction brought about from the hobby elements of a true wargame. The cards used in games of Tactics are not used in Warfare. Instead, each unit has an entry in the book that has all its relevant information at your finger tips. The stats are also slightly different for some weapons, but that is out of a need to make them more playable in this new system. The addition of ranges to the weapons and movement for units enhances the game play in many ways. It allows for more tactical play and also allows for creative and stunning terrain elements to be added to your table. The terrain rules are quite unique in the fact that one piece of terrain may cause issues for a walker, but still be cause a troop to have no restrictions at all and vice-versa. It also means that scenarios can be flexible and story driven without sacrificing fun or smooth game play. These new rules were designed with organized play in mind as well. The tournament and campaign systems are set up to help organizers and players make each event a unique and rewarding series of games for the players involved. The Battle Builder for tournament play is a great addition to the system and something that as a playtester for Dust, I did not get to see until the rules came out. It is an awesome way for you to be able to look at your opponents list and them bid Scenario points towards the upcoming game to try and give themselves some advantage in terrain, objectives, or battlefield conditions. Each player has without sacrificing fun or smooth game play. These new rules were designed with organized play in mind as well. The tournament and campaign systems are set up to help organizers and players make each event a unique and rewarding series of games for the players involved. The Battle Builder for tournament play is a great addition to the system and something that as a playtester for Dust, I did not get to see until the rules came out. It is an awesome way for you to be able to look at your opponents list and them bid Scenario points towards the upcoming game to try and give themselves some advantage in terrain, objectives, or battlefield conditions. Each player has a limited amount of Scenario Points [2] to spend on these and a roll of 5 dice determines who has to start allocating their points first. These will be used in tournaments and can be used for pick up games as well.

Dust Warfare uses the same core mechanics for "hitting" and "damage", as well as actions, but that is about where they similarities end. Cover, saves, and reaction all work very different in this game. It is all a smooth transition and after a game or 2 you will not notice the changes that much [to be honest, I like these rules much better]. The rules are simple and easier to use and make the play move faster than in Tactics. Reaction, for example, you do not have to roll to try and react, you just get a reaction marker that removes an action from the unit. So, you can not react if you have already received a reaction marker this turn. They have also added rules for Suppression, this can affect your units actions as well as being a way of keeping track of if a unit is in retreat or not.

Each unit is worth a set number of AP and players agree upon a number of AP to play before selection their forces. The game has three different point ranges; Small [200 AP or less], Medium, also called a Tournament Engagement [between 201-400 AP] and Large [401 AP or more]. Players must choose at least one platoon, but may opt to add an additional platoon structure for each 150 AP [or part there of]. So in a 200 point game a player may opt to make one platoon or can have 2, keeping in mind that each platoon mush have at least a Command section and a mandatory 1st Section choice for each one. Each platoon may also take up to 1 Hero for each 150 AP [or part there of] allowed. Some Heroes also have a Special ability called Leadership that allows them to be the Command Section of your platoon. If you use them in this manner, they count as the Command Section, but also count toward the number of Heroes you can take.

The dynamic way you build a force and the scenarios you can play with these rules make the system and exciting and fresh new game. I for one can not wait to face an opponent with an all Zombie and Axis Ape army just to see what they can do!!!

Rating:
[5 of 5 Stars!]
Click here to issue a publisher reply
Dust Warfare
by Tony C. [Verified Purchaser] Date Added: 05/14/2012 15:16:43
Now the download works! Knew you guys would get it fixed. The game itself is very enjoyable. I would rank it as one of the best army level 28mm games currently available. Excellent mechanics that provide a believable command experience without complicated rules. Plus the models are very nice!

Rating:
[4 of 5 Stars!]
Click here to issue a publisher reply
Rogue Trader Into The Storm
by Christian S. [Verified Purchaser] Date Added: 05/14/2012 13:25:33
A great book, but the last update is buggy.
on every page you get an error "Wrong operand type".

Rating:
[1 of 5 Stars!]
Rogue Trader Into The Storm
Click to show product description

Add to RPGNow.com Order

Click here to issue a publisher reply
Deathwatch: Rites of Battle
by Lars-Emil S. [Verified Purchaser] Date Added: 05/09/2012 05:44:26
Good quality and good price only negative is that all bookmarks in one list instead of organized by chapter drags down the experience.

Content in book is invaluable as it opens for characters from new chapters. Also good is the new deeds that gives GM the possibility to make story related advaces to the players.

Rating:
[4 of 5 Stars!]
Deathwatch: Rites of Battle
Click to show product description

Add to RPGNow.com Order

Click here to issue a publisher reply
Deathwatch: Mark of the Xenos
by Lars-Emil S. [Verified Purchaser] Date Added: 05/09/2012 05:40:30
Good quality and good price only negative is that all bookmarks in one list instead of organized by chapter drags down the experience.

Rating:
[4 of 5 Stars!]
Deathwatch: Mark of the Xenos
Click to show product description

Add to RPGNow.com Order

Click here to issue a publisher reply
Liber Mutatis: The Book of Change
by Will G. [Verified Purchaser] Date Added: 04/30/2012 10:32:16
Great presentation and a lot of useful content.

Pros:
Excellent presentation.
In-depth look at the corruption mechanic and its effects on characters in the game world.
A full-length adventure focused on the machinations of Tzeentch.

Cons:
-

Recommended.

Rating:
[5 of 5 Stars!]
Liber Mutatis: The Book of Change
Click to show product description

Add to RPGNow.com Order

Click here to issue a publisher reply
Warhammer Fantasy Players Guide
by Adrian S. [Featured Reviewer] Date Added: 04/14/2012 06:38:17
One of the core strengths of Games Workshop is that they really know how to develop an in-depth game world and they have chosen Fantasy Flight to translate this vision into an RPG. When I read the first offering of WH RPG, I was put off a little by the seeming novelty factor of the cards, funny dice and other accoutrements required to be purchased that only worked for this one game.

The Players Guide goes a long way to addressing this issue for me, and in many ways, makes playing the game a lot more enticing. Whilst this is essentially a 'big book of rules', the writing style is such that the concepts are usually understandable on the first reading and the conceptual flow of information in logical. It covers all aspects of playing the game and provides some sidebars for the GM (such as 'Encumbrance and common sense', a must read for all GMs). Everything from character creation, to playable races, gear, combat and healing and spellcasting are covered as well as some of the more exotic questions. Want a suit of Gromril armour (and what dwarf doesn't?) or dream to swing one of the blades of Hoerth? The rules are here for your pleasure.

Included are a ton of careers (both the basic and advanced careers) drawn from four other supplements and the cards are all presented in the Appendix.

The narrative elements are also included, giving an insight to the world of Warhammer (my favourite being the section which reinforces the 'Skaven Myth', which has been a great part of Warhammer since its' earliest days).

I did mention that the 'novelty factor' was the initial reason why I didn't become too invested in the game. Chapter 14 'WHRP Lite' has changed my opinion, as the designers have realised the players and GMs have probably had a wide range of reactions to the system. Chapter 14 not only recognises this, but offers some alternative methods of play scaled to taste. Given this inclusion, I'll be laying hands on a few other supplements and applying the ideas. It has quite seriously given me a new appreciation for an already great game.

As a Fantasy Flight product, you can expect fine writing, consistently high editing, and a canny eye for artistic layout. I've purchased almost every book in the 'Dark Heresy' line from the same company and can honestly say that they apply the same high standards to both game lines. I am glad to see the lower price has now been applied, and don't have a problem recommending it as good value at the $25.00 price point.

If you have been hesitant to jump into the game, consider this your 'jumping-in' point.

Rating:
[4 of 5 Stars!]
Warhammer Fantasy Players Guide
Click to show product description

Add to RPGNow.com Order

Click here to issue a publisher reply
Dark Heresy: The Chaos Commandment
by Adrian S. [Featured Reviewer] Date Added: 03/29/2012 23:44:21
'The Chaos Commandment' is, simply put, 40K at its' finest. Out of the three game lines from Fantasy Flight, I have always preferred 'Dark Heresy' for the tone of the game and the fact that the characters are often simple denizens of the forty-first millennium. It is from this perspective that the horror that is core to this system can bubble to the surface.

The first two instalments of this series were lively, spectacular romps through the 40K universe, hinged on classic icons of the setting that lent a feeling of dark gothic sci-fi infused with an almost Cthuhlu-like feeling of dread.

The themes of 'Church of the Damned' are continued in this tome, and any fans of the Eclesiarchy and the cult of the God-Emperor will find plenty to sink their proverbial teeth into. The authors have taken one of the most blasphemous possibilities and made it the focus of the final story arc - anyone truly immersed in their character (especially as an Agent of the Inquisition) will hopefully respond in appalled outrage. The role-playing possibilities are incredibly rich for the final scenes, especially in terms of the mop-up from this operation.

There is a strong action-adventure mood to all three interlocking adventures, from the assault of the Hive world (which offers characters the chance to 'get tactical', take command of squads and hijack vehicles in the service of the Inquisition). Those looking to indulge in high-octane, military/James Bond action sequences need look no further. this continues the tradition of 'Church of the Damned' which opens with a Valkyrie-assisted assault and I get the feeling that the designers have played through this several times before offering a final product - and have obviously made little tweaks along the way to ratchet up the excitement level.
This military bent is present in subsequent scenes, especially the final assault, and the cast of units in the battle lend an epic feel to the culmination of the series.

It is a difficult product to review in-depth without giving too much away, but rest assured that Fantasy Flight have capped this series off well. I mentioned in my review of Part 2 that I hoped it would end 'with a bang, and lots of fire' and someone at Fantasy Flight was obviously listening - and delivered.

I've found this trilogy to be much more exciting, horrifying and immersive than the 'Haarlock Legacy' trilogy, despite the high production value and attention to detail shown in the latter. The writers have hit their stride with this newest trilogy, embraced the 40K universe whole-heartedly and added - in my opinion - something which resonates as strongly as any GW canon.

Rating:
[4 of 5 Stars!]
Dark Heresy: The Chaos Commandment
Click to show product description

Add to RPGNow.com Order

Click here to issue a publisher reply
Rogue Trader Core Rulebook
by Christian S. [Verified Purchaser] Date Added: 03/26/2012 12:20:58
Great Roleplaying Game, the last Update is of high Quality again (Searchable texts and correct bookmarks), all errors fixed.

Rating:
[5 of 5 Stars!]
Rogue Trader Core Rulebook
Click to show product description

Add to RPGNow.com Order

Click here to issue a publisher reply
Grimm
by Daniel H. [Verified Purchaser] Date Added: 03/23/2012 14:22:23
This is one of the more beginner friendly RPG systems out there. Plus, it is set in a place in which any Grimm fairy tale could come into play, which is a lot of fun for the narrator. It could use a larger reference section, which is why I'm only rating it 4 stars. I'm currently playing one game of this right now, and it's great how the setting gives rise to great role playing opportunities. Best played with a group that is creative and quick on their feet.

Really enjoying the game I'm playing of it so far. Besides, the reimagining of Humpty Dumpty as the mad Rotten King is great. Also, their conception of the Ocean as a character is wonderful as well.

Rating:
[4 of 5 Stars!]
Grimm
Click to show product description

Add to RPGNow.com Order

Click here to issue a publisher reply
Deathwatch: First Founding
by Michael F. [Verified Purchaser] Date Added: 03/19/2012 11:16:09
The fluff is awesome, the rules are okay, but I really picked it up for the new chapters. We made a custom (random) chapter with Rites of Battle for our campaign, but we rolled up Iron Hands as a progenitor, and that meant we had gaps in the rules. I'm happy with my purchase, and I look forward to trying the adventure and having more detailed traitor legions.

Rating:
[5 of 5 Stars!]
Deathwatch: First Founding
Click to show product description

Add to RPGNow.com Order

Click here to issue a publisher reply
Deathwatch
by Ian H. [Verified Purchaser] Date Added: 03/17/2012 08:25:40
This was my 1st try at using the website, and in truth I already own the deathwatch rules so know what a great system and game it is. I was really happy with the website and download and urge anyone who is worried about a PDF rule book to take the plung. The PDF is easy to use and no different to the hardcopy book, apart from now being easy to carry about.

Rating:
[5 of 5 Stars!]
Deathwatch
Click to show product description

Add to RPGNow.com Order

Click here to issue a publisher reply
Warhammer Fantasy Roleplay: Omens of War
by Antonio T. [Verified Purchaser] Date Added: 03/16/2012 05:54:09
Don't buy this! This product is incomplete! its a guide on how to use actions cards that are not included in the book and thus mostly useless unless you already own the cards (which you can only get by buying a box that includes this book anyways...). Most of the relevant info is not actually included in this pdf.

Rating:
[1 of 5 Stars!]
Warhammer Fantasy Roleplay: Omens of War
Click to show product description

Add to RPGNow.com Order

Click here to issue a publisher reply
Displaying 46 to 60 (of 211 reviews) Result Pages: [<< Prev]   1  2  3  4  5  6  7  8  9 ...  [Next >>] 
 Cart
0 items
 Publisher Info
Fantasy Flight Games
Fantasy Flight Games
Publisher Average Rating

See All Reviews
Publisher Homepage
Other products (168)
 Hottest Items

Rogue Trader: Stars of Inequity

01.Rogue Trader: Stars of Inequity
02.Deathwatch: Ark of Lost Souls
03.Rogue Trader The Koronus Bestiary
04.Only War: Core Rulebook
05.Dust Warfare: Campaign Book Icarus
06.Dust Warfare: Campaign Book Hades
07.Deathwatch: The Outer Reach
08.Deathwatch: Honour The Chapter
09.Warhammer Fantasy Roleplay: The Enemy Within
10.Warhammer Fantasy Roleplay 2nd Edition Core Rulebook
11.Black Crusade: The Tome of Blood
12.Tannhauser: Revised Rules
13.Rogue Trader: The Navis Primer
14.Dark Heresy: The Lathe Worlds
15.Only War: Final Testament
 
Top 100 Items
 Gift Certificates
Get Your Favorite Gamers What They REALLY Want...
$10 Gift Certificate
Powered by DrivethruRPG