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Another 100 Cyberpunk Jobs and Runs
by James H. [Verified Purchaser] Date Added: 09/06/2014 17:37:49
Again, the runs in this document are generated from the DonJon website, which supplies a variety of free generators for random things. In particular, it makes use of the following generator - http://donjon.bin.sh/scifi/random/#cyberpunk_job The website can also generate a variety of names and handles for your cyberpunk characters, too. http://donjon.bin.sh/scifi/name/#cyberpunk will give you Corporation names, and cyberpunk-sounding locations for your runners to go to.

I believe a number of the pdfs available from this vendor are generated from that website!

Rating:
[1 of 5 Stars!]
Another 100 Cyberpunk Jobs and Runs
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Another 100 Space Based NPCs
by Iván d. l. O. N. [Verified Purchaser] Date Added: 06/30/2014 19:31:13
A bunch of text, not to much than 100 characters described in three lines.
I thank that they could written the stats for their ruleset "Get some Scifi version" they could get some publicty and the NPCs file could be much more interesting and useful

Rating:
[2 of 5 Stars!]
Another 100 Space Based NPCs
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250+ Czech Names and Their Meaning
by Sebastian P. [Verified Purchaser] Date Added: 06/25/2014 16:33:54
This product is a total rip-off. The list is just a copy of the list from this website: http://www.20000-names.com/

Rating:
[1 of 5 Stars!]
250+  Czech Names and Their Meaning
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Tavern of the Week: The Dancing Lantern Tavern
by JK R. [Verified Purchaser] Date Added: 04/21/2014 05:47:26
A two-page description of tavern, much of it written in terse sentences that look as if they were randomly generated by a computer. Physically, it looks very nice (although the more-or-less-random picture of a woman in her underwear manages to look sort of weird) but there is no real substance to it. The barkeeper has a description and stats, and a few patrons are listed, but there's no proper description of the tavern itself. It gets an extra star for the low price, but that's it.

Rating:
[3 of 5 Stars!]
Tavern of the Week: The Dancing Lantern Tavern
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R.I.S.K. Roleplaying is Simple Kids
by Shay W. [Verified Purchaser] Date Added: 04/17/2014 01:08:55
File size!
How can I review if I can't get the game to the table?

Rating:
[2 of 5 Stars!]
R.I.S.K. Roleplaying is Simple Kids
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Publisher Reply:
fixed the file size and put in a file without pics to make it even smaller
R.I.S.K. Roleplaying is Simple Kids
by Bill D. [Verified Purchaser] Date Added: 04/08/2014 04:17:08
This is really very slick! This would be a great introductory game for kids or fine to use as a rules light pick up game for anyone. The game mechanic is simple enough to use for a board game but doesn't feel overly simple. It's elegant. I think it has enough crunch to make the different characters distinct, and the skilled characters clearly have an edge over the untrained. It succeeds in its stated purpose of being accessible without being overly simple.

Rating:
[5 of 5 Stars!]
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Dollar Dungeons #9 The Dread Temple of Byzu
by George A. [Verified Purchaser] Date Added: 04/05/2014 11:26:59
DO NOT BUY THIS MODULE! It is merely a randomly generated dungeon that you could do yourself on the web for free. Worst dollar I ever spent! Seriously, even the back of the module says "Random Dungeon Generator by drow
http://donjon.bin.sh/" So, if you really need a random dungeon, save a dollar and go to the website yourself!

Rating:
[1 of 5 Stars!]
Dollar Dungeons #9 The Dread Temple of Byzu
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Magic Shops of the Week 8
by Carl H. [Verified Purchaser] Date Added: 03/14/2014 13:46:15
Magic Shops of the Week 8

This short PDF contains ten brief Magic shop names and descriptions, shop owner/keeper details and a brief location description as well as a handful of magic items sold therein. Firstly let me say the shop names and their owners are very handy in-themselves; personally I find it very helpful to have a list of shop names like this to hand. The actual magic items listed in these shops however are a little uninspired, would have loved some custom magic items unique to their shops! however for the price these little pdf's are a useful tool.

Rating:
[4 of 5 Stars!]
Magic Shops of the Week 8
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100 Cyberpunk Jobs and Runs
by James H. [Verified Purchaser] Date Added: 02/20/2014 16:50:15
Appears to be taken from a bunch of uses of this generator: http://donjon.bin.sh/scifi/random/#cyberpunk_job

So you pay a dollar for someone to press that button ten times (it generates ten at a time) and copy and paste it into a PDF for you - or you could just follow that link and press that button as much as you like for however many Jobs and Runs you want, all for free. It can also generate NPCs for your Players to meet.

Rating:
[1 of 5 Stars!]
100 Cyberpunk Jobs and Runs
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Rare and Mystical Tomes 2
by Jim C. [Verified Purchaser] Date Added: 12/25/2013 03:14:38
I haven't seen volume 1, so may have missed the explanation of what this series is about, where the somewhat novel rules for these items came from and how much is randomly generated (it looks like most of it). Volume 2 just starts into a listing without any preliminaries. I can stand to pay less than a dollar to see a reasonably clever randomiser, wouldn't want it to be more.

Rating:
[3 of 5 Stars!]
Rare and Mystical Tomes 2
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100 Exotic Materials
by Joshua W. [Verified Purchaser] Date Added: 12/02/2013 00:00:00
This Product is literally just a list of 100 Exotic Material Names. No Description, No Game Benefits, Nothing. Just 100 Names for Exotic Materials. I was under the impression from the title and description of the product that this item would be a compilation book of Exotic Materials. For Example, "Dynite" is one of the names provided in this product. But there is no information telling me what it is, what benefits it bestows on items made from it, and what the price modifier would be for something made from it.

Rating:
[1 of 5 Stars!]
100 Exotic Materials
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100 Names of Elder Gods
by Cornelius H. [Verified Purchaser] Date Added: 05/28/2013 09:52:15
Modestly priced, but a bit of a waste even so. Nothing that hitting the keyboard randomly couldn't duplicate reasonably well. Only recommended for the seriously lacking in imagination.

Rating:
[2 of 5 Stars!]
100 Names of Elder Gods
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The Regiment: Rolling Thunder: Compatible with Stargrunt and Dirtside II
by abraham e. [Verified Purchaser] Date Added: 05/20/2013 22:19:43
This is a booklet with some positive and some negative elements.

On the positive side: The campaign system takes into account many of the issues that would really face units in a large and intense combat operation. Second, the background and general geographic descriptions are fairly useful and can easily be adapted to any set of SciFi tactical rules. Third, I like the idea of a campaign setting. Unlike single scenarios (even if they are linked), a campaign forces the players to consider how they are going to use their assets. Players can't just blitz accross the battlefield without considering the long-term results of any particular action. This is a big plus, since it requires a level of operational thought not usually found in this type of game.

On the negative side: First, Maps. Except for the overall situation map, the scenarios needed illustration. It is not enough to describe the battlefield, unless the author is willing to do so in great detail. Second, TO&Es. For such a sophisticated campaign, information about the composition of most OPFOR (to The Regiment) is scant. Indeed, even the Regiment TO&Es are somewhat lacking in detail. Finally, the descriptions of equipment are also paltry. I realize that this was done to allow a generic feel so that players could use whatever they have, but at least general guidelines would be helpful. Other than the Regiment's vehicles, we aren't given any details of OPFOR equipment: does the other side have equal equipment? Old Kit? Wheeled, tracked, or GEV vehicles?.

Taking everything into consideration, I would say that this is definately a product for serious gamers who have a clear idea of what kind of units they will field and how these will be used. It is definately not for "cherries."

Rating:
[3 of 5 Stars!]
The Regiment: Rolling Thunder: Compatible with Stargrunt and Dirtside II
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100 Arabic Female Names
by Valerie N. [Verified Purchaser] Date Added: 05/09/2013 11:06:31
This is a good line of products, and it's always handy to have a large "name bank" on hand. However, there is some room for improvement. I would have liked to see the meaning of each name included in the file. I also would have liked to see the file broken down into a numbered table for more convenient percentile rolling.

Rating:
[3 of 5 Stars!]
100 Arabic Female Names
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The Regiment: Hostile Takeover: Compatible with Stargrunt and Dirtside II
by Bill A. [Verified Purchaser] Date Added: 03/26/2013 09:22:15
Concept: Rival mining companies have hired mercenary forces to gain control of a planet. The Regiment (based on Hammers Slammers) versus Parker's Panthers. Twelve scenarios are provided.

The campaign system is unchanged, including the problems mentioned in my previous reviews.

As usual, the book provides stats for the Panthers vehicles, which the designer apparently intends the Panthers player to use. You apparently are expected to buy the 1st book in the series to get The Regiments stats.

A new addition to the format is a page providing the organization of a Parker's Panthers mechanized infantry battalion. At 9,954 points, this is apparently intended to be the force used by the Panthers player throughout the Dirtside scenarios.

Another change is that the designer has decided to abandon the idea of giving point levels for the Dirtside scenarios. Instead, the players begin with 10,000 point forces (as usual), but point levels for following scenarios are simply given as "remaining forces" (letting the campaign system control what is available).

As with previous books in the series, the designer simply presents the scenarios, with no instructions as to how they are to be used. From what the designer has said elsewhere, he intends the scenarios to be played in order, without repetition (despite what it says in the campaign rules). Unfortunately, the scenarios have no effect on each other, except for wearing down forces – for instance, if the Regiment fails to capture the space elevator base in scenario one, it has no effect when he returns to the space elevator in later scenarios. Also, some of the final scenarios seem to be mutually exclusive, but the designer provides no instructions. The final scenarios have the "losing" player evacuating the planet, but there is no direction on how to determine which player is the "loser."

Still no sizes given for squads in StarGrunt, though given that the rival forces are similar, you could assume a common size for both.

The designer continues to assume that GEVs can't cross water (they can in Dirtside II - if he's trying to emulate Hammers Slammers, then he should provide special rules - and get a license!). Several scenarios apparently call for the entire tabletop to be wooded... but woods are impassible to GEVs in Dirtside II. Several scenarios involve bridges, then fail to mention anything about roads.

Cudos to the designer for making a greater attempt to flesh out the scenarios, and for specifying an organization for the Panthers. However, the book still looks rushed, incomplete, unplaytested.

Rating:
[2 of 5 Stars!]
The Regiment: Hostile Takeover: Compatible with Stargrunt and Dirtside II
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Publisher Reply:
First off The game Dirtside II is based on Hammers Slammers, The Dorsai Series and Starship Troopers. So I don't see a problem with having a little fun and loosely basing The Marauders on the Slammers. Second: The PDF is part of a SERIES maybe you should look that word up in the dictionary Bill. Third: It is two merc companies with limited forces on planet so I restricted the points. Fourth: The scenarios are a storyline campaign. Again look that word up if you don't know what it means. The Scenarios are given for the major locations on the map. You choose a place to fight and you play the scenario. Fairly simple and standard among map based campaigns. Fith: Squads in Stargrunt are between 8-10 men. The standard squad size is 8. 99% of players know this already. Sixth: As for GEVs and rivers. Maybe the banks of the river are too steep for GEVs? So it has nothing to do with water. Have you looked at a bridge lately? They are not built a few feet above the water and are usually placed where there was no natural crossing point. Seventh: I just re-read all of the terrain setups for all twelve scenarios. At no point does any scenario call for the entire table to be wooded. "Some hills and Scattered trees" must mean a completely covered tabletop in Billlandia. Eighth: Roads and Bridges: If there is a bridge there may not be a road as it is a colony mining world and we have rough country vehicles that don't need paved roads. Bill, You obviously don't read English as a first language and have probably never played a wargame with another human being. You were banned from the Facebook page for being a pain in my butt, not listening when things where explained to you and being super dense with the simplest of explanations and then going off and writing reviews that were factually inaccurate on multiple points. WOULD YOU PLEASE STOP BUYING ANYTHING I WRITE. If I could ban you "Ebay Style" from buying my stuff, I would.
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