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0one's Black & White: Medusa Hideout
by Brandon N. [Verified Purchaser] Date Added: 12/13/2009 22:35:56
We ran through this yesterday with a party of 5 9th level PCs and the 4E ruleset. I modified area three to become a slick, wet stone arch over a deep gorge. There was a caustic geyser beneath the arch and it was both challenging and difficult terrain. That was a meat grinder! The party fighter took two steps, fell prone and was blasted by the geyser. Several failed saves later and he'd taken 42 points of damage!
Yssah and her golem (I downgraded the standard stone golem from 17th to 10th level) were incredible foes. By the time the dust cleared, one PC was petrified, one was unconscious and had missed two death saving throws and everyone else was bloodied.

All told, it went over brilliantly! Everyone liked the use of the maps, commenting that they added a great deal of flavor to the game, much more so than my usual scribblings on the battlemat.

For the price, it can't be beat!

Rating:
[5 of 5 Stars!]
0one's Black & White: Medusa Hideout
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Dungeon of Terror: Virtual Boxed Set©
by Joe K. [Featured Reviewer] Date Added: 12/09/2009 11:31:20
The Dungeon of Terror Virtual Boxed Set is a product consisting of several products, the various Dungeon of Terror Line by 0one Games. The maps are provided in black and white, fully bookmarked and with extra utility. Each section is its own zipped file for ease of use. The Dungeon of Terror does contain a quick back ground write up as well as details as to how large the dungeon actually is. "DUNGEON OF TERROR contains 164 rooms, 8 different
zones (each one featured in a single product) and it’s broken in 225
customizable tiles.
You can play DUNGEON OF TERROR as a whole dungeon
or extract your favorite sub-dungeon (or even a single room or
encounter area) to suit your campaign. If you’re bold, you can lay
down a massive 120x150 inches dungeon to play the most extended
miniature-scaled dungeon crawl of the history!"

The virtual boxed set has the advantage that you can see how massive the whole thing really is. This allows you to decided ahead of time if you want to go through the effort of making it a true mega dungeon or of chopping it up into something else. There is plenty of room so the options are wide and far reaching. At $19.99, the price is also fair.

Each section has an overview of the dungeon. The section of the dungeon that is in that file, is highlighted. Art is relatively simple, clean, black and white. For best results, use a laser printer or take it to a professional shop. There is a lot of black on the default level. Notice I said default level though. You can change certain elements of the PDF by clicking on the level option. This includes changing the black background to a gray background. Visually, they both have appeal but either way the ink consumption on a standard inkjet would be tremendous. Other options include removing text, say if you want to print out material for the players and don't want them to know what room their currently in, to changing the standard square map to a hex map. This allows the game to be used in settings where the default isn't the dreaded square.

By providing these options, the makers have allowed the Game Master opportunities to get various uses out of the material. For example, he can use the legend map and print it out with no details, giving the players some idea of the structure of the dungoen, but no actual details of what's in the dungeon.

In addition to the maps themselves, there are extra files like the tables. This is an eight page file that has a listing of random encounters. Each page is for one of the various dungeon levels. For example, in the orc's nest, the very first product, encounters range from standard orcs to king's guards to named individuals.

The other file is templates. This is a small print of the room with linned space for you to put down your own notes. By doing this, it allows you to highly cutomize the material. If you're using an 'old school' game with very small monster blocks, you could probably write down all of the monster information right on the page. There are pages for each room in the virtual boxed set.

The Dungeon of Terror is a great product for those fans of the old school maps who have numerous ideas that they'd like to implement, but have no mapping skills to do so. There's places for orcs, undead, and assassins, as well as numerous others here so grab a pen and get started on the customization.

Rating:
[5 of 5 Stars!]
Dungeon of Terror: Virtual Boxed Set©
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0one's Blueprints: The Church on Skull Hill
by Mark S. [Verified Purchaser] Date Added: 11/30/2009 12:15:45
I just wanted to add to the other reviewers here.

Nice work, 0one games...a company that consistently delivers exactly what they promise.

In the case of The Church on Skull Hill, it is a night's adventure with a very useful map just waiting to be customized.

Rating:
[5 of 5 Stars!]
0one's Blueprints: The Church on Skull Hill
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0one's Blueprints: The Pirate Island
by Mark S. [Verified Purchaser] Date Added: 11/30/2009 12:11:28
I loved The Pirate Island. For under $2 I got a very useful fantasy location that I plugged right into my ongoing campaign.

The Pirate Island is another example of the consistent quality offered by 0one Games. Just about every one of their Blueprints line is a bargain. These pdf publications don't need background information...the maps themselves immediately suggest storylines.

My advice: Buy it.

Rating:
[5 of 5 Stars!]
0one's Blueprints: The Pirate Island
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The Dungeon Under the Mountain: Level 9
by Peter I. [Featured Reviewer] Date Added: 10/28/2009 06:58:02
The Dungeon Under the Mountain is back! After nearly a year and a half of no products being released for this line from 0One Roleplaying Games, a Level 9 map for the mammoth dungeon has now been released. This level 9 map features a huge area of snake-like watery tunnels and waterworks, that is home to any aquatic creatures that your mind can imagine. This product is one of a large collection of maps and encounters for The Dungeon Under the Mountain, and is suitable for any roleplaying game.

The product comes as a single 13 page pdf file, of which 9 pages are devoted to the maps themselves. The product is very well organised, clear and neatly presented, with a good cover, clear and concise legend, and an extremely useful summary page with hyperlinks from there to the relevant map pages. You have the choice of either printing the massive 22"x34" map as a whole, or otherwise you can stitch it together using the 8 separate maps provided. The product contains very useful information on how to use the product or incorporate it into your game, either as a whole or in parts. Apart from the little section in the advertising blurb that reveals the nature of the level, the majority of the inhabitants and purpose of the level are left to your imagination.

One of the fantastic features of this map, and indeed most of 0One Roleplaying Games' products, is the Rule the Dungeon feature. This allows your to use pdf layers to customize the product as you see fit, removing various sections or features from the map. This makes it very easy to design for your own specific purposes, and is a powerful tool that's been added to this product map. The majority of the map is well described using the legend, and colour-coded to highlight main areas of the map such as watery areas, teleport areas, and main encounter areas. I do wish that some of the areas were a little more self-explanatory, as the map can be a little confusing in places. That said, creative minds shouldn't have trouble imagining purpose or traps to certain areas that may appear confusing.

The Dungeon Under the Mountain is an elaborate and intricate world of its own, and the map itself is quite high on the 'civilization' scale. By that I mean that the map isn't a rough cavern, but rather than carved and structured map indicative of intellect and engineering capability. While no real details on the nature of the map are provided, I found that the layout and design, as well as the useful colour-coding were extremely provocative in allowing the mind to wander and design areas or fill them with purpose and monsters. As with most massive dungeon crawls, it's quite difficult to create a sense of cohesion in a large map or even verisimilitude, but I think the map is designed in such a way that it helps to create such an environment.

Overall, I was pleased with this offering from 0One Roleplaying Games. The map is very well presented, clear, and does well to offer guidance in designing and filling the dungeon with your imagination. It can be a bit confusing in places, but that's largely to be expected for such a large map, almost like the designer wasn't sure what to put there either. An insight into the designer's mind would've been useful in places. Still, it's very good to see this product line back again, and this map will make for a fun dungeon crawl or just a series of encounters using parts of it. Good product.

Rating:
[4 of 5 Stars!]
The Dungeon Under the Mountain: Level 9
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0one's Black & White: Bandits' Trail
by Megan R. [Featured Reviewer] Date Added: 10/19/2009 11:07:02
In customary style, 0one Games present a fine bandit's lair complete with details of how the bandits live, conduct their banditry and defend their home. Whether your characters wish to attack the bandits, trade with them or even enlist in the band, these maps and notes should prove invaluable when they decide to call round.

There is a Referee's Map showing the entire layout and 25 tile-sized portions of it for you to lay in front of your players, as battle maps for miniature use or just to show them what their characters can see. The usual customisation is possible - choice of a square or a hex grid (or none at all), presence or absence of furniture and doors, and the like - and from the Referee's Map you can choose which tile you want to print if you do not want them all at once, or want to change the customisation between different areas.

There's a page of short room descriptions which give a good overview - although the English sounds like it was run through an online translator - of what is going on in each location, and in the bandit gang as a whole. Naturally, if this doesn't suit your needs, you can substitute your own story and descriptions. You will need to create suitable statistics for the whole gang, and you may wish to add to the half-dozen or so named personalities, or amend them to fit into any ongoing storyline or to suit your own ideas.

As a focus for a short adventure, or a chance encounter, or even as something that might feature quite large in your campaign, this is a neat and well-laid-out lair to raid (or even inhabit once the bandits have been evicted if the characters so choose).

Rating:
[4 of 5 Stars!]
0one's Black & White: Bandits' Trail
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0one's Black & White: Medusa Hideout
by Leah W. [Verified Purchaser] Date Added: 10/10/2009 11:58:42
I picked this up to see how 0one's customization features worked, and I'll be buying more map sets from them. Toggling between different map options, such as hex grid/square grid, is simple. Turning down the background fill is a simple way to save ink (though personally I think the gray fill is easier on the eyes anyway). I especially like being able to remove furniture and doors for player maps with a couple clicks.

Rating:
[5 of 5 Stars!]
0one's Black & White: Medusa Hideout
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0one's Blueprints: The Lost City
by Mark B. [Verified Purchaser] Date Added: 09/30/2009 03:00:52
I was looking for a Lost City map for an advanture idea of mine. I find just what I was looking for. Very inspiring, the main area is nicely detailed, logically built and ready-to use locations. Made the designing the rest of the adventures a breeze.

Rating:
[5 of 5 Stars!]
0one's Blueprints: The Lost City
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0one's Black & White: Lair of the Black Cult
by Megan R. [Featured Reviewer] Date Added: 09/29/2009 13:33:31
The basic concept of this product is to provide a ready-to-use fantasy location, with a one-page referee map and a set of customisable maps breaking that location down into 8" x 10" sections suitable for use with miniatures. 0one's usual high technical standards aid you in presenting the map just the way you like - and there are even scenario ideas if the location hasn't already started to spawn ideas in your mind.

So, this location is the home of a rather dubious-sounding religious organisation, rumoured to kidnap the unsuspecting for unspeakable rituals. Or, of course, they might be really nice people and your adventurers have a completely different reason for visiting their home. Or, indeed, it could be a base for your characters...

Be that as it may, the place is disguised as an orc camp - who knows, your adventurers might have chanced on it and fancied a night of orc-bashing... and are in for a bit more than they bargained for! For those who delight in adventure locations that can actually be the dwellings of whatever or whoever you put there, essentials such as a latrine, kitchen and sleeping quarters are incuded. (I once ran a game in which the players spent quite some time exploring the ablutions on the grounds that they must have some significance because they were there on the map! Even monsters need relief, you know.)

It's a nice compact complex which, with suitable introduction and population, should provide a good evening's play. The customisation allows you to display (or not) the grid, furniture, etc.; while labels only appear on the referee map. You can also turn off the black fill completely on such as walls, or switch it to grey, depending on how you like your maps to look or if you wish to conserve ink.

Overall, a nicely-presented lair suitable for use the next time your players have a run-in with an evil cult or the like. All you need to do is decide who's in there for them to fight. A useful resource to keep to hand.

Rating:
[4 of 5 Stars!]
0one's Black & White: Lair of the Black Cult
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Wilderness Tile Designer
by Andrew F. [Verified Purchaser] Date Added: 09/27/2009 21:01:44
This product is extremely disappointing to me. The artwork is incredibly good and the interface for designing a beautiful 6x6 tile is simple and easy to use. That however is all it does.
You cannot save tiles. You cannot create more than one at a time. You must print your 6x6 tile before you can design another one. The implication on the product page to me was that you could design a tile, place it amongst a larger group to form a larger map. The example of a map made with wilderness tile designer seemed to imply that to me. This is not the case at all. You print a numbered design grid. Then hand sketch what you basically want the overall map to look like and then design tiles accordingly. You cannot however save those tiles onto the grid provided it is for planning only.

My second issue with the product is that the tile design is 6x6. That is not a very useful size for the average printer and since you are forced to print the tiles and put them together you waste a lot of paper.

Okay.....Those were my gripes. That being said it can be a very useful tool and the art is very nice. For a computer beginner this is a fine accesory to make 6x6 tiles with.

I suggest for anyone with paint shop or photoshop to make their tiles their or use a mapping program. It will save paper and is a much "greener" solution

Rating:
[1 of 5 Stars!]
Wilderness Tile Designer
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Dungeon of Terror #7: Mad Mage Chambers (South)
by Joe K. [Featured Reviewer] Date Added: 09/18/2009 15:35:29
Dungeon of Terror continues to advance the black and white full scape dungeon maps by 0one Games. This time around, the file is composed of 35 pages. This includes the cover, an overall map of the entire dungeon, brief instructions, and a brief detail of what is currently in the dungeon as well as the product listing for other titles in the series.

The biggest problem I have with the product is there is entirely too much black ink wasted in printing. Some of the pages were so overloaded with ink that the pages were almost wet. For example, Terror #212 is a corner of a circular room. What do you think the parts outside of the circle are? If you said black, then you'd be correct.

The best bet? Make sure to use the level tool and turn the fill to fill gray. The fill completely off is not appealing to look at.

The maps are nice and simple. Very easy to read.

The maps go together without any problem in terms of assembly.

While laid out in a specific position, the maps can be printed multiple times to come up with different variants. As a younger man, I often bought Wyrm Works, gaming maps that detailed dungeon levels and city locations. This is a modern heir to such efforts and at it's price tag of $1.99, it's hard to see why a person in need of maps wouldn't buy it.

Rating:
[4 of 5 Stars!]
Dungeon of Terror #7: Mad Mage Chambers (South)
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0one's Blueprints: The Great City, Hope Park
by Megan R. [Featured Reviewer] Date Added: 08/28/2009 10:22:30
It's strange, but normal city amenities like public parks are often omitted from fantasy maps. Here's an attempt to rectify the lack, with a well-detailed open space in the middle of the Great City (or indeed, within any largish township where it might suit you to locate it).

The product consists of an 'overview' map of the complete park and surrounding buildings and streets, and four larger maps that you can print out and stick together. As usual, all are available in either blue and white or black and white; and there is a 'Rule the Dungeon' button which allows some element of choice as to what is displayed - a hex or grid, text, buildings, and so on.

It appears to be a properly-maintained public gardens, complete with a park-keeper who has a residence on site and works full time at keeping the place looking good. The park is quite popular with local lovers, with a nice shady pond for them to wander hand-in-hand beside, and there is a wall where the infamous Broadsheets - the Great City's answer to the daily newspaper - are posted. There's a small kiosk, and if you require more substatial refreshment there is a wine shop nearby. If it is your soul that needs refreshing, there is a temple to a nature deity - quite appropriate for the sort of nature-lover who goes to parks!

If you are using the Road to Revolution campaign, this is where it all begins. But even if you are not, any city worthy of the name ought to have a park for locals and visitors alike to enjoy.

Rating:
[4 of 5 Stars!]
0one's Blueprints: The Great City, Hope Park
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Cavern Tile Designer
by Jose M. [Verified Purchaser] Date Added: 07/22/2009 15:51:24
Great help for DM building up caves. Though, it could have bear a little more details, maybe in a second page. Just a sugestion.
I'm quite satisfied with the product. But as there are five of them, you could make a bundle to cheap the cost a little.

Rating:
[5 of 5 Stars!]
Cavern Tile Designer
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Cavern Tile Designer
by Jose M. [Verified Purchaser] Date Added: 07/22/2009 15:51:17
Great help for DM building up caves. Though, it could have bear a little more details, maybe in a second page. Just a sugestion.
I'm quite satisfied with the product. But as there are five of them, you could make a bundle to cheap the cost a little.

Rating:
[5 of 5 Stars!]
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0one's Black & White: Medusa Hideout
by Megan R. [Featured Reviewer] Date Added: 06/03/2009 13:55:01
Continuing 0one's development of quality play-aids, in this product they supply a DM map of a location, nine customisable tiles depicting that location suitable for miniatures use... and suggestions as to what might be going on in that location. The location is an underground lair used by a medusa located near a city. In the notes, you'll find out about the medusa and how she operates, sufficient background to enable you to put together suitable rumours and other hooks to get the characters involved.

The map and associated tiles detail the medusa's entire lair, while the notes give a brief description of each room and what might be happening there. As usual with an 0one product, you can exert quite a lot of control over the maps; turning the grid on or off, choosing whether or not it is furnished and so on. As the series name suggests, the maps are black & white line art, all neatly done.

For a quick adventure, you'll only need to check the monster and NPC stats, add some treasure and you are ready for the characters to arrive. A proofread by an English speaker would improve the notes, otherwise there is nothing to fault!

Rating:
[5 of 5 Stars!]
0one's Black & White: Medusa Hideout
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