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The Dungeon Under the Mountain: Level 10 - Virtual Boxed Set©
by Berin K. [Featured Reviewer] Date Added: 03/10/2010 12:38:54
This "virtual boxed set" is made up of five PDFs, comprising five booklets you'd find in an old boxed set. It's one large map (22"x34") that can be printed as 8 U.S. letter-sized sheets and put together. It can be used as a stand-alone dungeon, or as part of a larger mega-dungeon.

The rooms are numbered, and each room gets its own page, basically an exploded view of the room taking up a little less than a quarter of the page, and blank lines on the rest of the page. This is intended to be the gamemaster's reference, where you get to fill out what's in the room. There are no encounters here; what you're getting is just a map so that you can create your own encounters.

The final booklet has three tables to randomly generate sounds, smells, and "adventure-spawn features", which are just descriptions of the room's unusual features or some significant object within.

The PDFs have writable features, so you can type your own information in before you print and save yourself some hand cramps from writing. The maps can also be scales, and rooms printed individually, so you can lay them out like dungeon tiles and use them with miniatures.

If all you're looking for is a blank map so you can design your own megadungeon, here you go. It's pretty basic, but a solid idea.

Rating:
[3 of 5 Stars!]
The Dungeon Under the Mountain: Level 10 - Virtual Boxed Set©
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The Dungeon Under the Mountain: Level 10
by Berin K. [Featured Reviewer] Date Added: 03/10/2010 12:36:59
This "virtual boxed set" is made up of five PDFs, comprising five booklets you'd find in an old boxed set. It's one large map (22"x34") that can be printed as 8 U.S. letter-sized sheets and put together. It can be used as a stand-alone dungeon, or as part of a larger mega-dungeon.

The rooms are numbered, and each room gets its own page, basically an exploded view of the room taking up a little less than a quarter of the page, and blank lines on the rest of the page. This is intended to be the gamemaster's reference, where you get to fill out what's in the room. There are no encounters here; what you're getting is just a map so that you can create your own encounters.

The final booklet has three tables to randomly generate sounds, smells, and "adventure-spawn features", which are just descriptions of the room's unusual features or some significant object within.

The PDFs have writable features, so you can type your own information in before you print and save yourself some hand cramps from writing. The maps can also be scales, and rooms printed individually, so you can lay them out like dungeon tiles and use them with miniatures.

If all you're looking for is a blank map so you can design your own megadungeon, here you go. It's pretty basic, but a solid idea.

Rating:
[3 of 5 Stars!]
The Dungeon Under the Mountain: Level 10
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The Great City: Castle Ward
by Richard J. [Verified Purchaser] Date Added: 01/28/2010 13:54:18
You get a 20-page document with the following:

(1) three maps: Castle Ward itself [1 full page] and 2 levels of Castle Atregan [@ 1/2 page each]
(2) Overview of the ward with keyed locations [11 locations]
(3) Description of the power groups of the region and NPCs
(4) Description of adventure opportunities and locations

I did not have any problem opening up the product and I have previously bought the overall map of The Great City. I am a big fan of city products and this gets a 5 out of 5 for a great product for free! Certainly worth a download to get an idea what the other sister products are like.

Rating:
[5 of 5 Stars!]
The Great City: Castle Ward
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The Great City: Castle Ward
by Vinciente V. [Verified Purchaser] Date Added: 01/16/2010 18:51:18
The major portions that contain the city layout information is either missing or corrupted. Several of the pictures in the product summery page do not show up as part of the downloaded product. Based on the actual file names, I am guessing that it may be an OS issue since the names imply Mac files and I am using Windows. Please note that the Bad Rating is based on not being able to use the portions that were needed most for the games I run.

Rating:
[2 of 5 Stars!]
Publisher Reply:
The products were tested on Mac, Windows and Linux. Maybe your download was corrupted, please try to download it again. If it doesn't work I will send you a fresh copy (contact me at master@0onegames.com)
0one's Blueprints: The Haunted Manor
by Leah W. [Verified Purchaser] Date Added: 01/03/2010 09:08:12
A solid, versatile plan that can be used for several different purposes -- at the moment, it's a mad scientist's lair in a WWII superhero game. The central courtyard seems designed for warmer climates, but it would be no problem to roof it over if you wanted to use this map in a colder setting.

Rating:
[5 of 5 Stars!]
0one's Blueprints: The Haunted Manor
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Wilderness Tile Designer
by Michael S. [Verified Purchaser] Date Added: 12/27/2009 07:48:22
Three years later and I'm still using this product. I couldn't give a better review to mapping or tile-making software. I have used almost every product line available from RPGNow to print or make tiles and this is one of two wilderness products that I continue to use.

Rating:
[5 of 5 Stars!]
Wilderness Tile Designer
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0one's Black & White: White Wyvern Inn
by Megan R. [Featured Reviewer] Date Added: 12/15/2009 11:54:30
Adventurers always seem to end up in an inn, even if their adventures don't start there, so you can never have too many inns in your file to pull out when your party next wants a drink. And this is a good, well-detailed one, but yet with sufficient scope for you to put your own spin on it and weave into the story you are creating.

The basic concept is that this is a travellers' establishment, just far enough away from the next city that if you reach it in the early evening it probably makes sense to stop for the night. Run by a retired hunter (or was that, adventurer?) and his wife, it is quite a substantial establishment with a big taproom and a range of accommodation - and even an indoor privy! The inn is spread over two floors, with a stable block and an - interesting - cellar. Naturally all is not quite what it seems, and should you choose to make use of the additional 'features' you could build a whole adventure around the place, or even have it as a recurring theme in your campaign.

The artwork is clean and crisp, with well-detailed rooms... even to the extent of showing the layout in the privy, never mind the rooms in which characters might need to move around, brawl, and so forth. The usual 0one 'Rule the Dungeon' feature allows you to set various parameters such as square grid, hex grid or none; amount of 'fill' in walls; presence or absence of furniture or doors and the like. All in all, a drinking establishment well worth adding to your collection.

Rating:
[4 of 5 Stars!]
0one's Black & White: White Wyvern Inn
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0one's Black & White: Medusa Hideout
by Brandon N. [Verified Purchaser] Date Added: 12/13/2009 22:35:56
We ran through this yesterday with a party of 5 9th level PCs and the 4E ruleset. I modified area three to become a slick, wet stone arch over a deep gorge. There was a caustic geyser beneath the arch and it was both challenging and difficult terrain. That was a meat grinder! The party fighter took two steps, fell prone and was blasted by the geyser. Several failed saves later and he'd taken 42 points of damage!
Yssah and her golem (I downgraded the standard stone golem from 17th to 10th level) were incredible foes. By the time the dust cleared, one PC was petrified, one was unconscious and had missed two death saving throws and everyone else was bloodied.

All told, it went over brilliantly! Everyone liked the use of the maps, commenting that they added a great deal of flavor to the game, much more so than my usual scribblings on the battlemat.

For the price, it can't be beat!

Rating:
[5 of 5 Stars!]
0one's Black & White: Medusa Hideout
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Dungeon of Terror: Virtual Boxed Set©
by Joe K. [Featured Reviewer] Date Added: 12/09/2009 11:31:20
The Dungeon of Terror Virtual Boxed Set is a product consisting of several products, the various Dungeon of Terror Line by 0one Games. The maps are provided in black and white, fully bookmarked and with extra utility. Each section is its own zipped file for ease of use. The Dungeon of Terror does contain a quick back ground write up as well as details as to how large the dungeon actually is. "DUNGEON OF TERROR contains 164 rooms, 8 different
zones (each one featured in a single product) and it’s broken in 225
customizable tiles.
You can play DUNGEON OF TERROR as a whole dungeon
or extract your favorite sub-dungeon (or even a single room or
encounter area) to suit your campaign. If you’re bold, you can lay
down a massive 120x150 inches dungeon to play the most extended
miniature-scaled dungeon crawl of the history!"

The virtual boxed set has the advantage that you can see how massive the whole thing really is. This allows you to decided ahead of time if you want to go through the effort of making it a true mega dungeon or of chopping it up into something else. There is plenty of room so the options are wide and far reaching. At $19.99, the price is also fair.

Each section has an overview of the dungeon. The section of the dungeon that is in that file, is highlighted. Art is relatively simple, clean, black and white. For best results, use a laser printer or take it to a professional shop. There is a lot of black on the default level. Notice I said default level though. You can change certain elements of the PDF by clicking on the level option. This includes changing the black background to a gray background. Visually, they both have appeal but either way the ink consumption on a standard inkjet would be tremendous. Other options include removing text, say if you want to print out material for the players and don't want them to know what room their currently in, to changing the standard square map to a hex map. This allows the game to be used in settings where the default isn't the dreaded square.

By providing these options, the makers have allowed the Game Master opportunities to get various uses out of the material. For example, he can use the legend map and print it out with no details, giving the players some idea of the structure of the dungoen, but no actual details of what's in the dungeon.

In addition to the maps themselves, there are extra files like the tables. This is an eight page file that has a listing of random encounters. Each page is for one of the various dungeon levels. For example, in the orc's nest, the very first product, encounters range from standard orcs to king's guards to named individuals.

The other file is templates. This is a small print of the room with linned space for you to put down your own notes. By doing this, it allows you to highly cutomize the material. If you're using an 'old school' game with very small monster blocks, you could probably write down all of the monster information right on the page. There are pages for each room in the virtual boxed set.

The Dungeon of Terror is a great product for those fans of the old school maps who have numerous ideas that they'd like to implement, but have no mapping skills to do so. There's places for orcs, undead, and assassins, as well as numerous others here so grab a pen and get started on the customization.

Rating:
[5 of 5 Stars!]
Dungeon of Terror: Virtual Boxed Set©
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0one's Blueprints: The Church on Skull Hill
by Mark S. [Verified Purchaser] Date Added: 11/30/2009 12:15:45
I just wanted to add to the other reviewers here.

Nice work, 0one games...a company that consistently delivers exactly what they promise.

In the case of The Church on Skull Hill, it is a night's adventure with a very useful map just waiting to be customized.

Rating:
[5 of 5 Stars!]
0one's Blueprints: The Church on Skull Hill
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0one's Blueprints: The Pirate Island
by Mark S. [Verified Purchaser] Date Added: 11/30/2009 12:11:28
I loved The Pirate Island. For under $2 I got a very useful fantasy location that I plugged right into my ongoing campaign.

The Pirate Island is another example of the consistent quality offered by 0one Games. Just about every one of their Blueprints line is a bargain. These pdf publications don't need background information...the maps themselves immediately suggest storylines.

My advice: Buy it.

Rating:
[5 of 5 Stars!]
0one's Blueprints: The Pirate Island
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The Dungeon Under the Mountain: Level 9
by Peter I. [Featured Reviewer] Date Added: 10/28/2009 06:58:02
The Dungeon Under the Mountain is back! After nearly a year and a half of no products being released for this line from 0One Roleplaying Games, a Level 9 map for the mammoth dungeon has now been released. This level 9 map features a huge area of snake-like watery tunnels and waterworks, that is home to any aquatic creatures that your mind can imagine. This product is one of a large collection of maps and encounters for The Dungeon Under the Mountain, and is suitable for any roleplaying game.

The product comes as a single 13 page pdf file, of which 9 pages are devoted to the maps themselves. The product is very well organised, clear and neatly presented, with a good cover, clear and concise legend, and an extremely useful summary page with hyperlinks from there to the relevant map pages. You have the choice of either printing the massive 22"x34" map as a whole, or otherwise you can stitch it together using the 8 separate maps provided. The product contains very useful information on how to use the product or incorporate it into your game, either as a whole or in parts. Apart from the little section in the advertising blurb that reveals the nature of the level, the majority of the inhabitants and purpose of the level are left to your imagination.

One of the fantastic features of this map, and indeed most of 0One Roleplaying Games' products, is the Rule the Dungeon feature. This allows your to use pdf layers to customize the product as you see fit, removing various sections or features from the map. This makes it very easy to design for your own specific purposes, and is a powerful tool that's been added to this product map. The majority of the map is well described using the legend, and colour-coded to highlight main areas of the map such as watery areas, teleport areas, and main encounter areas. I do wish that some of the areas were a little more self-explanatory, as the map can be a little confusing in places. That said, creative minds shouldn't have trouble imagining purpose or traps to certain areas that may appear confusing.

The Dungeon Under the Mountain is an elaborate and intricate world of its own, and the map itself is quite high on the 'civilization' scale. By that I mean that the map isn't a rough cavern, but rather than carved and structured map indicative of intellect and engineering capability. While no real details on the nature of the map are provided, I found that the layout and design, as well as the useful colour-coding were extremely provocative in allowing the mind to wander and design areas or fill them with purpose and monsters. As with most massive dungeon crawls, it's quite difficult to create a sense of cohesion in a large map or even verisimilitude, but I think the map is designed in such a way that it helps to create such an environment.

Overall, I was pleased with this offering from 0One Roleplaying Games. The map is very well presented, clear, and does well to offer guidance in designing and filling the dungeon with your imagination. It can be a bit confusing in places, but that's largely to be expected for such a large map, almost like the designer wasn't sure what to put there either. An insight into the designer's mind would've been useful in places. Still, it's very good to see this product line back again, and this map will make for a fun dungeon crawl or just a series of encounters using parts of it. Good product.

Rating:
[4 of 5 Stars!]
The Dungeon Under the Mountain: Level 9
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0one's Black & White: Bandits' Trail
by Megan R. [Featured Reviewer] Date Added: 10/19/2009 11:07:02
In customary style, 0one Games present a fine bandit's lair complete with details of how the bandits live, conduct their banditry and defend their home. Whether your characters wish to attack the bandits, trade with them or even enlist in the band, these maps and notes should prove invaluable when they decide to call round.

There is a Referee's Map showing the entire layout and 25 tile-sized portions of it for you to lay in front of your players, as battle maps for miniature use or just to show them what their characters can see. The usual customisation is possible - choice of a square or a hex grid (or none at all), presence or absence of furniture and doors, and the like - and from the Referee's Map you can choose which tile you want to print if you do not want them all at once, or want to change the customisation between different areas.

There's a page of short room descriptions which give a good overview - although the English sounds like it was run through an online translator - of what is going on in each location, and in the bandit gang as a whole. Naturally, if this doesn't suit your needs, you can substitute your own story and descriptions. You will need to create suitable statistics for the whole gang, and you may wish to add to the half-dozen or so named personalities, or amend them to fit into any ongoing storyline or to suit your own ideas.

As a focus for a short adventure, or a chance encounter, or even as something that might feature quite large in your campaign, this is a neat and well-laid-out lair to raid (or even inhabit once the bandits have been evicted if the characters so choose).

Rating:
[4 of 5 Stars!]
0one's Black & White: Bandits' Trail
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0one's Black & White: Medusa Hideout
by Leah W. [Verified Purchaser] Date Added: 10/10/2009 11:58:42
I picked this up to see how 0one's customization features worked, and I'll be buying more map sets from them. Toggling between different map options, such as hex grid/square grid, is simple. Turning down the background fill is a simple way to save ink (though personally I think the gray fill is easier on the eyes anyway). I especially like being able to remove furniture and doors for player maps with a couple clicks.

Rating:
[5 of 5 Stars!]
0one's Black & White: Medusa Hideout
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0one's Blueprints: The Lost City
by Mark B. [Verified Purchaser] Date Added: 09/30/2009 03:00:52
I was looking for a Lost City map for an advanture idea of mine. I find just what I was looking for. Very inspiring, the main area is nicely detailed, logically built and ready-to use locations. Made the designing the rest of the adventures a breeze.

Rating:
[5 of 5 Stars!]
0one's Blueprints: The Lost City
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