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Normal and Ruined Church [BUNDLE]
by richard o. [Verified Purchaser] Date Added: 05/22/2015 12:31:39

Just what I needed to quickly deal with a player's "similar area" teleport mishap :) Quite happy with it.



Rating:
[5 of 5 Stars!]
Normal and Ruined Church [BUNDLE]
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DN-01: Mirror, Mirror on the Wall
by Christian B. [Verified Purchaser] Date Added: 09/24/2014 15:45:34

It is a short quit uninspired adventure for a group of 4 players.

The core idea of this adventure is that player characters fight their evil twins. There is a meak story around that but it is mostly battle driven. The characters are strongly challenged in every encounter and have next to no room to regenerate.

The layout is solid, not nice but everything is readable and where you expect it to be. Graphics are very poorly done. At the end is a very nice one-page overview of the adventure, which might be a very good help if you want to run it.

Besides all that negativity: It is a free to play adventure, that might give a decent group a challenge for one game session. So enjoy it if your into intense fighting.



Rating:
[3 of 5 Stars!]
DN-01: Mirror, Mirror on the Wall
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Creator Reply:
Thanks for the feedback! I would only reiterate that this adventure was based on my entry to the one-page dungeon contest so the focus was on combat and the mechanics of the rooms - the story was sort of an afterthought and the battle maps are pretty bare bones for similar reasons. However, I promise that my other adventures/maps are of MUCH higher quality and more well rounded with respect to combat vs. role-playing.
DN-02: The False Prophet
by Megan R. [Featured Reviewer] Date Added: 09/05/2014 12:01:38

This adventure presents a straightforward investigation and 'puzzle dungeon' aimed at mid-level (8-10) characters. Set in an arid desert environment, it begins with an encounter where passing nomads save the day, and then invite the party to visit their village.

Everything is well-described and atmospheric, with the scene being well-set by clear details and plenty of those little details that make everything come to life. Naturally, just as the party is getting to know people, something goes wrong during a traditional religious ceremony. Opportunities are presented for them to investigate and to talk to villagers before they are inevitably led towards the dungeon that awaits them... indeed, in many ways this is pretty 'old school' in concept.

The dungeon itself is laid out in considerable detail, and hangs together well (essential if a 'puzzle' dungeon is going to work for the party). The GM is provided with an overview map and more detailed ones of particular areas, whilst a mappack full of battlemaps and further plans is provided with the download to make life easier for those who like to use miniatures or at least show the players what their characters see rather than merely describe it to them. Due to the nature of the dungeon, however, it is suggested that the party be encouraged to map it for themselves.

If the dungeon itself is not confusing enough, there's an ingenious puzzle room buried in its depths which should challenge even seasoned adventurers. When all is explored and the reasons why behind what is going on have been revealed, there are a few options for continuing the plot - or, of course, the party may prefer to take their loot and continue the adventure elsewhere.

Well-presented (although the background is at times a little dark to provide adequate contrast to the text) and well-resourced, the adventure is a little bit linear, and not everybody likes puzzle dungeons - although at leaast this one makes overall sense both in structure and in the rationale for it being there - but ought to provide good entertainment.



Rating:
[4 of 5 Stars!]
DN-02: The False Prophet
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