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Legacy: Mirrors in the Ruins
by Aaron G. [Verified Purchaser] Date Added: 10/14/2016 17:15:13

As with all the Legacy projects, the layout and art are phenomenal here. That alone may be worth it.

I have a strange love affair with the family level play that Legacy encourages, but I've never actually gotten to play it - my Legacy games have not been done at that level. But Mirrors goes and makes Family level play even more awesome.

The addition of Factions along side Families is very interesting - I dig the idea of a few members from different Families being involved in The Cult of Weathertop, giving you common enemies, or avenues for spies in your midst.

Mega-projects, though, are the killer feature here. Large-scale things a family can undertake, like building cities or starting wars, that can take many ages. What I like most here is how it makes the Family play into almost a competitive resource management game.

Great work, guys.



Rating:
[5 of 5 Stars!]
Legacy: Mirrors in the Ruins
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Legacy Reference Sheets
by Jacob R. [Verified Purchaser] Date Added: 05/17/2016 11:14:44

Do you like any of the World/PbtA games? If so, get this. The playbooks are fun and immersive. They just updated the art to look fantastic.



Rating:
[5 of 5 Stars!]
Legacy Reference Sheets
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Legacy: Life Among the Ruins
by Jacob R. [Verified Purchaser] Date Added: 03/02/2016 09:06:39

It's not always kind to do this, but I have to call out the review by Ja J. This is a fantastic book. While some of the pictures aren't great, there's nothing wrong with the layout. Yeah, you can get the reference sheets for free, but they don't tell you the whole story. I can't imagine why he would give one star to this book. Many other awesome games have free options, including Stars Without Number.



Rating:
[5 of 5 Stars!]
Legacy: Life Among the Ruins
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Legacy: Life Among the Ruins
by chris m. [Verified Purchaser] Date Added: 11/27/2015 13:48:20

This is a great looking RPG, giving a unique feeling of rebuilding and unique approach to the apocalypse. Legacy has everything I love about Apocalypse World and adds a system for time passing in the form of its legacy mechanic which I have always loved in games that have them. Legacy is worth grabbing and giving a shot at any table that likes post apocalypse stories or the apocalypse game mechanic.



Rating:
[5 of 5 Stars!]
Legacy: Life Among the Ruins
by Ja J. [Verified Purchaser] Date Added: 11/26/2015 19:33:14

First of all, I don't have the "Purchaser Mark" because I asked my girlfriend to buy me this rule as a gift(I don't use credit card). But I spent my money on this one and you can trust my review.

I wrote a very long review about why I don't recommend you this product but I accidentally deleted it. Damn. This is a short review on this product and my conclusion is "This rule is not total trash but it only worth $7 or less".

These are my reasons.

  1. 'Legacy Reference Sheets' which is provided by the publisher as free, contains most of meaningful information about whole rule. Which means there are no additional resource that actually worth single dollar as this product added play advises, sample monsters and things that is as unimportant as former two to reference sheet. if you are experienced gamer you can play it with only reference sheets.

  2. Layout and artworks are sucks. Nice cover art is freaking bait. I cannot believe this rule has properly funded. Where all the money go?

Well. It almost feels like I am wasting my time over my wasted money so I will just repeat my conclusion.

"This rule is not total trash but it only worth $7 or less".



Rating:
[1 of 5 Stars!]
XXX
by Matthew G. [Verified Purchaser] Date Added: 11/22/2013 16:35:39

I absolutely love the concepts this book holds; controlling a wasteland community throughout the ages is extremely compelling to me. However, the book does suffer from being very rules light. I say that because there are things mentioned that have no mechanical benefit. This is the most glaring example.

There is a faction called The Tyrant Kings. One of the things a character from one of these factions (I say these factions because The Tyrant Kings are more of an archetype than an actual organization, unless you name yours that of course) is a gang of minions. Does this gang help you fight? Do they just carry your things? It doesn't say. They're just there and there are no rules for them that I can see. This is in contrast to the Elder character class who can start with two attendants with clear mechanical benefits.

Combat itself is far too loose. You deal damage on a successful dice roll, standard. What isn't so standard is that there is no way for your quarry to evade the attack or for it to even attack back. The only stats for the few creatures in the book are their health and how much damage they do on a successful hit. I just said on a successful hit when I already said your opponents can't attack. When your character makes an attack both you and your opponent deal damage to the other. There's no way to avoid this outside of negating the damage with armor. If you attack something you are going to get messed up some kind of way and have to spend quite a bit of downtime recovering. The rules don't even state what happens when you fail your roll. Does your opponent still deal damage? Does your bad luck extend to your enemy and miss as well? No idea since the rules don't say in any form or fashion.

If you want to read a document with some interesting ideas that you can then cannibalize into a different system, then I can recommend it. However this book is far too loose to play right out of the box in its current state so I can't in good conscious recommend it otherwise.



Rating:
[2 of 5 Stars!]
XXX
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Publisher Reply:
Hi Matthew, Thanks for giving the game a read! The game\'s still in playtesting, so this kind of feedback is very helpful. I\'ll try and address your problems - it\'d be great to know if this was helpful. Firstly, the gang of minions. The Apocalypse Engine is built on fiction first, and mechanics are often only brought in when they need to be. This is particularly the case with the gear provided with families, as none of the families give you anything that gives you bonuses to rolls or extra moves. What they give you is advantages in the fiction. Just like having half a dozen scavenged motorbikes for you and your gang to ride on, having a gang opens up options for negotiation, for intimidation, and for character flavour. Given that you didn\'t point this out as a problem with the servants provided by the Guilded Company of Merchants, would it be an improvement if I changed the line to \"A small gang of minions, well-versed in intimidation, extortion and thuggery\"? Second, combat. One thing that\'s crucial in Apocalypse Engine games is that the GM can make their own moves in three situations: when someone rolls a 6 or lower, when the players hand you a golden opportunity, and when everyone looks to you to see what happens next. This is explained on pages 5, 69, and 74, but it looks like it could stand to be made clearer. The finished product is going to have a comprehensive and annotated example of play included, to better show how this sort of thing works, but enemies can deal their damage and/or perform one of their moves in any of those three situations, based on GM discretion. So when you fail your roll to Fiercely Assault, the GM can pick one of their moves and use it: Deal Harm (as established), Separate Them, Capture Them, Take Away Their Stuff, Offer an Opportunity (With or Without Cost), or whatever else they deem appropriate to the situation. As for taking damage, there\'s a number of ways to mitigate it; armour is one, as you pointed out, but rolling well on Fiercely Assault gives you the opportunity to lower the damage taken, as do playbook moves like the Survivor\'s This Won\'t Kill Me or the Remnant\'s Protean Form. Healing doesn\'t have to take a long time either; everyone can heal a Harm box, guaranteed, by Shaking It Off, and although that runs the risk of alternative consequences it\'s a choice people are able to make in play. Also, healing can be done quickly and easily in safe places, although that costs a Surplus. Again, thank you very much for your feedback. We hope this was helpful! If you email any further questions to ufopressrpg@gmail.com we\'ll make sure to send you a free copy of the full game when it launches.
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